Glitch Art In Theory And Practice

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Glitch Art in Theory and Practice

Author : Michael Betancourt
Publisher : Taylor & Francis
Page : 150 pages
File Size : 42,8 Mb
Release : 2016-09-13
Category : Art
ISBN : 9781315414805

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Glitch Art in Theory and Practice by Michael Betancourt Pdf

Glitch Art in Theory and Practice: Critical Failures and Post-Digital Aesthetics explores the concept of "glitch" alongside contemporary digital political economy to develop a general theory of critical media using glitch as a case study and model, focusing specifically on examples of digital art and aesthetics. While prior literature on glitch practice in visual arts has been divided between historical discussions and social-political analyses, this work provides a rigorous, contemporary theoretical foundation and framework.

Glitch Art in Theory and Practice

Author : Michael Betancourt
Publisher : CRC Press
Page : 193 pages
File Size : 43,9 Mb
Release : 2016-09-13
Category : Art
ISBN : 9781315414799

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Glitch Art in Theory and Practice by Michael Betancourt Pdf

Glitch Art in Theory and Practice: Critical Failures and Post-Digital Aesthetics explores the concept of "glitch" alongside contemporary digital political economy to develop a general theory of critical media using glitch as a case study and model, focusing specifically on examples of digital art and aesthetics. While prior literature on glitch practice in visual arts has been divided between historical discussions and social-political analyses, this work provides a rigorous, contemporary theoretical foundation and framework.

Glitch Theory

Author : Michael Betancourt
Publisher : Unknown
Page : 0 pages
File Size : 42,5 Mb
Release : 2023-11-22
Category : Electronic
ISBN : 0979321557

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Glitch Theory by Michael Betancourt Pdf

Betancourt offers a paradigm for Glitch Art that unpacks how engaging glitches and digital media can become a critical model for anyone interested in Contemporary Art, tactical media, and cultural activism.

Towards a Film Theory from Below

Author : Jiri Anger
Publisher : Bloomsbury Publishing USA
Page : 233 pages
File Size : 48,8 Mb
Release : 2024-05-30
Category : Social Science
ISBN : 9798765107294

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Towards a Film Theory from Below by Jiri Anger Pdf

Operating between film theory, media philosophy, archival practice, and audiovisual research, Jiri Anger focuses on the relationship between figuration and materiality in early films, experimental found footage cinema, and video essays. Would it be possible to do film theory from below, through the perspective of moving-image objects, of their multifarious details and facets, however marginal, unintentional, or aleatory they might be? Could we treat scratches, stains, and shakes in archival footage as speculatively and aesthetically generative features? Do these material actors have the capacity to create “weird shapes” within the figurative image that decenter, distort, and transform the existing conceptual and methodological frameworks? Building on his theoretical as well as practical experience with the recently digitized corpus of the first Czech films, created by Jan Kríženecký between 1898 and 1911, the author demonstrates how technological defects and accidents in archival films shape their aesthetic function and our understanding of the materiality of film in the digital age. The specific clashes between the figurative and material spheres are understood through the concept of a “crack-up.” This term, developed by Francis Scott Fitzgerald and theoretically reimagined by Gilles Deleuze, allows us to capture the convoluted relationship between figuration and materiality as inherent to the medium of film, containing negativity and productivity, difference and simultaneity, contingency and fate, at the same time, even within the tiniest cinematic units.

Glitch Feminism

Author : Legacy Russell
Publisher : Verso Books
Page : 140 pages
File Size : 51,5 Mb
Release : 2020-09-29
Category : Social Science
ISBN : 9781786632685

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Glitch Feminism by Legacy Russell Pdf

The divide between the digital and the real world no longer exists: we are connected all the time. How do we find out who we are within this digital era? Where do we create the space to explore our identity? How can we come together and create solidarity? The glitch is often dismissed as an error, a faulty overlaying, but, as Legacy Russell shows, liberation can be found within the fissures between gender, technology and the body that it creates. The glitch offers the opportunity for us to perform and transform ourselves in an infinite variety of identities. In Glitch Feminism, Russell makes a series of radical demands through memoir, art and critical theory, and the work of contemporary artists who have travelled through the glitch in their work. Timely and provocative, Glitch Feminism shows how the error can be a revolution.

Digital Encounters

Author : Cecily Raynor,Rhian Lewis
Publisher : University of Toronto Press
Page : 224 pages
File Size : 47,9 Mb
Release : 2023-03-30
Category : Literary Criticism
ISBN : 9781487538811

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Digital Encounters by Cecily Raynor,Rhian Lewis Pdf

To understand the creative fabric of digital networks, scholars of literary and cultural studies must turn their attention to crowdsourced forms of production, discussion, and distribution. Digital Encounters explores the influence of an increasingly networked world on contemporary Latin American cultural production. Drawing on a spectrum of case studies, the contributors to this volume examine literature, art, and political activism as they dialogue with programming languages, social media platforms, online publishing, and geospatial metadata. Implicit within these connections are questions of power, privilege, and stratification. The book critically examines issues of inequitable access and data privacy, technology’s capacity to divide people from one another, and the digital space as a site of racialized and gendered violence. Through an expansive approach to the study of connectivity, Digital Encounters illustrates how new connections – between analog and digital, human and machine, print text and pixel – alter representations of self, Other, and world.

