Create With Code

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Create with Code

Author : Clyde Hatter
Publisher : Unknown
Page : 93 pages
File Size : 50,9 Mb
Release : 2017
Category : Computer programming
ISBN : 1338146343

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Create with Code by Clyde Hatter Pdf

Introduces coding using HTML, CSS, and JavaScript, providing step-by-step instructions for creating a website and adding photos, embedding videos, and using file transfer programs--

From Russia with Code

Author : Mario Biagioli,Vincent Antonin Lépinay
Publisher : Duke University Press
Page : 394 pages
File Size : 40,6 Mb
Release : 2019-03-14
Category : Computers
ISBN : 9781478003342

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From Russia with Code by Mario Biagioli,Vincent Antonin Lépinay Pdf

While Russian computer scientists are notorious for their interference in the 2016 US presidential election, they are ubiquitous on Wall Street and coveted by international IT firms and often perceive themselves as the present manifestation of the past glory of Soviet scientific prowess. Drawing on over three hundred in-depth interviews, the contributors to From Russia with Code trace the practices, education, careers, networks, migrations, and lives of Russian IT professionals at home and abroad, showing how they function as key figures in the tense political and ideological environment of technological innovation in post-Soviet Russia. Among other topics, they analyze coders' creation of both transnational communities and local networks of political activists; Moscow's use of IT funding to control peripheral regions; brain drain and the experiences of coders living abroad in the United Kingdom, United States, Israel, and Finland; and the possible meanings of Russian computing systems in a heterogeneous nation and industry. Highlighting the centrality of computer scientists to post-Soviet economic mobilization in Russia, the contributors offer new insights into the difficulties through which a new entrepreneurial culture emerges in a rapidly changing world. Contributors. Irina Antoschyuk, Mario Biagioli, Ksenia Ermoshina, Marina Fedorova, Andrey Indukaev, Alina Kontareva, Diana Kurkovsky, Vincent Lépinay, Alexandra Masalskaya, Daria Savchenko, Liubava Shatokhina, Alexandra Simonova, Ksenia Tatarchenko, Zinaida Vasilyeva, Dimitrii Zhikharevich

Getting Started with Coding

Author : Camille McCue
Publisher : John Wiley & Sons
Page : 169 pages
File Size : 49,7 Mb
Release : 2019-10-22
Category : Juvenile Nonfiction
ISBN : 9781119641629

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Getting Started with Coding by Camille McCue Pdf

An introduction to coding for kids Coding know-how is the coolest new tool kids can add to their creativity toolboxes—and all they need to get started is a computer connected to the internet and the lessons in this book. Easy! The book offers fun step-by-step projects to create games, animations, and other digital toys while teaching a bit about coding along the way. Plus, each project has an end goal to instill confidence and a sense of accomplishment in young coders once the project comes to life. Create simple applications in Scratch to learn how to build things with coding Experiment with “real” coding with tools built in JavaScript Use free online tools Share what you build with friends, family, and teachers Get creative and get coding!

Unity 2022 by Example

Author : Scott H. Cameron
Publisher : Packt Publishing Ltd
Page : 596 pages
File Size : 47,6 Mb
Release : 2024-06-07
Category : Computers
ISBN : 9781803237954

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Unity 2022 by Example by Scott H. Cameron Pdf

Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.

Make Your Own Game

Author : Jurie Horneman,CoderDojo
Publisher : CoderDojo Nano
Page : 96 pages
File Size : 46,5 Mb
Release : 2017-09-07
Category : Coding theory
ISBN : 1405284102

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Make Your Own Game by Jurie Horneman,CoderDojo Pdf

CoderDojo Nano: Make Your Own Game teaches the fundamentals of the Javascript coding language in a simple, logical way to help kids reach their goal of creating their very own PC game. Children will learn everything from creating a game world, animating characters and determining the physics of movement within the game. Each concept is illustrated with a screenshot to make checking easy, and incredible pixel art from Army of Trolls makes this look like no other coding book. Coder Dojo Nano: Make Your Own Game is the perfect first step that kids can take towards game development. Look out for other titles in the CoderDojo Nano series: CoderDojo Nano: Build Your Own Website.

