Game Data Science

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Game Data Science

Author : Magy Seif El-Nasr,Truong-Huy D. Nguyen,Alessandro Canossa,Anders Drachen
Publisher : Oxford University Press
Page : 414 pages
File Size : 47,5 Mb
Release : 2021
Category : Computers
ISBN : 9780192897879

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Game Data Science by Magy Seif El-Nasr,Truong-Huy D. Nguyen,Alessandro Canossa,Anders Drachen Pdf

"Game Data Science delivers a thorough introduction to this new domain and serves as a definitive guide to the methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for professional learners and students seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research." -- back cover.

Data Analytics Applications in Gaming and Entertainment

Author : Günter Wallner
Publisher : CRC Press
Page : 237 pages
File Size : 54,5 Mb
Release : 2019-07-11
Category : Computers
ISBN : 9781000008708

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Data Analytics Applications in Gaming and Entertainment by Günter Wallner Pdf

The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject. Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book’s perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.

Game Analytics

Author : Magy Seif El-Nasr,Anders Drachen,Alessandro Canossa
Publisher : Springer Science & Business Media
Page : 792 pages
File Size : 49,5 Mb
Release : 2013-03-30
Category : Computers
ISBN : 9781447147695

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Game Analytics by Magy Seif El-Nasr,Anders Drachen,Alessandro Canossa Pdf

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Sports Analytics and Data Science

Author : Thomas W. Miller
Publisher : FT Press
Page : 576 pages
File Size : 46,9 Mb
Release : 2015-11-18
Category : Business & Economics
ISBN : 9780133887419

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Sports Analytics and Data Science by Thomas W. Miller Pdf

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. This up-to-the-minute reference will help you master all three facets of sports analytics — and use it to win! Sports Analytics and Data Science is the most accessible and practical guide to sports analytics for everyone who cares about winning and everyone who is interested in data science. You’ll discover how successful sports analytics blends business and sports savvy, modern information technology, and sophisticated modeling techniques. You’ll master the discipline through realistic sports vignettes and intuitive data visualizations–not complex math. Every chapter focuses on one key sports analytics application. Miller guides you through assessing players and teams, predicting scores and making game-day decisions, crafting brands and marketing messages, increasing revenue and profitability, and much more. Step by step, you’ll learn how analysts transform raw data and analytical models into wins: both on the field and in any sports business.

Data Analytics Approaches in Educational Games and Gamification Systems

Author : Ahmed Tlili,Maiga Chang
Publisher : Springer Nature
Page : 255 pages
File Size : 54,9 Mb
Release : 2019-09-10
Category : Education
ISBN : 9789813293359

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Data Analytics Approaches in Educational Games and Gamification Systems by Ahmed Tlili,Maiga Chang Pdf

Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems. After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.

Applied Data Science

Author : Douglas G. Woolford,Donna Kotsopoulos,Boba Samuels
Publisher : Springer Nature
Page : 195 pages
File Size : 54,5 Mb
Release : 2023-05-09
Category : Computers
ISBN : 9783031299377

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Applied Data Science by Douglas G. Woolford,Donna Kotsopoulos,Boba Samuels Pdf

The use of data to guide action is growing. Even the public uses data to guide everyday decisions! How do we develop data acumen across a broad range of fields and varying levels of expertise? How do we foster the development of effective data translators? This book explores these questions, presenting an interdisciplinary collection of edited contributions across fields such as education, health sciences, natural sciences, politics, economics, business and management studies, social sciences, and humanities. Authors illustrate how to use data within a discipline, including visualization and analysis, translating and communicating results, and pedagogical considerations. This book is of interest to scholars and anyone looking to understand the use of data science across disciplines. It is ideal in a course for non-data science majors exploring how data translation occurs in various contexts and for professionals looking to engage in roles requiring data translation.

Game Theory for Data Science

Author : Boi Faltings,Goran Radanovic
Publisher : Morgan & Claypool Publishers
Page : 153 pages
File Size : 47,7 Mb
Release : 2017-09-19
Category : Computers
ISBN : 9781627056083

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Game Theory for Data Science by Boi Faltings,Goran Radanovic Pdf

Intelligent systems often depend on data provided by information agents, for example, sensor data or crowdsourced human computation. Providing accurate and relevant data requires costly effort that agents may not always be willing to provide. Thus, it becomes important not only to verify the correctness of data, but also to provide incentives so that agents that provide high-quality data are rewarded while those that do not are discouraged by low rewards. We cover different settings and the assumptions they admit, including sensing, human computation, peer grading, reviews, and predictions. We survey different incentive mechanisms, including proper scoring rules, prediction markets and peer prediction, Bayesian Truth Serum, Peer Truth Serum, Correlated Agreement, and the settings where each of them would be suitable. As an alternative, we also consider reputation mechanisms. We complement the game-theoretic analysis with practical examples of applications in prediction platforms, community sensing, and peer grading.

Game Data Analysis - Tools and Methods

Author : Coupart Thibault
Publisher : Unknown
Page : 0 pages
File Size : 47,5 Mb
Release : 2013
Category : Computer games
ISBN : 1849697906

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Game Data Analysis - Tools and Methods by Coupart Thibault Pdf

"This book features an introduction to the basic theoretical tenets of data analysis from a game developer's point of view, as well as a practical guide to performing gameplay analysis on a real-world game. This book is ideal for video game developers who want to try and experiment with the game analytics approach for their own productions. It will provide a good overview of the themes you need to pay attention to, and will pave the way for success. Furthermore, the book also provides a wide range of concrete examples that will be useful for any game data analysts or scientists who want to impro".-From Publisher.

