Learn Blackberry Games Development

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Learn Blackberry Games Development

Author : Carol Hamer,Andrew Davison
Publisher : Apress
Page : 496 pages
File Size : 53,5 Mb
Release : 2010-04-29
Category : Computers
ISBN : 9781430227199

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Learn Blackberry Games Development by Carol Hamer,Andrew Davison Pdf

BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry JavaTM Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.

Learn Blackberry Games Development

Author : Carol Hamer
Publisher : Unknown
Page : 504 pages
File Size : 43,7 Mb
Release : 2011-02-18
Category : Electronic
ISBN : 1430270012

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Learn Blackberry Games Development by Carol Hamer Pdf

Learning Cocos2d-x Game Development

Author : Siddharth Shekar
Publisher : Packt Publishing Ltd
Page : 375 pages
File Size : 40,7 Mb
Release : 2014-09-23
Category : Computers
ISBN : 9781783988273

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Learning Cocos2d-x Game Development by Siddharth Shekar Pdf

If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.

Learn Unity 4 for iOS Game Development

Author : Philip Chu
Publisher : Apress
Page : 543 pages
File Size : 52,8 Mb
Release : 2013-08-04
Category : Computers
ISBN : 9781430248767

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Learn Unity 4 for iOS Game Development by Philip Chu Pdf

Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.

Pro Java ME Apps

Author : Ovidiu Iliescu
Publisher : Apress
Page : 355 pages
File Size : 52,5 Mb
Release : 2011-07-22
Category : Computers
ISBN : 9781430233282

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Pro Java ME Apps by Ovidiu Iliescu Pdf

Pro Java ME Apps gives you, the developer, the know-how required for writing sophisticated Java ME applications and for taking advantage of this huge potential market. Java ME is the largest mobile software platform in the world, supported by over 80% of all phones. You'll cover what Java ME is and how it compares to other mobile software platforms, how to properly design and structure Java ME applications, how to think like an experienced Java ME developer, what common problems and pitfalls you may run into, how to optimize your code, and many other key topics. Unlike other Java ME books out there, which only teach the reader the basics of Java ME by way of a few simple examples, this book presents a broader, eagle-eye picture of a complete Java ME application and what writing one involves. From there, the book presents, explains, and helps you to implement all the essential aspects of Java ME development, from the user interface to client-server communication. As this unfolds, the decisions and reasoning behind the code are also presented. The book assumes that the reader is already familiar with Java ME and Java applications in general. Based on and geared towards real-life Java ME scenarios Guides the reader through the entire process of developing a high-quality Java ME application Explains the decisions made at each step, gives advice and examples of good practices vs. bad practices

Kinect Open Source Programming Secrets

Author : Andrew Davison
Publisher : McGraw Hill Professional
Page : 337 pages
File Size : 41,5 Mb
Release : 2012-05-22
Category : Technology & Engineering
ISBN : 9780071783187

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Kinect Open Source Programming Secrets by Andrew Davison Pdf

Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica

Learn Corona SDK Game Development

Author : Frank Zammetti
Publisher : Apress
Page : 277 pages
File Size : 43,9 Mb
Release : 2013-04-23
Category : Computers
ISBN : 9781430250685

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Learn Corona SDK Game Development by Frank Zammetti Pdf

Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer. What you’ll learn Just enough Lua to get started with Corona How to put your Corona code together How to work with images and effects Adding music and sound Game physics and AI Working with app stores and marketplaces Who this book is for Beginning mobile game developers, with a grasp of the basics of programming, who want a complete walkthrough of the Corona app and game development tool, or iOS or Android developers who want to learn about Corona SDK. Table of ContentsPart I: Get Ready... Get Set... 1. Introducing Corona 2. Getting To Know Lua Part II: Go! 3. Application Structure 4. Title, main menu and settings screens 5. The Game, Part I: Core Game Code 6. The Game, Part II: The Main Loop 7. The Game, Part III: Player Control Input 8. The Game, Part IV: Collision Events 9. Wrapping Up Part III: The Post-Game Show 10. Odds And Ends 11. Testing And Publishing

Creating Mobile Games

Author : Carol Hamer
Publisher : Apress
Page : 422 pages
File Size : 51,9 Mb
Release : 2007-10-18
Category : Computers
ISBN : 9781430204183

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Creating Mobile Games by Carol Hamer Pdf

Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. Online updates and discussions are available through the author’s well-known blog site. From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).

