Gadgets Games And Gizmos

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Gadgets, Games and Gizmos for Learning

Author : Karl M. Kapp
Publisher : John Wiley & Sons
Page : 448 pages
File Size : 47,5 Mb
Release : 2007-09-24
Category : Business & Economics
ISBN : 0787995665

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Gadgets, Games and Gizmos for Learning by Karl M. Kapp Pdf

Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

Gadgets, Games and Gizmos

Author : Jean-Marie Donat
Publisher : Summersdale
Page : 0 pages
File Size : 52,5 Mb
Release : 2017-10-12
Category : Technology & Engineering
ISBN : 1786850710

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Gadgets, Games and Gizmos by Jean-Marie Donat Pdf

Discover the designs behind some of the most amazing inventions ever imagined. This book contains original drawings submitted to the patent office for such indispensable items as the paperclip, the ballpoint pen and the umbrella, as well as technological marvels like the space suit, the floppy disk and the Polaroid camera - and not forgetting fun and frivolous things like the Barbie doll, the skateboard and the Game Boy. Expand your knowledge and inspire your inner inventor with this fully illustrated guide to the everyday gadgets, games and gizmos that changed the world!

Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts

Author : Thomas Willeford
Publisher : McGraw Hill Professional
Page : 240 pages
File Size : 51,6 Mb
Release : 2011-11-05
Category : Crafts & Hobbies
ISBN : 9780071762373

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Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts by Thomas Willeford Pdf

Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Electric Gadgets and Gizmos

Author : Alan Bartholomew
Publisher : Turtleback Books
Page : 0 pages
File Size : 43,7 Mb
Release : 1998-04
Category : Electric apparatus and appliances
ISBN : 0613163486

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Electric Gadgets and Gizmos by Alan Bartholomew Pdf

Explains how to make battery-powered cars, fans, remote control boats, and communication buzzers from cardboard tubes, plastic bottles, tin foil, wires, and batteries

Sneaky Uses for Everyday Things

Author : Cy Tymony
Publisher : Andrews McMeel Publishing
Page : 136 pages
File Size : 51,8 Mb
Release : 2013-07-16
Category : Games & Activities
ISBN : 9780740786983

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Sneaky Uses for Everyday Things by Cy Tymony Pdf

The original, practical guide that offers readers “a chance to become real-life MacGyvers” with “sections on gimmicks, gadgets and survival techniques” (Publishers Weekly). Do you know how to generate battery power with simple household items? Or how to create your own home security system? Science-savvy author Cy Tymony does. And now you can learn how to create these things—and more than 40 other handy gadgets and gizmos—in Sneaky Uses For Everyday Things. More than a simple do-it-yourself guide, this quirky collection teaches you how to transform ordinary objects into the extraordinary just a few minutes. With more than 80 solutions and bonus applications at your disposal, you will be ready for almost any situation. Included are survival, security, self-defense, and silly applications that are just plain fun

Garner's Gizmos and Gadgets

Author : Philip Garner
Publisher : Perigee Trade
Page : 90 pages
File Size : 44,6 Mb
Release : 1987
Category : Technology & Engineering
ISBN : STANFORD:36105114692374

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Garner's Gizmos and Gadgets by Philip Garner Pdf

Big Book of Gizmos and Gadgets

Author : Bob Gilsdorf,David Wakefield,Dug North
Publisher : Unknown
Page : 0 pages
File Size : 46,7 Mb
Release : 2016
Category : CRAFTS & HOBBIES
ISBN : 1565239016

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Big Book of Gizmos and Gadgets by Bob Gilsdorf,David Wakefield,Dug North Pdf

Make wildly inspired mechanical marvels from wood, with 15 step-by-step projects and full-sized scroll saw patterns attached to the book in a handy pouch. Scroll saw projects are arranged by skill level from beginner to advanced, from a Rapid-Fire Rubber Band Gun and a Wooden Padlock Treasure Chest, to whirligigs and classic automatons for cowboys, ballerinas, cats, ships, and more.

Gizmos and Gadgets

Author : Jill Frankel Hauser
Publisher : Turtleback Books
Page : 0 pages
File Size : 51,7 Mb
Release : 1999-06
Category : Creative ability in science
ISBN : 0613163575

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Gizmos and Gadgets by Jill Frankel Hauser Pdf

Provides instructions for making 75 contraptions that demonstrate friction, gravity, energy, motion, and other principles of physics and explains how to think like an inventor

Design and Implementation of Educational Games: Theoretical and Practical Perspectives

Author : Zemliansky, Pavel,Wilcox, Diane
Publisher : IGI Global
Page : 540 pages
File Size : 52,8 Mb
Release : 2010-04-30
Category : Medical
ISBN : 9781615207824

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Design and Implementation of Educational Games: Theoretical and Practical Perspectives by Zemliansky, Pavel,Wilcox, Diane Pdf

"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.

