Little Book Of Video Games

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Little Book of Video Games

Author : Melissa Brinks
Publisher : Running Press Adult
Page : 160 pages
File Size : 55,6 Mb
Release : 2020-07-14
Category : Games & Activities
ISBN : 9780762496563

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Little Book of Video Games by Melissa Brinks Pdf

Revisit your favorites, find something new, or play your way through this light-hearted guide to the most celebrated and iconic arcade, console, and computer games from the 1950s to the 2000s. An accessible, informative look at the history and evolution some of the most popular and iconic video games from their early beginnings up to the 2000s. Author Melissa Brinks explores each influential game and its impact on they would have on the games that would follow, with brief, engaging profiles and surprising trivia that is perfect for fans of all levels. From the groundbreaking games of the 1950s to the genre-defining games of the 60s and 70s to the modern classics of the 1990s and early 2000s, The Little Book of Video Games includes games from a wide variety of genres and consoles including (but not limited to): Pong, Spacewar!, Adventure, Pac-Man, Rogue, Donkey Kong, Galaga, Dragon's Lair, Tetris, Super Mario Bros., The Oregon Trail, Castlevania, Legend of Zelda, Final Fantasy, Mega Man, SimCity, Mother, Mortal Kombat, Myst, Doom, Warcraft, Diablo, Tomb Raider, Pokémon, Tamagotchi, GoldenEye 007, Ultima Online, Metal Gear Solid, Dance Dance Revolution, Half-Life, Silent Hill, The Sims, and more. Now you can learn, share, and enjoy your favorite classic video games without having to press a power button!

Little Book of Video Games

Author : Andrew O'Brien
Publisher : G2 Entertainment
Page : 0 pages
File Size : 44,5 Mb
Release : 2013-12-15
Category : Computers
ISBN : 1909217387

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Little Book of Video Games by Andrew O'Brien Pdf

Since the first patented invention in 1947, video gaming has become a key component of modern culture and of our social, creative and technological history. Today its popularity is at an all-time high. This fascinating book takes you through the history of computer games, from the golden age of arcade games in the late 1970s and 1980s to today's revolutionary gaming without controllers.

The History of Video Games

Author : Charlie Fish
Publisher : White Owl
Page : 305 pages
File Size : 47,8 Mb
Release : 2021-05-30
Category : Technology & Engineering
ISBN : 9781526778987

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The History of Video Games by Charlie Fish Pdf

This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.

The Book of Games

Author : Bendik Stang
Publisher : Book of Games
Page : 449 pages
File Size : 49,5 Mb
Release : 2006-11
Category : Games & Activities
ISBN : 9788299737807

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The Book of Games by Bendik Stang Pdf

A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

The Epic Evolution of Video Games

Author : Arie Kaplan
Publisher : Lerner Publications ™
Page : 32 pages
File Size : 42,7 Mb
Release : 2017-01-01
Category : Juvenile Nonfiction
ISBN : 9781512452129

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The Epic Evolution of Video Games by Arie Kaplan Pdf

Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.

Whitaker's Little Book of Knowledge

Author : Bloomsbury Publishing
Publisher : Bloomsbury Publishing
Page : 244 pages
File Size : 55,7 Mb
Release : 2018-05-17
Category : Reference
ISBN : 9781408895870

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Whitaker's Little Book of Knowledge by Bloomsbury Publishing Pdf

An authoritative, quirky trivia book divided into themed chapters. Whitaker's Little Book of Knowledge contains thousands of general knowledge gems: from everything you learned at school to fascinating lists of contemporary 'top-tens', mini-biographies of famous artists and writers, plus condensed guides to films and works of art and literature. In addition, there is a light-hearted journey down memory lane featuring humorous entries on forgotten treasures from different decades and a stand-alone sport chapter with guides to both well-known and obscure sports, key rules, a glossary of terms and short biographies of the world's greatest sporting heroes. Facts are both newly researched and drawn from the rich treasure-trove of the Whitaker's Almanack archive, which dates back to 1868. Whitaker's Little Book of Knowledge is a truly unique ready-reference containing fascinating facts for every trivia buff while providing a unique insight into the world from the 19th century through to the present day.

100 Videogames

Author : James Newman,Iain Simons
Publisher : Unknown
Page : 288 pages
File Size : 52,9 Mb
Release : 2007-02-14
Category : Games & Activities
ISBN : STANFORD:36105131280187

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100 Videogames by James Newman,Iain Simons Pdf

Videogames are one of the most culturally, socially and economically significant, not to mention pervasive, media forms. The global videogames industry is worth billions of dollars and growing year on year as it releases yet more innovative products that synthesize cutting edge technology, ease of use, accessibility and, most importantly, fun. It is hardly surprising then that every day, millions of adults and children around the globe dedicate countless hours to exploring virtual worlds, assuming alternative identities and engaging in digital play. Yet for all this, there is relatively little critical discussion of videogames and they remain the poor relation of contemporary media criticism, leaving those new to videogames struggling to find information about key titles and the cognoscenti hungry for insight into their favourite titles. James Newman and Iain Simons' guide provides a map of the most important games from the 1960s to the present day that will satisfy both novices and acolytes alike as it journeys through the most interesting, innovative and entertaining titles of the first forty years of videogames.