Beginning BlackBerry 7 Development

Author : Anthony Rizk,Kevin Michaluk,Rob Kao,Dante Sarigumba
Publisher : Apress
Page : 275 pages
File Size : 49,5 Mb
Release : 2012-02-01
Category : Computers
ISBN : 9781430230168

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Beginning BlackBerry 7 Development by Anthony Rizk,Kevin Michaluk,Rob Kao,Dante Sarigumba Pdf

Are you interested in creating BlackBerry apps using the latest BlackBerry 7 and BlackBerry Java Plug-in for Eclipse? Then this is the book for you. Beginning BlackBerry 7 Development offers a hands-on approach to learning how to build and deploy sophisticated BlackBerry apps using the latest tools and techniques available. Assuming only some programming background in Java or a similar language, this book starts with the basics, offering step-by-step tutorials that take you through downloading and installing the BlackBerry development environment, creating your first apps, and exploring the BlackBerry APIs. You'll be introduced to the latest features available in the latest BlackBerry 7 using BlackBerry Java Plug-in for Eclipse, including BlackBerry Application Platform Services, techniques for using multimedia with the BlackBerry, and tools for increasing app performance. To round out the complete development process, you'll also discover the different ways you can package and distribute your apps, from deploying apps on your own website to listing your apps for sale in the BlackBerry App World.

Learning ShiVa3D Game Development

Author : Wade Tracy
Publisher : Packt Publishing
Page : 166 pages
File Size : 46,7 Mb
Release : 2012
Category : Computers
ISBN : 1849693501

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Learning ShiVa3D Game Development by Wade Tracy Pdf

This book is a step-by-step, hands-on introduction to the basics of mobile game development with the ShiVa3D game engine. This book assumes no prior mobile game development or ShiVa3D experience, and is therefore suited to the absolute beginner looking to learn about both. Although previous programming experience will be beneficial, it is not necessary. Because game development platforms are so diverse, this book will also serve as a quick introduction for seasoned game developers that are looking to take advantage of the power of ShiVa3D. In either case the book also introduces the reader to resources for further learning.

Advanced BlackBerry Development

Author : Chris King
Publisher : Apress
Page : 434 pages
File Size : 43,6 Mb
Release : 2010-02-15
Category : Computers
ISBN : 9781430226574

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Advanced BlackBerry Development by Chris King Pdf

BlackBerry devices and applications are selling by the millions. As a BlackBerry developer, you need an advanced skill set to successfully exploit the most compelling features of the platform. This book will help you develop that skill set and teach you how to create the most sophisticated BlackBerry programs possible. With Advanced BlackBerry Development, you'll learn you how to take advantage of BlackBerry media capabilities, including the camera and video playback. The book also shows you how to send and receive text and multimedia messages, use powerful cryptography libraries, and connect with the user's personal and business contacts and calendar. Not only will you be learning how to use these application programming interfaces, but you'll also be building a program that takes full advantage of them: a wireless media-sharing app. Each chapter's lessons will be applied by enhancing the app from a prototype to a fully polished program. Along the way, yo'll learn how to differentiate your product from other downloads by fully integrating with the operating system. Your app will run in the browser and within device menus, just like software that comes with the phone. Once you are comfortable with writing apps, this book will show you how to take them to the next level. You'll learn how to move from running on one phone to running on all phones, and from one country to all countries. You'll additionally learn how to support your users with updates. No other resource compares for mastering the techniques needed for expert development on this mobile platform.

The Gamification of Learning and Instruction Fieldbook

Author : Karl M. Kapp
Publisher : John Wiley & Sons
Page : 487 pages
File Size : 53,7 Mb
Release : 2013-10-11
Category : Business & Economics
ISBN : 9781118677247

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The Gamification of Learning and Instruction Fieldbook by Karl M. Kapp Pdf

Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

ECGBL 2022 16th European Conference on Game-Based Learning

Author : Conceição Costa
Publisher : Academic Conferences and publishing limited
Page : 842 pages
File Size : 55,9 Mb
Release : 2022-10-06
Category : Education
ISBN : 9781914587528

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ECGBL 2022 16th European Conference on Game-Based Learning by Conceição Costa Pdf

Game Design for Learning

Author : Stephanie Daul
Publisher : Association for Talent Development
Page : 20 pages
File Size : 41,5 Mb
Release : 2014-07-01
Category : Business & Economics
ISBN : 9781607284239

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Game Design for Learning by Stephanie Daul Pdf

Are you interested in learning more about gaming? Are you trying to determine whether it might be an appropriate training and development solution, but aren’t sure where to start? While games have long been an important part of human social development—think learning to take turns in a board game, and strategizing about future moves in chess or checkers—we are only now beginning to understand how games can be a powerful tool in learning. This issue of TD at Work will: • define games, gamification, and simulation; and discuss the types of games people play • walk you through the process of creating a game by outlining its design and gaming framework • describe how to get stakeholders and sponsors to support the gaming solution. This TD at Work includes a sidebar that offer guidance on how traditional delivery methods could be turned into gaming elements, a sample feedback form for the game testing phase, and a game design worksheet job aid.

ECGBL2014-8th European Conference on Games Based Learning

Author : Carsten Busch
Publisher : Academic Conferences and Publishing International
Page : 456 pages
File Size : 53,5 Mb
Release : 2014-11-11
Category : Electronic
ISBN : 9781910309551

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ECGBL2014-8th European Conference on Games Based Learning by Carsten Busch Pdf