Reusing Open Source Code

Author : Manuel Sojer
Publisher : Springer Science & Business Media
Page : 306 pages
File Size : 50,6 Mb
Release : 2010-11-04
Category : Business & Economics
ISBN : 9783834963901

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Reusing Open Source Code by Manuel Sojer Pdf

The reuse of existing code through their software developers is critical for firms to ensure efficient development of high-quality software. Manuel Sojer empirically investigates which factors influence software developers to reuse open source code and what causes them to comply with the resulting license obligations or not.

Learning ActionScript 3.0

Author : Rich Shupe,Zevan Rosser
Publisher : "O'Reilly Media, Inc."
Page : 456 pages
File Size : 43,6 Mb
Release : 2010-10-18
Category : Computers
ISBN : 9781449397876

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Learning ActionScript 3.0 by Rich Shupe,Zevan Rosser Pdf

Everything web designers, GUI-based Flash developers, and those new to ActionScript need to know to understand how ActionScript works and how to use it in their everyday projects.

Game Jams – History, Technology, and Organisation

Author : Allan Fowler,Foaad Khosmood
Publisher : Springer Nature
Page : 136 pages
File Size : 52,9 Mb
Release : 2022-12-07
Category : Education
ISBN : 9783031151873

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Game Jams – History, Technology, and Organisation by Allan Fowler,Foaad Khosmood Pdf

This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.

Code This Game!

Author : Meg Ray,Odd Dot
Publisher : Odd Dot
Page : 320 pages
File Size : 52,5 Mb
Release : 2020-06-02
Category : Juvenile Nonfiction
ISBN : 9781250794789

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Code This Game! by Meg Ray,Odd Dot Pdf

Make it! Code it! Break it! Mod it! Meg Ray's CODE THIS GAME! is a nonfiction visual guide, illustrated by Keith Zoo, that teaches young readers, 10-14, how to program and create their very own video game. Each chapter introduces key coding concepts as kids build an action strategy game in Python, an open-source programming language. The book features an innovative stand-up format that allows kids to read, program, and play their game simultaneously. With easy-to-follow step-by-step instructions, CODE THIS GAME! teaches kids to build a strategy action game called “Attack of the Vampire Pizzas!” The book also teaches how to modify the game and follow one's imagination by incorporating downloadable art assets. By the time kids finish the book, they'll have mastered basic coding concepts and created a personalized game.

Beginning Design for 3D Printing

Author : Joe Micallef
Publisher : Apress
Page : 419 pages
File Size : 51,9 Mb
Release : 2015-10-13
Category : Computers
ISBN : 9781484209462

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Beginning Design for 3D Printing by Joe Micallef Pdf

Beginning Design for 3D Printing is the full color go-to-guide for creating just about anything on a 3D printer. This book will demystify the design process for 3D printing, providing the proper workflows for those new to 3D printing, eager artists, seasoned engineers, 3D printing entrepreneurs, and first-time owners of 3D printers to ensure original ideas can be 3D printed. Beginning Design for 3D Printing explores a variety of 3D printing projects. Focus is on the use of freely available 3D design applications with step-by-step techniques that will demonstrate how to create a wide variety of 3D printable objects and illustrate the differences between splines, polygons, and solids. Users will get a deep understanding of a wide range modeling applications. They'll learn the differences between organic modeling tools, hard edge modeling, and precision, CAD-based techniques used to make 3D printable designs, practical products, and personalized works of art. Whether you are a student on a budget or a company exploring R & D options for 3D printing, Beginning Design for 3D Printing will provide the right tools and techniques to ensure 3D printing success.

Pro .NET 2.0 Extreme Programming

Author : Greg Pearman,James Goodwill
Publisher : Apress
Page : 321 pages
File Size : 54,7 Mb
Release : 2006-11-22
Category : Computers
ISBN : 9781430201793

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Pro .NET 2.0 Extreme Programming by Greg Pearman,James Goodwill Pdf

* Explains current Extreme Programming practices now that .NET 1.1 has matured; also explains how new features of .NET 2.0 impact Extreme Programming techniques. * Provides real-world examples of Extreme Programming practice, by examining the complete release of an example project, so developers can learn practical details and principles. * Shows developers how to use test-first development techniques for web-based applications using the NUnit testing framework within the Visual Studio .NET IDE, plus critical coverage of Nant, Net Mock and CruiseControl.NET.

