Digital Media Processing For Multimedia Interactive Services

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Digital Media Processing for Multimedia Interactive Services

Author : Ebroul Izquierdo
Publisher : World Scientific
Page : 616 pages
File Size : 44,5 Mb
Release : 2003-03-21
Category : Computers
ISBN : 9789814486101

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Digital Media Processing for Multimedia Interactive Services by Ebroul Izquierdo Pdf

This volume contains papers describing state-of-the-art technology for advanced multimedia systems. It presents applications in broadcasting, copyright protection of multimedia content, image indexing and retrieval, and other topics related to computer vision. The proceedings have been selected for coverage in: • Index to Scientific & Technical Proceedings® (ISTP® / ISI Proceedings) • Index to Scientific & Technical Proceedings (ISTP CDROM version / ISI Proceedings) Contents:Image and Video Indexing and RetrievalObject Segmentation, Tracking and RecognitionsWatermarkingAudio ProcessingAudio-Visual Processing for 3D Modelling and RenderingBroadcasting, Coding and Multimedia SystemsEuropean Projects in Information Society Technologies Readership: Upper-level undergraduates in computer science, researchers in image and video processing multimedia applications and computer vision. Keywords:Multimedia Indexing and Retrieval;Image and Video Processing;Image Segmentation;Knowledge Based Multimedia Analysis;Audio Processing

Digital Media Processing for Multimedia Interactive Services

Author : Ebroul Izquierdo
Publisher : World Scientific
Page : 618 pages
File Size : 49,6 Mb
Release : 2003
Category : Computers
ISBN : 9812704337

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Digital Media Processing for Multimedia Interactive Services by Ebroul Izquierdo Pdf

This volume contains papers describing state-of-the-art technology for advanced multimedia systems. It presents applications in broadcasting, copyright protection of multimedia content, image indexing and retrieval, and other topics related to computer vision.The proceedings have been selected for coverage in: OCo Index to Scientific & Technical Proceedings- (ISTP- / ISI Proceedings)OCo Index to Scientific & Technical Proceedings (ISTP CDROM version / ISI Proceedings)"

Introduction to Interactive Digital Media

Author : Julia V. Griffey
Publisher : Routledge
Page : 222 pages
File Size : 45,7 Mb
Release : 2019-12-12
Category : Art
ISBN : 9780429620737

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Introduction to Interactive Digital Media by Julia V. Griffey Pdf

This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.

Digital Media Primer

Author : Yue-Ling Wong
Publisher : Prentice Hall
Page : 528 pages
File Size : 44,5 Mb
Release : 2015-03-03
Category : Computers
ISBN : 0134054288

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Digital Media Primer by Yue-Ling Wong Pdf

For introductory digital media courses in computer science, art, communication, or digital media departments Tools and Techniques for Understanding and Producing Digital Media Digital Media encompasses a wide variety of topics, including the study of image, sound, and video processing, compression, interactive multimedia development, and advanced web programming. Digital Media Primer is designed for students from all disciplines, and teaches the foundational concepts and basic techniques of digital media production. The text is not tied to a specific application program like Flash or Photoshop; instead, the author introduces tools and techniques using a task-based approach and gives the rationale for using those techniques. This way, students learn skills they can transfer to different platforms and tools. For students that do not know how to navigate certain tools, Wong provides brief Application tutorials as supplemental material. The Third Edition has been thoroughly revised and updated to include current mobile device technology, ultra high-definition video, and multimedia authoring from Flash ActionScript programming to JavaScript programming with HTML5 Canvas.

Managing Interactive Media

Author : Elaine England,Andy Finney
Publisher : Pearson Education
Page : 314 pages
File Size : 40,9 Mb
Release : 2007
Category : Business & Economics
ISBN : UOM:39015067638273

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Managing Interactive Media by Elaine England,Andy Finney Pdf

This updated and expanded fourth edition retains the strength of previous editions while adding new material relevant for the changing work environment. The book describes the latest industry trends and incorporates them into a project management framework. By developing practical skills it aids the project manager's own development, and provides a coherent overview of the issues that affect all in the converging industries of communications, media and computing.

Multimedia and Interactive Digital TV

Author : Margherita Pagani
Publisher : IGI Global
Page : 259 pages
File Size : 52,8 Mb
Release : 2003-01-01
Category : Computers
ISBN : 9781931777384

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Multimedia and Interactive Digital TV by Margherita Pagani Pdf

"Addressing the issues that managers in the multimedia industry have confronted while developing and implementing this innovative technology, this book focuses on the latest research and findings in digital television technologies. Covered are the major issues surrounding digital convergence including the digital metamarket and new digital media devices and their potential for IT convergence at the macro level. Also addressed are multimedia and interactive digital television and the economic implications of these technologies. Additionally, the managerial implications of interactive digital television are covered, including branding strategies for digital television channels and the critical role of content media management."

Cloud Computing and Digital Media

Author : Kuan-Ching Li,Qing Li,Timothy K. Shih
Publisher : CRC Press
Page : 426 pages
File Size : 55,9 Mb
Release : 2014-03-07
Category : Computers
ISBN : 9781466569171

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Cloud Computing and Digital Media by Kuan-Ching Li,Qing Li,Timothy K. Shih Pdf

Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologies for media/data communication, elastic media/data storage, security, authentication, cross-network media/data fusion, interdevice media interaction/reaction, data centers, PaaS, SaaS, and more. The book covers resource optimization for multimedia cloud computing—a key technical challenge in adopting cloud computing for various digital media applications. It describes several important new technologies in cloud computing and digital media, including query processing, semantic classification, music retrieval, mobile multimedia, and video transcoding. The book also illustrates the profound impact of emerging health-care and educational applications of cloud computing. Covering an array of state-of-the-art research topics, this book will help you understand the techniques and applications of cloud computing, the interaction/reaction of mobile devices, and digital media/data processing and communication.

