Gurps Rogues

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Gurps

Author : Lynette Cowper,Steve Jackson Games, Incorporated
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 47,6 Mb
Release : 2003-03
Category : Electronic
ISBN : 1556343981

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Gurps by Lynette Cowper,Steve Jackson Games, Incorporated Pdf

Gurps Wizards

Author : Sean Punch,Alex Koponen
Publisher : Steve Jackson Games
Page : 128 pages
File Size : 48,7 Mb
Release : 1998-04
Category : Games
ISBN : 1556342705

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Gurps Wizards by Sean Punch,Alex Koponen Pdf

-- 28 different templates for quick creation of wizard characters. -- Cover by award-winning fantasy artist Rowena! GURPS Wizards is the complete guide to magical character design. It has essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters.

Gurps New Sun

Author : Gene Seabolt,Michael Andre-Driussi
Publisher : Steve Jackson Games
Page : 128 pages
File Size : 55,9 Mb
Release : 1999-12-01
Category : Games
ISBN : 1556344163

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Gurps New Sun by Gene Seabolt,Michael Andre-Driussi Pdf

-- Gene Wolfe's science fiction is acclaimed for literary excellence. -- Cover by award-winning science fiction and fantasy artist Don Maitz. -- Includes maps and a comprehensive glossary of the "New Sun" background...a valuable resource for any Wolfe fan, gamer or not!

How to Be a Gurps GM

Author : Warren "Mook" Wilson
Publisher : Steve Jackson Games
Page : 76 pages
File Size : 52,8 Mb
Release : 2017-07-24
Category : Games & Activities
ISBN : 1556348088

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How to Be a Gurps GM by Warren "Mook" Wilson Pdf

The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Gurps Warriors

Author : John Goff
Publisher : Steve Jackson Games
Page : 156 pages
File Size : 42,8 Mb
Release : 2017-06-22
Category : Electronic
ISBN : 1556348193

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Gurps Warriors by John Goff Pdf

Strong of Arm and Steely of Eye They lead the way and take the lumps. When it all falls apart, they cover the retreat. Some live for a cause; some die for it. They are warriors. The warrior is the backbone of every adventure group. GURPS Warriors gives you 29 fighter templates, letting you quickly create the warrior that's right for you. No two need be the same. Templates include . . . Soldiers from all time periods -- past, present, and future -- such as the aviator, cavalryman, commando, heavy foot soldier, marine, and rifleman. Warriors from the pages of history and literature, including the barbarian, berserker, gunslinger, holy warrior, martial artist, and swordsman. Specialists like the archer, engineer, guard, guerrilla, sharpshooter, and scout. High-tech fighters like the artillerist, aviator, mecha pilot, and naval crewman. Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions. This version of GURPS Warriors also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!

GURPS Celtic Myth

Author : Ken Walton
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 55,9 Mb
Release : 2000
Category : Electronic
ISBN : 1556341954

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GURPS Celtic Myth by Ken Walton Pdf

Gurps Supporting Cast

Author : Nigel D. Findley,Fraser Cain
Publisher : Steve Jackson Games
Page : 128 pages
File Size : 41,7 Mb
Release : 1993-01-01
Category : Electronic
ISBN : 1556342675

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Gurps Supporting Cast by Nigel D. Findley,Fraser Cain Pdf

Gurps Banestorm

Author : Phil Masters,Jonathan Woodward
Publisher : Steve Jackson Games
Page : 244 pages
File Size : 53,9 Mb
Release : 2018-02-05
Category : Games & Activities
ISBN : 1556348258

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Gurps Banestorm by Phil Masters,Jonathan Woodward Pdf

Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

Gurps Infinite Worlds

Author : Kenneth Hite,Steve Jackson,John M. Ford
Publisher : Steve Jackson Games
Page : 244 pages
File Size : 52,7 Mb
Release : 2017-02-16
Category : Games & Activities
ISBN : 1556348134

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Gurps Infinite Worlds by Kenneth Hite,Steve Jackson,John M. Ford Pdf

Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

GURPS MAGIC

Author : Steve Jackson,S. John Ross,Daniel U. Thibault
Publisher : Steve Jackson Games
Page : 244 pages
File Size : 46,7 Mb
Release : 2016-11-28
Category : Games & Activities
ISBN : 1556348118

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GURPS MAGIC by Steve Jackson,S. John Ross,Daniel U. Thibault Pdf

Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.

Gurps Voodoo

Author : C. J. Carella
Publisher : Steve Jackson Games
Page : 132 pages
File Size : 46,6 Mb
Release : 2018-04-26
Category : Games & Activities
ISBN : 1556348339

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Gurps Voodoo by C. J. Carella Pdf

GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.

GURPS Magic

Author : Steve Jackson
Publisher : Steve Jackson Games
Page : 138 pages
File Size : 54,8 Mb
Release : 1994-03
Category : Fiction
ISBN : 1556342861

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GURPS Magic by Steve Jackson Pdf

-- Over 300 new magic spells adaptable to any game. -- Two whole new optional systems of magic! -- Written by system designer Steve Jackson.

Gurps Basic Set: Campaigns

Author : David L. Pulver,Sean Punch
Publisher : GURPS: Generic Universal Role
Page : 0 pages
File Size : 44,6 Mb
Release : 2004
Category : Games & Activities
ISBN : 1556347308

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Gurps Basic Set: Campaigns by David L. Pulver,Sean Punch Pdf

"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover

Gurps Basic Set, Third Edition, Revised

Author : Steve Jackson
Publisher : Steve Jackson Games
Page : 276 pages
File Size : 40,7 Mb
Release : 2018-03-19
Category : Games & Activities
ISBN : 1556348266

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Gurps Basic Set, Third Edition, Revised by Steve Jackson Pdf

Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

GURPS Lite

Author : Sean Punch
Publisher : Unknown
Page : 34 pages
File Size : 50,9 Mb
Release : 2000
Category : Games & Activities
ISBN : UOM:39015050162729

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GURPS Lite by Sean Punch Pdf