Game Analytics

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Game Analytics

Author : Magy Seif El-Nasr,Anders Drachen,Alessandro Canossa
Publisher : Springer Science & Business Media
Page : 792 pages
File Size : 42,6 Mb
Release : 2013-03-30
Category : Computers
ISBN : 9781447147695

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Game Analytics by Magy Seif El-Nasr,Anders Drachen,Alessandro Canossa Pdf

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Data Analytics Applications in Gaming and Entertainment

Author : Günter Wallner
Publisher : CRC Press
Page : 237 pages
File Size : 55,8 Mb
Release : 2019-07-11
Category : Computers
ISBN : 9781000008708

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Data Analytics Applications in Gaming and Entertainment by Günter Wallner Pdf

The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject. Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book’s perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.

Serious Games Analytics

Author : Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthaler
Publisher : Springer
Page : 477 pages
File Size : 53,8 Mb
Release : 2015-06-13
Category : Education
ISBN : 9783319058344

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Serious Games Analytics by Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthaler Pdf

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

Serious Games Analytics

Author : Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthaler
Publisher : Springer
Page : 0 pages
File Size : 45,8 Mb
Release : 2016-10-17
Category : Education
ISBN : 3319382195

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Serious Games Analytics by Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthaler Pdf

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

Games User Research

Author : Anders Drachen
Publisher : Oxford University Press
Page : 549 pages
File Size : 53,7 Mb
Release : 2018
Category : Computers
ISBN : 9780198794844

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Games User Research by Anders Drachen Pdf

"games user research is the definitive guide to methods and practices for games user professionals, researchers and students seeking additional expertise or starting advice in the game development industry. It is the go-to volume for everyone working with games, with an emphasis on those new to the field."--Back cover.

Data Analytics Approaches in Educational Games and Gamification Systems

Author : Ahmed Tlili,Maiga Chang
Publisher : Springer Nature
Page : 255 pages
File Size : 43,6 Mb
Release : 2019-09-10
Category : Education
ISBN : 9789813293359

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Data Analytics Approaches in Educational Games and Gamification Systems by Ahmed Tlili,Maiga Chang Pdf

Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems. After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.

Game Data Science

Author : Magy Seif El-Nasr,Truong-Huy D. Nguyen,Alessandro Canossa,Anders Drachen
Publisher : Oxford University Press
Page : 320 pages
File Size : 55,9 Mb
Release : 2021-09-30
Category : Computers
ISBN : 9780192652713

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Game Data Science by Magy Seif El-Nasr,Truong-Huy D. Nguyen,Alessandro Canossa,Anders Drachen Pdf

Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilized by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research. Organized into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.

Radical Solutions and Learning Analytics

Author : Daniel Burgos
Publisher : Springer Nature
Page : 233 pages
File Size : 46,6 Mb
Release : 2020-05-08
Category : Education
ISBN : 9789811545269

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Radical Solutions and Learning Analytics by Daniel Burgos Pdf

Learning Analytics become the key for Personalised Learning and Teaching thanks to the storage, categorisation and smart retrieval of Big Data. Thousands of user data can be tracked online via Learning Management Systems, instant messaging channels, social networks and other ways of communication. Always with the explicit authorisation from the end user, being a student, a teacher, a manager or a persona in a different role, an instructional designer can design a way to produce a practical dashboard that helps him improve that very user’s performance, interaction, motivation or just grading. This book provides a thorough approach on how education, as such, from teaching to learning through management, is improved by a smart analysis of available data, making visible and useful behaviours, predictions and patterns that are hinder to the regular eye without the process of massive data.

Mastering Unity Game Development with C#

Author : Mohamed Essam
Publisher : Packt Publishing Ltd
Page : 356 pages
File Size : 48,9 Mb
Release : 2024-07-05
Category : Computers
ISBN : 9781835465943

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Mastering Unity Game Development with C# by Mohamed Essam Pdf

Transform your game development journey with Unity 2022 by structuring projects, optimizing code, and designing engaging mechanics Key Features Progress from basics to advanced Unity techniques effortlessly Write clean, efficient C# code to deliver seamless and engaging gameplay experiences Craft captivating game mechanics and optimize the UI to develop standout games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionDo you want to level up your Unity game development skills? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and captivating gameplay. Whether you're an intermediate or a seasoned developer, this guide is designed for all skill levels. Written by a highly experienced Unity developer, this book emphasizes project organization, clean C# code, and Unity plugins, including the new Input System and Cinemachine. Mastering Unity Game Development with C# shows you how to structure projects effectively, write clean and modular code, utilize the power of Unity plugins, and design engaging game mechanics. You’ll also understand how to optimize user interfaces for a seamless player experience, manage game data efficiently, contribute to existing code bases, integrate third-party assets and APIs, and apply optimization techniques to enhance game performance. By the end of this book, you’ll have acquired the knowledge and skills that will empower you to create efficient and engaging games.What you will learn Structure projects and break down game design into manageable systems Utilize Unity plugins such as the new Input System and Cinemachine Contribute effectively to existing code bases in Unity with C# Optimize user interfaces using C# for a seamless player experience Manage game data efficiently in Unity with C# Enrich your game with third-party assets and APIs using C# Who this book is for This book is designed for game developers, professional gamers, and game development enthusiasts who have prior experience with Unity and are comfortable with C# programming. If you have a basic understanding of Unity's core functionalities such as creating scenes, scripting, and manipulating objects, this book will help you gain the skills needed to master Unity game development.

