Designing Interfaces In Public Settings

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Designing Interfaces in Public Settings

Author : Stuart Reeves
Publisher : Springer Science & Business Media
Page : 200 pages
File Size : 43,5 Mb
Release : 2011-01-04
Category : Computers
ISBN : 9780857292650

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Designing Interfaces in Public Settings by Stuart Reeves Pdf

Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider the ways in which interaction affects and is affected by spectators and bystanders. Designing Interfaces in Public Settings takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactive, the book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives. Building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, Designing Interfaces in Public Settings offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology, and computer scientists.

Ubiquitous Computing, Complexity and Culture

Author : Ulrik Ekman,Jay David Bolter,Lily Diaz,Morten Sondergaard,Maria Engberg
Publisher : Routledge
Page : 431 pages
File Size : 52,5 Mb
Release : 2015-12-22
Category : Computers
ISBN : 9781317704577

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Ubiquitous Computing, Complexity and Culture by Ulrik Ekman,Jay David Bolter,Lily Diaz,Morten Sondergaard,Maria Engberg Pdf

The ubiquitous nature of mobile and pervasive computing has begun to reshape and complicate our notions of space, time, and identity. In this collection, over thirty internationally recognized contributors reflect on ubiquitous computing’s implications for the ways in which we interact with our environments, experience time, and develop identities individually and socially. Interviews with working media artists lend further perspectives on these cultural transformations. Drawing on cultural theory, new media art studies, human-computer interaction theory, and software studies, this cutting-edge book critically unpacks the complex ubiquity-effects confronting us every day. The companion website can be found here: http://ubiquity.dk

Entertainment Computing - ICEC 2015

Author : Konstantinos Chorianopoulos,Monica Divitini,Jannicke Baalsrud Hauge,Letizia Jaccheri,Rainer Malaka
Publisher : Springer
Page : 583 pages
File Size : 40,7 Mb
Release : 2015-09-24
Category : Computers
ISBN : 9783319245898

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Entertainment Computing - ICEC 2015 by Konstantinos Chorianopoulos,Monica Divitini,Jannicke Baalsrud Hauge,Letizia Jaccheri,Rainer Malaka Pdf

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

Citizen’s Right to the Digital City

Author : Marcus Foth,Martin Brynskov,Timo Ojala
Publisher : Springer
Page : 259 pages
File Size : 54,9 Mb
Release : 2015-12-29
Category : Political Science
ISBN : 9789812879196

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Citizen’s Right to the Digital City by Marcus Foth,Martin Brynskov,Timo Ojala Pdf

Edited by thought leaders in the fields of urban informatics and urban interaction design, this book brings together case studies and examples from around the world to discuss the role that urban interfaces, citizen action, and city making play in the quest to create and maintain not only secure and resilient, but productive, sustainable and viable urban environments. The book debates the impact of these trends on theory, policy and practice. The individual chapters are based on blind peer reviewed contributions by leading researchers working at the intersection of the social / cultural, technical / digital, and physical / spatial domains of urbanism scholarship. The book will appeal not only to researchers and students, but also to a vast number of practitioners in the private and public sector interested in accessible content that clearly and rigorously analyses the potential offered by urban interfaces, mobile technology, and location-based services in the context of engaging people with open, smart and participatory urban environments.

Funology 2

Author : Mark Blythe,Andrew Monk
Publisher : Springer
Page : 561 pages
File Size : 52,8 Mb
Release : 2018-07-20
Category : Computers
ISBN : 9783319682136

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Funology 2 by Mark Blythe,Andrew Monk Pdf

How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.

