Immersive Virtual And Augmented Reality In Healthcare

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Immersive Virtual and Augmented Reality in Healthcare

Author : Rajendra Kumar,Vishal Jain,Garry Tan Wei Han,Adberezak Touzene
Publisher : CRC Press
Page : 222 pages
File Size : 50,8 Mb
Release : 2023-10-09
Category : Computers
ISBN : 9781000964059

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Immersive Virtual and Augmented Reality in Healthcare by Rajendra Kumar,Vishal Jain,Garry Tan Wei Han,Adberezak Touzene Pdf

The book acts as a guide, taking the reader into the smart system domain and providing theoretical and practical knowledge along with case studies in smart healthcare. The book uses a blend of interdisciplinary approaches such as IoT, blockchain, augmented reality, and virtual reality for the implementation of cost-effective, real-time, and user-friendly solutions for healthcare problems. Immersive Virtual and Augmented Reality in Healthcare: An IoT and Blockchain Perspective presents the trends, best practices, techniques, developments, sensors, materials, and case studies that are using augmented and virtual reality environments with the state-of-the-art latest technologies like IoT, blockchain, and machine learning in the implementation of healthcare systems. The book focuses on the design and implementation of smart healthcare systems with major challenges to further explore more robust and efficient healthcare solutions in terms of low cost, faster algorithms, more sensitive IoT sensors, faster data communication, and real-time solutions for treatment. It discusses the use of virtual and augmented reality and how it can provide user-friendly and interactive communication within healthcare systems. Illustrated through case studies, the book conveys how different hospitals and healthcare equipment providers can adopt good practices found in the book to improve the performance/productivity of their staff and system. The content is rounded out by providing how IoT, blockchain, and artificial intelligence can provide the framework for designing and/or upgrading traditional healthcare systems by increasing security and data privacy. A valuable resource for engineers working with systems, the healthcare professionals involved in the design and development of healthcare devices and systems, researcher scholars, multidisciplinary scientists, students, and academics who are wishing to explore the use of virtual and augmented reality in new and existing healthcare systems.

Emerging Advancements for Virtual and Augmented Reality in Healthcare

Author : Coelho, Luis Pinto,Queirós, Ricardo,Reis, Sara Seabra
Publisher : IGI Global
Page : 308 pages
File Size : 43,5 Mb
Release : 2021-12-10
Category : Computers
ISBN : 9781799883722

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Emerging Advancements for Virtual and Augmented Reality in Healthcare by Coelho, Luis Pinto,Queirós, Ricardo,Reis, Sara Seabra Pdf

Within the last few years, devices that are increasingly capable of offering an immersive experience close to reality have emerged. As devices decrease in size, the interest and application possibilities for them increase. In the healthcare sector, there is an enormous potential for virtual reality development, as this technology allows, on the one hand, the execution of operations or processes at a distance, decoupling realities; and on the other hand, it offers the possibility of simulation for training purposes, whenever there are contexts of risk to the patient or to the health professional. However, virtual reality devices and immersion in virtual environments still requires some improvement as complaints such as headaches and nausea are still common among users, and so continuous research and development is critical to progress the technology. Emerging Advancements for Virtual and Augmented Reality in Healthcare synthesizes the trends, best practices, methodologies, languages, and tools used to implement virtual reality and create a positive user experience while also discussing how to implement virtual reality into day-to-day work with a focus on healthcare professionals and related areas. The application possibilities and their impact are transversal to all areas of health and fields such as education, training, surgery, pain management, physical rehabilitation, stroke rehabilitation, phobia therapy, and telemedicine. Covering topics such as mental health treatment and virtual simulations, it is ideal for medical professionals, engineers, computer scientists, researchers, practitioners, managers, academicians, teachers, and students.