Open and Big Data Management and Innovation

Author : Marijn Janssen,Matti Mäntymäki,Jan Hidders,Bram Klievink,Winfried Lamersdorf,Bastiaan van Loenen,Anneke Zuiderwijk
Publisher : Springer
Page : 514 pages
File Size : 47,8 Mb
Release : 2015-10-08
Category : Computers
ISBN : 9783319250137

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Open and Big Data Management and Innovation by Marijn Janssen,Matti Mäntymäki,Jan Hidders,Bram Klievink,Winfried Lamersdorf,Bastiaan van Loenen,Anneke Zuiderwijk Pdf

This book constitutes the refereed conference proceedings of the 14th IFIP WG 6.11 Conference on e-Business, e-Services and e-Society, I3E 2015, held in Delft, The Netherlands, in October 2015. The 40 revised full papers presented together with 1 keynote panel were carefully reviewed and selected from 65 submissions. They are organized in the following topical sections: adoption; big and open data; e-business, e-services,, and e-society; and witness workshop.

Advances in Internet, Data and Web Technologies

Author : Leonard Barolli,Juggapong Natwichai,Tomoya Enokido
Publisher : Springer Nature
Page : 380 pages
File Size : 41,6 Mb
Release : 2021-03-22
Category : Computers
ISBN : 9783030706395

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Advances in Internet, Data and Web Technologies by Leonard Barolli,Juggapong Natwichai,Tomoya Enokido Pdf

This book presents original contributions to the theories and practices of emerging Internet, data and web technologies and their applicability in businesses, engineering and academia. The Internet has become the most proliferative platform for emerging large-scale computing paradigms. Among these, data and web technologies are two most prominent paradigms, in a variety of forms such as data centers, cloud computing, mobile cloud, mobile web services and so on. These technologies altogether create a digital ecosystem whose cornerstone is the data cycle, from capturing to processing, analysis and visualization. The investigation of various research and development issues in this digital ecosystem is boosted by the ever-increasing needs of real-life applications, which are based on storing and processing large amounts of data. As a key feature, this book addresses advances in the life cycle exploitation of data generated from the digital ecosystem data technologies that create value for the knowledge and businesses toward a collective intelligence approach. Researchers, software developers, practitioners and students interested in the field of data and web technologies will find this book useful and a reference for their activity.

Learner Experience and Usability in Online Education

Author : Bouchrika, Imed,Harrati, Nouzha,Vu, Phu
Publisher : IGI Global
Page : 316 pages
File Size : 47,7 Mb
Release : 2018-05-11
Category : Education
ISBN : 9781522542070

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Learner Experience and Usability in Online Education by Bouchrika, Imed,Harrati, Nouzha,Vu, Phu Pdf

In online education, there is a challenge to not only meet the pedagogical aspects of digital education but also to understand the user experience within learning platforms and student interaction. Through online functions and advanced technology, a student's learning style can be enhanced. Learner Experience and Usability in Online Education provides emerging research on the design, implementation, and evaluation of user experience in online learning systems. While highlighting topics such as computer-based assessments, educational digital technologies, and immersive learning environments, this publication explores the human-computer interaction in the educational realm. This book is an important resource for educators, school administrators, academicians, researchers, and students seeking current research on the role of positive user experience in educational learning systems.

Game Research Methods: An Overview

Author : Patri Lankoski,Staffan Björk,et al.
Publisher : Lulu.com
Page : 374 pages
File Size : 41,7 Mb
Release : 2015
Category : Education
ISBN : 9781312884731

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Game Research Methods: An Overview by Patri Lankoski,Staffan Björk,et al. Pdf

"Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.

Advances in E-Business Engineering for Ubiquitous Computing

Author : Kuo-Ming Chao,Lihong Jiang,Omar Khadeer Hussain,Shang-Pin Ma,Xiang Fei
Publisher : Springer Nature
Page : 633 pages
File Size : 40,6 Mb
Release : 2019-11-27
Category : Technology & Engineering
ISBN : 9783030349868

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Advances in E-Business Engineering for Ubiquitous Computing by Kuo-Ming Chao,Lihong Jiang,Omar Khadeer Hussain,Shang-Pin Ma,Xiang Fei Pdf

This book presents the latest trends in scientific methods and enabling technologies to advance e-business. It consists of selected high-quality papers from the 16th International Conference on E-Business Engineering (ICEBE 2019), held in Shanghai, China, on 11–13 October 2019. ICEBE is a leading international forum for researchers, engineers, and business specialists to exchange cutting-edge ideas, findings, and experiences in the field of e-business. The book covers a range of topics, including agents for e-business, big data for e-business, Internet of Things, mobile and autonomous computing, security/privacy/trust, service-oriented and cloud computing, software engineering, blockchain, and industry applications.