Games Based Learning Advancements For Multi Sensory Human Computer Interfaces Techniques And Effective Practices

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Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Author : Connolly, Thomas,Stansfield, Mark,Boyle, Liz
Publisher : IGI Global
Page : 394 pages
File Size : 48,5 Mb
Release : 2009-05-31
Category : Education
ISBN : 9781605663616

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Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices by Connolly, Thomas,Stansfield, Mark,Boyle, Liz Pdf

Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.

Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches

Author : Felicia, Patrick
Publisher : IGI Global
Page : 1462 pages
File Size : 40,8 Mb
Release : 2011-04-30
Category : Education
ISBN : 9781609604967

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Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches by Felicia, Patrick Pdf

"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.

10th European Conference on Games Based Learning

Author : Anonim
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 45,6 Mb
Release : 2024-06-06
Category : Electronic
ISBN : 9781911218098

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10th European Conference on Games Based Learning by Anonim Pdf

ECGBL 2018 12th European Conference on Game-Based Learning

Author : Dr Melanie Ciussi
Publisher : Academic Conferences and publishing limited
Page : 128 pages
File Size : 48,5 Mb
Release : 2018-10-04
Category : Games & Activities
ISBN : 9781912764006

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ECGBL 2018 12th European Conference on Game-Based Learning by Dr Melanie Ciussi Pdf

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Author : Baek, Youngkyun
Publisher : IGI Global
Page : 626 pages
File Size : 43,5 Mb
Release : 2013-01-31
Category : Education
ISBN : 9781466628496

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Cases on Digital Game-Based Learning: Methods, Models, and Strategies by Baek, Youngkyun Pdf

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Universal Access in Human-Computer Interaction. Applications and Practice

Author : Margherita Antona,Constantine Stephanidis
Publisher : Springer Nature
Page : 647 pages
File Size : 47,8 Mb
Release : 2020-07-10
Category : Computers
ISBN : 9783030491086

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Universal Access in Human-Computer Interaction. Applications and Practice by Margherita Antona,Constantine Stephanidis Pdf

This two-volume set of LNCS 12188 and 12189 constitutes the refereed proceedings of the 14th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. UAHCI 2020 includes a total of 80 regular papers which are organized in topical sections named: Design for All Theory, Methods and Practice; User Interfaces and Interaction Techniques for Universal Access; Web Accessibility; Virtual and Augmented Reality for Universal Access; Robots in Universal Access; Technologies for Autism Spectrum Disorders; Technologies for Deaf Users; Universal Access to Learning and Education; Social Media, Digital Services, Inclusion and Innovation; Intelligent Assistive Environments.

Research Anthology on Game Design, Development, Usage, and Social Impact

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2034 pages
File Size : 49,7 Mb
Release : 2022-10-07
Category : Computers
ISBN : 9781668475904

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Research Anthology on Game Design, Development, Usage, and Social Impact by Management Association, Information Resources Pdf

Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Next-Generation Applications and Implementations of Gamification Systems

Author : Portela, Filipe,Queirós, Ricardo
Publisher : IGI Global
Page : 281 pages
File Size : 49,7 Mb
Release : 2021-10-22
Category : Computers
ISBN : 9781799880912

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Next-Generation Applications and Implementations of Gamification Systems by Portela, Filipe,Queirós, Ricardo Pdf

Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.

Advances in Web-Based Learning -- ICWL 2015

Author : Frederick W.B. Li,Ralf Klamma,Mart Laanpere,Jun Zhang,Baltasar Fernandez Manjon,Rynson W.H. Lau
Publisher : Springer
Page : 280 pages
File Size : 51,9 Mb
Release : 2015-10-12
Category : Education
ISBN : 9783319255156

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Advances in Web-Based Learning -- ICWL 2015 by Frederick W.B. Li,Ralf Klamma,Mart Laanpere,Jun Zhang,Baltasar Fernandez Manjon,Rynson W.H. Lau Pdf

This book constitutes the refereed proceedings of the 14th International Conference on Web-Based Learning, ICWL 2015, held in Guangzhou, China, in Noavember 2015. The 18 revised full papers presented together with 2 invited papers and 7 short papers were carefully reviewed and selected from about 79 submissions. The papers are organized in topical sections on collaborative and peer learning; e-lerning platform and tolls; design, model, and framework of e-learning systems; intelligent tutoring and tools; pedagogical issues; personalized and adaptive learning; and Web 2.0 and social learning environments.

Developments in Current Game-Based Learning Design and Deployment

Author : Felicia, Patrick
Publisher : IGI Global
Page : 454 pages
File Size : 40,7 Mb
Release : 2012-07-31
Category : Education
ISBN : 9781466618657

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Developments in Current Game-Based Learning Design and Deployment by Felicia, Patrick Pdf

Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.

Universal Access in Human-Computer Interaction. Theory, Methods and Tools

Author : Margherita Antona,Constantine Stephanidis
Publisher : Springer
Page : 686 pages
File Size : 40,8 Mb
Release : 2019-07-10
Category : Computers
ISBN : 9783030235604

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Universal Access in Human-Computer Interaction. Theory, Methods and Tools by Margherita Antona,Constantine Stephanidis Pdf

This two-volume set constitutes the proceedings of the 13th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. UAHCI 2019 includes a total of 95 regular papers; they were organized in topical sections named: universal access theory, methods and tools; novel approaches to accessibility; universal access to learning and education; virtual and augmented reality in universal access; cognitive and learning disabilities; multimodal interaction; and assistive environments.

ECGBL2015-9th European Conference on Games Based Learning

Author : Robin Munkvold and Line Kolås
Publisher : Academic Conferences and publishing limited
Page : 826 pages
File Size : 48,7 Mb
Release : 2015-09-18
Category : Computers
ISBN : 9781910810583

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ECGBL2015-9th European Conference on Games Based Learning by Robin Munkvold and Line Kolås Pdf

HCI in Games

Author : Xiaowen Fang
Publisher : Springer Nature
Page : 450 pages
File Size : 47,7 Mb
Release : 2023-07-08
Category : Computers
ISBN : 9783031359309

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HCI in Games by Xiaowen Fang Pdf

This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.