Fundamentals Of Action And Arcade Game Design

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Fundamentals of Action and Arcade Game Design

Author : Ernest W. Adams
Publisher : Unknown
Page : 128 pages
File Size : 40,7 Mb
Release : 2014
Category : Computer games
ISBN : 0133811301

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Fundamentals of Action and Arcade Game Design by Ernest W. Adams Pdf

Fundamentals of Action and Arcade Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 71 pages
File Size : 44,5 Mb
Release : 2014-03-11
Category : Computers
ISBN : 9780133811643

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Fundamentals of Action and Arcade Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 697 pages
File Size : 49,6 Mb
Release : 2010-04-07
Category : Computers
ISBN : 9780132104753

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Fundamentals of Game Design by Ernest Adams Pdf

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Fundamentals of Adventure Game Design

Author : Ernest Adams
Publisher : Peachpit Press
Page : 76 pages
File Size : 55,9 Mb
Release : 2014-02-11
Category : Computers
ISBN : 9780133812329

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Fundamentals of Adventure Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Construction and Simulation Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 64 pages
File Size : 45,5 Mb
Release : 2013-12-27
Category : Computers
ISBN : 9780133812206

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Fundamentals of Construction and Simulation Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Shooter Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 442 pages
File Size : 53,9 Mb
Release : 2014-12-17
Category : Computers
ISBN : 9780133811056

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Fundamentals of Shooter Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Basics of Game Design

Author : Michael Moore
Publisher : CRC Press
Page : 378 pages
File Size : 43,5 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781439867761

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Basics of Game Design by Michael Moore Pdf

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Fundamentals of Puzzle and Casual Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 35 pages
File Size : 40,9 Mb
Release : 2014-09-12
Category : Computers
ISBN : 9780133812336

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Fundamentals of Puzzle and Casual Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Strategy Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 102 pages
File Size : 45,9 Mb
Release : 2014-01-09
Category : Computers
ISBN : 9780133812107

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Fundamentals of Strategy Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Sports Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 65 pages
File Size : 53,6 Mb
Release : 2014-01-29
Category : Computers
ISBN : 9780133812183

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Fundamentals of Sports Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the sports game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Role-Playing Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 81 pages
File Size : 45,5 Mb
Release : 2014-03-25
Category : Computers
ISBN : 9780133812138

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Fundamentals of Role-Playing Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Game Development

Author : Heather Chandler,Rafael Chandler
Publisher : Jones & Bartlett Learning
Page : 408 pages
File Size : 51,7 Mb
Release : 2011-08-24
Category : Computers
ISBN : 9780763778958

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Fundamentals of Game Development by Heather Chandler,Rafael Chandler Pdf

What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

Rules of Play

Author : Katie Salen Tekinbas,Eric Zimmerman
Publisher : MIT Press
Page : 680 pages
File Size : 46,5 Mb
Release : 2003-09-25
Category : Computers
ISBN : 0262240459

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Rules of Play by Katie Salen Tekinbas,Eric Zimmerman Pdf

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Fundamentals of Vehicle Simulation Design

Author : Ernest Adams
Publisher : New Riders
Page : 64 pages
File Size : 51,9 Mb
Release : 2014-01-31
Category : Computers
ISBN : 9780133812152

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Fundamentals of Vehicle Simulation Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the vehicle simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Game Design Essentials

Author : Briar Lee Mitchell
Publisher : John Wiley & Sons
Page : 319 pages
File Size : 54,9 Mb
Release : 2012-03-05
Category : Computers
ISBN : 9781118239339

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Game Design Essentials by Briar Lee Mitchell Pdf

An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, level design, programming, and testing. Teaches basic skill sets in the context of current systems, genres, and game-play styles Demonstrates how to design for different sectors within gaming including console, PC, handheld, and mobile Explores low-poly modeling for game play Addresses character and prop animation, lighting and rendering, and environment design Discusses the path from concept to product, including pre- and post-production Includes real-world scenarios and interviews with key studio and industry professionals With Game Design Essentials, you'll benefit from a general-but-thorough overview of the core art and technology fundamentals of digital game design for the 21st century.