Learning Andengine

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Learning AndEngine

Author : Martin Varga
Publisher : Packt Publishing Ltd
Page : 286 pages
File Size : 45,5 Mb
Release : 2014-09-10
Category : Computers
ISBN : 9781783554119

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Learning AndEngine by Martin Varga Pdf

If you are a beginner to AndEngine, or mobile game development in general, and you are looking for a simple way to start making games for Android, this book is for you. You should already know the basics of Java programming, but no previous game development experience is required.

Learning AndEngine

Author : Martin Varga
Publisher : Unknown
Page : 286 pages
File Size : 40,8 Mb
Release : 2014-09-10
Category : Computers
ISBN : 1783985968

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Learning AndEngine by Martin Varga Pdf

If you are a beginner to AndEngine, or mobile game development in general, and you are looking for a simple way to start making games for Android, this book is for you. You should already know the basics of Java programming, but no previous game development experience is required.

Learning Android Game Programming

Author : Richard A. Rogers
Publisher : Addison-Wesley
Page : 480 pages
File Size : 41,8 Mb
Release : 2011-12-01
Category : Computers
ISBN : 9780132711906

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Learning Android Game Programming by Richard A. Rogers Pdf

Build the Next Great Android Game! Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help you build on your knowledge to quickly create low-budget 2D mobile games that sell. The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You’ll design a simple game, then master every step of game development with AndEngine—the powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3). With this book you’ll learn how to Use free Android tools for creating code, artwork, and sound Implement the “game loop” that is at the heart of Android games Bring your game to life with scene transitions and entity modifiers Make the most of bitmap and vector graphics, sprites, and animation Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass Build infinite virtual worlds with tile maps Create, save, and reuse powerful particle effects Find, acquire, modify, and use background music and sound effects Implement highly realistic physics effects with Box2D Use AI techniques to make your games smarter and more fun Build a scoring framework based on collisions between your game elements Download the free version of Virgins Versus Vampires (V3) from Android Market today, as you learn how to build the game in this book

Mastering AndEngine Game Development

Author : Maya Posch
Publisher : Packt Publishing Ltd
Page : 279 pages
File Size : 52,9 Mb
Release : 2015-09-28
Category : Computers
ISBN : 9781783981151

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Mastering AndEngine Game Development by Maya Posch Pdf

Move beyond basic games and explore the limits of AndEngine About This Book Extend the basic AndEngine features without modifying any of AndEngine's code Understand advanced technologies and gain the skills to create the ultimate games in AndEngine Theory supported with practical examples to stimulate your imagination and creativity Who This Book Is For This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book. What You Will Learn Extend AndEngine to use and render 3D models Integrate and use various physics engines with AndEngine Advanced animations and their implementation in AndEngine Lighting theory and its application for both 2D and 3D objects Using skeletal animation with AndEngine Use GLSL shaders with AndEngine for effects and anti-aliasing Add sounds and effects to AndEngine using both basic and 3D audio libraries Efficient network implementations with AndEngine for multi-players In Detail AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Style and approach This book takes an in-depth tour of the many aspects of Android game development with the use of AndEngine. Each topic is covered extensively to act both as a practical guide as well as a reference.

Multiplayer Gaming and Engine Coding for the Torque Game Engine

Author : Edward F. Maurina
Publisher : CRC Press
Page : 450 pages
File Size : 51,6 Mb
Release : 2008-05-09
Category : Computers
ISBN : 9781439871126

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Multiplayer Gaming and Engine Coding for the Torque Game Engine by Edward F. Maurina Pdf

Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.

AndEngine for Android Game Development Cookbook

Author : Jayme Schroeder
Publisher : Packt Publishing Ltd
Page : 380 pages
File Size : 53,7 Mb
Release : 2013-01-01
Category : Computers
ISBN : 9781849518994

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AndEngine for Android Game Development Cookbook by Jayme Schroeder Pdf

A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires a working installation of eclipse and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.

Automotive Electronics and Engine Performance

Author : Davis N. Dales,F. J. Thiessen
Publisher : Unknown
Page : 412 pages
File Size : 45,7 Mb
Release : 1995
Category : Technology & Engineering
ISBN : UVA:X002558036

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Automotive Electronics and Engine Performance by Davis N. Dales,F. J. Thiessen Pdf

This new edition is designed for moderately experienced students taking courses in Automotive Engine Performance, Automotive Engine Diagnosis and Tune Up, Automotive Electronics and Engine Performance, Automotive Engine Electronics, and Emission Control in two year and proprietary schools.. This new edition reorganizes the text to reflect the new emphasis on diagnosis and service procedures. The goal is to provide a thorough, up-to-date coverage of the function, design, operation, diagnosis, service and repair of vehicles and systems.

