Game Informer Magazine

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Women in Gaming: 100 Professionals of Play

Author : Meagan Marie
Publisher : Penguin
Page : 354 pages
File Size : 44,5 Mb
Release : 2018-12-04
Category : History
ISBN : 9780744019933

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Women in Gaming: 100 Professionals of Play by Meagan Marie Pdf

Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.

The Art of Uncharted 4: A Thief's End

Author : Various
Publisher : Dark Horse Comics
Page : 179 pages
File Size : 44,6 Mb
Release : 2016-05-10
Category : Art
ISBN : 9781630087067

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The Art of Uncharted 4: A Thief's End by Various Pdf

Journey alongside Nathan Drake once again, as Naughty Dog and Dark Horse Books team up to bring you this comprehensive and breathtaking exploration into Uncharted 4: A Thief's End! Numerous never-before-seen designs and concept art accompanied by commentary from the developers give you behind-the-scenes access to the creation of this gaming masterwork. This beautiful oversized hardcover is a must-have for any fan of the Uncharted franchise and high quality video game art. The Art of Unchartend 4 will be released by Dark Horse simultaneoulsy with the new game, Uncharted 4.

Game Informer Magazine

Author : Anonim
Publisher : Unknown
Page : 308 pages
File Size : 54,9 Mb
Release : 2009
Category : Computer games
ISBN : PSU:000059778769

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Game Informer Magazine by Anonim Pdf

Heck

Author : Zander Cannon
Publisher : Top Shelf Productions
Page : 290 pages
File Size : 49,7 Mb
Release : 2024-05-08
Category : Comics & Graphic Novels
ISBN : 9781603092890

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Heck by Zander Cannon Pdf

Straight from the pages of the hit digital series DOUBLE BARREL! It's his own personal Hell. After the funeral of his estranged father, faded hometown hero Hector "Heck" Hammarskj_ld finds himself the new owner of the old man's house... and inside it, a portal to the underworld! With few other prospects on the horizon, Heck goes into business settling inheritance disputes by contacting the recently deceased, accompanied by his faithful sidekick Elliot. But when an old flame knocks on their door with an important message for her late husband, Heck and Elliot embark on an terrifying journey down into the nine circles, braving the horrors of Hell for an assignment that will reveal more than they ever imagined. Award-winning cartoonist Zander Cannon (The Replacement God, Top 10, Smax, The Stuff of Life) collects his serial from the hit digital magazine Double Barrel into his long-awaited first graphic novel: a story of memory, friendship, and regret, where the past is dead and buried... but not out of reach.

Phoenix IV

Author : Leonard Herman
Publisher : Unknown
Page : 868 pages
File Size : 55,8 Mb
Release : 2017-07-15
Category : Electronic
ISBN : 0964384809

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Phoenix IV by Leonard Herman Pdf

A year-by-year complete history of videogames from the late '50s through 2016.

BRZRKR #3 (of 12)

Author : Keanu Reeves
Publisher : Boom! Studios
Page : 25 pages
File Size : 50,5 Mb
Release : 2021-06-16
Category : Comics & Graphic Novels
ISBN : 9781646684755

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BRZRKR #3 (of 12) by Keanu Reeves Pdf

* The shocking history of B is revealed as Diana digs deeper into his memories. * Meanwhile, the mysterious Caldwell makes his next move to take advantage of this information - and put his master plan into motion.

Encyclopedia of Video Games [3 volumes]

Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Page : 1173 pages
File Size : 55,8 Mb
Release : 2021-05-24
Category : Games & Activities
ISBN : 9798216161820

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Encyclopedia of Video Games [3 volumes] by Mark J. P. Wolf Pdf

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

20 Years of Tomb Raider

Author : Meagan Marie
Publisher : Unknown
Page : 0 pages
File Size : 41,7 Mb
Release : 2016
Category : Computer adventure games
ISBN : 0744016908

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20 Years of Tomb Raider by Meagan Marie Pdf

Packed with exclusive art, photographs, and interviews covering all facets of the 'Tomb Raider' franchise, this is the essential guide to this game's action-packed history and a must-have for every fan

Nintendo Switch Gaming Guide

Author : Chris Stead
Publisher : Unknown
Page : 148 pages
File Size : 40,5 Mb
Release : 2020-07-27
Category : Juvenile Nonfiction
ISBN : 192563874X

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Nintendo Switch Gaming Guide by Chris Stead Pdf

Chris Stead's Nintendo Switch Gaming Guide is as comprehensive an overview of the popular video games console as you will find. This is one of the best Nintendo gaming systems yet, offering the flexibility of a home console and a handheld in one machine, plus a range of games for all demographics.