Applications of Virtual and Augmented Reality for Health and Wellbeing

Author : Hiran, Kamal Kant,Doshi, Ruchi,Patel, Mayank
Publisher : IGI Global
Page : 353 pages
File Size : 49,8 Mb
Release : 2024-04-04
Category : Computers
ISBN : 9798369311240

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Applications of Virtual and Augmented Reality for Health and Wellbeing by Hiran, Kamal Kant,Doshi, Ruchi,Patel, Mayank Pdf

The convergence of Augmented Reality (AR) and Virtual Reality (VR) has transcended the boundaries of gaming and entertainment, emerging as tools in healthcare and wellbeing. At the heart of recent research-driven exploration lies the recognition of a critical gap in healthcare education. However, amid the promising potential of AR and VR, a need for more comprehensive research has thus far limited the capacity of these technologies to optimize physical, psychological, and social wellbeing. Through the ingenious use of AR, Applications of Virtual and Augmented Reality for Health and Wellbeing spotlights the fusion of virtual learning experiences with tangible real-world scenarios, addressing the educational challenges that have long hindered the development of effective healthcare competencies. This book embarks on an academic journey into this transformative landscape, delving into the intricate tapestry of AR and VR technologies and their applications. It unfurls an inclusive discourse encompassing accessibility considerations, the integration of artificial intelligence within AR/VR paradigms, cross-disciplinary applications, and tangible real-world use cases that underscore the transformational impact of these technologies. As a compendium of solutions to real-world challenges, the book channels the collective wisdom of researchers, offering an invaluable reference guide to professionals at the vanguard of AR/VR innovation. Distinguished voices from academia, industry, and gaming converge within the pages, catering to an eclectic audience, including research scholars, educators, industry practitioners, and gaming enthusiasts.

Virtual and Augmented Reality in Mental Health Treatment

Author : Guazzaroni, Giuliana
Publisher : IGI Global
Page : 329 pages
File Size : 53,8 Mb
Release : 2018-11-02
Category : Medical
ISBN : 9781522571698

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Virtual and Augmented Reality in Mental Health Treatment by Guazzaroni, Giuliana Pdf

Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.

Virtual, Augmented Reality and Serious Games for Healthcare 1

Author : Minhua Ma,Lakhmi C. Jain,Paul Anderson
Publisher : Springer Science & Business
Page : 568 pages
File Size : 45,9 Mb
Release : 2014-04-25
Category : Technology & Engineering
ISBN : 9783642548161

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Virtual, Augmented Reality and Serious Games for Healthcare 1 by Minhua Ma,Lakhmi C. Jain,Paul Anderson Pdf

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Cases on Virtual Reality Modeling in Healthcare

Author : Tang, Yuk Ming,Lun, Ho Ho,Chau, Ka Yin
Publisher : IGI Global
Page : 308 pages
File Size : 44,9 Mb
Release : 2021-12-17
Category : Computers
ISBN : 9781799887911

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Cases on Virtual Reality Modeling in Healthcare by Tang, Yuk Ming,Lun, Ho Ho,Chau, Ka Yin Pdf

Virtual reality (VR) provides immersive stereoscopic visualization of virtual environments, and the visualization effect and computer graphics are critical to enhancing the engagement of participants and achieving optimal education and training effectiveness. Constructing realistic 3D models and scenarios for a specific application of VR simulation is no easy task. There are many different tools for 3D modeling. However, many of the modeling tools are used for manufacturing and product design applications and have advanced features and functions which may not be applicable to different levels of users and various specializations. Cases on Virtual Reality Modeling in Healthcare introduces the use of Blender for VR 3D modeling, demonstrates healthcare applications, and examines potential uses in modeling, dressing, and animation in healthcare. Covering a range of topics such as cross reality, rehabilitation games, and augmented reality, this book is ideal for engineers, industry professionals, practitioners, researchers, academicians, instructors, and students.

