Virtual And Augmented Reality In Education Art And Museums

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Virtual and Augmented Reality in Education, Art, and Museums

Author : Guazzaroni, Giuliana,Pillai, Anitha S.
Publisher : IGI Global
Page : 385 pages
File Size : 45,9 Mb
Release : 2019-11-22
Category : Computers
ISBN : 9781799817987

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Virtual and Augmented Reality in Education, Art, and Museums by Guazzaroni, Giuliana,Pillai, Anitha S. Pdf

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Augmented Reality in Education

Author : Vladimir Geroimenko
Publisher : Springer Nature
Page : 422 pages
File Size : 51,5 Mb
Release : 2020-05-26
Category : Computers
ISBN : 9783030421564

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Augmented Reality in Education by Vladimir Geroimenko Pdf

This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.

The Augmented Museum: Essays on Opportunities and Uses of Augmented Reality in Museums

Author : Elizabeth Kane,Dr. Brett Ashley Crawford
Publisher : Lulu.com
Page : 80 pages
File Size : 41,9 Mb
Release : 2018-01-30
Category : Performing Arts
ISBN : 9781387535095

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The Augmented Museum: Essays on Opportunities and Uses of Augmented Reality in Museums by Elizabeth Kane,Dr. Brett Ashley Crawford Pdf

Augmented reality (AR) can be an artistic choice or an experience augmentation for museum patrons. The Knight Foundation analyzed how museums are adapting to digital demands noting it is "vast" and "complicated." The following collection from contributors to the Arts Management and Technology Laboratory offers perspectives on how museums are adapting to AR and similar digital disruptions.

Virtual and Augmented Reality in English Language Arts Education

Author : Clarice M. Moran,Mary F. Rice
Publisher : Lexington Books
Page : 281 pages
File Size : 50,6 Mb
Release : 2021-03-04
Category : Education
ISBN : 9781793629869

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Virtual and Augmented Reality in English Language Arts Education by Clarice M. Moran,Mary F. Rice Pdf

New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple institutions across the United States and abroad share practical insights for teaching English language arts with virtual and augmented realities. These chapters draw on multiple theories and ideas to share perspectives from practicing and prospective teachers, as well as young learners themselves, about how to use applications and tools to transform teaching and learning. Collectively, this book advances innovation for using virtual and augmented realities as educational, inclusive spaces for teaching English language arts and literacy subject matter while supporting learners in developing the mindset for creativity, innovation, and even emotional empathy.

Augmented Reality in Tourism, Museums and Heritage

Author : Vladimir Geroimenko
Publisher : Springer Nature
Page : 327 pages
File Size : 47,6 Mb
Release : 2021-04-24
Category : Computers
ISBN : 9783030701987

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Augmented Reality in Tourism, Museums and Heritage by Vladimir Geroimenko Pdf

This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.

Augmented Reality and Virtual Reality

Author : M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Loureiro
Publisher : Springer Nature
Page : 314 pages
File Size : 47,8 Mb
Release : 2021-05-04
Category : Business & Economics
ISBN : 9783030680862

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Augmented Reality and Virtual Reality by M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Loureiro Pdf

This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Handbook of Research and Policy in Art Education

Author : Elliot W. Eisner,Michael D. Day
Publisher : Routledge
Page : 1336 pages
File Size : 48,8 Mb
Release : 2004-04-12
Category : Education
ISBN : 9781135612306

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Handbook of Research and Policy in Art Education by Elliot W. Eisner,Michael D. Day Pdf

The Handbook of Research and Policy in Art Education marks a milestone in the field of art education. Sponsored by the National Art Education Association and assembled by an internationally known group of art educators, this 36-chapter handbook provides an overview of the remarkable progress that has characterized this field in recent decades. Organized into six sections, it profiles and integrates the following elements of this rapidly emerging field: history, policy, learning, curriculum and instruction, assessment, and competing perspectives. Because the scholarly foundations of art education are relatively new and loosely coupled, this handbook provides researchers, students, and policymakers (both inside and outside the field) an invaluable snapshot of its current boundaries and rapidly growing content. In a nutshell, it provides much needed definition and intellectual respectability to a field that as recently as 1960 was more firmly rooted in the world of arts and crafts than in scholarly research.