Handbook of Multimedia for Digital Entertainment and Arts

Author : Borko Furht
Publisher : Springer Science & Business Media
Page : 764 pages
File Size : 41,9 Mb
Release : 2010-03-10
Category : Computers
ISBN : 9780387890241

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Handbook of Multimedia for Digital Entertainment and Arts by Borko Furht Pdf

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues

Author : Sharma, Ravi S.
Publisher : IGI Global
Page : 427 pages
File Size : 55,8 Mb
Release : 2011-10-31
Category : Computers
ISBN : 9781613501481

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Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues by Sharma, Ravi S. Pdf

Increasingly, multimedia content—from music, movies, games, news, books, and digital art to sharable educational material, e-government services, and e-health services—is delivered over broadband networks. With technological advances, cloud computing applications, and social networking approaches, many exciting applications are emerging to deliver this content as Interactive Digital Media (IDM). Understanding the Interactive Digital Media Marketplace: Frameworks, Platforms, Communities and Issues presents the results of a large, industry-oriented, multi-national research program. This research seeks to discover usable business models, technology platforms, market strategies and policy frameworks for the emerging global digital economy, particularly for digital media researchers and industry entrepreneurs who wish to reach users around the world.

Digital Media Processing

Author : Hazarathaiah Malepati
Publisher : Newnes
Page : 758 pages
File Size : 43,5 Mb
Release : 2010
Category : Computers
ISBN : 1856176789

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Digital Media Processing by Hazarathaiah Malepati Pdf

Multimedia processing demands efficient programming in order to optimize functionality. Data, image, audio, and video processing, some or all of which are present in all electronic devices today, are complex programming environments. Optimized algorithms (step-by-step directions) are difficult to create but can make all the difference when developing a new application. This book discusses the most current algorithms available that will maximize your programming keeping in mind the memory and real-time constraints of the architecture with which you are working. A wide range of algorithms is covered detailing basic and advanced multimedia implementations, along with, cryptography, compression, and data error correction. The general implementation concepts can be integrated into many architectures that you find yourself working with on a specific project. Analog Devices' BlackFin technology is used for examples throughout the book. *Discusses how to decrease algorithm development times to streamline your programming *Covers all the latest algorithms needed for contrained systems *Includes case studies on WiMAX, GPS, and portable media players

The Era of Interactive Media

Author : Jesse S. Jin,Changsheng Xu,Min Xu
Publisher : Springer Science & Business Media
Page : 650 pages
File Size : 50,8 Mb
Release : 2012-09-14
Category : Computers
ISBN : 9781461435013

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The Era of Interactive Media by Jesse S. Jin,Changsheng Xu,Min Xu Pdf

Interactive Media is a new research field and a landmark in multimedia development. The Era of Interactive Media is an edited volume contributed from world experts working in academia, research institutions and industry. The Era of Interactive Media focuses mainly on Interactive Media and its various applications. This book also covers multimedia analysis and retrieval; multimedia security rights and management; multimedia compression and optimization; multimedia communication and networking; and multimedia systems and applications. The Era of Interactive Media is designed for a professional audience composed of practitioners and researchers working in the field of multimedia. Advanced-level students in computer science and electrical engineering will also find this book useful as a secondary text or reference.

Fundamentals of Multimedia

Author : Ze-Nian Li,Mark S. Drew,Jiangchuan Liu
Publisher : Springer Nature
Page : 824 pages
File Size : 55,8 Mb
Release : 2021-03-20
Category : Computers
ISBN : 9783030621247

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Fundamentals of Multimedia by Ze-Nian Li,Mark S. Drew,Jiangchuan Liu Pdf

PREVIOUS EDITIONThis textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.

Digital Media Primer

Author : Yue-Ling Wong
Publisher : Pearson Higher Ed
Page : 553 pages
File Size : 44,8 Mb
Release : 2013-03-20
Category : Computers
ISBN : 9780273774358

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Digital Media Primer by Yue-Ling Wong Pdf

Digital Media encompasses a wide variety of topics including: the study of image, sound, and video processing, compression, interactive multimedia development, and advanced web programming. Digital Media Primer is designed for students from all disciplines interested in learning the foundational concepts and basic techniques in digital media production. This edition has been expanded so that while students learn the concepts and techniques of digital media production, they will also learn basic computer programming skills. The Primer is not tied to a specific application program like Flash or Photoshop; instead, the author introduces tools and techniques using a task-based approach and provides the rationale for the techniques. This way, the skills students learn are transferable to whatever tool they end up using or have access to. For students that do not know how to navigate certain tools, Wong provides brief Application tutorials as supplemental material. Instructor/Student resources include: web-based interactive material, worksheets, programming assignments, demos, solutions to exercises, lecture notes and exam questions.

Digital Interactive TV and Metadata

Author : Arthur Lugmayr,Samuli Niiranen,Seppo Kalli
Publisher : Unknown
Page : 276 pages
File Size : 47,8 Mb
Release : 2014-01-15
Category : Electronic
ISBN : 1475739540

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Digital Interactive TV and Metadata by Arthur Lugmayr,Samuli Niiranen,Seppo Kalli Pdf

Digital Content Creation

Author : Rae Earnshaw,John Vince
Publisher : Springer Science & Business Media
Page : 373 pages
File Size : 52,5 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447102939

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Digital Content Creation by Rae Earnshaw,John Vince Pdf

The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume.