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Dragon's Crown: Official Artworks by Vanillaware Pdf
Swords, dungeons, sorcery, and dragons... Dragon's Crown is the ultimate side-scrolling action role-playing game! DRAGON'S CROWN: OFFICIAL ARTWORKS spotlights the fantastic artwork from the fan-favorite fantasy epic. Included is character & enemy artwork, story cutscenes, location illustrations, and tribute pieces from some of Japan's top video game concept artists.
Dragon's Dogma is one of the newest franchises from fan-favorite game publisher Capcom, set in a rich world full of dangerous monsters and classic action-RPG style adventure. Dragon's Dogma: Official Design Works collects the development artwork behind this expansive new setting, including character, creature, and weapon designs, plus rough sketches, key visuals, and plenty of creator commentary.
The long-awaited ultimate illustration collection of Shirow Miwa, known as the author of manga DOGS, takes us deep into the core of his imagination! Characters from the game Fate / Grand Order, Saber/Sigurd and Lancer/Brynhild are now included in this updated English edition! Shirow Miwa, the Japanese manga artist and illustrator, is best known for the manga series DOGS and RWBY, but has also contributed to visual works such as the 7th Dragon 2020 and Fate / Grand Order games, and the animated films Kiznaiver and JOKER GAME. In his career as a manga artist and an illustrator, Miwa has drawn a range of edgy characters from ancient people with animal ears, summoned beasts and superhero-like aliens, to true bad boys wearing glasses, pretty girls riding robots, a mysterious priest, samurai in sailor uniforms, brutal twins, a macho butler, a hot final boss and many more... How were these distinctive characters created? Where does Miwa's imagination comefrom? What was he thinking while he was working on each of these stunning visual works? Delving into the core of Shirow Miwa's imagination, this book will fascinate those in the animation and gaming industries with its treasured rough sketches, character model sheets, and visual illustrations. Included at the end is Shirow Miwa's own commentary on each manga, game, and animations, which he wrote as part of each work's creative team. This additional material gives readers insight into his creative process and thinking and allows them to witness the moment of birth of each of his mysterious yet attractive characters. This book is an updated English edition of Gadgetry Shirow Miwa Design Achieves, which was originally published in Japan. The cover image has been redesigned to feature Saber/Sigurd and Lancer/Brynhild from the game Fate / Grand Order. This edition also showcases new character model sheets of Saber/Sigurd, which will surely satisfy the fans of Shirow Miwa hoping to collect all of his artworks.
The Art of Fire Emblem Awakening contains an in-depth, behind-the-scenes look at the smash-hit 3DS game, from beautifully illustrated renditions of your favorite characters, to storyboards for in-game events, character designs, weapon designs, character profiles, and the entirety of the script with every possible branch of dialogue! Relive some of the most poignant moments of the game, or see what might have been if you had made different in-game decisions with the Art of Fire Emblem Awakening!
The Strange Works of Taro Yoko by Nicolas Turcev Pdf
Throughout his career, Taro Yoko was despaired by the image of humanity returned by most big budget video games. Taro Yoko's strange work reviews the entire career of this extraordinary creator, his games (Drakengard, NieR) and sheds light on the link that constitutes his work. Check out this complete book on Taro Yoko, which explores the contours of its games, their development, the complexity of their stories and their thematic depth. With a preface by Taro Yoko himself ! EXTRACT Nowadays, most of the players who have heard of Taro Yoko do not associate his name to any particular face. Inconvenienced by public appearances, the director systematically equipped himself with a device to cover his face during meetings with the press, at least since the creation of NieR. Shortly before the announcement of NieR: Automata at the E3 2015, Yoko even had a mask made, based on the character Emil, by a plastic artist from PlatinumGames for a mere four hundred euros. Since then, he has worn it every time he is in the presence of photo and video cameras. His persistence in hiding his face under this thick layer of plastic naturally arouses curiosity. One might be led to believe that this is a communication strategy or the eccentricity of an enigmatic creator. Nevertheless, the visual anonymity of the director is in no way a means to nurture the mystery of his personality. Far from comparing himself to the likes of Banksy (a famous street artist and statement maker, who prefers to remain anonymous), Yoko just prefers to let his games speak for themselves. In fact, ask him, and he will answer with no difficulty that he grew up in Nagoya, in the Japanese prefecture of Aichi. Restaurant managers (izakayas, ramens, tempuras, etc.), his parents flitted from one restaurant opening to the next and entrusted their son’s education to his grandmother. WHAT CRITICS THINK Overall, I enjoyed my time with The Strange Works of Taro Yoko, especially as a fan of the man’s works [...] It’s a great companion piece for long-time fans, and if you’re looking for more unofficial content to read about for the Drakenier universe, you can’t go too wrong. - RPG Site ABOUT THE AUTHOR Nicolas Turcev - Journalist specialized in pop culture, he has contributed to the following magazines: Chronic’Art, Carbone, Games and Gamekult, and occasionally participates in the video game analysis site Merlanfrit. He is also the author of several articles of the Level Up collection at Third Éditions.
