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Smith and Robards by John Hopler,Shane Hensley Pdf
Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. Mad Scientists and their weird gizmos are the focus of this jam-packed sourcebook done in the format of a certain famous catalog of yesteryear. Alongside traditional weapons and equipment, player's can find rules for fantastic devices and the madmen (um, geniuses) who create them.
Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. Hucksters draw their knowledge of magic from cryptic codes scattered throughout Hoyle's Book of Games. This mystical sourcebook reveals Hoyle's innermost secrets, as well as all sorts of new hexes and other arcane lore.
Back East: The South by Steven S Long,Christopher McGlothlin,Kenneth Hite Pdf
Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. This sourcebook details the Confederacy from the front lines of Northern Virginia to the hidden dangers of Florida's Everglades.
Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. This terrific tome gives Marshals a whole stampede of new abominations to throw at unsuspecting posses. You'll even find profiles on some of the giants of horror, like Dracula, Frankenstein, and Springheel Jack. As if that weren't enough, this 128-page sourcebook also contains rules for lycanthropic and vampiric player characters. -- "Masquerade" our saddle-pillows.
The world is in ruins and the Reckoners are walking the earth, but that won't stop your hero. Players can investigate the ruins of this new world as a syker, soldier, technomage, or radiation priest. Do you have what it takes to survive the hostile wastes? Learn more about the most righteous men and women in the Wasted West: the Templars! This book includes all sorts of new Templar powers, plus it reveals many of the order's most tightly held secrets.
Fate by Leonard Balsera,Fred Hicks,Rob Donoghue Pdf
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
Author : Steve Jackson Games,Andrew Hackard Publisher : Steve Jackson Games Page : 0 pages File Size : 50,7 Mb Release : 2001-11 Category : Electronic ISBN : 1556344554
Official Pocket Player's Guide to Star Trek by Tom Braunlich Pdf
Loaded with successful combat missions and trading strategies, this work highlights the basics of the game, and shows how to customize your deck for maximum results.
Book O' the Dead by Lester Smith,Shane Lacy Hensley Pdf
Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. The dead arise in this macabre sourcebook featuring new powers for those who have returned from the grave, as well as new rules for creating undead characters from scratch.