Gurps Who S Who 1

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GURPS Who's Who 1

Author : Phil Masters,Whooligans
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 44,8 Mb
Release : 1998-12-31
Category : Electronic
ISBN : 1556343671

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GURPS Who's Who 1 by Phil Masters,Whooligans Pdf

-- Complete descriptions and character stats for 52 of the most intriguing people in history! -- Well-researched and clearly written...a crossover for history buffs. -- A fine demonstration of the educational value of roleplaying.

GURPS Lite

Author : Sean Punch
Publisher : Unknown
Page : 34 pages
File Size : 44,6 Mb
Release : 2000
Category : Games & Activities
ISBN : UOM:39015050162729

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GURPS Lite by Sean Punch Pdf

Star Wars Encyclopedia Galactica

Author : Ares Van Jaag,Planet Alvi
Publisher : Editorial Alvi Books
Page : 112 pages
File Size : 51,8 Mb
Release : 2016-05-22
Category : Art
ISBN : 9781533386373

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Star Wars Encyclopedia Galactica by Ares Van Jaag,Planet Alvi Pdf

A long, long, time ago, in a galaxy far, far, away…The Emperor has been dead for a little over 25 years, Grand Admiral Thrawn for 20 years. The forces of the Galactic republic are in a truce with the Empire, a shadow of its past might. Since the end of the rebellion, the Galactic Republic as constantly striven to outwit, outrun and outgun the Empire. Now, they seem to be winning and the balance of power appears to be shifting in the Republic’s favor. Yet, unbeknownst to Galactic Republic forces, the Empire plots and prepares another offensive. Under the powerful leader ship of a student of Grand Admiral Thrawn and of an Imperial Bastard, the Empire is not yet destroyed and plans revenge against the « Rebellion ».

Gurps Basic Set: Campaigns

Author : David L. Pulver,Sean Punch
Publisher : GURPS: Generic Universal Role
Page : 0 pages
File Size : 41,5 Mb
Release : 2004
Category : Games & Activities
ISBN : 1556347308

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Gurps Basic Set: Campaigns by David L. Pulver,Sean Punch Pdf

"GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover

Gurps Basic Set, Third Edition, Revised

Author : Steve Jackson
Publisher : Steve Jackson Games
Page : 276 pages
File Size : 50,6 Mb
Release : 2018-03-19
Category : Games & Activities
ISBN : 1556348266

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Gurps Basic Set, Third Edition, Revised by Steve Jackson Pdf

Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.

How to Be a Gurps GM

Author : Warren "Mook" Wilson
Publisher : Steve Jackson Games
Page : 76 pages
File Size : 42,9 Mb
Release : 2017-07-24
Category : Games & Activities
ISBN : 1556348088

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How to Be a Gurps GM by Warren "Mook" Wilson Pdf

The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

Gurps Fantasy

Author : Steve Jackson Games
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 49,6 Mb
Release : 2004-10
Category : Games & Activities
ISBN : 1556345194

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Gurps Fantasy by Steve Jackson Games Pdf

Fantasirollespil.

Gurps Mass Combat

Author : David L. Pulver
Publisher : Steve Jackson Games
Page : 54 pages
File Size : 44,8 Mb
Release : 2017-10-19
Category : Games & Activities
ISBN : 1556348150

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Gurps Mass Combat by David L. Pulver Pdf

There Will Be War! Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful abstract system that lets you resolve land, sea, and air battles at any tech level. Features include: Rules for logistics, movement, reconnaissance, and many other things that matter to a military force even when no enemy is in sight. Integral treatment of air superiority, amphibious assaults, airborne troops, sieges, and everything else that's important when the enemy is in sight. Round-by-round resolution that puts the commander in control, letting him choose his strategies and instantly see the results of his skill and cunning. Equal attention to the aftermath of battle: pursuit, casualties, looting, recovering losses, and more. Everything is fast and easy to use in play, thanks to extensive examples, quick-reference tables, and ready-to-go stats for the strength, weaponry, and mobility of numerous unit types. It's all generic, too, covering realistic, fantastic, and superscience troops at every tech level, and providing guidelines for customizing their quality, special training, and equipment. And it never loses sight of the fact that GURPS is a roleplaying game - every hero gets a chance to shine, and the rules emphasize what the PCs do and what happens to them. GURPS Mass Combat requires only the GURPS Basic Set, Fourth Edition.

GURPS Compendium I

Author : Jackson, Steve, Games Staff
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 43,8 Mb
Release : 1994-12
Category : Fantasy games
ISBN : 155634290X

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GURPS Compendium I by Jackson, Steve, Games Staff Pdf

-- The top-selling rules supplement for the GURPS system. GURPS Compendium I collects in one volume all the new rules that have been added to the GURPS character creation system since the GURPS Basic Set, 3rd Edition, was released in 1988. Compendium I contains hundreds of advantages, disadvantages, and skills, and other rules for character creation, all in one place!

GURPS Martial Arts

Author : C. J. Carella
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 50,8 Mb
Release : 1996-02
Category : Fantasy games
ISBN : 1556343140

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GURPS Martial Arts by C. J. Carella Pdf

-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

GURPS For Dummies

Author : Adam Griffith,Bjoern-Erik Hartsfvang,Stuart J. Stuple
Publisher : John Wiley & Sons
Page : 438 pages
File Size : 41,7 Mb
Release : 2006-03-21
Category : Games & Activities
ISBN : 9780471783299

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GURPS For Dummies by Adam Griffith,Bjoern-Erik Hartsfvang,Stuart J. Stuple Pdf

Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet…searching for hidden treasure or for secrets to eliminate disease… fighting crime or combating armies of evil robots…casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

GURPS MAGIC

Author : Steve Jackson,S. John Ross,Daniel U. Thibault
Publisher : Steve Jackson Games
Page : 244 pages
File Size : 44,6 Mb
Release : 2016-11-28
Category : Games & Activities
ISBN : 1556348118

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GURPS MAGIC by Steve Jackson,S. John Ross,Daniel U. Thibault Pdf

Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.

GURPS Myth

Author : Gene Seabolt
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 49,5 Mb
Release : 1999-12
Category : Electronic
ISBN : 1556344139

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GURPS Myth by Gene Seabolt Pdf

-- Based on the best-selling MYTH computer games from Bungie Software! -- A gripping add-on for anyone who enjoys Myth, whether he plays GURPS or not. -- Includes guidelines for using the computer game's world-generation software for GURPS simulation.

GURPS Warehouse 23

Author : S. John Ross
Publisher : Steve Jackson Games
Page : 128 pages
File Size : 47,6 Mb
Release : 1997-01-01
Category : Games
ISBN : 1556343280

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GURPS Warehouse 23 by S. John Ross Pdf

-- Ties in with current Hollywood hits...aliens and conspiracy! -- A fan favorite: a whole book with hundreds of Weird Things which the government is supposedly keeping from us all. -- Launched a whole online feature: www.warehouse23.com/basement/

GURPS Time Travel

Author : Steve Jackson,John M. Ford
Publisher : Steve Jackson Games
Page : 0 pages
File Size : 52,6 Mb
Release : 1991-08
Category : Fantasy games
ISBN : 1556341156

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GURPS Time Travel by Steve Jackson,John M. Ford Pdf

-- By GURPS system designer Steve Jackson, and World Fantasy Award winner John M. Ford. -- Winner of the Origins Award for Best Roleplaying Supplement.