Fictional Games

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Science Fiction Video Games

Author : Neal Roger Tringham
Publisher : CRC Press
Page : 528 pages
File Size : 48,7 Mb
Release : 2014-09-10
Category : Computers
ISBN : 9781482203899

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Science Fiction Video Games by Neal Roger Tringham Pdf

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Video Gaming in Science Fiction

Author : Jason Barr
Publisher : McFarland
Page : 195 pages
File Size : 52,7 Mb
Release : 2018-09-14
Category : Literary Criticism
ISBN : 9781476666372

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Video Gaming in Science Fiction by Jason Barr Pdf

As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.

Science Fiction Video Games

Author : Neal Roger Tringham
Publisher : CRC Press
Page : 540 pages
File Size : 51,9 Mb
Release : 2014-09-10
Category : Computers
ISBN : 9781482203882

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Science Fiction Video Games by Neal Roger Tringham Pdf

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Imaginary Games

Author : Chris Bateman
Publisher : John Hunt Publishing
Page : 334 pages
File Size : 41,9 Mb
Release : 2011
Category : Philosophy
ISBN : 9781846949418

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Imaginary Games by Chris Bateman Pdf

Can games be art or is all art a kind of game? A philosophical investigation of play and imaginary things.

The Routledge Handbook of Fiction and Belief

Author : Alison James,Akihiro Kubo,Françoise Lavocat
Publisher : Taylor & Francis
Page : 815 pages
File Size : 46,6 Mb
Release : 2023-12-22
Category : Fiction
ISBN : 9781000993363

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The Routledge Handbook of Fiction and Belief by Alison James,Akihiro Kubo,Françoise Lavocat Pdf

The Routledge Handbook of Fiction and Belief offers a fresh reevaluation of the relationship between fiction and belief, surveying key debates and perspectives from a range of disciplines including narrative and cultural studies, science, religion, and politics. This volume draws on global, cutting edge research and theory to investigate the historically variable understandings of fictionality, and allows readers to grasp the role of fictions in our understanding of the world. This interdisciplinary approach provides a thorough introduction to the fundamental themes of: Theoretical and Philosophical Perspectives on Fiction Fiction, Fact, and Science Social Effects and Uses of Fiction Fiction and Politics Fiction and Religion Questioning how fictions in fact shape, mediate or distort our beliefs about the real world, essays in this volume outline the state of theoretical debates from the perspectives of literary theory, philosophy, sociology, religious studies, history, and the cognitive sciences. It aims to take stock of the real or supposed effects that fiction has on the world, and to offer a wide-reaching reflection on the implications of belief in fictions in the so-called “post-truth” era.

Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan

Author : Martin Roth
Publisher : Lulu.com
Page : 226 pages
File Size : 51,9 Mb
Release : 2018-01-05
Category : Performing Arts
ISBN : 9781387438808

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Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan by Martin Roth Pdf

This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play.

Reading Digital Fiction

Author : Alice Bell,Astrid Ensslin
Publisher : Taylor & Francis
Page : 215 pages
File Size : 41,6 Mb
Release : 2024-04-18
Category : Literary Criticism
ISBN : 9781040010501

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Reading Digital Fiction by Alice Bell,Astrid Ensslin Pdf

Reading Digital Fiction offers the first comprehensive and systematic theoretical, methodological, and analytical examination of digital fiction from a cognitive and empirical perspective. Proposing the new concept of “medial reading”, it argues for the centrality of an audience’s interest in, awareness of and/or attention to the medium in which a text is produced and received, and which we argue should be applied to reader data across media. The book analyses and theorises five generations of digital fiction and their reading including hypertext fiction, hypermedia fiction, narrative video games, app fiction, and virtual reality. It showcases medium- and platform-specific methods of qualitative reader response research across a variety of contexts and settings from screen-based and embodied interaction to gallery installation, and from reading group and individual interview to think-aloud methodologies. The book thus addresses the unique affordances of digital fiction reading by designing and reporting on new empirical studies focusing on hypertextuality, interactivity, immersion, as well as medium-specific forms of textual “you”, ontological ambiguity, reader orientation and empathy. In so doing, the book refines, critiques, and expands cognitive, transmedial, and empirical narratology and stylistics by placing the reader of these new narratives front and centre.

Cognitive Value of Philosophical Fiction

Author : Jukka Mikkonen
Publisher : A&C Black
Page : 234 pages
File Size : 40,6 Mb
Release : 2013-04-14
Category : Science
ISBN : 9781441154002

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Cognitive Value of Philosophical Fiction by Jukka Mikkonen Pdf

An examination of philosophical truth and knowledge in literary fiction.

