Game Data Analysis Tools And Methods

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Game Data Analysis - Tools and Methods

Author : Coupart Thibault
Publisher : Unknown
Page : 0 pages
File Size : 45,5 Mb
Release : 2013
Category : Computer games
ISBN : 1849697906

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Game Data Analysis - Tools and Methods by Coupart Thibault Pdf

"This book features an introduction to the basic theoretical tenets of data analysis from a game developer's point of view, as well as a practical guide to performing gameplay analysis on a real-world game. This book is ideal for video game developers who want to try and experiment with the game analytics approach for their own productions. It will provide a good overview of the themes you need to pay attention to, and will pave the way for success. Furthermore, the book also provides a wide range of concrete examples that will be useful for any game data analysts or scientists who want to impro".-From Publisher.

Game Analytics

Author : Magy Seif El-Nasr,Anders Drachen,Alessandro Canossa
Publisher : Springer Science & Business Media
Page : 792 pages
File Size : 52,7 Mb
Release : 2013-03-30
Category : Computers
ISBN : 9781447147695

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Game Analytics by Magy Seif El-Nasr,Anders Drachen,Alessandro Canossa Pdf

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Game Data Science

Author : Magy Seif El-Nasr,Truong-Huy D. Nguyen,Alessandro Canossa,Anders Drachen
Publisher : Oxford University Press
Page : 414 pages
File Size : 52,5 Mb
Release : 2021
Category : Computers
ISBN : 9780192897879

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Game Data Science by Magy Seif El-Nasr,Truong-Huy D. Nguyen,Alessandro Canossa,Anders Drachen Pdf

"Game Data Science delivers a thorough introduction to this new domain and serves as a definitive guide to the methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for professional learners and students seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research." -- back cover.

Data Analytics Applications in Gaming and Entertainment

Author : Günter Wallner
Publisher : CRC Press
Page : 284 pages
File Size : 48,9 Mb
Release : 2019-07-11
Category : Computers
ISBN : 9781000001860

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Data Analytics Applications in Gaming and Entertainment by Günter Wallner Pdf

The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject. Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book’s perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.

Serious Games Analytics

Author : Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthaler
Publisher : Springer
Page : 477 pages
File Size : 55,5 Mb
Release : 2015-06-13
Category : Education
ISBN : 9783319058344

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Serious Games Analytics by Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthaler Pdf

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

Sports Analytics and Data Science

Author : Thomas W. Miller
Publisher : FT Press
Page : 576 pages
File Size : 44,8 Mb
Release : 2015-11-18
Category : Business & Economics
ISBN : 9780133887419

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Sports Analytics and Data Science by Thomas W. Miller Pdf

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. This up-to-the-minute reference will help you master all three facets of sports analytics — and use it to win! Sports Analytics and Data Science is the most accessible and practical guide to sports analytics for everyone who cares about winning and everyone who is interested in data science. You’ll discover how successful sports analytics blends business and sports savvy, modern information technology, and sophisticated modeling techniques. You’ll master the discipline through realistic sports vignettes and intuitive data visualizations–not complex math. Every chapter focuses on one key sports analytics application. Miller guides you through assessing players and teams, predicting scores and making game-day decisions, crafting brands and marketing messages, increasing revenue and profitability, and much more. Step by step, you’ll learn how analysts transform raw data and analytical models into wins: both on the field and in any sports business.

Data Analytics

Author : Mohiuddin Ahmed,Al-Sakib Khan Pathan
Publisher : CRC Press
Page : 426 pages
File Size : 50,9 Mb
Release : 2018-09-21
Category : Computers
ISBN : 9780429820915

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Data Analytics by Mohiuddin Ahmed,Al-Sakib Khan Pathan Pdf

Large data sets arriving at every increasing speeds require a new set of efficient data analysis techniques. Data analytics are becoming an essential component for every organization and technologies such as health care, financial trading, Internet of Things, Smart Cities or Cyber Physical Systems. However, these diverse application domains give rise to new research challenges. In this context, the book provides a broad picture on the concepts, techniques, applications, and open research directions in this area. In addition, it serves as a single source of reference for acquiring the knowledge on emerging Big Data Analytics technologies.

Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity

Author : Blashki, Katherine,Isaías, Pedro
Publisher : IGI Global
Page : 488 pages
File Size : 40,5 Mb
Release : 2019-05-31
Category : Computers
ISBN : 9781522590712

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Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity by Blashki, Katherine,Isaías, Pedro Pdf

Due to its versatility and accessibility, individuals all around the world routinely use various forms of technology to interact with one another. Over the years, the design and development of technologies and interfaces have increasingly aimed to improve the human-computer interactive experience in unimaginable ways. The Handbook of Research on Human-Computer Interfaces and New Modes of Interactivity is a collection of innovative research on the methods and applications of interactive technologies in the modern age. Highlighting topics including digital environments, sensory applications, and transmedia applications, this book is ideally designed for academicians, researchers, HCI developers, programmers, IT consultants, and media specialists seeking current research on the design, application, and advancement of different media technologies and interfaces that can support interaction across a wide range of users.

Data Analytics Approaches in Educational Games and Gamification Systems

Author : Ahmed Tlili,Maiga Chang
Publisher : Springer Nature
Page : 255 pages
File Size : 43,5 Mb
Release : 2019-09-10
Category : Education
ISBN : 9789813293359

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Data Analytics Approaches in Educational Games and Gamification Systems by Ahmed Tlili,Maiga Chang Pdf

Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems. After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.

Research Anthology on Game Design, Development, Usage, and Social Impact

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2034 pages
File Size : 40,6 Mb
Release : 2022-10-07
Category : Computers
ISBN : 9781668475904

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Research Anthology on Game Design, Development, Usage, and Social Impact by Management Association, Information Resources Pdf

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Marketing Research: Tools and Techniques

Author : Nigel Bradley
Publisher : Oxford University Press
Page : 548 pages
File Size : 51,6 Mb
Release : 2013-03-07
Category : Business & Economics
ISBN : 9780199655090

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Marketing Research: Tools and Techniques by Nigel Bradley Pdf

Balancing theoretical and practical elements of marketing research and showing students how to implement research themselves, this book covers the traditional principles and skills involved in marketing research, such as primary and secondary research, sampling, analysis, reporting and presentation.

Advances in Intelligent Data Analysis. Reasoning about Data

Author : Xiaohui Liu,Paul Cohen,Michael R. Berthold
Publisher : Springer
Page : 605 pages
File Size : 55,6 Mb
Release : 2006-06-08
Category : Computers
ISBN : 9783540695202

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Advances in Intelligent Data Analysis. Reasoning about Data by Xiaohui Liu,Paul Cohen,Michael R. Berthold Pdf

This book constitutes the refereed proceedings of the Second International Symposium on Intelligent Data Analysis, IDA-97, held in London, UK, in August 1997. The volume presents 50 revised full papers selected from a total of 107 submissions. Also included is a keynote, Intelligent Data Analysis: Issues and Opportunities, by David J. Hand. The papers are organized in sections on exploratory data analysis, preprocessing and tools; classification and feature selection; medical applications; soft computing; knowledge discovery and data mining; estimation and clustering; data quality; qualitative models.

Game Research Methods: An Overview

Author : Patri Lankoski,Staffan Björk,et al.
Publisher : Lulu.com
Page : 374 pages
File Size : 48,8 Mb
Release : 2015
Category : Education
ISBN : 9781312884731

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Game Research Methods: An Overview by Patri Lankoski,Staffan Björk,et al. Pdf

"Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.