Hearings

Author : United States. Congress. House. Committee on Armed Services
Publisher : Unknown
Page : 1446 pages
File Size : 54,7 Mb
Release : 1951
Category : Electronic
ISBN : UOM:39015036023870

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Hearings by United States. Congress. House. Committee on Armed Services Pdf

Pistons and engine testing

Author : Mahle GmbH
Publisher : Springer Science & Business Media
Page : 284 pages
File Size : 45,8 Mb
Release : 2013-01-26
Category : Technology & Engineering
ISBN : 9783834886620

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Pistons and engine testing by Mahle GmbH Pdf

Die immer weiter steigenden Anforderungen an Verbrennungsmotoren machen auch vor dessen Herzstück – dem Kolben – nicht Halt. Für weniger Gewicht, Reibung oder auch noch mehr Verschleißfestigkeit sind tiefe Kenntnisse über die innermotorischen Prozesse sowie die geeigneten Werkstoffe, Konstruktions- und Bearbeitungsverfahren für Kolben inklusive der erforderlichen Erprobungsmaßnahmen notwendig. Ohne dieses spezifische Know-how kommt kein Fachmann der Kfz-Technik mehr aus, unabhängig ob er in der Konstruktion, der Entwicklung, der Erprobung oder der Instandhaltung tätig ist. Dieses Fachbuch beantwortet alle Fragen ausführlich, anschaulich und verständlich.

Heavy Vehicle and Engine Resource Guide

Author : Anonim
Publisher : DIANE Publishing
Page : 40 pages
File Size : 41,7 Mb
Release : 2004
Category : Electronic
ISBN : 9781428917231

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Heavy Vehicle and Engine Resource Guide by Anonim Pdf

The Heavy Vehicle and Engine Resource Guide is a catalog of medium- and heavy-duty engines and vehicles with alternative fuel and advanced powertrain options. This edition covers model year 2003 engines and vehicles.

Machine Learning for Beginners

Author : NIRANJAN KUMAR
Publisher : Niranjan Kumar
Page : 226 pages
File Size : 47,5 Mb
Release : 2023-10-24
Category : Computers
ISBN : 8210379456XXX

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Machine Learning for Beginners by NIRANJAN KUMAR Pdf

This book will give in depth knowledge about machine learning.This book covers all the topics in simplied way and it will enhance your knowledge in the field of Machine learning from plinth to paramount.

Introduction to Machine Learning, fourth edition

Author : Ethem Alpaydin
Publisher : MIT Press
Page : 709 pages
File Size : 52,9 Mb
Release : 2020-03-24
Category : Computers
ISBN : 9780262358064

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Introduction to Machine Learning, fourth edition by Ethem Alpaydin Pdf

A substantially revised fourth edition of a comprehensive textbook, including new coverage of recent advances in deep learning and neural networks. The goal of machine learning is to program computers to use example data or past experience to solve a given problem. Machine learning underlies such exciting new technologies as self-driving cars, speech recognition, and translation applications. This substantially revised fourth edition of a comprehensive, widely used machine learning textbook offers new coverage of recent advances in the field in both theory and practice, including developments in deep learning and neural networks. The book covers a broad array of topics not usually included in introductory machine learning texts, including supervised learning, Bayesian decision theory, parametric methods, semiparametric methods, nonparametric methods, multivariate analysis, hidden Markov models, reinforcement learning, kernel machines, graphical models, Bayesian estimation, and statistical testing. The fourth edition offers a new chapter on deep learning that discusses training, regularizing, and structuring deep neural networks such as convolutional and generative adversarial networks; new material in the chapter on reinforcement learning that covers the use of deep networks, the policy gradient methods, and deep reinforcement learning; new material in the chapter on multilayer perceptrons on autoencoders and the word2vec network; and discussion of a popular method of dimensionality reduction, t-SNE. New appendixes offer background material on linear algebra and optimization. End-of-chapter exercises help readers to apply concepts learned. Introduction to Machine Learning can be used in courses for advanced undergraduate and graduate students and as a reference for professionals.

Introduction to Machine Learning

Author : Ethem Alpaydin
Publisher : MIT Press
Page : 468 pages
File Size : 45,8 Mb
Release : 2004
Category : Computers
ISBN : 0262012111

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Introduction to Machine Learning by Ethem Alpaydin Pdf

An introductory text in machine learning that gives a unified treatment of methods based on statistics, pattern recognition, neural networks, artificial intelligence, signal processing, control, and data mining.