Digital Technologies And The Museum Experience

Digital Technologies And The Museum Experience Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Digital Technologies And The Museum Experience book. This book definitely worth reading, it is an incredibly well-written.

Digital Technologies and the Museum Experience

Author : Loïc Tallon
Publisher : Rowman Altamira
Page : 264 pages
File Size : 43,7 Mb
Release : 2008-08-28
Category : Business & Economics
ISBN : 9780759112377

Get Book

Digital Technologies and the Museum Experience by Loïc Tallon Pdf

The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations.

Museums and Digital Culture

Author : Tula Giannini,Jonathan P. Bowen
Publisher : Springer
Page : 590 pages
File Size : 42,8 Mb
Release : 2019-05-06
Category : Computers
ISBN : 9783319974576

Get Book

Museums and Digital Culture by Tula Giannini,Jonathan P. Bowen Pdf

This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!

Museums in a Digital Culture

Author : Chiel van den Akker,Susan Legêne
Publisher : Unknown
Page : 0 pages
File Size : 45,7 Mb
Release : 2016
Category : Communication in museums
ISBN : 9089646612

Get Book

Museums in a Digital Culture by Chiel van den Akker,Susan Legêne Pdf

This collection of essays takes up the question of the cultural meaning of the information and communications technology that makes these new ways of engaging with art and history possible.

Museum Object Lessons for the Digital Age

Author : Haidy Geismar
Publisher : UCL Press
Page : 166 pages
File Size : 54,6 Mb
Release : 2018-05-14
Category : Business & Economics
ISBN : 9781787352834

Get Book

Museum Object Lessons for the Digital Age by Haidy Geismar Pdf

Museum Object Lessons for the Digital Age explores the nature of digital objects in museums, asking us to question our assumptions about the material, social and political foundations of digital practices. Through four wide-ranging chapters, each focused on a single object – a box, pen, effigy and cloak – this short, accessible book explores the legacies of earlier museum practices of collection, older forms of media (from dioramas to photography), and theories of how knowledge is produced in museums on a wide range of digital projects. Swooping from Ethnographic to Decorative Arts Collections, from the Google Art Project to bespoke digital experiments, Haidy Geismar explores the object lessons contained in digital form and asks what they can tell us about both the past and the future. Drawing on the author’s extensive experience working with collections across the world, Geismar argues for an understanding of digital media as material, rather than immaterial, and advocates for a more nuanced, ethnographic and historicised view of museum digitisation projects than those usually adopted in the celebratory accounts of new media in museums. By locating the digital as part of a longer history of material engagements, transformations and processes of translation, this book broadens our understanding of the reality effects that digital technologies create, and of how digital media can be mobilised in different parts of the world to very different effects.

Museum Experience Design

Author : Arnold Vermeeren,Licia Calvi,Amalia Sabiescu
Publisher : Springer
Page : 0 pages
File Size : 46,6 Mb
Release : 2019-06-06
Category : Computers
ISBN : 3319864262

Get Book

Museum Experience Design by Arnold Vermeeren,Licia Calvi,Amalia Sabiescu Pdf

This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.

Recoding the Museum

Author : Ross Parry
Publisher : Routledge
Page : 183 pages
File Size : 46,5 Mb
Release : 2007-11-19
Category : Art
ISBN : 9781134259670

Get Book

Recoding the Museum by Ross Parry Pdf

Through an historical approach, Ross Parry excavates cultural assumptions and values that provide the basis of museum information management and display, and that are still used to this day.

Manual of Digital Museum Planning

Author : Ali Hossaini,Ngaire Blankenberg
Publisher : Rowman & Littlefield
Page : 419 pages
File Size : 48,9 Mb
Release : 2017-03-27
Category : Business & Economics
ISBN : 9781442278974

Get Book

Manual of Digital Museum Planning by Ali Hossaini,Ngaire Blankenberg Pdf

The Manual of Digital Museum Planning is a comprehensive guide to digital planning, development, and operations for museum professionals and students of museums studies and arts administration. In the tradition of Lord Cultural Resource’s renowned manuals, this book gives practical advice on how digital can enhance and improve all aspects of the museum. With chapters written by experienced professionals working at leading institutions such as the British Museum, the Metropolitan Museum of Art, the Indianapolis Museum of Art, Bristol Culture, the Canadian Museum for Human Rights, and others, The Manual of Digital Museum Planning is an easy-to-understand, step-by-step guide for anyone planning a new museum, a museum expansion, or a new project in the Digital Age. Part 1 explains how digital technologies are transforming museums and their value proposition Part 2 explores how adopting a user-centric, omnichannel approach creates new relationships between museums and communities Part 3 offers a guide to integrating digital into the workflow of museums- from data analytics, to user experience design to project management Part 4 identifies the business models, infrastructure and skills and competencies for the digital museum, Each chapter culminates in ‘summary takeaways’ for easy recall, and key words are defined throughout. A glossary and reference list are also included as an accessible resources for readers.