Convergence

Author : Nikki Baird,Mark Billinghurst,Mike Boland,David Daniels,Chandra Devam,Ray Di Carlo,Scott Edgar,Michael Eichenseer,Tom Emrich,Cathy Hackl,Loren Hammonds,Tony Hodgson,Ori Inbar,Amy LaMeyer,Stephanie Llamas,Jacob Loewenstein,Dave Lorenzini,Pattie Maes,Anne McKinnon,Matt Meisnieks,Anjney Midha,Erik Murphy-Chutorian,Lewis Packwood,Tony Parisi,Joe Parlier,Amy Peck,M. Pell,Ted Schilowitz,Robert Scoble,Alan Smithson,Sam Steinberger,Neal Stimler,Tony Vitillo,Shane Wall,Sean White,Kevin Williams,Samantha Wolfe,Zenka,Yao Huang
Publisher : Unknown
Page : 128 pages
File Size : 48,6 Mb
Release : 2019-03-11
Category : Electronic
ISBN : 0578460548

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Convergence by Nikki Baird,Mark Billinghurst,Mike Boland,David Daniels,Chandra Devam,Ray Di Carlo,Scott Edgar,Michael Eichenseer,Tom Emrich,Cathy Hackl,Loren Hammonds,Tony Hodgson,Ori Inbar,Amy LaMeyer,Stephanie Llamas,Jacob Loewenstein,Dave Lorenzini,Pattie Maes,Anne McKinnon,Matt Meisnieks,Anjney Midha,Erik Murphy-Chutorian,Lewis Packwood,Tony Parisi,Joe Parlier,Amy Peck,M. Pell,Ted Schilowitz,Robert Scoble,Alan Smithson,Sam Steinberger,Neal Stimler,Tony Vitillo,Shane Wall,Sean White,Kevin Williams,Samantha Wolfe,Zenka,Yao Huang Pdf

Virtual and Augmented Reality in Mental Health Treatment

Author : Guazzaroni, Giuliana
Publisher : IGI Global
Page : 329 pages
File Size : 42,6 Mb
Release : 2018-11-02
Category : Medical
ISBN : 9781522571698

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Virtual and Augmented Reality in Mental Health Treatment by Guazzaroni, Giuliana Pdf

Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.

International Perspectives on Rethinking Evil in Film and Television

Author : Tüysüz, Dilan
Publisher : IGI Global
Page : 248 pages
File Size : 45,8 Mb
Release : 2020-12-22
Category : Social Science
ISBN : 9781799847793

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International Perspectives on Rethinking Evil in Film and Television by Tüysüz, Dilan Pdf

Aestheticization of evil is a frequently used formula in cinema and television. However, the representation of evil as an aesthetic object pushes it out of morality. Moral judgments can be pushed aside when evil is aestheticized in movies or TV series because there is no real victim. Thus, situations such as murder or war can become a source of aesthetic pleasure. Narratives in cinema and television can sometimes be based on a simple good-evil dichotomy and sometimes they can be based on individual or social experiences of evil and follow a more complicated method. Despite the various ways evil is depicted, it is a moral framework in film and television that must be researched to study the implications of aestheticized evil on human nature and society. International Perspectives on Rethinking Evil in Film and Television examines the changing representations of evil on screen in the context of the commonness, normalization, aestheticization, marginalization, legitimization, or popularity of evil. The chapters provide an international perspective of the representations of evil through an exploration of the evil tales or villains in cinema and television. Through looking at these programs, this book highlights topics such as the philosophy of good and evil, the portrayal of heroes and villains, the appeal of evil, and evil’s correspondence with gender and violence. This book is ideal for sociologists, professionals, researchers and students working or studying in the field of cinema and television and practitioners, academicians, and anyone interested in the portrayal and aestheticization of evil in international film and television.

Extended Reality Usage During COVID 19 Pandemic

Author : Anitha S. Pillai,Giuliana Guazzaroni
Publisher : Springer Nature
Page : 148 pages
File Size : 55,6 Mb
Release : 2022-01-24
Category : Technology & Engineering
ISBN : 9783030913946

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Extended Reality Usage During COVID 19 Pandemic by Anitha S. Pillai,Giuliana Guazzaroni Pdf

This book explores the benefits to online teaching incorporating extended reality technologies both from a teacher’s and from a students’ perspective. As we are all aware, the COVID-19 pandemic has created a worldwide lock down which is clearly visible in individuals’ shifting behaviour as they are keeping away from public contact, large events, weddings, places of worship, public transportation, restaurant, flights, shopping malls, etc. People across the world have adopted to Work From Home (WFH) concept using digital technology. They are teaching, learning, conducting meetings, seminars, etc., using digital medium. As people were not allowed to go out and buy things, online shopping was in demand and extensible reality helped in marketing the products and customers could also have a better shopping experience. Gaming industry has always brought in many new games for children and adults. Healthcare sector also leveraged the benefits of this technology to the fullest extent. The use of augmented and virtual reality in art and museum is also highlighted. Our book presents the different sectors that have benefitted using this technology during this time of crisis. This book will be very useful for students, professionals and researchers working in the area of virtual, augmented or mixed reality. Our aim is to bring out the use of this technology during the COVID-19 pandemic so that the readers are exposed to the various applications of this technology.

Augmented Reality, Virtual Reality, and Computer Graphics

Author : Lucio Tommaso De Paolis,Patrick Bourdot
Publisher : Springer Nature
Page : 389 pages
File Size : 42,7 Mb
Release : 2020-08-31
Category : Computers
ISBN : 9783030584689

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Augmented Reality, Virtual Reality, and Computer Graphics by Lucio Tommaso De Paolis,Patrick Bourdot Pdf

The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.

Routledge Encyclopedia of Technology and the Humanities

Author : Chan Sin-wai,Mak Kin-wah,Leung Sze Ming
Publisher : Taylor & Francis
Page : 389 pages
File Size : 52,7 Mb
Release : 2024-04-29
Category : Language Arts & Disciplines
ISBN : 9781040005828

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Routledge Encyclopedia of Technology and the Humanities by Chan Sin-wai,Mak Kin-wah,Leung Sze Ming Pdf

Routledge Encyclopedia of Technology and the Humanities is a pioneer attempt to introduce a wide range of disciplines in the emerging field of techno-humanities to the English-reading world. This book covers topics such as archaeology, cultural heritage, design, fashion, linguistics, music, philosophy, and translation. It has 20 chapters, contributed by 26 local and international scholars. Each chapter has its own theme and addresses issues of significant interest in the respective disciplines. References are provided at the end of each chapter for further exploration into the literature of the relevant areas. To facilitate an easy reading of the information presented in this volume, chapters have been arranged according to the alphabetical order of the topics covered. This Encyclopedia will appeal to researchers and professionals in the field of technology and the humanities, and can be used by undergraduate and graduate students studying the humanities.

Past and Future Presence

Author : Lissa Crofton-Sleigh,Brian Beams
Publisher : Amherst College Press
Page : 140 pages
File Size : 43,6 Mb
Release : 2024-05-14
Category : Computers
ISBN : 9781943208708

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Past and Future Presence by Lissa Crofton-Sleigh,Brian Beams Pdf

While uses and studies of XR technology within STEM-based education have been plentiful in recent years, there has been lesser or even, at times, a lack of coverage for this novel learning tool in the arts and humanities.Past and Future Presence aims to bridge some of that gap by presenting research-based theory and case studies of successful application and implementation of XR technology into postsecondary educational settings, ranging in topics from ancient to modern languages, classical and contemporary art, and reenvisioned historical scenes and events presented in ways never seen before. The studies also contemplate how this novel medium can enhance and supplement learning in classrooms and other formal or informal learning environments. The volume as a whole is intended to demonstrate to educators, scholars, and researchers in higher education the potential value of integrating XR technology into their classrooms and to provide a strong argument for college and university administrators to invest in training and development of new research and content for classrooms inside and outside of STEM. The authors of these chapters come from a diverse range of backgrounds at different stages of their careers, providing a broad crosssection of scholastic work within the humanities and arts. Each chapter offers a different angle or approach to incorporating XR technology into teaching or research within different subject areas. As the volume suggests, this technology also places additional emphasis on the humanity within the humanities, by focusing on increasing connection between users and different cultures, time periods, and perspectives.

Contemporary Art Impacts on Scientific, Social, and Cultural Paradigms: Emerging Research and Opportunities

Author : Strehovec, Janez
Publisher : IGI Global
Page : 177 pages
File Size : 55,9 Mb
Release : 2020-05-29
Category : Art
ISBN : 9781799838364

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Contemporary Art Impacts on Scientific, Social, and Cultural Paradigms: Emerging Research and Opportunities by Strehovec, Janez Pdf

Art is a concept that has been used by researchers for centuries to explain and realize numerous theories. The legendary artist Leonardo da Vinci, for example, was a profound artist and a genius inventor and researcher. The co-existence of science and art, therefore, is necessary for global appeal and society’s paradigms, literacy, and scientific movements. Contemporary Art Impacts on Scientific, Social, and Cultural Paradigms: Emerging Research and Opportunities provides emerging research exploring the theoretical and practical aspects of present post-aesthetic art and its applications within economics, politics, social media, and everyday life. Featuring coverage on a broad range of topics such as media studies, contemporary storytelling, and literacy nationalism, this book is ideally designed for researchers, media studies experts, media professionals, academicians, and students.