Museum Object Lessons For The Digital Age

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Museum Object Lessons in the Digital Age

Author : Haidy Geismar
Publisher : Unknown
Page : 141 pages
File Size : 43,8 Mb
Release : 2018
Category : Digital media
ISBN : 1787352846

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Museum Object Lessons in the Digital Age by Haidy Geismar Pdf

Museum Object Lessons for the Digital Age

Author : Haidy Geismar
Publisher : UCL Press
Page : 166 pages
File Size : 48,9 Mb
Release : 2018-05-14
Category : Business & Economics
ISBN : 9781787352827

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Museum Object Lessons for the Digital Age by Haidy Geismar Pdf

Museum Object Lessons for the Digital Age explores the nature of digital objects in museums, asking us to question our assumptions about the material, social and political foundations of digital practices. Through four wide-ranging chapters, each focused on a single object – a box, pen, effigy and cloak – this short, accessible book explores the legacies of earlier museum practices of collection, older forms of media (from dioramas to photography), and theories of how knowledge is produced in museums on a wide range of digital projects. Swooping from Ethnographic to Decorative Arts Collections, from the Google Art Project to bespoke digital experiments, Haidy Geismar explores the object lessons contained in digital form and asks what they can tell us about both the past and the future. Drawing on the author’s extensive experience working with collections across the world, Geismar argues for an understanding of digital media as material, rather than immaterial, and advocates for a more nuanced, ethnographic and historicised view of museum digitisation projects than those usually adopted in the celebratory accounts of new media in museums. By locating the digital as part of a longer history of material engagements, transformations and processes of translation, this book broadens our understanding of the reality effects that digital technologies create, and of how digital media can be mobilised in different parts of the world to very different effects.

Collecting in the Twenty-first Century

Author : Johannes Endres,Christoph Zeller
Publisher : Boydell & Brewer
Page : 243 pages
File Size : 46,5 Mb
Release : 2022
Category : Collectors and collecting
ISBN : 9781571139702

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Collecting in the Twenty-first Century by Johannes Endres,Christoph Zeller Pdf

An interdisciplinary volume of essays identifying the impact of technology on the age-old cultural practice of collecting, as well as the opportunities and pitfalls of collecting in the digital era.

Object Lessons and Early Learning

Author : Sharon E. Shaffer
Publisher : Routledge
Page : 160 pages
File Size : 46,7 Mb
Release : 2018-07-11
Category : Social Science
ISBN : 9781351332903

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Object Lessons and Early Learning by Sharon E. Shaffer Pdf

The twenty-first century is a time of change for early learning in museums, due in part to society's evolving view of childhood, from an age of innocence to understanding the robust learning that defines the first years of life. This perspective is a catalyst for international conversation and continues to raise attention and interest across society. Object Lessons and Early Learning leverages what is known about the cognitive development of young children to examine the power of learning through objects in museum and heritage settings. Exploring the history and modern day practice of object-based learning, Shaffer outlines the rationale for endorsing this approach in both formal and informal learning spaces. She argues that museums, as collecting institutions, are learning spaces uniquely positioned to allow children to make meaning about their world through personal connections to cultural artifacts, natural specimens, and works of art. A range of descriptive object lessons, inspired by objects in museums as well as from the everyday world, are presented throughout the text as examples of ways in which children can be encouraged to engage with museum collections. Object Lessons and Early Learning offers insights into strategies for engaging young children as learners in museum settings and in their everyday world, and, as such, will be essential reading for museum professionals, classroom educators, and students. It should also be of great interest to academics and researchers engaged in the study of museums and education.

Communicating the Past in the Digital Age

Author : Sebastian Hageneuer
Publisher : Ubiquity Press
Page : 223 pages
File Size : 43,5 Mb
Release : 2020-02-06
Category : Social Science
ISBN : 9781911529866

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Communicating the Past in the Digital Age by Sebastian Hageneuer Pdf

Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.

Museums in a Digital Age

Author : Ross Parry
Publisher : Routledge
Page : 488 pages
File Size : 41,9 Mb
Release : 2013-01-11
Category : Business & Economics
ISBN : 9781135666316

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Museums in a Digital Age by Ross Parry Pdf

The influence of digital media on the cultural heritage sector has been pervasive and profound. Today museums are reliant on new technology to manage their collections. They collect digital as well as material things. New media is embedded within their exhibition spaces. And their activity online is as important as their physical presence on site. However, ‘digital heritage’ (as an area of practice and as a subject of study) does not exist in one single place. Its evidence base is complex, diverse and distributed, and its content is available through multiple channels, on varied media, in myriad locations, and different genres of writing. It is this diaspora of material and practice that this Reader is intended to address. With over forty chapters (by some fifty authors and co-authors), from around the world, spanning over twenty years of museum practice and research, this volume acts as an aggregator drawing selectively from a notoriously distributed network of content. Divided into seven parts (on information, space, access, interpretation, objects, production and futures), the book presents a series of cross-sections through the body of digital heritage literature, each revealing how a different aspect of curatorship and museum provision has been informed, shaped or challenged by computing. Museums in a Digital Age is a provocative and inspiring guide for any student or practitioner of digital heritage.

