Facets Of Virtual Environments

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Facets of Virtual Environments

Author : Fritz Lehmann-Grube,Jan Sablatnig
Publisher : Springer Science & Business Media
Page : 214 pages
File Size : 45,7 Mb
Release : 2010-02-17
Category : Computers
ISBN : 9783642117428

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Facets of Virtual Environments by Fritz Lehmann-Grube,Jan Sablatnig Pdf

In recent years, the popularity of virtual worlds has increased significantly and they have consequently come under closer academic scrutiny. Papers about virtual worlds are typically published at conferences or in journals that specialize in something - tirely different, related to some secondary aspect of the research. Thus a paper d- cussing legal aspects of virtual worlds may be published in a law journal, while a psychologist's analysis of situation awareness may appear at a psychology conference. The downside of this is that if you publish a virtual worlds paper at an unrelated conference in this manner you are likely to be one of only a handful of attendees working in the area. You will not, therefore, achieve the most important goal of - tending conferences: meeting and conversing with like-minded colleagues from the academic community of your field of study. Virtual worlds touch on many well-established themes in other areas of science. Researchers from all these fields will therefore be looking at this new, interesting, and growing field. However, to do effective research related to these complex constructs, researchers need to take into account many of the other facets from other fields that impact virtual worlds. Only by being familiar with and paying attention to all these different aspects can virtual worlds be properly understood.

Facets of Virtual Environments

Author : Fritz Lehmann-Grube,Jan Sablatnig
Publisher : Springer
Page : 214 pages
File Size : 51,9 Mb
Release : 2010-02-14
Category : Computers
ISBN : 9783642117435

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Facets of Virtual Environments by Fritz Lehmann-Grube,Jan Sablatnig Pdf

In recent years, the popularity of virtual worlds has increased significantly and they have consequently come under closer academic scrutiny. Papers about virtual worlds are typically published at conferences or in journals that specialize in something - tirely different, related to some secondary aspect of the research. Thus a paper d- cussing legal aspects of virtual worlds may be published in a law journal, while a psychologist's analysis of situation awareness may appear at a psychology conference. The downside of this is that if you publish a virtual worlds paper at an unrelated conference in this manner you are likely to be one of only a handful of attendees working in the area. You will not, therefore, achieve the most important goal of - tending conferences: meeting and conversing with like-minded colleagues from the academic community of your field of study. Virtual worlds touch on many well-established themes in other areas of science. Researchers from all these fields will therefore be looking at this new, interesting, and growing field. However, to do effective research related to these complex constructs, researchers need to take into account many of the other facets from other fields that impact virtual worlds. Only by being familiar with and paying attention to all these different aspects can virtual worlds be properly understood.

Technological Aspects of Virtual Organizations

Author : Alea M. Fairchild
Publisher : Springer Science & Business Media
Page : 164 pages
File Size : 52,8 Mb
Release : 2013-06-29
Category : Computers
ISBN : 9789401732116

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Technological Aspects of Virtual Organizations by Alea M. Fairchild Pdf

This textbook was inspired by an undergraduate elective course given on virtual organizations and technology. The instructor could not find a suitable text that covered both the organizational and technological aspects including examples based on today's industry. Other books were either too strategic or too technical for an audience of undergraduate business and technology students who were to use the book. But why was that the case? For the same reason that business and IT people in industry tended not to speak the same "language": indeed, the integration of technology into business strategy has been a recent occurrence, and traditional strategy issues have been decided too high in the organizational structure while technology was too detailed in tactical implementation. With the Internet and the advent of e-commerce, m-commerce, and c-commerce (and the other letters of the alphabet soon to follow), business and technology finally started to become closer, and the interest in technology as an enabler for strategic business decision-making evolved into a mainstream concept. How are we defining a virtual organization? Most definitions of the concept of virtual organizations start with stating that it is "a network between organisations or individuals . . . ". The Oxford Concise Dictionary defines 'virtual' as: "that is such/or practical purposes, though not in name or according to a strict definition. " An organization may be thought of as a number of individuals systematically united for some end or work.

