Information Dynamics In Virtual Worlds

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Information Dynamics in Virtual Worlds

Author : Woody Evans
Publisher : Chandos Publishing
Page : 0 pages
File Size : 40,5 Mb
Release : 2011-06-15
Category : Computers
ISBN : 1843346419

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Information Dynamics in Virtual Worlds by Woody Evans Pdf

Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online.

Information Dynamics in Virtual Worlds

Author : Woody Evans
Publisher : Unknown
Page : 216 pages
File Size : 53,6 Mb
Release : 2011
Category : Internet games
ISBN : OCLC:1105806557

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Information Dynamics in Virtual Worlds by Woody Evans Pdf

Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities Provides a clear foundation with appropriate theory for understanding information in virtual worlds Treats virtual worlds as 'real environments' and observes the behaviour of actors within them.

Information Dynamics in Virtual Worlds

Author : Woody Evans
Publisher : Elsevier
Page : 216 pages
File Size : 41,7 Mb
Release : 2011-06-15
Category : Computers
ISBN : 9781780632742

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Information Dynamics in Virtual Worlds by Woody Evans Pdf

Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities Provides a clear foundation with appropriate theory for understanding information in virtual worlds Treats virtual worlds as ‘real environments’ and observes the behaviour of actors within them

Evolutionary Games in Natural, Social, and Virtual Worlds

Author : Daniel Friedman,Barry Sinervo
Publisher : Oxford University Press
Page : 320 pages
File Size : 43,9 Mb
Release : 2016-02-01
Category : Business & Economics
ISBN : 9780199981175

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Evolutionary Games in Natural, Social, and Virtual Worlds by Daniel Friedman,Barry Sinervo Pdf

Over the last 25 years, evolutionary game theory has grown with theoretical contributions from the disciplines of mathematics, economics, computer science and biology. It is now ripe for applications. In this book, Daniel Friedman---an economist trained in mathematics---and Barry Sinervo---a biologist trained in mathematics---offer the first unified account of evolutionary game theory aimed at applied researchers. They show how to use a single set of tools to build useful models for three different worlds: the natural world studied by biologists; the social world studied by anthropologists, economists, political scientists and others; and the virtual world built by computer scientists and engineers. The first six chapters offer an accessible introduction to core concepts of evolutionary game theory. These include fitness, replicator dynamics, sexual dynamics, memes and genes, single and multiple population games, Nash equilibrium and evolutionarily stable states, noisy best response and other adaptive processes, the Price equation, and cellular automata. The material connects evolutionary game theory with classic population genetic models, and also with classical game theory. Notably, these chapters also show how to estimate payoff and choice parameters from the data. The last eight chapters present exemplary game theory applications. These include a new coevolutionary predator-prey learning model extending rock-paper-scissors; models that use human subject laboratory data to estimate learning dynamics; new approaches to plastic strategies and life cycle strategies, including estimates for male elephant seals; a comparison of machine learning techniques for preserving diversity to those seen in the natural world; analyses of congestion in traffic networks (either internet or highways) and the "price of anarchy"; environmental and trade policy analysis based on evolutionary games; the evolution of cooperation; and speciation. As an aid for instruction, a web site provides downloadable computational tools written in the R programming language, Matlab, Mathematica and Excel.

Possible Worlds

Author : Ralph Schroeder
Publisher : Westview Press
Page : 232 pages
File Size : 49,9 Mb
Release : 1996-06-13
Category : Business & Economics
ISBN : UOM:39015037493379

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Possible Worlds by Ralph Schroeder Pdf

Virtual reality (VR) has become a revolutionary technology allowing users to experience nearly unlimited computer-generated realities--exercising a strong hold on the popular imagination, attracting hundreds of researchers, and spawning a booming industry. "Possible Worlds" provides a sociological and historical account of the genesis of VR and how it has shaped social life. The book also relates VR to more general issues in the study and effects of the new communications media, advanced research and development, the education and entertainment industries, and finally to youth culture and cultural expression.