Gadgets and Gizmos

Author : Jason Griffey
Publisher : ALA TechSource
Page : 0 pages
File Size : 46,7 Mb
Release : 2010-01-01
Category : Language Arts & Disciplines
ISBN : 0838958095

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Gadgets and Gizmos by Jason Griffey Pdf

From e-readers to cameras and audio recorders to the iPad, Jason provides insight into what these devices can do, how much they cost, and how librarians can use them to enhance their facilities and service.

The Gamification of Learning and Instruction

Author : Karl M. Kapp
Publisher : John Wiley & Sons
Page : 340 pages
File Size : 53,5 Mb
Release : 2012-04-13
Category : Business & Economics
ISBN : 9781118191989

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The Gamification of Learning and Instruction by Karl M. Kapp Pdf

"Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles." —FROM THE FOREWORD BY KEVIN KRUSE Games create engagement—the corner-stone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners. Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process. The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work. Follow Karl on his widely-read "Kapp Notes" blog at www.kaplaneduneering.com/kappnotes/

Make Amazing Toy and Game Gadgets

Author : Amy Pinchuk
Publisher : HarperCollins Publishers
Page : 0 pages
File Size : 45,5 Mb
Release : 2001
Category : Games
ISBN : 0688177972

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Make Amazing Toy and Game Gadgets by Amy Pinchuk Pdf

Illustrated, step-by-step instructions show children how to make five toys and games.

Gizmos, Gadgets, and Guitars: The Story of Leo Fender

Author : Michael Mahin
Publisher : Henry Holt and Company (BYR)
Page : 40 pages
File Size : 41,9 Mb
Release : 2021-09-07
Category : Juvenile Nonfiction
ISBN : 9781250849649

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Gizmos, Gadgets, and Guitars: The Story of Leo Fender by Michael Mahin Pdf

The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books

The Gamification of Learning and Instruction Fieldbook

Author : Karl M. Kapp
Publisher : John Wiley & Sons
Page : 487 pages
File Size : 50,6 Mb
Release : 2013-11-11
Category : Business & Economics
ISBN : 9781118674437

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The Gamification of Learning and Instruction Fieldbook by Karl M. Kapp Pdf

Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

Rick and Morty Book of Gadgets and Inventions

Author : Robb Pearlman
Publisher : Running Press Adult
Page : 144 pages
File Size : 41,9 Mb
Release : 2019-10-01
Category : Performing Arts
ISBN : 9780762494330

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Rick and Morty Book of Gadgets and Inventions by Robb Pearlman Pdf

A must have for fans, this official illustrated guide features a unique look at all the gadgets and inventions created by Rick Sanchez from Adult Swim's Emmy-winning show Rick and Morty. Dive into this one-of-a-kind guide that explores and explains all the inventions, gadgets, and machines -- not just the ones with a sci-fi word added to it -- that Rick and Morty have encountered on their mind-blowing adventures! In the Book of Gadgets and Inventions, author Robb Pearlman explores the science and backstories as well as includes humorous how-to instructions for of all the gadgets and gizmos from all three seasons of Rick and Morty, breaking them into seven themed-categories including items like: Body and Mind: Anatomy Park, Mindblower Helmet, and Pickle Serum Interdimensional Power & Travel: Interdimensional Cable, Interdimensional Goggles, and Microverse Battery Weapons, Guns & Suits: Concentrated Dark Matter, Groin System 6000, Rat Suit, and Suicide Machine Ships, Machines & Boxes: Curse Purge Scanner, Demonic Alien Containment Box, Detox Machine, and Science Microwave Robots & Clones: Butter Robot, Drones, Tiny Rick, and Toxic Rick and Morty Extracurricular Gadgets & Inventions: Alien Vaccum, Beth's Toys, Ovenless Brownies, Time Stabilizing Collar, True Level, and Wishing Portal Interdimensional Gadgets & Science: Brainalyzer Helmet, Conroy, Gwendolyn, Meeseeks Box, Plubus, Roy: A Life Well Lived, and Zigerion Simulation Chamber With full-color illustrations, concept art, "Rick Facts" sidebars, episode references, and handwritten notes from Rick and Morty throughout, Book of Gadgets and Inventions is a truly unique and must-have guide for fans of one of the most bizarre and beloved animated shows on television.