Object Lessons

Author : Sarah Anne Carter
Publisher : Oxford University Press
Page : 256 pages
File Size : 51,6 Mb
Release : 2018-07-12
Category : History
ISBN : 9780190225056

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Object Lessons by Sarah Anne Carter Pdf

Object Lessons: How Nineteenth-Century Americans Learned to Make Sense of the Material World examines the ways material things--objects and pictures--were used to reason about issues of morality, race, citizenship, and capitalism, as well as reality and representation, in the nineteenth-century United States. For modern scholars, an "object lesson" is simply a timeworn metaphor used to describe any sort of reasoning from concrete to abstract. But in the 1860s, object lessons were classroom exercises popular across the country. Object lessons helped children to learn about the world through their senses--touching and seeing rather than memorizing and repeating--leading to new modes of classifying and comprehending material evidence drawn from the close study of objects, pictures, and even people. In this book, Sarah Carter argues that object lessons taught Americans how to find and comprehend the information in things--from a type-metal fragment to a whalebone sample. Featuring over fifty images and a full-color insert, this book offers the object lesson as a new tool for contemporary scholars to interpret the meanings of nineteenth-century material, cultural, and intellectual life.

Museums in a Digital Age

Author : Ross Parry
Publisher : Routledge
Page : 488 pages
File Size : 51,6 Mb
Release : 2010
Category : Art
ISBN : 9780415402613

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Museums in a Digital Age by Ross Parry Pdf

First Published in 2010. Routledge is an imprint of Taylor & Francis, an informa company.

Museums and Digital Culture

Author : Tula Giannini,Jonathan P. Bowen
Publisher : Springer
Page : 590 pages
File Size : 49,9 Mb
Release : 2019-05-06
Category : Computers
ISBN : 9783319974576

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Museums and Digital Culture by Tula Giannini,Jonathan P. Bowen Pdf

This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!

Museum Websites and Social Media

Author : Ana Sánchez Laws
Publisher : Berghahn Books
Page : 212 pages
File Size : 48,5 Mb
Release : 2015-10-01
Category : Art
ISBN : 9781782388692

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Museum Websites and Social Media by Ana Sánchez Laws Pdf

Online activities present a unique challenge for museums as they harness the potential of digital technology for sustainable development, trust building, and representations of diversity. This volume offers a holistic picture of museum online activities that can serve as a starting point for cross-disciplinary discussion. It is a resource for museum staff, students, designers, and researchers working at the intersection of cultural institutions and digital technologies. The aim is to provide insight into the issues behind designing and implementing web pages and social media to serve the broadest range of museum stakeholders.

Wonderful Things - Learning with Museum Objects

Author : Julian Vayne
Publisher : Unknown
Page : 194 pages
File Size : 52,7 Mb
Release : 2012
Category : Art
ISBN : 1907697446

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Wonderful Things - Learning with Museum Objects by Julian Vayne Pdf

Packed with bright and tested ideas, this resource will help people of all ages relate to, understand, and explore museum objects. After an exploration of the process of learning from objects, the book puts these principles into practice, in the form of more than 50 easy-to-set-up games, designed to facilitate creative interaction with objects.

The Participatory Condition in the Digital Age

Author : Darin Barney,Gabriella Coleman,Christine Ross,Jonathan Sterne,Tamar Tembeck
Publisher : U of Minnesota Press
Page : 388 pages
File Size : 42,7 Mb
Release : 2016-11-01
Category : Social Science
ISBN : 9781452952048

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The Participatory Condition in the Digital Age by Darin Barney,Gabriella Coleman,Christine Ross,Jonathan Sterne,Tamar Tembeck Pdf