Collaborative Society

Author : Dariusz Jemielniak,Aleksandra Przegalinska
Publisher : MIT Press
Page : 258 pages
File Size : 41,8 Mb
Release : 2020-02-18
Category : Social Science
ISBN : 9780262537919

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Collaborative Society by Dariusz Jemielniak,Aleksandra Przegalinska Pdf

How networked technology enables the emergence of a new collaborative society. Humans are hard-wired for collaboration, and new technologies of communication act as a super-amplifier of our natural collaborative mindset. This volume in the MIT Press Essential Knowledge series examines the emergence of a new kind of social collaboration enabled by networked technologies. This new collaborative society might be characterized as a series of services and startups that enable peer-to-peer exchanges and interactions though technology. Some believe that the economic aspects of the new collaboration have the potential to make society more equitable; others see collaborative communities based on sharing as a cover for social injustice and user exploitation. The book covers the “sharing economy,” and the hijacking of the term by corporations; different models of peer production, and motivations to participate; collaborative media production and consumption, the definitions of “amateur” and “professional,” and the power of memes; hactivism and social movements, including Anonymous and anti-ACTA protest; collaborative knowledge creation, including citizen science; collaborative self-tracking; and internet-mediated social relations, as seen in the use of Instagram, Snapchat, and Tinder. Finally, the book considers the future of these collaborative tendencies and the disruptions caused by fake news, bots, and other challenges.

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

Author : Yang, Harrison Hao
Publisher : IGI Global
Page : 404 pages
File Size : 50,9 Mb
Release : 2011-07-31
Category : Computers
ISBN : 9781609607630

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Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments by Yang, Harrison Hao Pdf

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Proceedings of the 2nd International Conference on Internet, Education and Information Technology (IEIT 2022)

Author : Ahmed El-Hashash,Fonny Dameaty Hutagalung,Ahmed Said Ghonim,Kun Zhang
Publisher : Springer Nature
Page : 1083 pages
File Size : 53,8 Mb
Release : 2023-01-14
Category : Social Science
ISBN : 9789464630589

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Proceedings of the 2nd International Conference on Internet, Education and Information Technology (IEIT 2022) by Ahmed El-Hashash,Fonny Dameaty Hutagalung,Ahmed Said Ghonim,Kun Zhang Pdf

This is an open access book. As a leading role in the global megatrend of scientific innovation, China has been creating a more and more open environment for scientific innovation, increasing the depth and breadth of academic cooperation, and building a community of innovation that benefits all. These endeavors have made new contribution to globalization and creating a community of shared future. To adapt to this changing world and China's fast development in this new area, the 2nd International Conference on Internet, Education and Information Technology (IEIT 2022) is to be held in April 15-17, 2022. This conference takes “bringing together global wisdom in scientific innovation to promote high-quality development" as the theme and focuses on research fields including information technology, education, big data, and Internet. This conference aims to expand channels of international academic exchange in science and technology, build a sharing platform of academic resources, promote scientific innovation on the global scale, improve academic cooperation between China and the outside world. It also aims to encourage exchange of information on research frontiers in different fields, connect the most advanced academic resources in China and abroad, turn research results into industrial solutions, bring together talents, technologies and capital to boost development.

Virtual Worlds on the Internet

Author : John Vince,Rae Earnshaw
Publisher : Wiley-IEEE Computer Society Press
Page : 372 pages
File Size : 51,7 Mb
Release : 1998
Category : Computers
ISBN : STANFORD:36105028877343

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Virtual Worlds on the Internet by John Vince,Rae Earnshaw Pdf

Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems.

Expert and Novice Performance in an Industrial Engineering Virtual World Simulation

Author : John L. Elson II
Publisher : Universal-Publishers
Page : 245 pages
File Size : 40,8 Mb
Release : 2007-02-22
Category : Business & Economics
ISBN : 9781581123555

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Expert and Novice Performance in an Industrial Engineering Virtual World Simulation by John L. Elson II Pdf

