Digital Engineering With Minecraft

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Digital Engineering with Minecraft

Author : James Floyd Kelly
Publisher : Que Publishing
Page : 503 pages
File Size : 50,8 Mb
Release : 2015-09-19
Category : Games & Activities
ISBN : 9780134213286

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Digital Engineering with Minecraft by James Floyd Kelly Pdf

Digital Engineering with Minecraft Create amazing objects for Minecraft—and learn valuable real-world 3D design skills! Transform yourself into a Minecraft “engineer!” Discover how to create great Minecraft objects and structures fast, and push your creative skills to the max. You’ll have a blast, but that’s not all! You’ll learn how to use powerful 3D digital design and CAD tools—the same kinds of tools professionals use to earn big money in the “real” world! Best-selling tech author James Floyd Kelly covers all you’ll need to know, starting nearly every chapter with an amazing project. Kelly guides you through each step of designing your objects outside Minecraft, and then importing them to your game, where they can come to life! You’ll master powerful techniques using Tinkercad, 123D Creature, 123D Catch, 123D Sculpt, MCEdit, i-funbox, Online-Convert, and more. Think you can’t create incredible Minecraft stuff like this? Using Digital Engineering with Minecraft’s crystal-clear, step-by-step instructions and full-color photos, you can! Find great 3D objects on Thingiverse and import them to Minecraft with MCEdit Create hidden “secret entrances” with maze makers and Online-Convert Master key Tinkercad skills, including shape creation, rotation, resizing, and grouping Create and export monsters with 123D Creature Put yourself in the game with 123D Catch: stitch your selfies into a complete 3D model Generate rollercoasters and other landscapes in 123D Sculpt—without slow block-by-block in-game editing Create hollow wireframe domes to transform any terrain into a battle arena View your Minecraft worlds in 3D using a simple technique James Floyd Kelly is an avid maker, tinkerer, CAD expert and teacher. He excels at taking complex technology and finding a way to demystify it for non-technical readers. Kelly has written more than 25 guides to a wide variety of technical subjects, including Open Source software, LEGO robotics, 3D printing, and game programming. His recent books include Ultimate iPad and 3D Printing. He has degrees in both industrial engineering and English. Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB.

Digital Engineering with Minecraft

Author : James Floyd Kelly
Publisher : Unknown
Page : 128 pages
File Size : 49,7 Mb
Release : 2016
Category : Minecraft (Game)
ISBN : 0134213297

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Digital Engineering with Minecraft by James Floyd Kelly Pdf

Moving Water in Minecraft

Author : Adam Hellebuyck,Mike Medvinsky
Publisher : Cherry Lake
Page : 32 pages
File Size : 45,6 Mb
Release : 2019-01-01
Category : Juvenile Nonfiction
ISBN : 9781534140905

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Moving Water in Minecraft by Adam Hellebuyck,Mike Medvinsky Pdf

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Moving Water in Minecraft: Engineering focuses on engineering but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

Systems Engineering for the Digital Age

Author : Dinesh Verma
Publisher : John Wiley & Sons
Page : 901 pages
File Size : 47,9 Mb
Release : 2023-09-26
Category : Business & Economics
ISBN : 9781394203307

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Systems Engineering for the Digital Age by Dinesh Verma Pdf

