Gurps Vampire

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GURPS Vampire

Author : Jeff Koke
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 53,8 Mb
Release : 1993-06
Category : Fantasy games
ISBN : 1556342756

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GURPS Vampire by Jeff Koke Pdf

-- Based on the top-selling "World of Darkness" games from White Wolf. -- Vampire roleplaying is perhaps the most popular new genre!

GURPS Blood Types

Author : Lane Grate
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 54,5 Mb
Release : 1995-10
Category : Electronic
ISBN : 155634113X

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GURPS Blood Types by Lane Grate Pdf

-- A tie-in for fans of all different vampire games. -- Vampires are especially popular right now. GURPS Blood Types is a look at the vampire in legend...and, yes, in history...through the centuries and around the world.

The Vampire Book

Author : J Gordon Melton
Publisher : Visible Ink Press
Page : 944 pages
File Size : 41,7 Mb
Release : 2010-09-01
Category : Body, Mind & Spirit
ISBN : 9781578593507

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The Vampire Book by J Gordon Melton Pdf

The Ultimate Collection of Vampire Facts and Fiction From Vlad the Impaler to Barnabas Collins to Edward Cullen to Dracula and Bill Compton, renowned religion expert and fearless vampire authority J. Gordon Melton, PhD takes the reader on a vast, alphabetic tour of the psychosexual, macabre world of the blood-sucking undead. Digging deep into the lore, myths, pop culture, and reported realities of vampires and vampire legends from across the globe, The Vampire Book: The Encyclopedia of the Undead exposes everything about the blood thirsty predator. Death and immortality, sexual prowess and surrender, intimacy and alienation, rebellion and temptation. The allure of the vampire is eternal, and The Vampire Book explores it all. The historical, literary, mythological, biographical, and popular aspects of one of the world's most mesmerizing paranormal subject. This vast reference is an alphabetical tour of the psychosexual, macabre world of the soul-sucking undead. In the first fully revised and updated edition in a decade, Dr. J. Gordon Melton (president of the American chapter of the Transylvania Society of Dracula) bites even deeper into vampire lore, myths, reported realities, and legends that come from all around the world. From Transylvania to plague-infested Europe to Nostradamus and from modern literature to movies and TV series, this exhaustive guide furnishes more than 500 essays to quench your thirst for facts, biographies, definitions, and more.

Gurps Cabal

Author : EDS Staff,Steve Jackson Games
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 53,5 Mb
Release : 2001-08
Category : Electronic
ISBN : 1556344295

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Gurps Cabal by EDS Staff,Steve Jackson Games Pdf

Gurps Fantasy

Author : Steve Jackson Games
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 42,8 Mb
Release : 2004-10
Category : Games & Activities
ISBN : 1556345194

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Gurps Fantasy by Steve Jackson Games Pdf

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GURPS For Dummies

Author : Adam Griffith,Bjoern-Erik Hartsfvang,Stuart J. Stuple
Publisher : John Wiley & Sons
Page : 438 pages
File Size : 50,8 Mb
Release : 2006-03-21
Category : Games & Activities
ISBN : 9780471783299

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GURPS For Dummies by Adam Griffith,Bjoern-Erik Hartsfvang,Stuart J. Stuple Pdf

Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet…searching for hidden treasure or for secrets to eliminate disease… fighting crime or combating armies of evil robots…casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

Gurps Vampire Companion

Author : Chris W. McCubbin,Jeff Koke
Publisher : Steve Jackson Games
Page : 160 pages
File Size : 48,8 Mb
Release : 1994-06-01
Category : Games
ISBN : 1556342853

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Gurps Vampire Companion by Chris W. McCubbin,Jeff Koke Pdf

-- Based on the top-selling "World of Darkness" games from White Wolf. -- Vampire roleplaying is perhaps the most popular new genre!

Gurps Monsters

Author : EDS Staff,Steve Jackson Games
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 40,6 Mb
Release : 2002-03
Category : Electronic
ISBN : 1556345186

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Gurps Monsters by EDS Staff,Steve Jackson Games Pdf

Gurps Werewolf

Author : Robert M. Schroeck
Publisher : Steve Jackson Games
Page : 208 pages
File Size : 42,6 Mb
Release : 1993
Category : Games
ISBN : 1556342764

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Gurps Werewolf by Robert M. Schroeck Pdf

-- Based on the top-selling "World of Darkness" games from White Wolf. -- Lets players take the part of shape-changing werewolves.

Third Person

Author : Pat Harrigan,Noah Wardrip-Fruin
Publisher : MIT Press
Page : 493 pages
File Size : 46,7 Mb
Release : 2017-03-03
Category : Games & Activities
ISBN : 9780262533799

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Third Person by Pat Harrigan,Noah Wardrip-Fruin Pdf

Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.

Gurps Basic Set: Campaigns

Author : David L. Pulver,Sean Punch
Publisher : GURPS: Generic Universal Role
Page : 0 pages
File Size : 55,5 Mb
Release : 2004
Category : Games & Activities
ISBN : 1556347308

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Gurps Basic Set: Campaigns by David L. Pulver,Sean Punch Pdf

"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover

GURPS Mage

Author : Robert M. Schroeck,Stewart Wieck
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 48,6 Mb
Release : 1994-08
Category : Fantasy games
ISBN : 1556342845

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GURPS Mage by Robert M. Schroeck,Stewart Wieck Pdf

-- Based on the top-selling "World of Darkness" games from White Wolf. -- Introduces a new and different magic system to GURPS.

GURPS Lite

Author : Sean Punch
Publisher : Unknown
Page : 34 pages
File Size : 48,7 Mb
Release : 2000
Category : Games & Activities
ISBN : UOM:39015050162729

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GURPS Lite by Sean Punch Pdf

The Buffyverse Catalog

Author : Don Macnaughtan
Publisher : McFarland
Page : 1044 pages
File Size : 47,9 Mb
Release : 2015-08-21
Category : Performing Arts
ISBN : 9780786487875

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The Buffyverse Catalog by Don Macnaughtan Pdf

This bibliographic guide covers the “Buffyverse”—the fictional worlds of the acclaimed television series Buffy the Vampire Slayer (1997–2003) and its spinoff Angel (1999–2004), as well as the original Buffy feature film of 1992. It is the largest and most inclusive work of its kind. The author organizes and describes both the original texts of the Buffyverse (episodes, DVDs, novels, comic books, games, and more) and the secondary materials created about the shows, including books, essays, articles, documentaries, dissertations, fan production and websites. This vast and diverse collection of information about these two seminal shows and their feature-film forebear provides an accessible, authoritative and comprehensive survey of the subject.

Gurps Voodoo

Author : C. J. Carella
Publisher : Steve Jackson Games
Page : 132 pages
File Size : 40,5 Mb
Release : 2018-04-26
Category : Games & Activities
ISBN : 1556348339

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Gurps Voodoo by C. J. Carella Pdf

GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.