Smart Cities at Play: Technology and Emerging Forms of Playfulness

Author : Konstantinos Papangelis,Michael Saker,Catherine Jones
Publisher : CRC Press
Page : 239 pages
File Size : 53,9 Mb
Release : 2023-12-01
Category : Computers
ISBN : 9781003807551

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Smart Cities at Play: Technology and Emerging Forms of Playfulness by Konstantinos Papangelis,Michael Saker,Catherine Jones Pdf

This book explores how smart cities enable new and playful ways for citizens to experience, inhabit and socialise within urban environments. It examines how the functionality of digital technologies within municipal settings can extend beyond environmental pragmatism and socio-economic concerns, to include playful approaches to urban spaces that co-constitute and reinvigorate the experience of place through location-based applications and games. Chapters highlight the varied ways the city, as both a conceptual and lived space, is changing because of this confluence of technologies. The book also considers the extent to which these transformations form an armature upon which more playful approaches to the urban domain are emerging, while exploring what effect these ludic formations might have on related understandings of sociability. Smart Cities at Play: Technology and Emerging Forms of Playfulness will be a key resource for scholars and researchers of information technology, urban planning and design, games and interactive media, human-centred and user-centred design, human centred interaction, digital geography and sociology. This book was originally published as a special issue of Behaviour & Information Technology.

Handbook of Research on Digital Media and Creative Technologies

Author : Harrison, Dew
Publisher : IGI Global
Page : 554 pages
File Size : 54,7 Mb
Release : 2015-03-31
Category : Computers
ISBN : 9781466682061

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Handbook of Research on Digital Media and Creative Technologies by Harrison, Dew Pdf

Emerging technologies enable a wide variety of creative expression, from music and video to innovations in visual art. These aesthetics, when properly explored, can enable enhanced communication between all kinds of people and cultures. The Handbook of Research on Digital Media and Creative Technologies considers the latest research in education, communication, and creative social expression using digital technologies. By exploring advances in art and culture across national and sociological borders, this handbook serves to provide artists, theorists, information communication specialists, and researchers with the tools they need to effectively disseminate their ideas across the digital plane.

Interactivity and Game Creation

Author : Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan
Publisher : Springer Nature
Page : 486 pages
File Size : 55,7 Mb
Release : 2021-04-09
Category : Computers
ISBN : 9783030734268

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Interactivity and Game Creation by Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan Pdf

This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.

Handbook of Human Computation

Author : Pietro Michelucci
Publisher : Springer Science & Business Media
Page : 1051 pages
File Size : 54,9 Mb
Release : 2013-12-04
Category : Computers
ISBN : 9781461488064

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Handbook of Human Computation by Pietro Michelucci Pdf

This volume addresses the emerging area of human computation, The chapters, written by leading international researchers, explore existing and future opportunities to combine the respective strengths of both humans and machines in order to create powerful problem-solving capabilities. The book bridges scientific communities, capturing and integrating the unique perspective and achievements of each. It coalesces contributions from industry and across related disciplines in order to motivate, define, and anticipate the future of this exciting new frontier in science and cultural evolution. Readers can expect to find valuable contributions covering Foundations; Application Domains; Techniques and Modalities; Infrastructure and Architecture; Algorithms; Participation; Analysis; Policy and Security and the Impact of Human Computation. Researchers and professionals will find the Handbook of Human Computation a valuable reference tool. The breadth of content also provides a thorough foundation for students of the field.

The SAGE Handbook of Digital Society

Author : William Housley,Adam Edwards,Roser Beneito-Montagut,Richard Fitzgerald
Publisher : SAGE
Page : 669 pages
File Size : 44,8 Mb
Release : 2022-11-23
Category : Social Science
ISBN : 9781529789133

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The SAGE Handbook of Digital Society by William Housley,Adam Edwards,Roser Beneito-Montagut,Richard Fitzgerald Pdf

This SAGE Handbook brings together cutting edge social scientific research and theoretical insight into the emerging contours of digital society. Chapters explore the relationship between digitisation, social organisation and social transformation at both the macro and micro level, making this a valuable resource for postgraduate students and academics conducting research across the social sciences. The topics covered are impressively far-ranging and timely, including machine learning, social media, surveillance, misinformation, digital labour, and beyond. This innovative Handbook perfectly captures the state of the art of a field which is rapidly gaining cross-disciplinary interest and global importance, and establishes a thematic framework for future teaching and research. Part 1: Theorising Digital Societies Part 2: Researching Digital Societies Part 3: Sociotechnical Systems and Disruptive Technologies in Action Part 4: Digital Society and New Social Dilemmas Part 5: Governance and Regulation Part 6: Digital Futures