Hybrid Museum Experiences

Author : Annika Waern,Anders Løvlie
Publisher : Unknown
Page : 128 pages
File Size : 42,9 Mb
Release : 2022-04-04
Category : Electronic
ISBN : 9463726446

Get Book

Hybrid Museum Experiences by Annika Waern,Anders Løvlie Pdf

"So you're the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you." This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation. The book reports on a three-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.

Emerging Technologies and the Digital Transformation of Museums and Heritage Sites

Author : Maria Shehade,Theopisti Stylianou-Lambert
Publisher : Springer Nature
Page : 373 pages
File Size : 50,8 Mb
Release : 2021-08-02
Category : Computers
ISBN : 9783030836474

Get Book

Emerging Technologies and the Digital Transformation of Museums and Heritage Sites by Maria Shehade,Theopisti Stylianou-Lambert Pdf

This book constitutes the post-conference proceedings of the First International Conference on Emerging Technologies and the Digital Transformation of Museums and Heritage Sites, RISE IMET 2020, held in Nicosia, Cyprus, in June 2021*. The 23 revised full papers were carefully reviewed and selected from 38 submissions. The papers are organized in the following topical sections: digital curation and visitor engagement in museums and heritage sites; VR, AR, MR, mobile applications and gamification in museums and heritage sites; digital storytelling and embodied characters for the interpretation of cultural heritage; emerging technologies, difficult heritage and affective practices; participatory approaches, crowdsourcing and new technologies; digitization, documentation and digital representation of cultural heritage. * The conference was held virtually due to the COVID-19 pandemic.

The Digital Future of Museums

Author : Keir Winesmith,Suse Anderson
Publisher : Routledge
Page : 220 pages
File Size : 53,8 Mb
Release : 2020-02-19
Category : Technology & Engineering
ISBN : 9780429958304

Get Book

The Digital Future of Museums by Keir Winesmith,Suse Anderson Pdf

The Digital Future of Museums: Conversations and Provocations argues that museums today can neither ignore the importance of digital technologies when engaging their communities, nor fail to address the broader social, economic and cultural changes that shape their digital offerings. Through moderated conversations with respected and inf luential museum practitioners, thinkers and experts in related fields, this book explores the role of digital technology in contemporary museum practice within Europe, the U.S., Australasia and Asia. It offers provocations and reflections about effective practice that will help prepare today’s museums for tomorrow, culminating in a set of competing possible visions for the future of the museum sector. The Digital Future of Museums is essential reading for museum studies students and those who teach or write about the museum sector. It will also be of interest to those who work in, for, and with museums, as well as practitioners working in galleries, archives and libraries.

Museum and Archive on the Move

Author : Oliver Grau
Publisher : Walter de Gruyter GmbH & Co KG
Page : 316 pages
File Size : 49,8 Mb
Release : 2017-09-11
Category : Art
ISBN : 9783110529371

Get Book

Museum and Archive on the Move by Oliver Grau Pdf

The digital revolution fundamentally changed how cultural heritage is created, documented, analyzed, and preserved. The book focuses on this transformation’s impact. How must museums and archives meet the challenges of digitally generated cultures and how does the digital revolution influence traditional object collection, research, and education? How do digital technologies and digital art and culture affect our interaction with images? Leading international experts from various disciplines break new ground. Pioneering interdisciplinary research results collected in this book are relevant to education, curators and archivists in the arts and culture sector and in the digital humanities.

Augmented Reality in Tourism, Museums and Heritage

Author : Vladimir Geroimenko
Publisher : Springer Nature
Page : 327 pages
File Size : 49,7 Mb
Release : 2021-04-24
Category : Computers
ISBN : 9783030701987

Get Book

Augmented Reality in Tourism, Museums and Heritage by Vladimir Geroimenko Pdf

This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.

Makers at School, Educational Robotics and Innovative Learning Environments

Author : David Scaradozzi,Lorenzo Guasti,Margherita Di Stasio,Beatrice Miotti,Andrea Monteriù,Paulo Blikstein
Publisher : Springer Nature
Page : 364 pages
File Size : 48,6 Mb
Release : 2021-12-10
Category : Technology & Engineering
ISBN : 9783030770402

Get Book

Makers at School, Educational Robotics and Innovative Learning Environments by David Scaradozzi,Lorenzo Guasti,Margherita Di Stasio,Beatrice Miotti,Andrea Monteriù,Paulo Blikstein Pdf

This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education. The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.