Game Programming Gems 7

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Game Programming Gems 7

Author : Scott Jacobs
Publisher : Charles River Media
Page : 586 pages
File Size : 49,5 Mb
Release : 2008-01-01
Category : Games
ISBN : 1584505273

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Game Programming Gems 7 by Scott Jacobs Pdf

The latest volume in the Game Programming Gems series, a valuable reference for game developers presents articles that cover a variety of topics, techniques, issues, and skills in the field of game programming, including general programming, artificial intelligence, mathematics and physics, graphics, networking and multiplayer, audio, and scripting and data-driven systems, along with a CD containing relevant code and demos. Original. (Intermediate)

Game Programming Gems 7

Author : Scott Jacobs
Publisher : Unknown
Page : 624 pages
File Size : 54,6 Mb
Release : 2014
Category : Computer games
ISBN : OCLC:1103551699

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Game Programming Gems 7 by Scott Jacobs Pdf

Welcome to the seventh volume of the must-have reference series for game developers, Game Programming Gems, the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 7" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer's tool box! Gems 7 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including math and physics, artificial intelligence, audio, and even scripting and data-driven systems, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. There are gems that contribute directly to a player's experience of the game, including audio production gems and human-game interactions. Does your development team include a DBA? Inside you'll find a gem that suggests ways to integrate your object system with a relational database. Recognizing the need for good solutions for managing ever-increasing team sizes and facilitating efficient internal and external communications, there is a networking gem that applies tools to multiplayer development that are common to many network administrators, but may not yet have widespread use in our industry. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

Game Programming Gems 6

Author : Michael Dickheiser
Publisher : Unknown
Page : 754 pages
File Size : 52,7 Mb
Release : 2006
Category : Computers
ISBN : UOM:39015064681664

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Game Programming Gems 6 by Michael Dickheiser Pdf

One CD-ROM disc in pocket.

Game Engine Gems 2

Author : Eric Lengyel
Publisher : CRC Press
Page : 532 pages
File Size : 44,8 Mb
Release : 2011-02-14
Category : Computers
ISBN : 9781439869772

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Game Engine Gems 2 by Eric Lengyel Pdf

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess

Game Programming Gems 3

Author : Dante Treglia
Publisher : Unknown
Page : 663 pages
File Size : 53,6 Mb
Release : 2002
Category : Computers
ISBN : 1584502339

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Game Programming Gems 3 by Dante Treglia Pdf

The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. In addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. This is a must-have reference, and series, for every game developer. If you are just getting started, this book offers a true cross-section of the challenges youll face, and provides a variety of additional references to help you find all the resources you need to advance your skills and knowledge. If youre an expert already, youll find new ideas and techniques to help save plenty of valuable programming time.

Game Engine Gems 3

Author : Eric Lengyel
Publisher : CRC Press
Page : 320 pages
File Size : 41,7 Mb
Release : 2016-02-24
Category : Computers
ISBN : 9781498755665

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Game Engine Gems 3 by Eric Lengyel Pdf

This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. Each chapter is filled with the expert knowledge and wisdom of seasoned professionals from both industry and acade

Game Programming Tricks of the Trade

Author : Lorenzo D. Phillips
Publisher : Muska & Lipman Publishing
Page : 1046 pages
File Size : 47,6 Mb
Release : 2002
Category : Computers
ISBN : 1931841691

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Game Programming Tricks of the Trade by Lorenzo D. Phillips Pdf

Every topic covered in this book can be directly applied to games that cross genres. The CD includes trial versions of Paintshop Pro 7, a compiler, a 3D modeling tool and more.

Best of Game Programming Gems

Author : Mark DeLoura
Publisher : Unknown
Page : 576 pages
File Size : 49,7 Mb
Release : 2014
Category : Electronic
ISBN : OCLC:1137353507

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Best of Game Programming Gems by Mark DeLoura Pdf

Welcome to a collection of the most valuable and timeless articles from the essential reference series for game developers. "Best of Game Programming Gems" combines the greatest cutting-edge, ready-to-use techniques contributed by industry experts to volumes 1-6 of the Game Programming Gems series. Each article was carefully chosen by the editors and compiled into one best-of-the-best volume in an effort to share forty-nine timeless gems of game programming wisdom with you and to save you time and effort with a plethora of reliable methods to add to your developer's tool box. The articles are organized into six sections covering the topics of general information, math and physics, artificial intelligence, graphics, networking, and audio. Whether you are new to game development or a practiced veteran, you're sure to find inspiration and insight to make more entertaining and satisfying games in "Best of Game Programming Gems."

Game Programming Gems 5

Author : Kim Pallister
Publisher : Unknown
Page : 791 pages
File Size : 50,9 Mb
Release : 2005
Category : Computers
ISBN : 1584503521

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Game Programming Gems 5 by Kim Pallister Pdf

Presents articles that cover a variety of topics in the field of game programming, including artificial intelligence, graphics, and mathematics.

Game Programming Gems 4

Author : Andrew Kirmse
Publisher : Delmar Thomson Learning
Page : 703 pages
File Size : 50,6 Mb
Release : 2004
Category : Computers
ISBN : 1584502959

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Game Programming Gems 4 by Andrew Kirmse Pdf

"Game Programming Gems 4" is an all new volume in this must-have series. It is filled with ready-to-use expert techniques, ideas, and solutions for game developers, and includes many innovative solutions that have been used successfully in commercial projects.

Game Programming Gems 8

Author : Adam Lake
Publisher : Unknown
Page : 128 pages
File Size : 47,7 Mb
Release : 2011
Category : Electronic
ISBN : OCLC:740811923

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Game Programming Gems 8 by Adam Lake Pdf

GAME PROGRAMMING GEMS 5

Author : Kim Pallister 외
Publisher : Unknown
Page : 948 pages
File Size : 53,7 Mb
Release : 2006-03-20
Category : Electronic
ISBN : 8956743061

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GAME PROGRAMMING GEMS 5 by Kim Pallister 외 Pdf

GPU Gems 3

Author : Hubert Nguyen
Publisher : Addison-Wesley Professional
Page : 942 pages
File Size : 42,8 Mb
Release : 2008
Category : Computers
ISBN : 0321515269

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GPU Gems 3 by Hubert Nguyen Pdf

Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Game AI Pro 3

Author : Steve Rabin
Publisher : CRC Press
Page : 541 pages
File Size : 40,5 Mb
Release : 2017-07-12
Category : Computers
ISBN : 9781498742597

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Game AI Pro 3 by Steve Rabin Pdf

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

Game Engine Gems, Volume One

Author : Eric Lengyel
Publisher : Jones & Bartlett Publishers
Page : 255 pages
File Size : 52,6 Mb
Release : 2010-03-05
Category : Computers
ISBN : 9781449657932

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Game Engine Gems, Volume One by Eric Lengyel Pdf

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.