Entertainment Computing and Serious Games

Author : Ralf Dörner,Stefan Göbel,Michael Kickmeier-Rust,Maic Masuch,Katharina Zweig
Publisher : Springer
Page : 541 pages
File Size : 46,8 Mb
Release : 2016-10-05
Category : Computers
ISBN : 9783319461526

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Entertainment Computing and Serious Games by Ralf Dörner,Stefan Göbel,Michael Kickmeier-Rust,Maic Masuch,Katharina Zweig Pdf

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 21-25 September 2013, Paphos, Cyprus

Author : Olav W. Bertelsen,Luigina Ciolfi,Maria Antonietta Grasso,George Angelos Papadopoulos
Publisher : Springer Science & Business Media
Page : 308 pages
File Size : 42,7 Mb
Release : 2013-07-22
Category : Computers
ISBN : 9781447153467

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ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 21-25 September 2013, Paphos, Cyprus by Olav W. Bertelsen,Luigina Ciolfi,Maria Antonietta Grasso,George Angelos Papadopoulos Pdf

This volume presents the proceedings of ECSCW 2013, the 13th European Conference on Computer Supported Cooperative Work. Each conference offers an occasion to critically review our research field, which has been multidisciplinary and committed to high scientific standards, both theoretical and methodological, from its beginning. The papers this year focus on work and the enterprise as well as on the challenges of involving citizens, patients, etc. into collaborative settings. The papers embrace new theories, and discuss known ones. They contribute to the discussions on the blurring boundaries between home and work and on the ways we think about and study work. They introduce recent and emergent technologies, and study known social and collaborative technologies. With contributions from all over the world, the papers in interesting ways help focus on the European perspective in our community. The 15 papers selected for this conference deal with and reflect the lively debate currently ongoing in our field of research.

Human-Computer Interaction. Applications and Services

Author : Masaaki Kurosu
Publisher : Springer
Page : 816 pages
File Size : 40,5 Mb
Release : 2014-06-09
Category : Computers
ISBN : 9783319072272

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Human-Computer Interaction. Applications and Services by Masaaki Kurosu Pdf

The 3-volume set LNCS 8510, 8511 and 8512 constitutes the refereed proceedings of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Game User Experience Evaluation

Author : Regina Bernhaupt
Publisher : Springer
Page : 285 pages
File Size : 52,8 Mb
Release : 2015-06-04
Category : Computers
ISBN : 9783319159850

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Game User Experience Evaluation by Regina Bernhaupt Pdf

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience. Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience. Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Distributed User Interfaces

Author : José A. Gallud,Ricardo Tesoriero,Victor M.R. Penichet
Publisher : Springer Science & Business Media
Page : 200 pages
File Size : 55,7 Mb
Release : 2011-12-13
Category : Computers
ISBN : 9781447122715

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Distributed User Interfaces by José A. Gallud,Ricardo Tesoriero,Victor M.R. Penichet Pdf

The recent advances in display technologies and mobile devices is having an important effect on the way users interact with all kinds of devices (computers, mobile devices, laptops, tablets, and so on). These are opening up new possibilities for interaction, including the distribution of the UI (User Interface) amongst different devices, and implies that the UI can be split and composed, moved, copied or cloned among devices running the same or different operating systems. These new ways of manipulating the UI are considered under the emerging topic of Distributed User Interfaces (DUIs). DUIs are concerned with the repartition of one of many elements from one or many user interfaces in order to support one or many users to carry out one or many tasks on one or many domains in one or many contexts of use – each context of use consisting of users, platforms, and environments. The 20 chapters in the book cover between them the state-of-the-art, the foundations, and original applications of DUIs. Case studies are also included, and the book culminates with a review of interesting and novel applications that implement DUIs in different scenarios.