Fundamentals Of Construction And Simulation Game Design

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Fundamentals of Construction and Simulation Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 64 pages
File Size : 54,7 Mb
Release : 2013-12-27
Category : Computers
ISBN : 9780133812206

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Fundamentals of Construction and Simulation Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 577 pages
File Size : 53,9 Mb
Release : 2013-12-19
Category : Computers
ISBN : 9780133435719

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Fundamentals of Game Design by Ernest Adams Pdf

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Fundamentals of Puzzle and Casual Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 35 pages
File Size : 47,5 Mb
Release : 2014-09-12
Category : Computers
ISBN : 9780133812336

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Fundamentals of Puzzle and Casual Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Role-Playing Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 81 pages
File Size : 43,5 Mb
Release : 2014-03-25
Category : Computers
ISBN : 9780133812138

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Fundamentals of Role-Playing Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Strategy Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 102 pages
File Size : 54,8 Mb
Release : 2014-01-09
Category : Computers
ISBN : 9780133812107

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Fundamentals of Strategy Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the strategy game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the strategy game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Vehicle Simulation Design

Author : Ernest Adams
Publisher : New Riders
Page : 64 pages
File Size : 50,5 Mb
Release : 2014-01-31
Category : Computers
ISBN : 9780133812152

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Fundamentals of Vehicle Simulation Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the vehicle simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Basics of Game Design

Author : Michael Moore
Publisher : CRC Press
Page : 378 pages
File Size : 49,6 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781439867761

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Basics of Game Design by Michael Moore Pdf

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Fundamentals of Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 697 pages
File Size : 55,9 Mb
Release : 2010-04-07
Category : Computers
ISBN : 9780132104753

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Fundamentals of Game Design by Ernest Adams Pdf

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Aesthetics and Design for Game-based Learning

Author : Michele D. Dickey
Publisher : Routledge
Page : 160 pages
File Size : 45,5 Mb
Release : 2015-02-20
Category : Education
ISBN : 9781317961383

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Aesthetics and Design for Game-based Learning by Michele D. Dickey Pdf

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

Fundamentals of Shooter Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 442 pages
File Size : 47,6 Mb
Release : 2014-12-17
Category : Computers
ISBN : 9780133811056

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Fundamentals of Shooter Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Adventure Game Design

Author : Ernest Adams
Publisher : Peachpit Press
Page : 76 pages
File Size : 48,6 Mb
Release : 2014-02-11
Category : Computers
ISBN : 9780133812329

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Fundamentals of Adventure Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Game Development

Author : Heather Maxwell Chandler,Rafael Chandler
Publisher : Jones & Bartlett Publishers
Page : 408 pages
File Size : 47,8 Mb
Release : 2010-05-02
Category : Computers
ISBN : 9781449666491

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Fundamentals of Game Development by Heather Maxwell Chandler,Rafael Chandler Pdf

Written by veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and completing game projects. Designed for introductory game development and game production courses, this text provides a hands-on approach using examples and exercises to walk the reader through the entire process of developing a game from concept to completion. The book covers the basic topics discussed in an introductory text as well as history, game genres, design, story-telling, character creation, pre-production, code release, career descriptions, and more.

Rules of Play

Author : Katie Salen Tekinbas,Eric Zimmerman
Publisher : MIT Press
Page : 680 pages
File Size : 43,6 Mb
Release : 2003-09-25
Category : Computers
ISBN : 0262240459

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Rules of Play by Katie Salen Tekinbas,Eric Zimmerman Pdf

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Fundamentals of Action and Arcade Game Design

Author : Ernest Adams
Publisher : New Riders
Page : 71 pages
File Size : 41,8 Mb
Release : 2014-03-11
Category : Computers
ISBN : 9780133811643

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Fundamentals of Action and Arcade Game Design by Ernest Adams Pdf

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players.