Ninja: Get Good

Author : Tyler "Ninja" Blevins
Publisher : National Geographic Books
Page : 0 pages
File Size : 42,9 Mb
Release : 2019-08-20
Category : Juvenile Nonfiction
ISBN : 9781984826756

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Ninja: Get Good by Tyler "Ninja" Blevins Pdf

From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

How to Play Video Games

Author : Nina Huntemann
Publisher : NYU Press
Page : 376 pages
File Size : 50,9 Mb
Release : 2019-03-26
Category : Games & Activities
ISBN : 9781479827985

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How to Play Video Games by Nina Huntemann Pdf

Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Tal'Dorei Campaign Setting Reborn

Author : Matthew Mercer,Joey Haeck,Hannah Rose
Publisher : Unknown
Page : 128 pages
File Size : 46,7 Mb
Release : 2021-12-31
Category : Electronic
ISBN : 1737372509

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Tal'Dorei Campaign Setting Reborn by Matthew Mercer,Joey Haeck,Hannah Rose Pdf

Welcome to Tal'Dorei, a fantasy-filled continent brimming with grand tales of heroes and adventure - and eagerly awaiting your own epic stories. Soar on a skyship from the metropolis of Emon to the distant haven of Whitestone, venture into wilderness rife with terrifying monsters and wayward mages, and uncover magic items that range from simple trinkets to the legendary Vestiges of Divergence. The hit series Critical Role first explored this continent through the epic adventures of Vox Machina. Now the world moves on in their wake. This campaign setting is newly revised and expanded to cover the exciting conclusion of the Vox Machina campaign and the characters lives in the years following. Let your footsteps, too, shape the fate of Tal'Dorei and perhaps the wider world of Exandria.This definitive, art-filled tomb is revised and expanded, containing everything you need to unlock the rich campaign setting of Tal'Dorei and make it your own:- A guide to each major region, with story hooks to fuel your campign- Expanded character options, including 9 subclasses and 5 backgrounds- Magic items such as the Vestiges of Divergence, legendary artifacts that grow in power with their wielders- Dozens of creatures, including many featured in the Critical Role campaigns- New lore and updated stat blocks for each member of Vox Machina

The Last of Us: American Dreams

Author : Faith Erin Hicks,Neil Druckmann
Publisher : Dark Horse Comics
Page : 106 pages
File Size : 48,8 Mb
Release : 2013-10-29
Category : Comics & Graphic Novels
ISBN : 9781616552121

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The Last of Us: American Dreams by Faith Erin Hicks,Neil Druckmann Pdf

The prequel comics story to the beloved game from Naughty Dog, The Last of Us, which inspired the hit HBO series! Creative director Neil Druckmann teams with breakout comics star Faith Erin Hicks to present the story of thirteen-year-old Ellie's life in a violent, postpandemic world. Nineteen years ago, a parasitic fungal outbreak killed the majority of the world's population, forcing survivors into a handful of quarantine zones. Thirteen-year-old Ellie has grown up in this violent, postpandemic world, and her disrespect for the military authority running her boarding school earns her new enemies, a new friend in fellow rebel Riley, and her first trip into the outside world. The official lead-in to the video game from Faith Erin Hicks (The Adventures of Superhero Girl, Avatar: The Last Airbender, Pumpkinheads, The Nameless City) and Naughty Dog's Neil Druckmann! Includes behind-the-scenes concept sketches and designs! Collects The Last of Us: American Dreams #1—#4.

Theory of Fun for Game Design

Author : Raph Koster
Publisher : "O'Reilly Media, Inc."
Page : 259 pages
File Size : 41,6 Mb
Release : 2005
Category : Computers
ISBN : 9781932111972

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Theory of Fun for Game Design by Raph Koster Pdf

Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Hands-On Game Development with WebAssembly

Author : Rick Battagline
Publisher : Packt Publishing Ltd
Page : 588 pages
File Size : 54,6 Mb
Release : 2019-05-31
Category : Computers
ISBN : 9781838646837

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Hands-On Game Development with WebAssembly by Rick Battagline Pdf

Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web