The Iconology of Abstraction

Author : Krešimir Purgar
Publisher : Routledge
Page : 246 pages
File Size : 55,9 Mb
Release : 2020-06-15
Category : Art
ISBN : 9780429557576

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The Iconology of Abstraction by Krešimir Purgar Pdf

This book uncovers how we make meaning of abstraction, both historically and in present times, and examines abstract images as a visual language. The contributors demonstrate that abstraction is not primarily an artistic phenomenon, but rather arises from human beings’ desire to imagine, understand and communicate complex, ineffable concepts in fields ranging from fine art and philosophy to technologies of data visualization, from cartography and medicine to astronomy. The book will be of interest to scholars working in image studies, visual studies, art history, philosophy and aesthetics.

ArtsIT, Interactivity and Game Creation

Author : Anthony L. Brooks
Publisher : Springer Nature
Page : 387 pages
File Size : 51,7 Mb
Release : 2024-06-28
Category : Electronic
ISBN : 9783031553127

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ArtsIT, Interactivity and Game Creation by Anthony L. Brooks Pdf

Visual Activism in the 21st Century

Author : Stephanie Hartle,Darcy White
Publisher : Bloomsbury Publishing
Page : 369 pages
File Size : 43,7 Mb
Release : 2022-07-28
Category : Art
ISBN : 9781350265097

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Visual Activism in the 21st Century by Stephanie Hartle,Darcy White Pdf

The world is in crisis, bringing activists and protesters onto the streets and into the public eye. More than ever, activism relies on spectacle and visibility in order to be noticed in the era of globalized capitalism and networked media. At the same time, a growing number of artists employ creative strategies to critique the establishment, act in resistance, and demand change. Visual activism of this kind is not new, but it is rapidly evolving. This anthology presents 16 case-studies of visual activism from across the globe, providing an up-to-date picture of the impact of contemporary visual and art activism, and combining a scholarly interrogation of visual activism with an examination of how it works in practice. The case studies address a wide range of issues including human rights abuses; state violence; gender and sexuality; racism; migration; and climate breakdown. They examine a range of approaches from playful carnivalesque parades to extreme practices such as 'lip-sewing', and are drawn from a wide range of international contexts – from Europe and the US, to Iran, India, Pakistan, Tunisia, and China. This diverse scope enables readers to consider examples comparatively – noticing emerging trends and key differences to reveal how geopolitical and cultural factors play an important role in shaping activist practices. This rich and timely collection provides a fresh perspective on the possibilities, limitations and politics of visual activism, as activists, artists, and curators respond to the changing world around them in this most uncertain of times.

The Routledge International Handbook of Ethnographic Film and Video

Author : Phillip Vannini
Publisher : Routledge
Page : 332 pages
File Size : 41,9 Mb
Release : 2020-04-02
Category : Social Science
ISBN : 9780429589362

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The Routledge International Handbook of Ethnographic Film and Video by Phillip Vannini Pdf

The Routledge International Handbook of Ethnographic Film and Video is a state-of-the-art book which encompasses the breadth and depth of the field of ethnographic film and video-based research. With more and more researchers turning to film and video as a key element of their projects, and as research video production becomes more practical due to technological advances as well as the growing acceptance of video in everyday life, this critical book supports young researchers looking to develop the skills necessary to produce meaningful ethnographic films and videos, and serves as a comprehensive resource for social scientists looking to better understand and appreciate the unique ways in which film and video can serve as ways of knowing and as tools of knowledge mobilization. Comprised of 31 chapters authored by some of the world’s leading experts in their respective fields, the book’s contributors synthesize existing literature, introduce the historical and conceptual dimensions of the field, illustrate innovative methodologies and techniques, survey traditional and new technologies, reflect on ethics and moral imperatives, outline ways to work with people, objects, and tools, and shape the future agenda of the field. With a particular focus on making ethnographic film and video, as opposed to analyzing or critiquing it, from a variety of methodological approaches and styles, the Handbook provides both a comprehensive introduction and up-to-date survey of the field for a vast variety of audiovisual researchers, such as scholars and students in sociology, anthropology, geography, communication and media studies, education, cultural studies, film studies, visual arts, and related social science and humanities. As such, it will appeal to a multidisciplinary and international audience, and features a dynamic, forward-thinking, innovative, and contemporary focus oriented toward the very latest developments in the field, as well as future possibilities.

