Game World

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Game World

Author : C.J. Farley
Publisher : Akashic Books
Page : 290 pages
File Size : 52,8 Mb
Release : 2014-01-13
Category : Juvenile Fiction
ISBN : 9781617752063

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Game World by C.J. Farley Pdf

"The Narnia for the Social Media Generation." --The Wall Street Journal "By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled." --Booklist, included in "Conversation Starters: Recontextualizing the Classics" "Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind." --Kirkus Reviews "Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience." --Publishers Weekly "Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers." --Booklist "Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color." --School Library Journal "Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore." --Philadelphia Review of Books One of This Spring's Hottest Teen Books, Huffington Post "I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!" --Middle Shelf (reviewed by Teak, age 13) "Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults." --Persephone Magazine "In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan." --Center for Fiction "I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids." --The Family Coach Dylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life. It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic. In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?

The World Book Encyclopedia

Author : Anonim
Publisher : Unknown
Page : 554 pages
File Size : 54,7 Mb
Release : 2002
Category : Encyclopedias and dictionaries
ISBN : UOM:39015051610437

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The World Book Encyclopedia by Anonim Pdf

An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.

The Fastest Game in the World

Author : Bruce Berglund
Publisher : University of California Press
Page : 341 pages
File Size : 47,9 Mb
Release : 2020-12-01
Category : History
ISBN : 9780520303720

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The Fastest Game in the World by Bruce Berglund Pdf

Played on frozen ponds in cold northern lands, hockey seemed an especially unlikely game to gain a global following. But from its beginnings in the nineteenth century, the sport has drawn from different cultures and crossed boundaries––between Canada and the United States, across the Atlantic, and among different regions of Europe. It has been a political flashpoint within countries and internationally. And it has given rise to far-reaching cultural changes and firmly held traditions. The Fastest Game in the World is a global history of a global sport, drawing upon research conducted around the world in a variety of languages. From Canadian prairies to Swiss mountain resorts, Soviet housing blocks to American suburbs, Bruce Berglund takes readers on an international tour, seamlessly weaving in hockey’s local, national, and international trends. Written in a lively style with wide-ranging breadth and attention to telling detail, The Fastest Game in the World will thrill both the lifelong fan and anyone who is curious about how games intertwine with politics, economics, and culture.

Big Game, Small World

Author : Alexander Wolff
Publisher : Grand Central Publishing
Page : 341 pages
File Size : 45,7 Mb
Release : 2010-05-30
Category : Sports & Recreation
ISBN : 9780446561310

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Big Game, Small World by Alexander Wolff Pdf

Alex Wolff canvasses the globe and travels to 16 different countries (and 10 states in the U.S.) to find out exactly why basketball has become a worldwide phenomenon. Whether it's in a pick-up game on the Royal court in Bhutan, in the heart of a former female college player of the year turned cloistered nun, in the tragedy of the legendary junior national team in war torn Yugoslavia, or in the life's work of one of the greatest players to ever play in the NBA, Alex Wolff discovers that basketball can define an individual, a race, a culture, and in some instances even a country. Fusing John Feinstein's talent for finding the human drama behind sport with Bill Bryson's travelogue style, Wolff shows how the power and love of basketball extends to the four corners of the earth and engages people of all cultures, races, genders, and generations.

The World of the Hunger Games

Author : Kate Egan
Publisher : Scholastic UK
Page : 154 pages
File Size : 45,5 Mb
Release : 2012-03-24
Category : Juvenile Fiction
ISBN : 9781407134741

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The World of the Hunger Games by Kate Egan Pdf

Welcome to Panem, the world of The Hunger Games. This is the definitive, richly illustrated, full-colour guide to all the districts of Panem, all the participants in The Hunger Games, and the life and home of Katniss Everdeen. A must-have for fans of both the Hunger Games novels and the new Hunger Games film.

The Game Worlds of Jason Rohrer

Author : Michael Maizels,Patrick Jagoda
Publisher : National Geographic Books
Page : 0 pages
File Size : 43,9 Mb
Release : 2016-01-22
Category : Art
ISBN : 9780262529112

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The Game Worlds of Jason Rohrer by Michael Maizels,Patrick Jagoda Pdf

A generously illustrated volume that documents the career of Jason Rohrer, one of the most heralded art game designers working today. A maker of visually elegant and conceptually intricate games, Jason Rohrer is among the most widely heralded art game designers in the short but vibrant history of the field. His games range from the elegantly simple to others of almost Byzantine complexity. Passage (2007)—acquired by the Museum of Modern Art in New York—uses game rules and procedurals to create a contemporary memento mori that captures an entire lifetime in five minutes. In Chain World (2011), each subsequent player of the game's single copy modifies the rules of the universe. A Game for Someone (2013) is a board game sealed in a box and buried in the Mojave Desert, with a list of one million potential sites distributed to Rohrer's fan base. (Rohrer estimated that it would take two millennia of constant searching to find the game.) With Chain World and A Game for Someone, Rohrer became the first designer to win the prestigious Game Challenge Design award twice. This book, and the exhibition it accompanies, offers a comprehensive account of the artist's oeuvre. The book documents all seventeen of Rohrer's finished games, as well as sketches, ephemera, and related material, with color images throughout. It includes entries on individual games (with code in footnotes), artist interviews, artist writings, commentary by high scorers, and interpretive texts. Two introductory essays view Rohrer's work in the contexts of game studies and art history. Exhibition The Davis Museum at Wellesley College February–June 2016

Computer Game Worlds

Author : Claus Pias
Publisher : Diaphanes
Page : 0 pages
File Size : 54,8 Mb
Release : 2017
Category : Computer games
ISBN : 3035800138

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Computer Game Worlds by Claus Pias Pdf

Computer games have become ubiquitous in today's society. Many scholars have speculated on the reasons for their massive success. Yet we haven't considered the most basic questions: Why do computer games exist? What specific circumstances led to the creation of this entirely new type of game? What sorts of knowledge facilitated the requisite technological and institutional transformations? With Computer Game Worlds, Claus Pias sets out to answer these questions. Tracing computer games from their earliest forms to the unstoppable commercial and cultural phenomena they have become today, Pias then provides a careful epistemological reconstruction of the process of playing games, both at computers and by computers themselves. The book makes a valuable theoretical contribution to the ongoing discussion about computer games.

