Modelling And Motion Capture Techniques For Virtual Environments

Modelling And Motion Capture Techniques For Virtual Environments Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Modelling And Motion Capture Techniques For Virtual Environments book. This book definitely worth reading, it is an incredibly well-written.

Modelling and Motion Capture Techniques for Virtual Environments

Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : Springer
Page : 282 pages
File Size : 46,9 Mb
Release : 2003-05-20
Category : Computers
ISBN : 9783540493846

Get Book

Modelling and Motion Capture Techniques for Virtual Environments by Nadia Magnenat-Thalmann,Daniel Thalmann Pdf

The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.

Computer Analysis of Images and Patterns

Author : André Gagalowicz,Wilfried Philips
Publisher : Springer
Page : 865 pages
File Size : 42,7 Mb
Release : 2005-09-27
Category : Computers
ISBN : 9783540320111

Get Book

Computer Analysis of Images and Patterns by André Gagalowicz,Wilfried Philips Pdf

This volume presents the proceedings of the 11th International Conference on Computer Analysis of Images and Patterns (CAIP 2005). This conference - ries started about 20 years ago in Berlin. Initially, the conference served as a forum for meetings between scientists from Western and Eastern-block co- tries. Nowadays, the conference attracts participants from all over the world. The conference gives equal weight to posters and oral presentations, and the selected presentation mode is based on the most appropriate communication medium. The program follows a single-track format, rather than parallel s- sions. Non-overlapping oral and poster sessions ensure that all attendees have the opportunity to interact personally with presenters. As for the numbers, we received a total of 185 submissions. All papers were reviewed by two to four members of the Program Committee. The ?nal selection was carried out by the Conference Chairs. Out of the 185 papers, 65 were - lected for oral presentation and 43 as posters. CAIP is becoming well recognized internationally, and this year’s presentations came from 26 di?erent countries. South Korea proved to be the most active scienti?cally with a total of 16 - cepted papers. At this point, we wish to thank the Program Committee and additional referees for their timely and high-quality reviews. The paper s- mission and review procedure was carried out electronically. We also thank the invited speakers Reinhardt Koch and Thomas Vetter for kindly accepting to present invited papers.

Digital Human Modeling

Author : Vincent D. Duffy
Publisher : Springer
Page : 1068 pages
File Size : 55,5 Mb
Release : 2007-08-24
Category : Computers
ISBN : 9783540733218

Get Book

Digital Human Modeling by Vincent D. Duffy Pdf

This book constitutes the refereed proceedings of the First International Conference on Digital Human Modeling, DHM 2007, held in Beijing, China in July 2007. The papers thoroughly cover the thematic area of digital human modeling, addressing the following major topics: shape and movement modeling and anthropometry, building and applying virtual humans, medical and rehabilitation applications, as well as industrial and ergonomic applications.

Virtual Environments ’99

Author : Michael Gervautz,Axel Hildebrand,Dieter Schmalstieg
Publisher : Springer Science & Business Media
Page : 201 pages
File Size : 51,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9783709168059

Get Book

Virtual Environments ’99 by Michael Gervautz,Axel Hildebrand,Dieter Schmalstieg Pdf

This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.

Handbook of Virtual Environments

Author : Kelly S. Hale,Kay M. Stanney
Publisher : CRC Press
Page : 1273 pages
File Size : 45,6 Mb
Release : 2002-01-01
Category : Technology & Engineering
ISBN : 9780585399102

Get Book

Handbook of Virtual Environments by Kelly S. Hale,Kay M. Stanney Pdf

This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide

Stepping into Virtual Reality

Author : Mario A. Gutiérrez A.,Frédéric Vexo,Daniel Thalmann
Publisher : Springer Nature
Page : 279 pages
File Size : 55,5 Mb
Release : 2023-08-11
Category : Computers
ISBN : 9783031364877

Get Book

Stepping into Virtual Reality by Mario A. Gutiérrez A.,Frédéric Vexo,Daniel Thalmann Pdf

Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

Author : Rae Earnshaw,Richard Guedj,Andries Van Dam,John Vince
Publisher : Springer Science & Business Media
Page : 482 pages
File Size : 50,9 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781447102595

Get Book

Frontiers of Human-Centered Computing, Online Communities and Virtual Environments by Rae Earnshaw,Richard Guedj,Andries Van Dam,John Vince Pdf

Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1]. Research frontiers ofhuman-computer interaction include the desire that interac tion be more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual infor mation-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding performance, lowering error rates, facilitating retention and increasing subjective satisfaction. Improved designs can dramatically increase effectiveness for users, who range from novices to experts and who have diverse cultures with varying educational backgrounds. Their lives could be made more satisfying, their work safer, their learning easier and their health better.