Introduction to Game Analysis

Author : Clara Fernández-Vara
Publisher : Routledge
Page : 289 pages
File Size : 43,9 Mb
Release : 2014-07-17
Category : Social Science
ISBN : 9781134474134

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Introduction to Game Analysis by Clara Fernández-Vara Pdf

Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.

Analyzing Digital Fiction

Author : Alice Bell,Astrid Ensslin,Hans Rustad
Publisher : Routledge
Page : 217 pages
File Size : 52,7 Mb
Release : 2013-12-17
Category : Language Arts & Disciplines
ISBN : 9781135136031

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Analyzing Digital Fiction by Alice Bell,Astrid Ensslin,Hans Rustad Pdf

Written for and read on a computer screen, digital fiction pursues its verbal, discursive and conceptual complexity through the digital medium. It is fiction whose structure, form and meaning are dictated by the digital context in which it is produced and requires analytical approaches that are sensitive to its status as a digital artifact. Analyzing Digital Fiction offers a collection of pioneering analyses based on replicable methodological frameworks. Chapters include analyses of hypertext fiction, Flash fiction, Twitter fiction and videogames with approaches taken from narratology, stylistics, semiotics and ludology. Essays propose ways in which digital environments can expand, challenge and test the limits of literary theories which have, until recently, predominantly been based on models and analyses of print texts.

Information Dynamics in Virtual Worlds

Author : Woody Evans
Publisher : Elsevier
Page : 216 pages
File Size : 40,8 Mb
Release : 2011-06-15
Category : Computers
ISBN : 9781780632742

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Information Dynamics in Virtual Worlds by Woody Evans Pdf

Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities Provides a clear foundation with appropriate theory for understanding information in virtual worlds Treats virtual worlds as ‘real environments’ and observes the behaviour of actors within them

Librarian's Guide to Games and Gamers

Author : Michelle Goodridge,Matthew J. Rohweder
Publisher : Bloomsbury Publishing USA
Page : 262 pages
File Size : 42,5 Mb
Release : 2021-11-15
Category : Language Arts & Disciplines
ISBN : 9781440867323

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Librarian's Guide to Games and Gamers by Michelle Goodridge,Matthew J. Rohweder Pdf

Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Fiction

Author : Catharine Abell
Publisher : Oxford University Press
Page : 208 pages
File Size : 51,6 Mb
Release : 2020-06-10
Category : Philosophy
ISBN : 9780192567253

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Fiction by Catharine Abell Pdf

By taking a distinctively institutional approach, Catharine Abell provides a unified solution to a wide range of philosophical problems raised by fiction. In particular, she draws attention to the epistemology of fiction, which has not yet attracted the philosophical scrutiny it warrants. There has been considerable discussion of what determines the contents of works of fiction, yet few attempts have been made to explain how audiences identify their contents, or to identify the norms governing the correct understanding and interpretation of them. This book answers both metaphysical and epistemological questions concerning fiction in a way that clarifies the relation between them: What distinguishes works of fiction from works of non-fiction? What is the nature of fictive utterances? How do audiences identify the contents of authors' fictive utterances? How does understanding a work of fiction differ from interpreting it? This book develops the first single theory to provide answers to these questions and many more.

Mimesis as Make-Believe

Author : Kendall L. Walton
Publisher : Harvard University Press
Page : 472 pages
File Size : 40,9 Mb
Release : 1990
Category : Art
ISBN : 0674576039

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Mimesis as Make-Believe by Kendall L. Walton Pdf

Representations in visual arts and fiction play an important part in our lives and culture. Walton presents a theory of the nature of representation, which shows its many varieties and explains its importance. His analysis is illustrated with examples from film, art, literature and theatre.

The Routledge Companion to Science Fiction

Author : Mark Bould,Andrew Butler,Adam Roberts,Sherryl Vint
Publisher : Routledge
Page : 577 pages
File Size : 44,8 Mb
Release : 2009-03-30
Category : Fiction
ISBN : 9781135228361

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The Routledge Companion to Science Fiction by Mark Bould,Andrew Butler,Adam Roberts,Sherryl Vint Pdf

The Routledge Companion to Science Fiction is a comprehensive overview of the history and study of science fiction. It outlines major writers, movements, and texts in the genre, established critical approaches and areas for future study. Fifty-six entries by a team of renowned international contributors are divided into four parts which look, in turn, at: history – an integrated chronological narrative of the genre’s development theory – detailed accounts of major theoretical approaches including feminism, Marxism, psychoanalysis, cultural studies, postcolonialism, posthumanism and utopian studies issues and challenges – anticipates future directions for study in areas as diverse as science studies, music, design, environmentalism, ethics and alterity subgenres – a prismatic view of the genre, tracing themes and developments within specific subgenres. Bringing into dialogue the many perspectives on the genre The Routledge Companion to Science Fiction is essential reading for anyone interested in the history and the future of science fiction and the way it is taught and studied.