The Greatest Stories Ever Played

Author : Dustin Hansen
Publisher : Feiwel & Friends
Page : 235 pages
File Size : 41,6 Mb
Release : 2022-04-12
Category : Young Adult Nonfiction
ISBN : 9781250183576

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The Greatest Stories Ever Played by Dustin Hansen Pdf

In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.

The Video Game Theory Reader

Author : Mark J.P. Wolf,Bernard Perron
Publisher : Routledge
Page : 369 pages
File Size : 43,5 Mb
Release : 2013-10-08
Category : Social Science
ISBN : 9781135205195

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The Video Game Theory Reader by Mark J.P. Wolf,Bernard Perron Pdf

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

Popular Mechanics The Big Little Book of Awesome Stuff

Author : Dan Bova
Publisher : Hearst Home & Hearst Home Kids
Page : 146 pages
File Size : 41,6 Mb
Release : 2023-03-07
Category : Juvenile Nonfiction
ISBN : 9781950785698

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Popular Mechanics The Big Little Book of Awesome Stuff by Dan Bova Pdf

Develop new skills (card tricks!), make fun things (a water balloon launcher!) and learn crazy-cool facts with this hands-on activity book for ages 8 to 12 Do you want to find out weird-but-true facts like how to safely enter a black hole or what to do if you meet a mythological monster? Interested in hitting a dizzying ping-pong trick shot or performing mind-blowing magic that’ll amaze your friends? Think it’d be fun to make the ultimate paper airplane or an insane water balloon launcher? If you answered yes to any of these questions, you’ve come to the right book! The editors of Popular Mechanics put together this incredible, super-cool collection of did-you-know facts, super-fun projects and astounding skills for curious kids who like to discover stuff, build things, goof around a lot — and sometimes make a big mess in the process. (Don’t tell your parents that last part!) On these totally non-boring pages you’ll discover: Weird facts about pets…like the wild thing that happens when a dog shakes itself dry! The most incredible things ever built…like a 50-foot tall robot! Hilarious tricks and pranks to pull on your friends…if you dare! How to have a million-dollar idea and how to get on Jeopardy! Pro secrets for throwing a curveball and shooting a 3-pointer! How to contact aliens! Plus, even more awesome stuff! (More awesome than talking to aliens? Really? Yes, really!) Are you ready? Pick up this book and let the adventures begin!

A Brief History Of Video Games

Author : Rich Stanton
Publisher : Robinson
Page : 397 pages
File Size : 52,8 Mb
Release : 2015-07-23
Category : Business & Economics
ISBN : 9781472118813

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A Brief History Of Video Games by Rich Stanton Pdf

'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun.

Inside Video Games

Author : Meg Marquardt
Publisher : ABDO
Page : 51 pages
File Size : 51,9 Mb
Release : 2018-12-15
Category : Juvenile Nonfiction
ISBN : 9781532170805

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Inside Video Games by Meg Marquardt Pdf

Video games on computers and consoles provide both learning and entertainment to players. Stunning graphics and interesting storylines draw people into virtual worlds of action and fantasy. Inside Video Games introduces readers to the uses of video games, the hardware and software that make video games possible, and the future of video game technology. Aligned to Common Core Standards and correlated to state standards. Core Library is an imprint of Abdo Publishing, a division of ABDO.

The Ultimate History of Video Games, Volume 2

Author : Steven L. Kent
Publisher : Crown
Page : 592 pages
File Size : 54,9 Mb
Release : 2021-08-24
Category : Social Science
ISBN : 9781984825445

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The Ultimate History of Video Games, Volume 2 by Steven L. Kent Pdf

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Computer Games for Learning

Author : Richard E. Mayer
Publisher : MIT Press
Page : 303 pages
File Size : 44,9 Mb
Release : 2014-07-18
Category : Education
ISBN : 9780262324519

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Computer Games for Learning by Richard E. Mayer Pdf

A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

The History of Gaming

Author : Heather E. Schwartz
Publisher : Capstone Press
Page : 33 pages
File Size : 47,5 Mb
Release : 2019-08
Category : Juvenile Nonfiction
ISBN : 9781543571691

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The History of Gaming by Heather E. Schwartz Pdf

In the 1970s Atari became the leader in home video gaming with the Atari 2600. But were they the first? And how did it evolve into the revolutionary games and systems of today? The answers to these questions and more are just a few pages away.