Handbook of Digital Human Modeling

Author : Vincent G. Duffy
Publisher : CRC Press
Page : 1006 pages
File Size : 49,9 Mb
Release : 2016-04-19
Category : Technology & Engineering
ISBN : 9781420063523

Get Book

Handbook of Digital Human Modeling by Vincent G. Duffy Pdf

The rapid introduction of sophisticated computers, services, telecommunications systems, and manufacturing systems has caused a major shift in the way people use and work with technology. It is not surprising that computer-aided modeling has emerged as a promising method for ensuring products meet the requirements of the consumer. The Handbook of Digital Human Modeling provides comprehensive coverage of the theory, tools, and methods to effectively achieve this objective. The 56 chapters in this book, written by 113 contributing authorities from Canada, China, France, Germany, the Netherlands, Poland, Sweden, Taiwan, UK, and the US, provide a wealth of international knowledge and guidelines. They cover applications in advanced manufacturing, aerospace, automotive, data visualization and simulation, defense and military systems, design for impaired mobility, healthcare and medicine, information systems, and product design. The text elucidates tools to help evaluate product and work design while reducing the need for physical prototyping. Additional software and demonstration materials on the CRC Press web site include a never-before-released 220-page step-by-step UGS-Siemens JackTM help manual developed at Purdue University. The current gap between capability to correctly predict outcomes and set expectation for new and existing products and processes affects human-system performance, market acceptance, product safety, and satisfaction at work. The handbook provides the fundamental concepts and tools for digital human modeling and simulation with a focus on its foundations in human factors and ergonomics. The tools identified and made available in this handbook help reduce the need for physical prototyping. They enable engineers to quantify acceptability and risk in design in terms of the human factors and ergonomics.

Handbook of Virtual Humans

Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : John Wiley & Sons
Page : 468 pages
File Size : 49,7 Mb
Release : 2005-10-31
Category : Computers
ISBN : 9780470023174

Get Book

Handbook of Virtual Humans by Nadia Magnenat-Thalmann,Daniel Thalmann Pdf

Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.

Next Generation Computer Animation Techniques

Author : Jian Chang,Jian Jun Zhang,Nadia Magnenat Thalmann,Shi-Min Hu,Ruofeng Tong,Wencheng Wang
Publisher : Springer
Page : 249 pages
File Size : 47,7 Mb
Release : 2017-10-30
Category : Computers
ISBN : 9783319694870

Get Book

Next Generation Computer Animation Techniques by Jian Chang,Jian Jun Zhang,Nadia Magnenat Thalmann,Shi-Min Hu,Ruofeng Tong,Wencheng Wang Pdf

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

The Impact of Technology on Sport II

Author : Franz Konstantin Fuss,Aleksandar Subic,Sadayuki Ujihashi
Publisher : CRC Press
Page : 976 pages
File Size : 43,5 Mb
Release : 2007-10-11
Category : Technology & Engineering
ISBN : 9781439828427

Get Book

The Impact of Technology on Sport II by Franz Konstantin Fuss,Aleksandar Subic,Sadayuki Ujihashi Pdf

Sport technology has to be seen from the holistic, as well as inter- and transdisciplinary point of view. Product development requires close collaboration between engineers, athletes, sports scientists, and business managers. It requires an in-depth understanding of engineering disciplines, life and sport sciences, as well as economics. The Impact

People and Computers XV — Interaction without Frontiers

Author : Ann Blandford,Jean Vanderdonckt,Phil Gray
Publisher : Springer Science & Business Media
Page : 593 pages
File Size : 40,6 Mb
Release : 2011-06-27
Category : Computers
ISBN : 9781447103530

Get Book

People and Computers XV — Interaction without Frontiers by Ann Blandford,Jean Vanderdonckt,Phil Gray Pdf

