Gurps Supporting Cast

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Gurps Supporting Cast

Author : Nigel D. Findley,Fraser Cain
Publisher : Steve Jackson Games
Page : 128 pages
File Size : 46,6 Mb
Release : 1993-01-01
Category : Electronic
ISBN : 1556342675

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Gurps Supporting Cast by Nigel D. Findley,Fraser Cain Pdf

What's Up 2006 - 365 Days of Skywatching

Author : Jeff Barbour,Tammy, JeffPlotner Barbour
Publisher : Lulu.com
Page : 414 pages
File Size : 49,6 Mb
Release : 2006-03
Category : Electronic
ISBN : 9781411682870

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What's Up 2006 - 365 Days of Skywatching by Jeff Barbour,Tammy, JeffPlotner Barbour Pdf

What's Up 2006: 365 Days of Skywatching presents the highlights you can see in the night sky for every day in 2006. With a small telescope, binoculars, and sometimes just your eyes, you'll track down features on the Moon, planets, meteor showers, bright and double stars, open and globular clusters, and distant galaxies.Astronomers Tammy Plotner and Jeff Barbour are your guides to the wonders of the night sky.

GURPS Lite

Author : Sean Punch
Publisher : Unknown
Page : 34 pages
File Size : 53,6 Mb
Release : 2000
Category : Games & Activities
ISBN : UOM:39015050162729

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GURPS Lite by Sean Punch Pdf

Gurps Basic Set: Campaigns

Author : David L. Pulver,Sean Punch
Publisher : GURPS: Generic Universal Role
Page : 0 pages
File Size : 41,8 Mb
Release : 2004
Category : Games & Activities
ISBN : 1556347308

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Gurps Basic Set: Campaigns by David L. Pulver,Sean Punch Pdf

"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover

How to Be a Gurps GM

Author : Warren "Mook" Wilson
Publisher : Steve Jackson Games
Page : 76 pages
File Size : 45,8 Mb
Release : 2017-07-24
Category : Games & Activities
ISBN : 1556348088

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How to Be a Gurps GM by Warren "Mook" Wilson Pdf

The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Girl Genius: Agatha Heterodyne and the Beetleburg clank

Author : Phil Foglio,Kaja Foglio
Publisher : Studio Foglio
Page : 96 pages
File Size : 47,8 Mb
Release : 2010-07-20
Category : Comics & Graphic Novels
ISBN : 1890856509

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Girl Genius: Agatha Heterodyne and the Beetleburg clank by Phil Foglio,Kaja Foglio Pdf

Meet Zesty Tastee, flamboyant gay playboy and heir to the Tastee Corporationfortune. That's what the world knows of him, but Zesty is also Magpie, thecorporate saboteur who fights against his father's corrupt business practices.Zesty's evil tycoon dad is out to destroy an entire rainforest, and he's joinedup with a mysterious sect of ninjas to help keep 'Magpie' from interfering.Prince Ander is the sect agent on the case and Zesty has love at first sight forthis dreamy ninja master. Zesty can't understand why anyone as noble as Princewould ever work with his father. His mission is to find out the secret of therain forest, and win Prince's heart in the process!

Gurps Rogues

Author : Lynette Cowper
Publisher : Steve Jackson Games
Page : 156 pages
File Size : 40,5 Mb
Release : 2017-06-22
Category : Electronic
ISBN : 1556348185

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Gurps Rogues by Lynette Cowper Pdf

It Takes a Thief . . . When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way. Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need - 29 different templates, letting you quickly create the scoundrel that's right for the job. Templates include . . . Thieves who are only in it for the money, such as the armed robber, cat burglar, pirate, pickpocket, housebreaker, and forger. Rogues who have other goals than mere material gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur. Charmers who work more with people's minds than with lockpicks and prybars . . . the con man, bard, fixer, gambler, prostitute, and street doctor. Mysterious figures who work on the shadowy edges of society -- the tracker, poacher, assassin, master thief, smuggler, mobster, and black marketeer. Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions. This version of GURPS Rogues also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!

GURPS Who's Who 1

Author : Phil Masters,Whooligans
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 44,9 Mb
Release : 1998-12-31
Category : Electronic
ISBN : 1556343671

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GURPS Who's Who 1 by Phil Masters,Whooligans Pdf

-- Complete descriptions and character stats for 52 of the most intriguing people in history! -- Well-researched and clearly written...a crossover for history buffs. -- A fine demonstration of the educational value of roleplaying.

Gurps Cyberpunk

Author : Loyd Blankenship
Publisher : Steve Jackson Games
Page : 128 pages
File Size : 46,9 Mb
Release : 1990-11-01
Category : Games
ISBN : 1556341687

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Gurps Cyberpunk by Loyd Blankenship Pdf

-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets! (It doesn't) -- Nominated for the Origins Award for Best Roleplaying Supplement.

GURPS MAGIC

Author : Steve Jackson,S. John Ross,Daniel U. Thibault
Publisher : Steve Jackson Games
Page : 244 pages
File Size : 46,7 Mb
Release : 2016-11-28
Category : Games & Activities
ISBN : 1556348118

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GURPS MAGIC by Steve Jackson,S. John Ross,Daniel U. Thibault Pdf

Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.

Gurps Wizards

Author : Sean Punch,Alex Koponen
Publisher : Steve Jackson Games
Page : 128 pages
File Size : 50,6 Mb
Release : 1998-04
Category : Games
ISBN : 1556342705

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Gurps Wizards by Sean Punch,Alex Koponen Pdf

-- 28 different templates for quick creation of wizard characters. -- Cover by award-winning fantasy artist Rowena! GURPS Wizards is the complete guide to magical character design. It has essays on 28 wizard archetypes, accompanied by templates that let you quickly design complete and efficient characters.

GURPS THAUMATOLOGY

Author : Phil Masters
Publisher : Steve Jackson Games
Page : 276 pages
File Size : 54,9 Mb
Release : 2016-11-21
Category : Games
ISBN : 1556348096

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GURPS THAUMATOLOGY by Phil Masters Pdf

Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

The American Directory of Writer's Guidelines

Author : Stephen Blake Mettee,Michelle Doland,Doris Hall
Publisher : Quill Driver Books
Page : 872 pages
File Size : 50,9 Mb
Release : 2005-12
Category : Language Arts & Disciplines
ISBN : 1884956513

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The American Directory of Writer's Guidelines by Stephen Blake Mettee,Michelle Doland,Doris Hall Pdf

Perhaps the best-kept secret in the publishing industry is that many publishers--both periodical publishers and book publishers--make available writer's guidelines to assist would-be contributions. Written by the staff at each publishing house, these guidelines help writers target their submissions to the exact needs of the individual publisher. The American Directory of Writer's Guidelines is a compilation of the actual writer's guidelines for more than 1,600 publishers. A one-of-a-kind source to browse for article, short story, poetry and book ideas.

Gurps Banestorm

Author : Phil Masters,Jonathan Woodward
Publisher : Steve Jackson Games
Page : 244 pages
File Size : 41,8 Mb
Release : 2018-02-05
Category : Games & Activities
ISBN : 1556348258

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Gurps Banestorm by Phil Masters,Jonathan Woodward Pdf

Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

Gurps Voodoo

Author : C. J. Carella
Publisher : Steve Jackson Games
Page : 132 pages
File Size : 51,6 Mb
Release : 2018-04-26
Category : Games & Activities
ISBN : 1556348339

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Gurps Voodoo by C. J. Carella Pdf

GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.