Ender's World

Author : Orson Scott Card
Publisher : BenBella Books, Inc.
Page : 304 pages
File Size : 43,8 Mb
Release : 2013-04-02
Category : Literary Collections
ISBN : 9781937856267

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Ender's World by Orson Scott Card Pdf

Experience the thrill of reading Ender's Game all over again Go deeper into the complexities of Orson Scott Card's classic novel with science fiction and fantasy writers, YA authors, military strategists, including: Ender prequel series coauthor Aaron Johnston on Ender and the evolution of the child hero Burn Notice creator Matt Nix on Ender's Game as a guide to life Hugo award–winning writer Mary Robinette Kowal on how Ender's Game gets away with breaking all the (literary) rules Retired US Air Force Colonel Tom Ruby on what the military could learn from Ender about leadership Bestselling YA author Neal Shusterman on the ambivalence toward survival that lies at the heart of Ender's story Plus pieces by: Hilari Bell John Brown Mette Ivie Harrison Janis Ian Alethea Kontis David Lubar and Alison S. Myers John F. Schmitt Ken Scholes Eric James Stone Also includes never-before-seen content from Orson Scott Card on the writing and evolution of the events in Ender's Game, from the design of Battle School to the mindset of the pilots who sacrificed themselves in humanity's fight against the formics

Unwaba Revelations : Gameworld Trilogy 3

Author : Samit Basu
Publisher : Penguin Books India
Page : 522 pages
File Size : 43,5 Mb
Release : 2007
Category : Indic fiction (English)
ISBN : 0143103520

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Unwaba Revelations : Gameworld Trilogy 3 by Samit Basu Pdf

Under The All-Seeing Eyes Of The Assembled Gods, Armies Are On The Move. The Game Has Begun. And When It Ends, The World Will End Too . . . In The Unwaba Revelations, The Third And Concluding Part Of The Gameworld Trilogy, A Way Must Be Found To Save The World; To Defeat The Gods At Their Own Game. A Daunting Prospect Under Any Circumstances, Made Worse By The Fact That The Gods, Who Control All The Heroes, Are Blatantly Cheating By Following Only One Rule That They Cannot Be Defeated By Their Own Creations. As Epic Battles Ravage The Earth, Kirin And Maya, Guided Only By An Old, Eccentric And Extremely Unreliable Chameleon, And Egged On By The Usual Rag-Tag Gang, Carry Out Their Secret Plan; A Plan So Secret That, In Fact, No One Involved Has Any Idea What They Are Doing! Monsters, Mayhem, Mud-Swamps; Conspiracies, Catastrophes, Chimeras; Betrayals, Buccaneers, Bloodshed The Unwaba Revelations Continues The Roller Coaster Journey That Began With The Simoqin Prophecies And Gathered Momentum With The Manticore S Secret. Traversing Earth, Sea And Sky, Realms Both Infernal And Celestial, Worlds Both Imagined And Material, This Book Will Draw You Irresistibly Into A Tantalizing, Action-Packed, Epic Race To Reclaim The Flawed, Magical World Of Its Heroes. A Fresh And Very Original Voice Indian Express Praise For The Simoqin Prophecies And The Manticore S Secret Simoqin Is A Romp. It Is Quite Simply The Most Fun Book To See In Print This Year The Times Of India Basu Sprinkles [The Manticore S Secret] With Sass And Spice, Telling The Tale From Different Points Of View And In Different Voices Moving Between Each With Ease And A Sense Of Humour That Is Infectious Dna

Game Over

Author : David Sheff
Publisher : Vintage
Page : 288 pages
File Size : 44,8 Mb
Release : 2011-11-02
Category : Business & Economics
ISBN : 9780307800749

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Game Over by David Sheff Pdf

More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.

Video Game Worlds

Author : Timothy Rowlands
Publisher : Routledge
Page : 268 pages
File Size : 42,7 Mb
Release : 2016-06-16
Category : Social Science
ISBN : 9781315416038

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Video Game Worlds by Timothy Rowlands Pdf

As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

Author : Ferdig, Richard E.
Publisher : IGI Global
Page : 361 pages
File Size : 42,5 Mb
Release : 2013-05-31
Category : Education
ISBN : 9781466640191

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Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds by Ferdig, Richard E. Pdf

Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

Games of the World

Author : Frederic V. Grunfeld
Publisher : Unknown
Page : 292 pages
File Size : 43,9 Mb
Release : 1977
Category : Games & Activities
ISBN : PSU:000024899079

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Games of the World by Frederic V. Grunfeld Pdf

The World of Games: Technologies for Experimenting, Thinking, Learning

Author : Daria Bylieva,Alfred Nordmann
Publisher : Springer Nature
Page : 420 pages
File Size : 45,6 Mb
Release : 2023-12-19
Category : Computers
ISBN : 9783031480164

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The World of Games: Technologies for Experimenting, Thinking, Learning by Daria Bylieva,Alfred Nordmann Pdf

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.

Play Between Worlds

Author : T. L. Taylor
Publisher : MIT Press
Page : 206 pages
File Size : 43,8 Mb
Release : 2009-02-13
Category : Computers
ISBN : 9780262250542

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Play Between Worlds by T. L. Taylor Pdf

A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.