In 2001 AFIHM and the British HCI Group combined their annual conferences, bringing together the best features of each organisation's separate conference series, and providing a special opportunity for the French- and English-speaking HCI communities to interact. This volume contains the full papers presented at IHM-HCI 2001, the 15th annual conference of the British HCI group, a specialist group of the British Computer Society and the 14th annual conference of the Association Francophone d'interaction Homme-Machine, an independent association for any French-speaking person who is interested in Human-Computer Interaction. Human-Computer Interaction is a discipline well-suited to such a multi-linguistic and multi-cultural conference since it brings together researchers and practitioners from a variety of disciplines with very different ways of thinking and working. As a community we are already used to tackling the challenges of working across such boundaries, dealing with the problems and taking advantage of the richness of the resulting insights: interaction without frontiers. The papers presented in this volume cover all the main areas of HCI research, but also focus on considering the challenges of new applications addressing the following themes: - Enriching HCI by crossing national, linguistic and cultural boundaries; - Achieving greater co-operation between disciplines to deliver usable, useful and exciting design solutions; - Benefiting from experience gained in other application areas; - Transcending interaction constraints through the use of novel technologies; - Supporting mobile users.

New Advances in Virtual Humans

Author : Nadia Magnenat-Thalmann,N. Ichalkaranje
Publisher : Springer
Page : 180 pages
File Size : 40,8 Mb
Release : 2008-09-03
Category : Computers
ISBN : 9783540798682

Get Book

New Advances in Virtual Humans by Nadia Magnenat-Thalmann,N. Ichalkaranje Pdf

In this book, various aspects of cognitive and emotional behaviour is described. In chapter one, a state of the art introduction to VH is presented and the associated research is given. In Chapter 2, cognitive and emotions processes are described. A Comprehensive context model for multi-party interactions with the VH is given in the next chapter. Finally, it is very important to model the socializing of groups of virtual humans. This is discussed in Chapter 4. The automatic modelling of expressions for VH is described in Chapter 5. The last chapter gives a case study of an intelligent kios avatar and its usability. This book gives examples of some advances that enable VH to behave intelligently. It provides an overview of these research problems and some unsolved problems.

Multimodal Interface for Human-Machine Communication

Author : P C Yuen,Y Y Tang,P S P Wang
Publisher : World Scientific
Page : 276 pages
File Size : 41,7 Mb
Release : 2002-04-10
Category : Computers
ISBN : 9789814491242

Get Book

Multimodal Interface for Human-Machine Communication by P C Yuen,Y Y Tang,P S P Wang Pdf

With the advance of speech, image and video technology, human–computer interaction (HCI) will reach a new phase. In recent years, HCI has been extended to human–machine communication (HMC) and the perceptual user interface (PUI). The final goal in HMC is that the communication between humans and machines is similar to human-to-human communication. Moreover, the machine can support human-to-human communication (e.g. an interface for the disabled). For this reason, various aspects of human communication are to be considered in HMC. The HMC interface, called a multimodal interface, includes different types of input methods, such as natural language, gestures, face and handwriting characters. The nine papers in this book have been selected from the 92 high-quality papers constituting the proceedings of the 2nd International Conference on Multimodal Interface (ICMI '99), which was held in Hong Kong in 1999. The papers cover a wide spectrum of the multimodal interface. Contents:Introduction to Multimodal Interface for Human–Machine Communication (P C Yuen et al.)Algorithms:A Face Location and Recognition System Based on Tangent Distance (R Mariani)Recognizing Action Units for Facial Expression Analysis (Y-L Tian et al.)View Synthesis Under Perspective Projection (G C Feng et al.)Single Modality Systems:Sign Language Recognition (W Gao & C Wang)Helping Designers Create Recognition-Enabled Interfaces (A C Long et al.)Information Retrieval:Cross-Language Text Retrieval by Query Translation Using Term Re-Weighting (I Kang et al.)Direct Feature Extraction in DCT Domain and Its Applications in Online Web Image Retrieval for JPEG Compressed Images (G Feng et al.)Multimodality Systems:Advances in the Robust Processing of Multimodal Speech and Pen Systems (S Oviatt)Information-Theoretic Fusion for Multimodal Interfaces (J W Fisher III & T Darrell)Using Virtual Humans for Multimodal Communication in Virtual Reality and Augmented Reality (D Thalmann) Readership: Computer scientists and engineers. Keywords: