Korea S Online Gaming Empire

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Korea's Online Gaming Empire

Author : Dal Yong Jin
Publisher : MIT Press
Page : 201 pages
File Size : 55,8 Mb
Release : 2010-10-01
Category : Computers
ISBN : 9780262288965

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Korea's Online Gaming Empire by Dal Yong Jin Pdf

The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing—a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.

Professional Online Game Players as New Media Workers, digital original edition

Author : Dal Yong Jin
Publisher : MIT Press
Page : 30 pages
File Size : 54,7 Mb
Release : 2014-01-10
Category : Computers
ISBN : 9780262316385

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Professional Online Game Players as New Media Workers, digital original edition by Dal Yong Jin Pdf

In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. This BIT examines the working conditions of professional gamers in the high-pressure world of the Korean online gaming industry.

Routledge Handbook of Science, Technology, and Society

Author : Daniel Lee Kleinman,Kelly Moore
Publisher : Routledge
Page : 541 pages
File Size : 41,7 Mb
Release : 2014-06-05
Category : Political Science
ISBN : 9781136237164

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Routledge Handbook of Science, Technology, and Society by Daniel Lee Kleinman,Kelly Moore Pdf

Over the last decade or so, the field of science and technology studies (STS) has become an intellectually dynamic interdisciplinary arena. Concepts, methods, and theoretical perspectives are being drawn both from long-established and relatively young disciplines. From its origins in philosophical and political debates about the creation and use of scientific knowledge, STS has become a wide and deep space for the consideration of the place of science and technology in the world, past and present. The Routledge Handbook of Science, Technology and Society seeks to capture the dynamism and breadth of the field by presenting work that pushes the reader to think about science and technology and their intersections with social life in new ways. The interdisciplinary contributions by international experts in this handbook are organized around six topic areas: embodiment consuming technoscience digitization environments science as work rules and standards This volume highlights a range of theoretical and empirical approaches to some of the persistent – and new – questions in the field. It will be useful for students and scholars throughout the social sciences and humanities, including in science and technology studies, history, geography, critical race studies, sociology, communications, women’s and gender studies, anthropology, and political science.

Digital Game Culture in Korea

Author : Florence M. Chee
Publisher : Rowman & Littlefield
Page : 137 pages
File Size : 45,7 Mb
Release : 2023
Category : Computer games
ISBN : 9781793601407

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Digital Game Culture in Korea by Florence M. Chee Pdf

This book is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Focusing on Korea's sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play.

Mobile Gaming in Asia

Author : Dal Yong Jin
Publisher : Springer
Page : 247 pages
File Size : 55,8 Mb
Release : 2016-07-29
Category : Language Arts & Disciplines
ISBN : 9789402408263

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Mobile Gaming in Asia by Dal Yong Jin Pdf

This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors

Pop Empires

Author : S. Heijin Lee,Monika Mehta,Robert Ji-Song Ku
Publisher : University of Hawaii Press
Page : 361 pages
File Size : 52,7 Mb
Release : 2019-07-31
Category : Social Science
ISBN : 9780824879921

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Pop Empires by S. Heijin Lee,Monika Mehta,Robert Ji-Song Ku Pdf

At the start of the twenty-first century challenges to the global hegemony of U.S. culture are more apparent than ever. Two of the contenders vying for the hearts, minds, bandwidths, and pocketbooks of the world’s consumers of culture (principally, popular culture) are India and South Korea. “Bollywood” and “Hallyu” are increasingly competing with “Hollywood”—either replacing it or filling a void in places where it never held sway. This critical multidisciplinary anthology places the mediascapes of India (the site of Bollywood), South Korea (fountainhead of Hallyu, aka the Korean Wave), and the United States (the site of Hollywood) in comparative dialogue to explore the transnational flows of technology, capital, and labor. It asks what sorts of political and economic shifts have occurred to make India and South Korea important alternative nodes of techno-cultural production, consumption, and contestation. By adopting comparative perspectives and mobile methodologies and linking popular culture to the industries that produce it as well as the industries it supports, Pop Empires connects films, music, television serials, stardom, and fandom to nation-building, diasporic identity formation, and transnational capital and labor. Additionally, via the juxtaposition of Bollywood and Hallyu, as not only synecdoches of national affiliation but also discursive case studies, the contributors examine how popular culture intersects with race, gender, and empire in relation to the global movement of peoples, goods, and ideas.

