Global Games

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Global Games

Author : Aphra Kerr
Publisher : Routledge
Page : 228 pages
File Size : 48,9 Mb
Release : 2017-03-27
Category : Social Science
ISBN : 9781135114640

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Global Games by Aphra Kerr Pdf

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Global Games

Author : Aphra Kerr
Publisher : Taylor & Francis
Page : 228 pages
File Size : 51,5 Mb
Release : 2017-03-27
Category : Social Science
ISBN : 9781135114510

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Global Games by Aphra Kerr Pdf

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Global Games

Author : Maarten van Bottenburg
Publisher : University of Illinois Press
Page : 304 pages
File Size : 44,5 Mb
Release : 2001
Category : Social Science
ISBN : 0252026543

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Global Games by Maarten van Bottenburg Pdf

A detailed and coherent account of the social significance and the politics underlying sports, Global Games demonstrates that sports are not a trivial pursuit but are deeply embedded in the way individuals and nations wish to be perceived. Book jacket.

Local Players in Global Games

Author : Peer Hull Kristensen,Professor Department of Organization and Industrial Sociology Peer Hull Kristensen,Jonathan Zeitlin
Publisher : Oxford University Press on Demand
Page : 375 pages
File Size : 40,6 Mb
Release : 2005
Category : Business & Economics
ISBN : 9780199275618

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Local Players in Global Games by Peer Hull Kristensen,Professor Department of Organization and Industrial Sociology Peer Hull Kristensen,Jonathan Zeitlin Pdf

What happens when previously autonomous firms from different countries, each with their own identities, routines and capabilities, come together inside a single multinational corporation? This book tackles this question through an empirical study of the strategic constitution of a multinational.

Global Game Industries and Cultural Policy

Author : Anthony Fung
Publisher : Springer
Page : 340 pages
File Size : 44,7 Mb
Release : 2017-02-10
Category : Political Science
ISBN : 9783319407609

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Global Game Industries and Cultural Policy by Anthony Fung Pdf

This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.

Global Shell Games

Author : Michael G. Findley,Daniel L. Nielson,J. C. Sharman
Publisher : Cambridge University Press
Page : 275 pages
File Size : 47,9 Mb
Release : 2014-01-23
Category : Law
ISBN : 9781107043145

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Global Shell Games by Michael G. Findley,Daniel L. Nielson,J. C. Sharman Pdf

Every year a staggering number of corporate service providers mask perpetrators of terrorist financing, corruption and illegal arms trades, but the degree to which firms flout global identification standards remains unknown. This book sheds new light on the sordid world of anonymous shell corporations through a series of field experiments.

Games of Empire

Author : Nick Dyer-Witheford,Greig de Peuter
Publisher : U of Minnesota Press
Page : 462 pages
File Size : 46,9 Mb
Release : 2013-11-30
Category : Social Science
ISBN : 9781452942704

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Games of Empire by Nick Dyer-Witheford,Greig de Peuter Pdf

In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.

Game Theory Applications in Network Design

Author : Kim, Sungwook
Publisher : IGI Global
Page : 500 pages
File Size : 55,8 Mb
Release : 2014-05-31
Category : Computers
ISBN : 9781466660519

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Game Theory Applications in Network Design by Kim, Sungwook Pdf

The use of game theoretic techniques is playing an increasingly important role in the network design domain. Understanding the background, concepts, and principles in using game theory approaches is necessary for engineers in network design. Game Theory Applications in Network Design provides the basic idea of game theory and the fundamental understanding of game theoretic interactions among network entities. The material in this book also covers recent advances and open issues, offering game theoretic solutions for specific network design issues. This publication will benefit students, educators, research strategists, scientists, researchers, and engineers in the field of network design.

The Economy As an Evolving Complex System, III

Author : Lawrence E. Blume,Steven N. Durlauf
Publisher : Oxford University Press
Page : 396 pages
File Size : 52,9 Mb
Release : 2006
Category : Business & Economics
ISBN : 0195162595

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The Economy As an Evolving Complex System, III by Lawrence E. Blume,Steven N. Durlauf Pdf

Derived from the 2001 Santa Fe Institute Conference, "The Economy as an Evolving Complex System III" addresses a wide variety of issues in the fields of economics and complexity, accessing eclectic techniques from many disciplines, provided that they shed light on the economic problem. The subject, a perennial centerpiece of the SFI program of studies, has gained a wide range of followers for its methods of employing empirical evidence in the development of analytical economic theories.

Encyclopedia of Video Games [3 volumes]

Author : Mark J. P. Wolf
Publisher : Bloomsbury Publishing USA
Page : 1173 pages
File Size : 42,8 Mb
Release : 2021-05-24
Category : Games & Activities
ISBN : 9798216161820

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Encyclopedia of Video Games [3 volumes] by Mark J. P. Wolf Pdf

Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Game Theory

Author : Steven N. Durlauf,Lawrence E. Blume
Publisher : Springer
Page : 379 pages
File Size : 49,8 Mb
Release : 2016-07-14
Category : Literary Criticism
ISBN : 9780230280847

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Game Theory by Steven N. Durlauf,Lawrence E. Blume Pdf

Specially selected from The New Palgrave Dictionary of Economics 2nd edition, each article within this compendium covers the fundamental themes within the discipline and is written by a leading practitioner in the field. A handy reference tool.

Game Theory: Breakthroughs in Research and Practice

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 505 pages
File Size : 46,8 Mb
Release : 2017-06-19
Category : Mathematics
ISBN : 9781522525950

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Game Theory: Breakthroughs in Research and Practice by Management Association, Information Resources Pdf

Developments in the use of game theory have impacted multiple fields and created opportunities for new applications. With the ubiquity of these developments, there is an increase in the overall utilization of this approach. Game Theory: Breakthroughs in Research and Practice contains a compendium of the latest academic material on the usage, strategies, and applications for implementing game theory across a variety of industries and fields. Including innovative studies on economics, military strategy, and political science, this multi-volume book is an ideal source for professionals, practitioners, graduate students, academics, and researchers interested in the applications of game theory.

Fixing Financial Crises in the Twenty-first Century

Author : Andrew G. Haldane
Publisher : Psychology Press
Page : 368 pages
File Size : 46,7 Mb
Release : 2004
Category : Electronic books
ISBN : 0415327601

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Fixing Financial Crises in the Twenty-first Century by Andrew G. Haldane Pdf

This new book, with contributions from leading academics, policy-makers and practitioners goes beyond critical analysis and offers useful advice with regard to actually bringing financial crises to an end.

World Intellectual Property Report 2024

Author : World Intellectual Property Organization
Publisher : WIPO
Page : 142 pages
File Size : 48,5 Mb
Release : 2024-05-02
Category : Law
ISBN : 9789280536171

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World Intellectual Property Report 2024 by World Intellectual Property Organization Pdf

Combining economic analysis with in-depth industry studies, the 2024 edition of the World Intellectual Property Report introduces a new data-driven methodology designed to help policymakers make informed decisions by leveraging existing local innovation capabilities and strengthen their national innovation ecosystems. Complementing this framework are three case studies across the agriculture technology, motorcycle and video game industries, spanning eight different countries. These studies demonstrate how countries have successfully carved out specialized trajectories within innovative and complex industries.