Coding For Kids For Dummies

Author : Camille McCue
Publisher : John Wiley & Sons
Page : 474 pages
File Size : 46,5 Mb
Release : 2019-04-08
Category : Juvenile Nonfiction
ISBN : 9781119555223

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Coding For Kids For Dummies by Camille McCue Pdf

A guide for kids who want to learn coding Coding is quickly becoming an essential academic skill, right up there with reading, writing, and arithmetic. This book is an ideal way for young learners ages 8-13 who want more coding knowledge than you can learn in an hour, a day, or a week. Written by a classroom instructor with over a decade of experience teaching technology skills to kids as young as five, this book teaches the steps and logic needed to write code, solve problems, and create fun games and animations using projects based in Scratch and JavaScript. This 2nd Edition is fully updated to no longer require any limited-time software downloads to complete the projects. Learn the unique logic behind writing computer code Use simple coding tools ideal for teaching kids and beginners Build games and animations you can show off to friends Add motion and interactivity to your projects Whether you’re a kid ready to make fun things using technology or a parent, teacher, or mentor looking to introduce coding in an eager child’s life, this fun book makes getting started with coding fun and easy!

Design and Build Your Own Website

Author : Anna Leigh
Publisher : Digital Makers (Alternator Boo
Page : 36 pages
File Size : 46,7 Mb
Release : 2018
Category : Juvenile Nonfiction
ISBN : 9781512483420

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Design and Build Your Own Website by Anna Leigh Pdf

You can design a website around whatever you love most! Learn how to set up a website and how to share it with others. A handy checklist has even more tricks to help you perfect your digital creation.

Code Like a Girl: Rad Tech Projects and Practical Tips

Author : Miriam Peskowitz
Publisher : Knopf Books for Young Readers
Page : 208 pages
File Size : 55,9 Mb
Release : 2019-08-13
Category : Juvenile Nonfiction
ISBN : 9781524713911

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Code Like a Girl: Rad Tech Projects and Practical Tips by Miriam Peskowitz Pdf

Welcome to Code Like a Girl, where you'll get started on the adventure of coding with cool projects and step-by-step tips, from the co-author of the bestselling The Daring Book for Girls. Coding is about creativity, self-expression, and telling your story. It's solving problems and being curious, building things, making the world a better place, and creating a future. It's about you: whoever you are, wherever you're at, whatever you want. Nearly everything you encounter on a screen is made from code. You see, with code you can have an idea and put it into action: it's your voice and your vision. From the outside, tech and code may seem puzzling and mysterious, but when you get through the door and past the first few beginner steps and your code starts to work, it feels like magic. In this book, you'll learn how to: - Code with Scratch--projects like making a dog walk through the park, sending your friend a card, and devising a full-scoring game! - Build your own computer--really! - Create your own digital fortune-teller, with the Python language. - Make your own smartphone gloves. - Make light-up bracelets. - Code a motion sensor that tells you when someone enters your room. - And lots more!

The Hidden Role of Software in Educational Research

Author : Tom Liam Lynch
Publisher : Routledge
Page : 221 pages
File Size : 41,9 Mb
Release : 2015-05-22
Category : Education
ISBN : 9781317614357

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The Hidden Role of Software in Educational Research by Tom Liam Lynch Pdf

Educational research often discounts the uniqueness and ubiquity of software and the hidden political, economic and epistemological ways it impacts teaching and learning in K-12 settings. Drawing on theories and methodologies from English education, critical discourse analysis, multimodal semiotics and digital humanities, this volume exposes the problems of technology in schools and refocuses the conversation on software. This shifting of focus invites more nuanced questions concerning the role of software in school reform and classroom instruction, and takes a critical stance on software’s role in education. This volume explores the ontology of software and the ways it is construed within educational policy discussions. It is beneficial to schools, companies, policy makers and practitioners seeking a more theoretical framework for technology in education.