Expert and novice problem solving has been a subject of research for many years. Problem solving of textbook problems and case studies in various domains such as math, physics, chess, music, system design, medical diagnosis, and business sub-domains have been the norm as the subject of this type of research. Few if any research efforts have undertaken the study of real world problem solving that occurs over an extended time such as those solved by industrial engineers in a manufacturing setting. This research studies the expert and novice problem solving performance in a scaled-world simulation of a manufacturing company experiencing a high backlog of customer orders. Research time consists of eight hours of problem solving behavior for teams of two as they diagnose the problem and make decisions to meet the problem goal. Participants can advance simulation time forward for weeks to get feedback on their decisions. The seven research hypotheses are: 1) experts will generate a better outcome for the primary problem goal in the test situation in the given time period than novices; 2) experts will make more correct decisions in solving the problem in the test situation than novices; 3) experts will understand the system dynamics of the problem in the test situation better than novices; 4) experts will search for data and situation information better than novices in solving the problem in the test situation; 5) experts will recognize and use data and situation information better than novices in solving the problem in the test situation; 6) experts will use more domain knowledge than novices in solving the problem in the test situation; and, 7) experts will use a forward or top-down problem solving method and novices will use a backward or bottom-up problem solving method. The experimental results support all seven research hypotheses. Discussion ensues about the unexpected results such as fixation on scheduling. The conclusions are that the research simulation discriminates between novice and expert performance which indicates its potential for measuring levels of industrial engineering expertise. Suggestions for future research with the scaled-world simulation and its use in the classroom are given.

Online Worlds: Convergence of the Real and the Virtual

Author : William Sims Bainbridge
Publisher : Springer Science & Business Media
Page : 318 pages
File Size : 43,7 Mb
Release : 2009-12-08
Category : Computers
ISBN : 9781848828254

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Online Worlds: Convergence of the Real and the Virtual by William Sims Bainbridge Pdf

William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.

Inventive Approaches for Technology Integration and Information Resources Management

Author : Khosrow-Pour, Mehdi
Publisher : IGI Global
Page : 315 pages
File Size : 47,5 Mb
Release : 2014-06-30
Category : Language Arts & Disciplines
ISBN : 9781466662575

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Inventive Approaches for Technology Integration and Information Resources Management by Khosrow-Pour, Mehdi Pdf

Today’s management world continually relies on technological efficiency to function and perform at a high standard. As technology becomes a greater part in many fields, understanding and managing this factor is integral for organizations. Inventive Approaches for Technology Integration and Information Resources Management provides an overview and analysis of knowledge management in sustainability, emergency preparedness, and IT, among other fields integral to the modern technological era. By providing a foundation for innovative practices in using technology and information resources, this publication is essential for practitioners and professionals, as well as undergraduate/graduate students and academicians.

Learning in Virtual Worlds

Author : Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan
Publisher : Athabasca University Press
Page : 347 pages
File Size : 42,5 Mb
Release : 2016-04-01
Category : Education
ISBN : 9781771991339

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Learning in Virtual Worlds by Sue Gregory,Mark J.W. Lee,Barney Dalgarno,Belinda Tynan Pdf

Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.

Social Interactions in Virtual Worlds

Author : Kiran Lakkaraju,Gita Sukthankar,Rolf T. Wigand
Publisher : Cambridge University Press
Page : 433 pages
File Size : 42,7 Mb
Release : 2018-07-05
Category : Computers
ISBN : 9781107128828

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Social Interactions in Virtual Worlds by Kiran Lakkaraju,Gita Sukthankar,Rolf T. Wigand Pdf

This cross-disciplinary exploration of MMOs and other complex online worlds melds work from computer science, psychology and social science.

Personalized Information Retrieval and Access: Concepts, Methods and Practices

Author : Gonz lez, Rafael Andr‚s,Chen, Nong,Dahanayake, Ajantha
Publisher : IGI Global
Page : 370 pages
File Size : 51,5 Mb
Release : 2008-03-31
Category : Computers
ISBN : 9781599045122

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Personalized Information Retrieval and Access: Concepts, Methods and Practices by Gonz lez, Rafael Andr‚s,Chen, Nong,Dahanayake, Ajantha Pdf

Global information retrieval and anywhere, anytime information access has stimulated a need to design and model the personalized information search in a flexible and agile way that can use the specific personalization techniques, algorithms, and available technology infrastructure to satisfy high-level functional requirements for personalization. Personalized Information Retrieval and Access: Concepts, Methods and Practices surveys the main concepts, methods, and practices of personalized information retrieval and access in today's data intensive, dynamic, and distributed environment, and provides students, researchers, and practitioners with authoritative coverage of recent technological advances that are shaping the future of globally distributed information retrieval and anywhere, anytime information access.