Human Walking in Virtual Environments

Author : Frank Steinicke,Yon Visell,Jennifer Campos,Anatole Lécuyer
Publisher : Springer Science & Business Media
Page : 405 pages
File Size : 40,8 Mb
Release : 2013-05-15
Category : Technology & Engineering
ISBN : 9781441984326

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Human Walking in Virtual Environments by Frank Steinicke,Yon Visell,Jennifer Campos,Anatole Lécuyer Pdf

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Modelling and Motion Capture Techniques for Virtual Environments

Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : Springer
Page : 282 pages
File Size : 42,7 Mb
Release : 2003-05-20
Category : Computers
ISBN : 9783540493846

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Modelling and Motion Capture Techniques for Virtual Environments by Nadia Magnenat-Thalmann,Daniel Thalmann Pdf

The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.

Cognitive Aspects of Human-Computer Interaction for GIS

Author : Dieter Fritsch
Publisher : MDPI
Page : 196 pages
File Size : 45,6 Mb
Release : 2019-10-04
Category : Computers
ISBN : 9783039215683

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Cognitive Aspects of Human-Computer Interaction for GIS by Dieter Fritsch Pdf

The book is dealing with recent progress in human–computer interaction (HCI) related to geographic information science (GIS). The Editorial starts with an overview about the evolution of the Internet and first HCI concepts and stimulates recent HCI developments using 3D and 4D apps, running on all mobile devices with OS Android, iOS, Linus, and Windows. Eight research articles present the state-of-the-art in HCI–GIS-related issues, starting with gender and age differences in using indoor maps via the estimation of building heights from space to an efficient visualization method for polygonal data with dynamic simplification. The review article deals with progress and challenges on entity alignment of geographic knowledge bases.

Practical Aspects of Computational Chemistry I

Author : Jerzy Leszczynski,Manoj Shukla
Publisher : Springer Science & Business Media
Page : 687 pages
File Size : 46,9 Mb
Release : 2012-01-13
Category : Science
ISBN : 9789400709188

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Practical Aspects of Computational Chemistry I by Jerzy Leszczynski,Manoj Shukla Pdf

Practical Aspects of Computational Chemistry I: An Overview of the Last Two Decades and Current Trends gathers the advances made within the last 20 years by well-known experts in the area of theoretical and computational chemistry and physics. The title itself reflects the celebration of the twentieth anniversary of the “Conference on Current Trends in Computational Chemistry (CCTCC)” to which all authors have participated and contributed to its success. This volume poses (and answers) important questions of interest to the computational chemistry community and beyond. What is the historical background of the “Structural Chemistry”? Is there any way to avoid the problem of intruder state in the multi-reference formulation? What is the recent progress on multi-reference coupled cluster theory? Starting with a historical account of structural chemistry, the book focuses on the recent advances made in promising theories such as many body Brillouin-Wigner theory, multireference state-specific coupled cluster theory, relativistic effect in chemistry, linear and nonlinear optical properties of molecules, solution to Kohn-Sham problem, electronic structure of solid state materials, development of model core potential, quantum Monte Carlo method, nano and molecular electronics, dynamics of photodimerization and excited states, intermolecular interactions, hydrogen bonding and non-hydrogen bonding interactions, conformational flexibility, metal cations in zeolite catalyst and interaction of nucleic acid bases with minerals. Practical Aspects of Computational Chemistry I: An Overview of the Last Two Decades and Current Trends is aimed at theoretical and computational chemists, physical chemists, materials scientists, and particularly those who are eager to apply computational chemistry methods to problem of chemical and physical importance. This book will provide valuable information to undergraduate, graduate, and PhD students as well as to established researchers.

Expressive Space

Author : Gregory Whistance-Smith
Publisher : Walter de Gruyter GmbH & Co KG
Page : 272 pages
File Size : 48,8 Mb
Release : 2022-01-19
Category : History
ISBN : 9783110723847

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Expressive Space by Gregory Whistance-Smith Pdf

Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.