Systems Engineering for the Digital Age Comprehensive resource presenting methods, processes, and tools relating to the digital and model-based transformation from both technical and management views Systems Engineering for the Digital Age: Practitioner Perspectives covers methods and tools that are made possible by the latest developments in computational modeling, descriptive modeling languages, semantic web technologies, and describes how they can be integrated into existing systems engineering practice, how best to manage their use, and how to help train and educate systems engineers of today and the future. This book explains how digital models can be leveraged for enhancing engineering trades, systems risk and maturity, and the design of safe, secure, and resilient systems, providing an update on the methods, processes, and tools to synthesize, analyze, and make decisions in management, mission engineering, and system of systems. Composed of nine chapters, the book covers digital and model-based methods, digital engineering, agile systems engineering, improving system risk, and more, representing the latest insights from research in topics related to systems engineering for complicated and complex systems and system-of-systems. Based on validated research conducted via the Systems Engineering Research Center (SERC), this book provides the reader a set of pragmatic concepts, methods, models, methodologies, and tools to aid the development of digital engineering capability within their organization. Systems Engineering for the Digital Age: Practitioner Perspectives includes information on: Fundamentals of digital engineering, graphical concept of operations, and mission and systems engineering methods Transforming systems engineering through integrating M&S and digital thread, and interactive model centric systems engineering The OODA loop of value creation, digital engineering measures, and model and data verification and validation Digital engineering testbed, transformation, and implications on decision making processes, and architecting tradespace analysis in a digital engineering environment Expedited systems engineering for rapid capability and learning, and agile systems engineering framework Based on results and insights from a research center and providing highly comprehensive coverage of the subject, Systems Engineering for the Digital Age: Practitioner Perspectives is written specifically for practicing engineers, program managers, and enterprise leadership, along with graduate students in related programs of study.

The Unofficial Guide to Engineering in Minecraft®

Author : Sam Keppeler
Publisher : The Rosen Publishing Group, Inc
Page : 24 pages
File Size : 46,6 Mb
Release : 2019-12-15
Category : Juvenile Nonfiction
ISBN : 9781725310537

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The Unofficial Guide to Engineering in Minecraft® by Sam Keppeler Pdf

Why do people build with arches? Why do we use stone in some places and wood in others? What's a foundation? How do you plan a road or construct a bridge? The answers to these questions can help gamers in Minecraft and in the real world! Through building their own structures and systems in Minecraft, young readers and gaming fans will learn about the past and present of human engineering, with a vision toward the future.

A Beginner's Guide to Writing Minecraft Plugins in JavaScript

Author : Walter Higgins
Publisher : Peachpit Press
Page : 638 pages
File Size : 42,9 Mb
Release : 2015-04-10
Category : Computers
ISBN : 9780133962543

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A Beginner's Guide to Writing Minecraft Plugins in JavaScript by Walter Higgins Pdf

The book is for anyone who wants to learn how to modify Minecraft--no previous programming experience required! The book uses JavaScript, a popular programming language for creating websites and scripting. Aimed at kids who already play Minecraft, this guide will teach coding through a series of "Recipes" (the term used in-game when crafting new objects). For example, in the game, one of the first things any player must do is create a Workbench, or Crafting Table, which will in turn enable the player to create sophisticated tools. Recipe 1 in the book (the term Recipe and Chapter is interchangeable) is 'A modding Workbench' and its ingredients are the tools the reader will need to begin modding. The goal of each Recipe/chapter is to introduce a new JavaScript concept or expand upon a previously introduced concept. The author will present each recipe as a useful addition to the game while gently introducing programming concepts in an approachable style. This unique approach gets over the problem of introducing JavaScript in an interesting way and avoids spending 3 or 4 chapters explaining JavaScript core concepts in a vacuum. Several Recipes will be covered, including Rolling Dice, Snowball Fight, Piggie Pandemonium, Advanced Modding, and more.

The Unofficial Guide to Engineering in Minecraft

Author : Sam Keppeler
Publisher : PowerKids Press
Page : 0 pages
File Size : 55,6 Mb
Release : 2019-12-30
Category : Building
ISBN : 172531052X

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The Unofficial Guide to Engineering in Minecraft by Sam Keppeler Pdf

Why do people build with arches? Why do we use stone in some places and wood in others? What's a foundation? How do you plan a road or construct a bridge? The answers to these questions can help gamers in Minecraft and in the real world! Through building their own structures and systems in Minecraft, young readers and gaming fans will learn about the past and present of human engineering, with a vision toward the future.