Raising the Stakes

Author : T. L. Taylor
Publisher : MIT Press
Page : 333 pages
File Size : 55,7 Mb
Release : 2012-03-23
Category : Games & Activities
ISBN : 9780262300476

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Raising the Stakes by T. L. Taylor Pdf

How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Communication, Digital Media, and Popular Culture in Korea

Author : Dal Yong Jin,Nojin Kwak
Publisher : Lexington Books
Page : 532 pages
File Size : 41,9 Mb
Release : 2018-05-16
Category : History
ISBN : 9781498562041

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Communication, Digital Media, and Popular Culture in Korea by Dal Yong Jin,Nojin Kwak Pdf

In recent decades, Korean communication and media have substantially grown to become some of the most significant segments of Korean society. Since the early 1990s, Korea has experienced several distinctive changes in its politics, economy, and technology, which are directly related to the development of local media and culture. Korea has greatly developed several cutting-edge technologies, such as smartphones, video games, and mobile instant messengers to become the most networked society throughout the world. As the Korean Wave exemplifies, the once small and peripheral Korea has also created several unique local popular cultures, including television programs, movies, and popular music, known as K-pop, and these products have penetrated many parts of the world. As Korean media and popular culture have rapidly grown, the number of media scholars and topics covering these areas in academic discourses has increased. These scholars’ interests have expanded from traditional media, such as Korean journalism and cinema, to several new cutting-edge areas, like digital technologies, health communication, and LGBT-related issues. In celebrating the Korean American Communication Association’s fortieth anniversary in 2018, this book documents and historicizes the growth of growing scholarship in the realm of Korean media and communication.

Routledge Handbook of New Media in Asia

Author : Larissa Hjorth,Olivia Khoo
Publisher : Routledge
Page : 488 pages
File Size : 54,7 Mb
Release : 2015-11-06
Category : Social Science
ISBN : 9781317684985

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Routledge Handbook of New Media in Asia by Larissa Hjorth,Olivia Khoo Pdf

While a decade ago much of the discussion of new media in Asia was couched in Occidental notions of Asia as a "default setting" for technology in the future, today we are seeing a much more complex picture of contesting new media practices and production. As "new media" becomes increasingly an everyday reality for young and old across Asia through smartphones and associated devices, boundaries between art, new media, and the everyday are transformed. This Handbook addresses the historical, social, cultural, political, philosophical, artistic and economic dimensions of the region’s new media. Through an interdisciplinary revision of both "new media" and "Asia" the contributors provide new insights into the complex and contesting terrains of both notions. The Routledge Handbook of New Media in Asia will be the definitive publication for readers interested in comprehending all the various aspects of new media in Asia. It provides an authoritative, up-to-date, intellectually broad, conceptually cutting-edge guide to the important aspects of new media in the region — as the first point of consultation for researchers, advanced level undergraduate and postgraduate students in fields of new media and Asian studies.

Understanding the Korean Wave

Author : Dal Yong Jin
Publisher : Taylor & Francis
Page : 295 pages
File Size : 55,6 Mb
Release : 2023-07-31
Category : Social Science
ISBN : 9781000932195

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Understanding the Korean Wave by Dal Yong Jin Pdf

A comprehensive and critical introduction to understanding the Korean Wave (Hallyu) as a transnational media phenomenon. This book provides an accessible introduction to the Korean Wave—the rapid growth of local cultural industries and the global popularity of Korean popular culture over the past 30 years—providing historical, political, economic, and socio-cultural context to its initial rise and enduring popularity. Jin explores the transnational cultural flows of Hallyu across a variety of products and digital technologies—from television dramas, film, and K-pop to online games, and webtoons—and explains the process of cross-media convergence and the socio-political contexts behind the Hallyu phenomenon. He also explores how overseas fans and audiences advance K-pop fandom as social agents in different geo-cultural contexts. The book concludes by discussing if Hallyu can become a sustainable global popular culture beyond a fan-based regional cultural phenomenon. Each chapter features detailed contemporary case studies and discussion questions to enhance student engagement. This is essential reading for students of Media and Communication, Cultural Studies, Korean Studies, and Asian Studies, particularly those taking classes on popular culture and media, media and globalization, Korean popular culture, and East Asian culture.