Just what is the “participatory condition”? It is the situation in which taking part in something with others has become both environmental and normative. The fact that we have always participated does not mean we have always lived under the participatory condition. What is distinctive about the present is the extent to which the everyday social, economic, cultural, and political activities that comprise simply being in the world have been thematized and organized around the priority of participation. Structured along four axes investigating the relations between participation and politics, surveillance, openness, and aesthetics, The Participatory Condition in the Digital Age comprises fifteen essays that explore the promises, possibilities, and failures of contemporary participatory media practices as related to power, Occupy Wall Street, the Arab Spring uprisings, worker-owned cooperatives for the post-Internet age; paradoxes of participation, media activism, open source projects; participatory civic life; commercial surveillance; contemporary art and design; and education. This book represents the most comprehensive and transdisciplinary endeavor to date to examine the nature, place, and value of participation in the digital age. Just as in 1979, when Jean-François Lyotard proposed that “the postmodern condition” was characterized by the questioning of historical grand narratives, The Participatory Condition in the Digital Age investigates how participation has become a central preoccupation of our time. Contributors: Mark Andrejevic, Pomona College; Bart Cammaerts, London School of Economics and Political Science (LSE); Nico Carpentier, Vrije Universiteit Brussel (VUB – Free University of Brussels) and Charles University in Prague; Julie E. Cohen, Georgetown University; Kate Crawford, MIT; Alessandro Delfanti, University of Toronto; Christina Dunbar-Hester, University of Southern California; Rudolf Frieling, California College of Arts and the San Francisco Art Institute; Salvatore Iaconesi, La Sapienza University of Rome and ISIA Design Florence; Jason Edward Lewis, Concordia University; Rafael Lozano-Hemmer; Graham Pullin, University of Dundee; Trebor Scholz, The New School in New York City; Cayley Sorochan, McGill University; Bernard Stiegler, Institute for Research and Innovation in Paris; Krzysztof Wodiczko, Harvard Graduate School of Design; Jillian C. York.

How and Why to Read and Create Children's Digital Books

Author : Natalia Kucirkova
Publisher : UCL Press
Page : 202 pages
File Size : 45,6 Mb
Release : 2018-12-03
Category : Education
ISBN : 9781787353497

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How and Why to Read and Create Children's Digital Books by Natalia Kucirkova Pdf

How and Why to Read and Create Children's Digital Books outlines effective ways of using digital books in early years and primary classrooms, and specifies the educational potential of using digital books and apps in physical spaces and virtual communities. With a particular focus on apps and personalised reading, Natalia Kucirkova combines theory and practice to argue that personalised reading is only truly personalised when it is created or co-created by reading communities. Divided into two parts, Part I suggests criteria to evaluate the educational quality of digital books and practical strategies for their use in the classroom. Specific attention is paid to the ways in which digital books can support individual children’s strengths and difficulties, digital literacies, language and communication skills. Part II explores digital books created by children, their caregivers, teachers and librarians, and Kucirkova also offers insights into how smart toys, tangibles and augmented/virtual reality tools can enrich children’s reading for pleasure. How and Why to Read and Create Children's Digital Books is of interest to an international readership ranging from trainee or established teachers to MA level students and researchers, as well as designers, librarians and publishers. All are inspired to approach children’s reading on and with screens with an agentic perspective of creating and sharing. Praise for How and Why to Read and Create Children's Digital Books 'This is an exciting and innovative book – not least because it is freely available to read online but because its origins are in primary practice. The author is an accomplished storyteller, and whether you know, as yet, little about the value of digital literacy in the storymaking process, or you are an accomplished digital player, this book is full of evidence-informed ideas, explanations and inspiration.' Liz Chamberlain, Open University 'At a time when children's reading is increasingly on-screen, many teachers, parents and carers are seeking practical, straightforward guidance on how to support children's engagement with digital books. This volume, written by the leading expert on personalised e-books, is packed with app reviews, suggestions and insights from recent international research, all underpinned by careful analysis of digital book features and recognition of reading as a social and cultural practice. Providing accessible guidance on finding, choosing, sharing and creating digital books, it will be welcomed by those excited by the possibilities of enthusing children about reading in the digital age.' Cathy Burnett, Professor of Literacy and Education, Sheffield Hallam University

Digital Technologies and the Museum Experience

Author : Loïc Tallon
Publisher : Rowman Altamira
Page : 264 pages
File Size : 55,5 Mb
Release : 2008-08-28
Category : Business & Economics
ISBN : 9780759112377

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Digital Technologies and the Museum Experience by Loïc Tallon Pdf

The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations.

Theorizing Digital Cultural Heritage

Author : Fiona Cameron,Sarah Kenderdine
Publisher : MIT Press (MA)
Page : 554 pages
File Size : 46,9 Mb
Release : 2007
Category : Art
ISBN : UVA:X030110255

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Theorizing Digital Cultural Heritage by Fiona Cameron,Sarah Kenderdine Pdf

Theoretical and practical perspectives from a range of disciplines on the challenges of using digital media in interpretation and representation of cultural heritage.