3-D Engineering

Author : Vicki May
Publisher : Nomad Press
Page : 129 pages
File Size : 51,5 Mb
Release : 2015-11-16
Category : Juvenile Nonfiction
ISBN : 9781619303126

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3-D Engineering by Vicki May Pdf

How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them? In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers—and kids—to evaluate ideas and to better understand how things work. Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short times? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume. Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.

Cognitive Development in Digital Contexts

Author : Fran C. Blumberg,Patricia J. Brooks
Publisher : Academic Press
Page : 370 pages
File Size : 40,5 Mb
Release : 2017-07-05
Category : Psychology
ISBN : 9780128097090

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Cognitive Development in Digital Contexts by Fran C. Blumberg,Patricia J. Brooks Pdf

Cognitive Development in Digital Contexts investigates the impact of screen media on key aspects of children and adolescents’ cognitive development. Highlighting how screen media impact cognitive development, the book addresses a topic often neglected amid societal concerns about pathological media use and vulnerability to media effects, such as aggression, cyber-bullying and Internet addiction. It addresses children and adolescents’ cognitive development involving their interactions with parents, early language development, imaginary play, attention, memory, and executive control, literacy and academic performance. Covers the impact of digital from both theoretical and practical perspectives Investigates effects of digital media on attention, memory, language and executive functioning Examines video games, texting, and virtual reality as contexts for learning Explores parent-child interactions around media Considers the development of effective educational media Addresses media literacy and critical thinking about media Considers social policy for increasing access to high quality education media and the Internet Provides guidance for parents on navigating children’s technology usage

Engineers Build Models

Author : Reagan Miller
Publisher : Engineering Close-Up
Page : 0 pages
File Size : 52,6 Mb
Release : 2013-10-30
Category : Juvenile Nonfiction
ISBN : 0778700933

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Engineers Build Models by Reagan Miller Pdf

Describes how engineers use models to help them build planes, automobiles, houses, and other structures, and discusses the different kinds of models.

Using Tools and Building a City in Minecraft

Author : Adam Hellebuyck,Mike Medvinsky
Publisher : Cherry Lake
Page : 32 pages
File Size : 40,5 Mb
Release : 2019-01-01
Category : Juvenile Nonfiction
ISBN : 9781534140899

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Using Tools and Building a City in Minecraft by Adam Hellebuyck,Mike Medvinsky Pdf

Using the fun, interactive world of Minecraft and key concepts in STEAM, two teachers developed the Minecraft and STEAM series to be used in and out of the classroom. In Minecraft and STEAM, students discover that Minecraft isn't just a game, it's a tool that can be used to learn about real-world science, technology, engineering, art, and math. Using Tools and Building a City in Minecraft: Technology focuses on technology but includes other STEAM concepts in the sidebars. Includes table of contents, glossary, index, sources for further reading, and an extension activity.

The Unofficial Guide to Building Bridges in Minecraft

Author : Ryan Nagelhout
Publisher : The Rosen Publishing Group, Inc
Page : 26 pages
File Size : 55,6 Mb
Release : 2018-07-15
Category : Juvenile Nonfiction
ISBN : 9781538337035

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The Unofficial Guide to Building Bridges in Minecraft by Ryan Nagelhout Pdf

People have been building bridges for centuries. Many bridges allow people to cross rivers and ravines. Others were constructed to bring water from distant mountains to city centers. Today, people recognize beautiful bridges from all over the world, such as the Golden Gate Bridge in San Francisco. These bridges can be reproduced in Minecraft. This volume helps young readers understand essential engineering concepts. Readers are encouraged to experiment with coding and creating mods in Minecraft. Stunning cutaway images and Minecraft illustrations allow readers to bring their own bridges into the game.

Engineering in Our Everyday Lives

Author : Reagan Miller
Publisher : Crabtree Classics
Page : 0 pages
File Size : 50,8 Mb
Release : 2014
Category : Engineering
ISBN : 0778700925

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Engineering in Our Everyday Lives by Reagan Miller Pdf

From video games and sports equipment, to cars and cleaning products, many of the things we use everyday were designed by engineers. This exciting title incorporates child-centered examples and engaging text to capture the readers' attention as they explore the connections between engineering, science, and technology, and discover how engineering impacts our day-to-day lives. Teacher's guide available.