Fifty Key Video Games

Author : Bernard Perron,Kelly Boudreau,Mark J.P. Wolf,Dominic Arsenault
Publisher : Taylor & Francis
Page : 349 pages
File Size : 47,6 Mb
Release : 2022-07-26
Category : Games & Activities
ISBN : 9781000596236

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Fifty Key Video Games by Bernard Perron,Kelly Boudreau,Mark J.P. Wolf,Dominic Arsenault Pdf

This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

The Koreas

Author : Theodore Jun Yoo
Publisher : Univ of California Press
Page : 353 pages
File Size : 50,6 Mb
Release : 2022-09-27
Category : History
ISBN : 9780520391680

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The Koreas by Theodore Jun Yoo Pdf

What history, pop culture, and diaspora can teach us about North and South Korea today. Korea is one of the last divided countries in the world. Twins born of the Cold War, one is vilified as an isolated, impoverished, time-warped state with an abysmal human rights record and a reclusive leader who perennially threatens global security with his clandestine nuclear weapons program. The other is lauded as a thriving democratic and capitalist state with the thirteenth largest economy in the world and a model for developing countries to emulate. In The Koreas, Theodore Jun Yoo provides a compelling gateway to understanding the divergent developments of contemporary North and South Korea. In contrast to standard histories, Yoo examines the unique qualities of the Korean diaspora experience, challenging the master narratives of national culture, homogeneity, belongingness, and identity. This book draws from the latest research to present a decidedly demythologized history, with chapters focusing on feature stories that capture the key issues of the day as they affect popular culture and everyday life. The Koreas will be indispensable to any historian, armchair or otherwise, in need of a discerning and reliable guide to the region.

Korean Communication, Media, and Culture

Author : Kyu Ho Youm,Nojin Kwak
Publisher : Lexington Books
Page : 374 pages
File Size : 49,6 Mb
Release : 2018-08-31
Category : History
ISBN : 9781498583336

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Korean Communication, Media, and Culture by Kyu Ho Youm,Nojin Kwak Pdf

In ten chapters with annotated bibliographies, this book analyzes Korean communication, media, and culture. The bibliographic entries provide aid for non-Korean-speaking academics to find information about research on these topics.

Introducing Korean Popular Culture

Author : Youna Kim
Publisher : Taylor & Francis
Page : 473 pages
File Size : 53,8 Mb
Release : 2023-06-28
Category : Social Science
ISBN : 9781000892260

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Introducing Korean Popular Culture by Youna Kim Pdf

This new textbook is a timely and interdisciplinary resource for students looking for an introduction to Korean popular culture, exploring the multifaceted meaning of Korean popular culture at micro and macro levels and the process of cultural production, representation, circulation and consumption in a global context. Drawing on perspectives from the humanities and social sciences, including media and communications, film studies, musicology, cultural studies, sociology, anthropology, history and literature, this book provides a comprehensive and up-to-date overview of Korean popular culture and its historical underpinnings, changing roles and dynamic meanings in the present moment of the digital social media age. The book’s sections include: K-pop Music Popular Cinema Television Web Drama, Webtoon and Animation Digital Games and Esports Lifestyle Media, Fashion and Food Nation Branding An accessible, comprehensive and thought-provoking work, providing historical and contemporary contexts, key issues and debates, this textbook will appeal to students of and providers of courses on popular culture, media studies and Korean culture and society more broadly.

The Digital Flood

Author : James W. Cortada
Publisher : Oxford University Press
Page : 810 pages
File Size : 40,9 Mb
Release : 2012-09-27
Category : Business & Economics
ISBN : 9780199921553

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The Digital Flood by James W. Cortada Pdf

The history of how computers spread to over 20 nations globally in less than six decades, exploring economic, political, social and technological reasons and consequences. It is based on extensive research into primary and secondary sources, and concludes with a discussion of implications for key players in the globalized economy.