Entertainment Science

Author : Thorsten Hennig-Thurau,Mark B. Houston
Publisher : Springer
Page : 865 pages
File Size : 50,6 Mb
Release : 2018-08-01
Category : Business & Economics
ISBN : 9783319892924

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Entertainment Science by Thorsten Hennig-Thurau,Mark B. Houston Pdf

The entertainment industry has long been dominated by legendary screenwriter William Goldman’s “Nobody-Knows-Anything” mantra, which argues that success is the result of managerial intuition and instinct. This book builds the case that combining such intuition with data analytics and rigorous scholarly knowledge provides a source of sustainable competitive advantage – the same recipe for success that is behind the rise of firms such as Netflix and Spotify, but has also fueled Disney’s recent success. Unlocking a large repertoire of scientific studies by business scholars and entertainment economists, the authors identify essential factors, mechanisms, and methods that help a new entertainment product succeed. The book thus offers a timely alternative to “Nobody-Knows” decision-making in the digital era: while coupling a good idea with smart data analytics and entertainment theory cannot guarantee a hit, it systematically and substantially increases the probability of success in the entertainment industry. Entertainment Science is poised to inspire fresh new thinking among managers, students of entertainment, and scholars alike. Thorsten Hennig-Thurau and Mark B. Houston – two of our finest scholars in the area of entertainment marketing – have produced a definitive research-based compendium that cuts across various branches of the arts to explain the phenomena that provide consumption experiences to capture the hearts and minds of audiences. Morris B. Holbrook, W. T. Dillard Professor Emeritus of Marketing, Columbia University Entertainment Science is a must-read for everyone working in the entertainment industry today, where the impact of digital and the use of big data can’t be ignored anymore. Hennig-Thurau and Houston are the scientific frontrunners of knowledge that the industry urgently needs. Michael Kölmel, media entrepreneur and Honorary Professor of Media Economics at University of Leipzig Entertainment Science’s winning combination of creativity, theory, and data analytics offers managers in the creative industries and beyond a novel, compelling, and comprehensive approach to support their decision-making. This ground-breaking book marks the dawn of a new Golden Age of fruitful conversation between entertainment scholars, managers, and artists. Allègre Hadida, Associate Professor in Strategy, University of Cambridge

Serious Games Analytics

Author : Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthaler
Publisher : Springer
Page : 477 pages
File Size : 46,7 Mb
Release : 2015-06-13
Category : Education
ISBN : 9783319058344

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Serious Games Analytics by Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthaler Pdf

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

Basketball Data Science

Author : Paola Zuccolotto,Marica Manisera
Publisher : CRC Press
Page : 245 pages
File Size : 52,9 Mb
Release : 2020-01-03
Category : Business & Economics
ISBN : 9780429894268

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Basketball Data Science by Paola Zuccolotto,Marica Manisera Pdf

Using data from one season of NBA games, Basketball Data Science: With Applications in R is the perfect book for anyone interested in learning and applying data analytics in basketball. Whether assessing the spatial performance of an NBA player's shots or doing an analysis of the impact of high pressure game situations on the probability of scoring, this book discusses a variety of case studies and hands-on examples using a custom R package. The codes are supplied so readers can reproduce the analyses themselves or create their own. Assuming a basic statistical knowledge, Basketball Data Science with R is suitable for students, technicians, coaches, data analysts and applied researchers. Features: One of the first books to provide statistical and data mining methods for the growing field of analytics in basketball Presents tools for modelling graphs and figures to visualize the data Includes real world case studies and examples, such as estimations of scoring probability using the Golden State Warriors as a test case Provides the source code and data so readers can do their own analyses on NBA teams and players

Serious Games

Author : Mads Haahr,Alberto Rojas-Salazar,Stefan Göbel
Publisher : Springer Nature
Page : 460 pages
File Size : 42,6 Mb
Release : 2023-10-13
Category : Computers
ISBN : 9783031447518

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Serious Games by Mads Haahr,Alberto Rojas-Salazar,Stefan Göbel Pdf

This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 submissions. They are grouped into the following topics: technology and systems; theoretical and design aspects; health and wellbeing; extended realities; soft and social skills; academic skills; and posters and exhibits.

Sports Analytics and Data Science

Author : Thomas W. Miller
Publisher : Unknown
Page : 128 pages
File Size : 50,9 Mb
Release : 2015
Category : Sports
ISBN : 0133887405

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Sports Analytics and Data Science by Thomas W. Miller Pdf

Innovations and Technologies in Science/STEM Education: Opportunities, Challenges and Sustainable Practices

Author : Wang-Kin Chiu,Hon-Ming Lam,Morris Siu Yung Jong
Publisher : Frontiers Media SA
Page : 164 pages
File Size : 55,7 Mb
Release : 2024-04-01
Category : Education
ISBN : 9782832547021

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Innovations and Technologies in Science/STEM Education: Opportunities, Challenges and Sustainable Practices by Wang-Kin Chiu,Hon-Ming Lam,Morris Siu Yung Jong Pdf

In our digital era, harnessing innovations and emerging technologies to support teaching and learning has been an important research area in the field of education around the world. In science/STEM education, technologies can be leveraged to present and visualize scientific theories and concepts effectively, while the development of pedagogic innovations usually requires collective, inter-disciplinary research efforts. In addition, emerging technologies can better support teachers to assess students’ learning performance in STEM subjects and offer students viable virtual environments to facilitate laboratory-based learning, thereby contributing to sustainable development in both K-12 and higher education.