Game Programming Gems 6

Game Programming Gems 6 Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Game Programming Gems 6 book. This book definitely worth reading, it is an incredibly well-written.

Game Programming Gems 6

Author : Michael Dickheiser
Publisher : Unknown
Page : 754 pages
File Size : 40,8 Mb
Release : 2006
Category : Computers
ISBN : UOM:39015064681664

Get Book

Game Programming Gems 6 by Michael Dickheiser Pdf

One CD-ROM disc in pocket.

Game Programming Gems 4

Author : Andrew Kirmse
Publisher : Delmar Thomson Learning
Page : 703 pages
File Size : 52,6 Mb
Release : 2004
Category : Computers
ISBN : 1584502959

Get Book

Game Programming Gems 4 by Andrew Kirmse Pdf

"Game Programming Gems 4" is an all new volume in this must-have series. It is filled with ready-to-use expert techniques, ideas, and solutions for game developers, and includes many innovative solutions that have been used successfully in commercial projects.

Game Programming Patterns

Author : Robert Nystrom
Publisher : Genever Benning
Page : 353 pages
File Size : 40,5 Mb
Release : 2014-11-03
Category : Computers
ISBN : 9780990582915

Get Book

Game Programming Patterns by Robert Nystrom Pdf

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Game Programming Tricks of the Trade

Author : Lorenzo D. Phillips
Publisher : Muska & Lipman Publishing
Page : 1046 pages
File Size : 44,9 Mb
Release : 2002
Category : Computers
ISBN : 1931841691

Get Book

Game Programming Tricks of the Trade by Lorenzo D. Phillips Pdf

Every topic covered in this book can be directly applied to games that cross genres. The CD includes trial versions of Paintshop Pro 7, a compiler, a 3D modeling tool and more.

Game Programming Gems 7

Author : Scott Jacobs
Publisher : Charles River Media
Page : 586 pages
File Size : 47,6 Mb
Release : 2008-01-01
Category : Games
ISBN : 1584505273

Get Book

Game Programming Gems 7 by Scott Jacobs Pdf

The latest volume in the Game Programming Gems series, a valuable reference for game developers presents articles that cover a variety of topics, techniques, issues, and skills in the field of game programming, including general programming, artificial intelligence, mathematics and physics, graphics, networking and multiplayer, audio, and scripting and data-driven systems, along with a CD containing relevant code and demos. Original. (Intermediate)

Game Engine Gems 2

Author : Eric Lengyel
Publisher : CRC Press
Page : 532 pages
File Size : 42,5 Mb
Release : 2011-02-14
Category : Computers
ISBN : 9781439869772

Get Book

Game Engine Gems 2 by Eric Lengyel Pdf

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess

iOS for Game Programmers

Author : Allen Sherrod
Publisher : Mercury Learning and Information
Page : 300 pages
File Size : 52,7 Mb
Release : 2015-01-16
Category : Computers
ISBN : 9781942270225

Get Book

iOS for Game Programmers by Allen Sherrod Pdf

This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. It includes a companion disc with source code, images, and project files. By the end of the book, the reader will have five apps that they’ve developed, along with the knowledge of making games for the iOS platform. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Builds five game projects including a matching game, a puzzle game, a coloring book, game of pong, and a “whack-a-mole” game that will give the reader exposure to making games on the iOS platform Includes information on iOS 5, iOS 6, iOS 7 and iOS8 - the latest versions for the iPhone and iPad . Utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development Includes a companion disc with source code, images, and project files.

Best of Game Programming Gems

Author : Mark DeLoura
Publisher : Unknown
Page : 576 pages
File Size : 54,5 Mb
Release : 2014
Category : Electronic
ISBN : OCLC:1137353507

Get Book

Best of Game Programming Gems by Mark DeLoura Pdf

Welcome to a collection of the most valuable and timeless articles from the essential reference series for game developers. "Best of Game Programming Gems" combines the greatest cutting-edge, ready-to-use techniques contributed by industry experts to volumes 1-6 of the Game Programming Gems series. Each article was carefully chosen by the editors and compiled into one best-of-the-best volume in an effort to share forty-nine timeless gems of game programming wisdom with you and to save you time and effort with a plethora of reliable methods to add to your developer's tool box. The articles are organized into six sections covering the topics of general information, math and physics, artificial intelligence, graphics, networking, and audio. Whether you are new to game development or a practiced veteran, you're sure to find inspiration and insight to make more entertaining and satisfying games in "Best of Game Programming Gems."

Lua Programming Gems

Author : Luiz Henrique de Figueiredo,Waldemar Celes,Roberto Ierusalimschy
Publisher : Lua.Org
Page : 346 pages
File Size : 42,7 Mb
Release : 2008
Category : Lua (Computer program language)
ISBN : 8590379841

Get Book

Lua Programming Gems by Luiz Henrique de Figueiredo,Waldemar Celes,Roberto Ierusalimschy Pdf

This collection of articles record some of the existing wisdom and practice on how to program well in Lua. In well-written articles that go much beyond the brief informal exchange of tips in the mailing list or the wiki, the authors share their mastery of all aspects of Lua programming, elementary and advanced. The articles cover a wide spectrum of areas and approaches, with authors from both the industry and academia and titles about game programming, programming techniques, embedding and extending, algorithms and data structures, and design techniques.

GPU Gems 3

Author : Hubert Nguyen
Publisher : Addison-Wesley Professional
Page : 942 pages
File Size : 49,8 Mb
Release : 2008
Category : Computers
ISBN : 0321515269

Get Book

GPU Gems 3 by Hubert Nguyen Pdf

Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Game Programming in C++

Author : Sanjay Madhav
Publisher : Addison-Wesley Professional
Page : 1268 pages
File Size : 43,9 Mb
Release : 2018-03-06
Category : Computers
ISBN : 9780134597317

Get Book

Game Programming in C++ by Sanjay Madhav Pdf

Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

Unity in Action

Author : Joseph Hocking
Publisher : Simon and Schuster
Page : 586 pages
File Size : 52,7 Mb
Release : 2018-03-27
Category : Computers
ISBN : 9781638356219

Get Book

Unity in Action by Joseph Hocking Pdf

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Developing Games in Java

Author : David Brackeen,Bret Barker,Laurence Vanhelsuwé
Publisher : New Riders
Page : 1012 pages
File Size : 53,7 Mb
Release : 2004
Category : Computers
ISBN : 1592730051

Get Book

Developing Games in Java by David Brackeen,Bret Barker,Laurence Vanhelsuwé Pdf

Companion web site available.

VR Developer Gems

Author : William R. Sherman
Publisher : CRC Press
Page : 817 pages
File Size : 44,5 Mb
Release : 2019-06-07
Category : Computers
ISBN : 9781351654609

Get Book

VR Developer Gems by William R. Sherman Pdf

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

Killer Game Programming in Java

Author : Andrew Davison
Publisher : "O'Reilly Media, Inc."
Page : 1000 pages
File Size : 50,8 Mb
Release : 2005-05-20
Category : Computers
ISBN : 9780596552909

Get Book

Killer Game Programming in Java by Andrew Davison Pdf

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.