Arie is now the Queen of Hodafez. Alone. Gift-less. Unwanted. The pain from her Severance is suffocating. Struggling to find the will to go on, all that keeps Arie going is knowing her people need her protection. The Queen of Jinn is readying her attack. Rena gave away the one item that could’ve given them leverage. Her newfound selflessness is put to the test as the human kingdoms need the help of the Mere more than ever. Nesrin doesn’t know that anyone is looking for the prince of Jinn. She’s quickly learning how little she knows about him. Will she discover that she holds the answer everyone is looking for before it’s too late? The Enchanted Crown is a loose “Sleeping Beauty” retelling. Set in a world that humans share with mermaids, dragons, and the elusive Jinn, this is not the fairytale you remember… THE STOLEN KINGDOM SERIES READING ORDER: Book 1: The Stolen Kingdom: An Aladdin retelling Book 2: The Jinni Key: A Little Mermaid retelling Book 3: The Cursed Hunter: A Beauty and the Beast retelling Book 4: The Enchanted Crown: A Sleeping Beauty retelling THE QUEEN'S RISE SERIES (a connected trilogy in The Stolen Kingdom Universe) Book 1: The Secret Gift Book 2: The Secret Shadow Book 3: The Secret Curse
Shigenori Soejima and P-Studio Art Unit: Art Works 2 by Shigenori Soejima Pdf
Master artist Shigenori Soejima returns with a new collection of gorgeous illustrations. Included are amazing visuals for video games Catherine and Persona 5, plus a bevy of new pieces for other installments in the Persona series and its many spin-offs. It's all topped off by exclusive interviews with the artist himself and the creative team at P-Studio Art Unit.
For more than twenty years, the artists behind Diablo have conjured new visions of the heavens and the hells, built nightmarish corridors filled with monsters and demons, and unleashed swarms of malevolent creatures upon tens of millions of players worldwide. Featuring never before seen content, The Art of Diablo plunges into the concept, design, and environmental art that has defined the world of Sanctuary and the Eternal Conflict at the core of Blizzard Entertainment's action-packed dungeon-crawling game.
Dungeons & Dragons Art & Arcana by Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed Pdf
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Twins Alex and Aaron Stowe are put to the ultimate test to fulfill their destinies and save both Quill and Artimé from the deadliest enemy the cities have ever faced in the thrilling conclusion to the New York Times bestselling Unwanteds series, which Kirkus Reviews called “The Hunger Games meets Harry Potter.” Head mage Alexander Stowe and his friends successfully fended off the latest threat to their magical world of Artimé with the help of a surprise ally. United at last, they’re exploring exciting new territory. But old enemies have secretly been plotting against them, and danger strikes when they’re most vulnerable. Now Alex must lead his people in a final epic battle, one they can’t hope to win alone. Loyalties will be tested, and powerful new abilities will emerge on both sides of the war that could change everything. Will Artimé finally know peace or will all that Alex and his people have fought for be destroyed forever?
As the Great War wages, heretofore inconceivable engines of destruction shake the ground and pierce the sky. Cavalries charge across the smoky landscape, legions of riders and beasts locked in a fierce new form of combat. This is the war to end wars. This is Battlefield. Dark Horse Books is proud to present The Art of Battlefield, collecting hundreds of pieces of art chronicling the production of EA DICE's latest entry in the iconic first-person action series. Visit the scenes of the history-shaping conflicts of World War I and examine the gear of some the 20th century's most intimidating soldiers. This is a volume that will thrill gamers in a stylish package that collectors will adore. This official Art Book for EA DICE's Battlefield contains: • An intimate look into EA DICE's new Battlefield opus! • The Battlefield franchise travels back in time to World War I! • Featuring Hundreds of never-before-seen art!
Darkstalkers: Official Complete Works Hardcover by Capcom Pdf
Celebrating the franchise's 25th anniversary, this new hardcover edition of Darkstalkers: Official Complete Works is the ultimate compilation of Darkstalkers artwork and history! The book collects the spectacularly haunting artwork behind every Darkstalkers game, including key visuals, character illustrations, promotional artwork, rough concepts, and creator commentary. Also featured are multiple interviews with the creators behind the series, plus tribute pin-ups from your favorite Capcom artists!