Virtual and Augmented Reality in Education, Art, and Museums

Author : Guazzaroni, Giuliana,Pillai, Anitha S.
Publisher : IGI Global
Page : 385 pages
File Size : 45,6 Mb
Release : 2019-11-22
Category : Computers
ISBN : 9781799817987

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Virtual and Augmented Reality in Education, Art, and Museums by Guazzaroni, Giuliana,Pillai, Anitha S. Pdf

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Virtual Environments for Health Care

Author : Judi Moline
Publisher : DIANE Publishing
Page : 61 pages
File Size : 42,7 Mb
Release : 1997-12
Category : Electronic
ISBN : 9780788142802

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Virtual Environments for Health Care by Judi Moline Pdf

Virtual and Augmented Reality in Healthcare

Author : Mbuso Mabuza
Publisher : Unknown
Page : 0 pages
File Size : 54,7 Mb
Release : 2023-03-18
Category : Electronic
ISBN : 9798215811450

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Virtual and Augmented Reality in Healthcare by Mbuso Mabuza Pdf

Virtual reality (VR) and augmented reality (AR) are being increasingly used in healthcare, and especially in patient education. Although these two technologies are very similar, virtual reality engages users by transposing their virtual avatars into an artificial environment for users to interact with, while augmented reality engages users in the real environment by overlaying virtual elements in the real world. VR is already transforming medical education. VR offers distinct benefits for learners, faculty and the health system. It is helping to free learning from the classroom, allowing learners to apply their knowledge to practise and learn from mistakes. It focuses on improving competencies and places the emphasis on autonomous, blended learning, which is expected from the learners of today. Healthcare and medical staff can use virtual environments to train in everything from surgical procedures to diagnosing a patient. VR training curriculums were created in order to allow both training and practising surgeons to a safer operating room experience for their patients. VR can be incorporated into a surgeon's preoperative planning, utilised in unison with artificial intelligence (AI) algorithms, to help virtually map a procedure. VR is being incorporated into occupational therapy to help stroke patients recover. VR-based rehabilitation is a proven tool that creates specific scenarios for patients, allowing them to have targeted treatments for their particular recovery level and deficits. Off-shelf virtual reality technology using simple headsets has promise for the prevention and treatment of health conditions, particularly in psychological care. For mental health issues such as dementia, depression and stress management, this technology provides an effective and better solution which enhances patient and creates a positive effect to save the life of the patient. Virtual patients are seen as cost-effective since virtual patients are limiting the effort and expense associated with standardised patient training and can be delivered at low-cost over the internet. There is potential for virtual healthcare to address inequalities in healthcare. It can bridge the gap for marginalised and vulnerable populations living in remote settings by increasing healthcare access for children and families who may otherwise face significant barriers in having their health needs met. The main challenges of developing virtual patents are legal and technical. With augmented reality (AR), there is no created scenario; instead, an actual event is being altered in real-time, which has significantly enhanced robotic surgery. AR can work in parallel with a telemanipulation system in order to optimise the visual field of the operating surgeon. AR is currently being utilised to overlay key anatomic landmarks during live surgery to optimise patient safety. This book presents an account of virtual reality and augmented reality and their impact on the healthcare and medical ecosystem in the context of low-, middle- and high-income countries. The book concludes by providing future perspectives and critical reflections on VR and AR in healthcare and medicine. It also highlights the new computational medical extended reality (XR) concept, which unifies the computer science applications of intelligent reality, medical virtual reality, medical augmented reality and spatial computing for medical training, planning and navigation content creation. The book will be invaluable to healthcare and global health professionals, health managers and programmers, health systems leaders, researchers, lecturers in faculties of health sciences, medical students, students in public health and related fields, healthcare organisations, and policymakers.