Handbook of Virtual Environments

Author : Kelly S. Hale,Kay M. Stanney
Publisher : CRC Press
Page : 1371 pages
File Size : 49,7 Mb
Release : 2014-09-10
Category : Computers
ISBN : 9781466511859

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Handbook of Virtual Environments by Kelly S. Hale,Kay M. Stanney Pdf

A Complete Toolbox of Theories and TechniquesThe second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the

Virtual Reality Creations

Author : Dave Stampe,Bernie Roehl,John Eagan
Publisher : Corte Madera, Calif. : Waite Group Press
Page : 634 pages
File Size : 52,9 Mb
Release : 1993
Category : Computers
ISBN : IND:30000035389190

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Virtual Reality Creations by Dave Stampe,Bernie Roehl,John Eagan Pdf

With this book and software, any user can explore and build virtual worlds while learning about the latest virtual reality innovations. Includes REND386, the new 3-D virtual reality software package, and Freznel 3-D glasses.

Aspects of Computational Intelligence: Theory and Applications

Author : Ladislav Madarász,Jozef Živčák
Publisher : Springer Science & Business Media
Page : 427 pages
File Size : 51,5 Mb
Release : 2012-08-11
Category : Technology & Engineering
ISBN : 9783642306686

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Aspects of Computational Intelligence: Theory and Applications by Ladislav Madarász,Jozef Živčák Pdf

This volume covers the state-of-the art of the research and development in various aspects of computational intelligence and gives some perspective directions of development. Except the traditional engineering areas that contain theoretical knowledge, applications, designs and projects, the book includes the area of use of computational intelligence in biomedical engineering. „Aspects of Computational Intelligence: Theory and Applications” is a compilation of carefully selected extended papers written on the basis of original contributions presented at the 15th IEEE International Conference on Intelligence Engineering Systems 2011, INES 2011 held at June 23.-26. 2011 in AquaCity Poprad, Slovakia.

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

Author : Rae Earnshaw,Richard Guedj,Andries Van Dam,John Vince
Publisher : Springer Science & Business Media
Page : 482 pages
File Size : 50,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447102595

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Frontiers of Human-Centered Computing, Online Communities and Virtual Environments by Rae Earnshaw,Richard Guedj,Andries Van Dam,John Vince Pdf

Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.

Virtual Environments

Author : Anonim
Publisher : Unknown
Page : 344 pages
File Size : 55,6 Mb
Release : 1996
Category : Computer graphics
ISBN : UOM:39015040749700

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Virtual Environments by Anonim Pdf

Bullying: perspectives, practice and insights

Author : Janice Richardson,Elizabeth Milovidov,Roger Blamire
Publisher : Council of Europe
Page : 175 pages
File Size : 40,7 Mb
Release : 2017-04-01
Category : Political Science
ISBN : 9789287184573

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Bullying: perspectives, practice and insights by Janice Richardson,Elizabeth Milovidov,Roger Blamire Pdf

Bullying is one of the most difficult areas of violence against children to eliminate, especially with the ubiquitous role that internet and mobile technology plays in their life today and the capacity this gives for bullying to continue night and day. Bullying seems to be part of human nature and has been with us since ancient times, but that is no reason to accept it fatalistically as “natural“ and, for children, part of growing up. Only in the 1970s was research first undertaken to explore the phenomenon and to attempt to understand why it takes place and its impact on individuals and societies. With the emergence of the internet and social media, bullying has taken a more sinister turn, becoming more relentless, constant and inescapable for victims. This book aims to explain to both experts and the interested layperson what is known about bullying, its causes, effects and, crucially, how it can be reduced, in particular by fostering social and emotional skills in young people. Authors from more than a dozen countries have contributed to this publication, presenting widely differing perspectives, practice and insights on how they are tackling or think we should be tackling modern societal issues such as bullying and hate speech. While some chapters focus more specifically on case studies and what the research tells us, others look at issues related to bringing up and educating children for the world we live in. This publication also provides information on the work of the ENABLE network and aims to introduce readers to the psychologists and researchers, teachers, parents and social media innovators that have helped to shape it.

Handbook of Virtual Environments

Author : Kelly S. Hale,Kay M. Stanney
Publisher : CRC Press
Page : 1273 pages
File Size : 42,9 Mb
Release : 2002-01-01
Category : Technology & Engineering
ISBN : 9780585399102

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Handbook of Virtual Environments by Kelly S. Hale,Kay M. Stanney Pdf

This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide