Principles Of Computer Graphics

Principles Of Computer Graphics Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Principles Of Computer Graphics book. This book definitely worth reading, it is an incredibly well-written.

Principles of Computer Graphics

Author : Shalini Govil-Pai
Publisher : Springer Science & Business Media
Page : 296 pages
File Size : 54,7 Mb
Release : 2006-08-02
Category : Computers
ISBN : 9780387254791

Get Book

Principles of Computer Graphics by Shalini Govil-Pai Pdf

Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.

Computer Graphics

Author : James D. Foley
Publisher : Addison-Wesley Professional
Page : 1294 pages
File Size : 53,8 Mb
Release : 1996
Category : Computers
ISBN : 0201848406

Get Book

Computer Graphics by James D. Foley Pdf

On computer graphics

Graphics and Visualization

Author : T. Theoharis,Georgios Papaioannou,Nikolaos Platis,Nicholas M. Patrikalakis
Publisher : CRC Press
Page : 786 pages
File Size : 55,5 Mb
Release : 2008-05-30
Category : Computers
ISBN : 9781568812748

Get Book

Graphics and Visualization by T. Theoharis,Georgios Papaioannou,Nikolaos Platis,Nicholas M. Patrikalakis Pdf

This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.

Real-Time Rendering, Fourth Edition

Author : Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publisher : CRC Press
Page : 1199 pages
File Size : 43,6 Mb
Release : 2018-08-06
Category : Computers
ISBN : 9781351816151

Get Book

Real-Time Rendering, Fourth Edition by Tomas Akenine-Möller,Eric Haines,Naty Hoffman Pdf

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Principles of Interactive Computer Graphics

Author : William M. Newman,Robert F. Sproull
Publisher : Unknown
Page : 540 pages
File Size : 48,8 Mb
Release : 1989
Category : Electronic
ISBN : OCLC:489657295

Get Book

Principles of Interactive Computer Graphics by William M. Newman,Robert F. Sproull Pdf

Computer Graphics

Author : Anonim
Publisher : Unknown
Page : 1174 pages
File Size : 45,9 Mb
Release : 1990
Category : Electronic
ISBN : 0201306298

Get Book

Computer Graphics by Anonim Pdf

Fundamentals of Computer Graphics

Author : Steve Marschner,Peter Shirley
Publisher : CRC Press
Page : 749 pages
File Size : 40,6 Mb
Release : 2018-10-24
Category : Computers
ISBN : 9781315362540

Get Book

Fundamentals of Computer Graphics by Steve Marschner,Peter Shirley Pdf

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts

Computer Graphics from Scratch

Author : Gabriel Gambetta
Publisher : No Starch Press
Page : 250 pages
File Size : 54,5 Mb
Release : 2021-05-13
Category : Computers
ISBN : 9781718500761

Get Book

Computer Graphics from Scratch by Gabriel Gambetta Pdf

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Computer Graphics for Artists: An Introduction

Author : Andrew Paquette
Publisher : Springer Science & Business Media
Page : 270 pages
File Size : 44,5 Mb
Release : 2008-03-20
Category : Computers
ISBN : 9781848001411

Get Book

Computer Graphics for Artists: An Introduction by Andrew Paquette Pdf

Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

The Algorithms and Principles of Non-photorealistic Graphics

Author : Weidong Geng
Publisher : Springer Science & Business Media
Page : 360 pages
File Size : 49,7 Mb
Release : 2011-02-02
Category : Computers
ISBN : 9783642048913

Get Book

The Algorithms and Principles of Non-photorealistic Graphics by Weidong Geng Pdf

"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Foundations of 3D Computer Graphics

Author : Steven J. Gortler
Publisher : MIT Press
Page : 291 pages
File Size : 45,7 Mb
Release : 2012-07-13
Category : Computers
ISBN : 9780262017350

Get Book

Foundations of 3D Computer Graphics by Steven J. Gortler Pdf

An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

Computer Graphics

Author : Jonas Gomes,Luiz Velho,Mario Costa Sousa
Publisher : CRC Press
Page : 544 pages
File Size : 50,5 Mb
Release : 2012-04-24
Category : Computers
ISBN : 9781439865576

Get Book

Computer Graphics by Jonas Gomes,Luiz Velho,Mario Costa Sousa Pdf

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

3D Computer Graphics

Author : Samuel R. Buss
Publisher : Cambridge University Press
Page : 397 pages
File Size : 46,8 Mb
Release : 2003-05-19
Category : Computers
ISBN : 9781139440387

Get Book

3D Computer Graphics by Samuel R. Buss Pdf

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Computer Graphics

Author : James D. Foley
Publisher : Unknown
Page : 1174 pages
File Size : 54,9 Mb
Release : 1996
Category : Computer graphics
ISBN : 8178080389

Get Book

Computer Graphics by James D. Foley Pdf

Creating Games

Author : Morgan McGuire,Odest Chadwicke Jenkins
Publisher : CRC Press
Page : 559 pages
File Size : 40,8 Mb
Release : 2008-12-23
Category : Computers
ISBN : 9781568813059

Get Book

Creating Games by Morgan McGuire,Odest Chadwicke Jenkins Pdf

Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground. Special features: Exercises at the end of each chapter combine comprehension tests with problems that help the reader interact with the material Worksheet exercises provide creative activities to help project teams generate new ideas and then structure them in a modified version of the format of a game industry design document Pointers to the best resources for digging deeper into each specialized area of game development Website with worksheets, figures from the book, and teacher materials including study guides, lecture presentations, syllabi, supplemental exercises, and assessment materials