The Power of Virtual Reality Cinema for Healthcare Training

Author : John Bowditch,Eric R. Williams
Publisher : CRC Press
Page : 300 pages
File Size : 41,8 Mb
Release : 2021-10-11
Category : Business & Economics
ISBN : 9781000457049

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The Power of Virtual Reality Cinema for Healthcare Training by John Bowditch,Eric R. Williams Pdf

Cinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, collaboration is a key component for creating intellectually- and emotionally- rich immersive experiences. "The Power of Virtual Reality Cinema for Healthcare Training" gathers more than a dozen experts from both the production and healthcare fields to break down best practices for creating successful cine-VR projects. Designed for multi-disciplinary teams interested in integrating cine-VR production into their healthcare training and educational programs, this book has been written for two audiences: the healthcare professional interested in what production experts consider when approaching a project, and the media expert curious about how this new technology can be used in the medical field. Highlights include: Cutting edge medical education techniques developed by Ohio University’s GRID Lab, including: PREality (creating a forced sense of deja-vu to increase acclimation time), a unique approach to eye-tracking to enhance team performance, and the low-CRIS technique (a low-cost rapid implementation strategy to capture patient care for rapid graduate student training). Insightful production techniques that will enhance your cine-VR projects including advanced plating methods to hide lighting set-ups, immersive audio considerations, and new ways to consider 360 storytelling including the Lovrick montage and the Christmas Carol continuum for story development. Detailed explanations of the production considerations and results of specific cine-VR productions (from funding approaches to distribution) including access to more than five hours of cine-VR examples of the actual productions available for download. Details on a wide variety of medical cine-VR projects, including 100 images that illustrate best practices for topics such as recording in active medical facilities, building successful multi-disciplinary teams, working within HIPAA regulations, conceptualizing cine-VR libraries for graduate education, and implementing innovative distribution models.

Immersive Virtual and Augmented Reality in Healthcare

Author : Rajendra Kumar,Vishal Jain,Garry Tan Wei Han,Adberezak Touzene
Publisher : CRC Press
Page : 244 pages
File Size : 41,8 Mb
Release : 2023-10-16
Category : Computers
ISBN : 9781000964042

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Immersive Virtual and Augmented Reality in Healthcare by Rajendra Kumar,Vishal Jain,Garry Tan Wei Han,Adberezak Touzene Pdf

The book acts as a guide, taking the reader into the smart system domain and providing theoretical and practical knowledge along with case studies in smart healthcare. The book uses a blend of interdisciplinary approaches such as IoT, blockchain, augmented reality, and virtual reality for the implementation of cost-effective, real-time, and user-friendly solutions for healthcare problems. Immersive Virtual and Augmented Reality in Healthcare: An IoT and Blockchain Perspective presents the trends, best practices, techniques, developments, sensors, materials, and case studies that are using augmented and virtual reality environments with the state-of-the-art latest technologies like IoT, blockchain, and machine learning in the implementation of healthcare systems. The book focuses on the design and implementation of smart healthcare systems with major challenges to further explore more robust and efficient healthcare solutions in terms of low cost, faster algorithms, more sensitive IoT sensors, faster data communication, and real-time solutions for treatment. It discusses the use of virtual and augmented reality and how it can provide user-friendly and interactive communication within healthcare systems. Illustrated through case studies, the book conveys how different hospitals and healthcare equipment providers can adopt good practices found in the book to improve the performance/productivity of their staff and system. The content is rounded out by providing how IoT, blockchain, and artificial intelligence can provide the framework for designing and/or upgrading traditional healthcare systems by increasing security and data privacy. A valuable resource for engineers working with systems, the healthcare professionals involved in the design and development of healthcare devices and systems, researcher scholars, multidisciplinary scientists, students, and academics who are wishing to explore the use of virtual and augmented reality in new and existing healthcare systems.

