Fundamentals Of Role Playing Game Design

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Fundamentals of Role-Playing Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 81 pages
File Size : 41,9 Mb
Release : 2014-03-25
Category : Computers
ISBN : 9780133812138

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Fundamentals of Role-Playing Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Role-playing Game Design

Author : Ernest W. Adams
Publisher : Unknown
Page : 128 pages
File Size : 43,8 Mb
Release : 2014
Category : Computer games
ISBN : 0133812553

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Fundamentals of Role-playing Game Design by Ernest W. Adams Pdf

Fundamentals of Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 697 pages
File Size : 44,5 Mb
Release : 2010-04-07
Category : Computers
ISBN : 9780132104753

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Fundamentals of Game Design by Ernest Adams Pdf

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Rules of Play

Author : Katie Salen Tekinbas,Eric Zimmerman
Publisher : MIT Press
Page : 680 pages
File Size : 46,9 Mb
Release : 2003-09-25
Category : Computers
ISBN : 0262240459

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Rules of Play by Katie Salen Tekinbas,Eric Zimmerman Pdf

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Role-Playing Game Studies

Author : Sebastian Deterding,José Zagal
Publisher : Routledge
Page : 484 pages
File Size : 43,7 Mb
Release : 2018-04-17
Category : Games & Activities
ISBN : 9781317268314

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Role-Playing Game Studies by Sebastian Deterding,José Zagal Pdf

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Basics of Game Design

Author : Michael Moore
Publisher : CRC Press
Page : 378 pages
File Size : 44,8 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781439867761

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Basics of Game Design by Michael Moore Pdf

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Fundamentals of Adventure Game Design

Author : Ernest Adams
Publisher : Peachpit Press
Page : 76 pages
File Size : 40,8 Mb
Release : 2014-02-11
Category : Computers
ISBN : 9780133812329

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Fundamentals of Adventure Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Characteristics of Games

Author : George Skaff Elias,Richard Garfield,K. Robert Gutschera
Publisher : MIT Press
Page : 331 pages
File Size : 47,7 Mb
Release : 2020-12-08
Category : Games & Activities
ISBN : 9780262542692

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Characteristics of Games by George Skaff Elias,Richard Garfield,K. Robert Gutschera Pdf

Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Fundamentals of Action and Arcade Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 71 pages
File Size : 40,8 Mb
Release : 2014-03-11
Category : Computers
ISBN : 9780133811643

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Fundamentals of Action and Arcade Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Puzzle and Casual Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 35 pages
File Size : 51,9 Mb
Release : 2014-09-12
Category : Computers
ISBN : 9780133812336

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Fundamentals of Puzzle and Casual Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.

Game Design Theory

Author : Keith Burgun
Publisher : CRC Press
Page : 188 pages
File Size : 54,7 Mb
Release : 2012-08-13
Category : Computers
ISBN : 9781466554214

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Game Design Theory by Keith Burgun Pdf

Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.

Fundamentals of Construction and Simulation Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 64 pages
File Size : 40,6 Mb
Release : 2013-12-27
Category : Computers
ISBN : 9780133812206

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Fundamentals of Construction and Simulation Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Clockwork Game Design

Author : Keith Burgun
Publisher : CRC Press
Page : 147 pages
File Size : 52,6 Mb
Release : 2015-05-15
Category : Computers
ISBN : 9781317630395

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Clockwork Game Design by Keith Burgun Pdf

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations

Game Design

Author : Lewis Pulsipher
Publisher : McFarland
Page : 277 pages
File Size : 54,9 Mb
Release : 2012-08-08
Category : Games & Activities
ISBN : 9780786469529

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Game Design by Lewis Pulsipher Pdf

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

The Art of Game Design

Author : Jesse Schell
Publisher : CRC Press
Page : 522 pages
File Size : 46,7 Mb
Release : 2008-08-04
Category : Art
ISBN : 9780123694966

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The Art of Game Design by Jesse Schell Pdf

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.