Systems Engineering for the Digital Age

Author : Dinesh Verma
Publisher : John Wiley & Sons
Page : 901 pages
File Size : 53,7 Mb
Release : 2023-10-24
Category : Business & Economics
ISBN : 9781394203284

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Systems Engineering for the Digital Age by Dinesh Verma Pdf

Systems Engineering for the Digital Age Comprehensive resource presenting methods, processes, and tools relating to the digital and model-based transformation from both technical and management views Systems Engineering for the Digital Age: Practitioner Perspectives covers methods and tools that are made possible by the latest developments in computational modeling, descriptive modeling languages, semantic web technologies, and describes how they can be integrated into existing systems engineering practice, how best to manage their use, and how to help train and educate systems engineers of today and the future. This book explains how digital models can be leveraged for enhancing engineering trades, systems risk and maturity, and the design of safe, secure, and resilient systems, providing an update on the methods, processes, and tools to synthesize, analyze, and make decisions in management, mission engineering, and system of systems. Composed of nine chapters, the book covers digital and model-based methods, digital engineering, agile systems engineering, improving system risk, and more, representing the latest insights from research in topics related to systems engineering for complicated and complex systems and system-of-systems. Based on validated research conducted via the Systems Engineering Research Center (SERC), this book provides the reader a set of pragmatic concepts, methods, models, methodologies, and tools to aid the development of digital engineering capability within their organization. Systems Engineering for the Digital Age: Practitioner Perspectives includes information on: Fundamentals of digital engineering, graphical concept of operations, and mission and systems engineering methods Transforming systems engineering through integrating M&S and digital thread, and interactive model centric systems engineering The OODA loop of value creation, digital engineering measures, and model and data verification and validation Digital engineering testbed, transformation, and implications on decision making processes, and architecting tradespace analysis in a digital engineering environment Expedited systems engineering for rapid capability and learning, and agile systems engineering framework Based on results and insights from a research center and providing highly comprehensive coverage of the subject, Systems Engineering for the Digital Age: Practitioner Perspectives is written specifically for practicing engineers, program managers, and enterprise leadership, along with graduate students in related programs of study.

Born Reading

Author : Jason Boog
Publisher : Simon and Schuster
Page : 336 pages
File Size : 44,5 Mb
Release : 2014-07-15
Category : Psychology
ISBN : 9781476749815

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Born Reading by Jason Boog Pdf

A program for parents and professionals on how to raise kids who love to read, featuring interviews with childhood development experts, advice from librarians, tips from authors and children’s book publishers, and reading recommendations for kids from birth up to age five. Every parent wants to give his or her child a competitive advantage. In Born Reading, publishing insider (and new dad) Jason Boog explains how that can be as simple as opening a book. Studies have shown that interactive reading—a method that creates dialogue as you read together—can raise a child’s IQ by more than six points. In fact, interactive reading can have just as much of a determining factor on a child’s IQ as vitamins and a healthy diet. But there’s no book that takes the cutting-edge research on interactive reading and shows parents, teachers, and librarians how to apply it to their day-to-day lives with kids, until now. Born Reading provides step-by-step instructions on interactive reading and advice for developing your child’s interest in books from the time they are born. Boog has done the research, talked with the leading experts in child development, and worked with them to compile the “Born Reading Essential Books” lists, offering specific titles tailored to the interests and passions of kids from birth to age five. But reading can take many forms—print books as well as ebooks and apps—and Born Reading also includes tips on how to use technology the right way to help (not hinder) your child’s intellectual development. Parents will find advice on which educational apps best supplement their child’s development, when to start introducing digital reading to their child, and how to use tech to help create the readers of tomorrow. Born Reading will show anyone who loves kids how to make sure the children they care about are building a powerful foundation in literacy from the beginning of life.