Extended Reality for Healthcare Systems

Author : Samiya Khan,Mansaf Alam,Shoaib Amin Banday,Mohammed Shaukat Usta
Publisher : Academic Press
Page : 304 pages
File Size : 43,6 Mb
Release : 2022-10-18
Category : Technology & Engineering
ISBN : 9780323985390

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Extended Reality for Healthcare Systems by Samiya Khan,Mansaf Alam,Shoaib Amin Banday,Mohammed Shaukat Usta Pdf

Extended Reality for Healthcare Systems: Recent Advances in Contemporary Research focuses on real world applications in medicine, also providing an overview of emerging technologies. The book includes case studies that break down the ways in which this technology has and can be used, while also taking readers through evidence, best practices and obstacles. Sections emphasize evidence, research-based practices and work. Content coverage includes Enhancing Medical Education with AR/VR, and XR: The Future of Surgery and Building Systems for Enhanced Health, and more. Readers will learn how to use this technology to improve existing systems by enhancing precision and reducing costs. Other sections cover extended reality in elderly care and remote monitoring of patients, building systems for enhanced health, including telehealth and telepsychiatry, using AR and VR in medical education, and designing technology for use in telesurgery. Offers advice on the development of state-of-the-art tech-driven healthcare systems and technologies for improving the quality of healthcare Focuses on healthcare solutions that are inclusive and cost-effective Discusses the future, limitations and challenges associated with the use and adoption of XR for healthcare

Medicine Meets Virtual Reality 13

Author : J.D. Westwood,R.S. Haluck,H.M. Hoffman
Publisher : IOS Press
Page : 660 pages
File Size : 40,9 Mb
Release : 2005-01-13
Category : Computers
ISBN : 9781607501107

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Medicine Meets Virtual Reality 13 by J.D. Westwood,R.S. Haluck,H.M. Hoffman Pdf

Magical describes conditions that are outside our understanding of cause and effect. What cannot be attributed to human or natural forces is explained as magic: super-human, super-natural. Even in modern societies, magic-based explanations are powerful because, given the complexity of the universe, there are so many opportunities to use them. The history of medicine is defined by progress in understanding the human body - from magical explanations to measurable results. To continue medical progress, physicians and scientists must openly question traditional models. Valid inquiry demands a willingness to consider all possible solutions without prejudice. Medical politics should not perpetuate unproven assumptions nor curtail reasoned experimentation, unbiased measurement and well-informed analysis. For thirteen years, Medicine Meets Virtual Reality has been an incubator for technologies that create new medical understanding via the simulation, visualization and extension of reality. Researchers create imaginary patients because they offer a more reliable and controllable experience to the novice surgeon. With imaging tools, reality is purposefully distorted to reveal to the clinician what the eye alone cannot see. Robotics and intelligence networks allow the healer’s sight, hearing, touch and judgment to be extended across distance, as if by magic. The moments when scientific truth is suddenly revealed after lengthy observation, experimentation and measurement, is the real magic. These moments are not miraculous, however. They are human ingenuity in progress and they are documented here in this book.

Medical and Surgical Education

Author : Georgios Tsoulfas
Publisher : BoD – Books on Demand
Page : 152 pages
File Size : 46,7 Mb
Release : 2018-03-28
Category : Medical
ISBN : 9789535139416

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Medical and Surgical Education by Georgios Tsoulfas Pdf

The last century has witnessed tremendous changes in the education and training system of medical students, as well as medical and surgical residents, in short, our future physicians. This has been the result of the changes in the educational philosophy, the technology, and the needs of our patients, just to name a few. The challenge is to learn more about the various systems in medical education throughout the world and identify advantages and disadvantages, a process from which we can all (and most importantly our patients) benefit from. This book is a compilation of the experiences, thoughts, and "best-practice" advice of a panel of international experts on medical and surgical education.

Virtual Reality in Medicine

Author : Robert Riener,Matthias Harders
Publisher : Springer Science & Business Media
Page : 294 pages
File Size : 55,5 Mb
Release : 2012-04-23
Category : Computers
ISBN : 9781447140115

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Virtual Reality in Medicine by Robert Riener,Matthias Harders Pdf

Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques. Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.