The Maternal, Digital Subjectivity, and the Aesthetics of Interruption

Author : EL Putnam
Publisher : Bloomsbury Publishing USA
Page : 241 pages
File Size : 41,6 Mb
Release : 2022-04-21
Category : Social Science
ISBN : 9781501364808

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The Maternal, Digital Subjectivity, and the Aesthetics of Interruption by EL Putnam Pdf

Bringing together philosophies of the maternal with digital technology may appear to be an arbitrary pairing. However, reading them intertextually through select creative practices reveals how both encompass an aesthetics of interruption that becomes a novel means of understanding subjectivity. EL Putnam investigates how the digital performances of certain artists, creators, and technologists rupture existing representations of the maternal, taking advantage of the formal properties of digital media. What results are interruptions of visual and aural constructions through an immanent merging of the performing body with digital technologies. Putnam bases her analysis on close examinations of the way certain makers use the formal properties of digital imagery, such as the gap, the glitch, and the lag, as means of rendering images of the maternal uncanny in order to challenge mediation, constituting an aesthetics of interruption. The result is a radical critical strategy for engaging with digital technology and subsequent understandings of the subject that defy current modes of assimilation.

Ideologies of the Real in Title Sequences, Motion Graphics and Cinema

Author : Michael Betancourt
Publisher : Routledge
Page : 273 pages
File Size : 48,9 Mb
Release : 2019-08-13
Category : Art
ISBN : 9780429534300

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Ideologies of the Real in Title Sequences, Motion Graphics and Cinema by Michael Betancourt Pdf

This book explores the question of realism in motion pictures. Specifically, it explores how understanding the role of realism in the history of title sequences in film can illuminate discussions raised by the advent of digital cinema. Ideologies of the Real in Title Sequences, Motion Graphics and Cinema fills a critical and theoretical void in the existing literature on motion graphics. Developed from careful analysis of André Bazin, Stanley Cavell, and Giles Deleuze’s approaches to cinematic realism, this analysis uses title sequences to engage the interface between narrative and non-narrative media to consider cinematic realism in depth through highly detailed close readings of the title sequences for Bullitt (1968), Kolchak: The Night Stalker (1974), The Number 23 (2007), The Kingdom (2008), Blade Runner: 2049 (2017) and the James Bond films. From this critique, author Michael Betancourt develops a modal approach to cinematic realism where ontology is irrelevant to indexicality. His analysis shows the continuity between historical analogue film and contemporary digital motion pictures by developing a framework for rethinking how realism shapes interpretation.

Error, Ambiguity, and Creativity

Author : Sita Popat,Sarah Whatley
Publisher : Springer Nature
Page : 260 pages
File Size : 50,6 Mb
Release : 2020-06-30
Category : Performing Arts
ISBN : 9783030397555

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Error, Ambiguity, and Creativity by Sita Popat,Sarah Whatley Pdf

This book offers a set of eleven discipline-specific chapters from across the arts, humanities, psychology, and medicine. Each contributor considers the creative potential of error and/or ambiguity, defining these terms in the particular context of that discipline and exploring their values and applications. Themes include error in choreography, poetry, media art, healthcare, psychology, critical typography and mixed reality performance. The book emerges from a core question of how dance research and HCI can inform each other through consideration of error, ambiguity and ‘messiness’ as methodological tools. The digital age had heralded the possibility that error could be eradicated by the logic of computers but several chapters focus on glitch in arts practices that exploit errors in computer programmes, or even create programmes specifically to produce errors. Together, the chapters explore how error can take us somewhere different or somewhere new, to develop a new, more interesting way of working.

Teaching Civic Participation with Digital Media in Art Education

Author : Michelle Bae-Dimitriadis,Olga Ivashkevich
Publisher : Taylor & Francis
Page : 191 pages
File Size : 54,6 Mb
Release : 2023-08-28
Category : Education
ISBN : 9781000932553

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Teaching Civic Participation with Digital Media in Art Education by Michelle Bae-Dimitriadis,Olga Ivashkevich Pdf

This anthology shares educational practices to engage young people in critical digital media consumption and production. Comprehensive frameworks and teaching guidance enable educators to empower students to use digital technologies to respond to the social, political, economic, and other critical issues in their real-life and online communities. Section I of the book explores philosophical and conceptual approaches to teaching civic participation via digital media and technologies in various educational settings, Section II focuses on the participatory civic approaches in K-16 art education classrooms, and Section III outlines these approaches for arts-based community settings (after school programs, camps, online sites). Throughout, authors reference different technologies – video, digital collage, glitch, game design, mobile applications, virtual reality, and social media – and offer in-depth discussions of pedagogical processes and exemplary curriculum projects. Building on National (NAEA) and State Media Arts Standards, the educational practices outlined facilitate students’ media literacy skills and digital citizenship awareness in the art classroom and provide a solid foundation for teaching civic-minded media making. Ideal for art and media educators within preservice and higher education spaces, this book equips readers to prepare their students to be thoughtful and critical producers of their own media that can effectively advocate for social change.

Metagames

Author : Agata Waszkiewicz
Publisher : Taylor & Francis
Page : 209 pages
File Size : 43,5 Mb
Release : 2024-03-05
Category : Social Science
ISBN : 9781003861263

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Metagames by Agata Waszkiewicz Pdf

Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody. The book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.