Mape Adventures 4 2008 Ed

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Mape Adventures 4' 2008 Ed.

Author : Anonim
Publisher : Rex Bookstore, Inc.
Page : 466 pages
File Size : 49,5 Mb
Release : 2024-06-29
Category : Electronic
ISBN : 9712350029

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Mape Adventures 4' 2008 Ed. by Anonim Pdf

Mape Adventures 3' 2008 Ed.

Author : Anonim
Publisher : Rex Bookstore, Inc.
Page : 388 pages
File Size : 46,7 Mb
Release : 2024-06-29
Category : Electronic
ISBN : 9712350010

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Mape Adventures 3' 2008 Ed. by Anonim Pdf

Mape Adventures 3 Tm' 2008 Ed.

Author : Anonim
Publisher : Rex Bookstore, Inc.
Page : 142 pages
File Size : 51,7 Mb
Release : 2024-06-29
Category : Electronic
ISBN : 971235007X

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Mape Adventures 3 Tm' 2008 Ed. by Anonim Pdf

Mape Adventures 1 Tm' 2008 Ed.

Author : Anonim
Publisher : Rex Bookstore, Inc.
Page : 116 pages
File Size : 43,9 Mb
Release : 2024-06-29
Category : Electronic
ISBN : 9712350053

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Mape Adventures 1 Tm' 2008 Ed. by Anonim Pdf

Mape Adventures 5' 2008 Ed.

Author : Anonim
Publisher : Rex Bookstore, Inc.
Page : 418 pages
File Size : 49,8 Mb
Release : 2024-06-29
Category : Electronic
ISBN : 9712350037

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Mape Adventures 5' 2008 Ed. by Anonim Pdf

Pages & Co.: Tilly and the Map of Stories (Pages & Co., Book 3)

Author : Anna James
Publisher : HarperCollins UK
Page : 320 pages
File Size : 44,6 Mb
Release : 2020-09-17
Category : Juvenile Fiction
ISBN : 9780008229962

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Pages & Co.: Tilly and the Map of Stories (Pages & Co., Book 3) by Anna James Pdf

Third in the modern-classic and bestselling bookwandering series that celebrates all that is best in life: books, adventure, friendship – and cake.

Maps of Utopia

Author : Simon J. James
Publisher : Oxford University Press
Page : 245 pages
File Size : 46,7 Mb
Release : 2012-02-02
Category : Literary Criticism
ISBN : 9780199606597

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Maps of Utopia by Simon J. James Pdf

This is the first study of the literary theories of H. G. Wells, the founding father of English science fiction and once the most widely read writer in the world. It explores his entire career, during which he produced popular science, educational theory, history, politics, and prophecy, as well as realist, experimental, and science fiction.

Life Lived Wild

Author : Rick Ridgeway
Publisher : Patagonia
Page : 0 pages
File Size : 53,7 Mb
Release : 2021-10-26
Category : Biography & Autobiography
ISBN : 193834099X

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Life Lived Wild by Rick Ridgeway Pdf

At the beginning of his memoir Life Lived Wild, Adventures at the Edge of the Map, Rick Ridgeway tells us that if you add up all his many expeditions, he’s spent over five years of his life sleeping in tents: “And most of that in small tents pitched in the world’s most remote regions.” It’s not a boast so much as an explanation. Whether at elevation or raising a family back at sea level, those years taught him, he writes, “to distinguish matters of consequence from matters of inconsequence.” He leaves it to his readers, though, to do the final sort of which is which."--Amazon.

The Game Master's Book of Random Encounters

Author : Jeff Ashworth
Publisher : Media Lab Books
Page : 256 pages
File Size : 51,7 Mb
Release : 2020-09-15
Category : Games & Activities
ISBN : 1948174375

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The Game Master's Book of Random Encounters by Jeff Ashworth Pdf

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Alanna

Author : Tamora Pierce
Publisher : Simon and Schuster
Page : 272 pages
File Size : 50,8 Mb
Release : 2014-10-21
Category : Juvenile Fiction
ISBN : 9781481439589

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Alanna by Tamora Pierce Pdf

Eleven-year-old Alanna, who aspires to be a knight even though she is a girl, disguises herself as a boy to become a royal page, learning many hard lessons along her path to high adventure.

Book of Lairs for 5th Edition

Author : Wolfgang Baur,Steve Winter,James J. Haeck
Publisher : Kobold Press
Page : 110 pages
File Size : 43,9 Mb
Release : 2016-10-25
Category : Games
ISBN : 1936781700

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Book of Lairs for 5th Edition by Wolfgang Baur,Steve Winter,James J. Haeck Pdf

Fight the Monster in its Den... If You Dare! Book of Lairs brings you 24 great monster lairs for 5th Edition play of the world's greatest roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable locations like: Alchemist's Guildhall Necromancer's Cistern Den of the Rotten Kings Lost Halls of Everforge Citadel of the Void Dragon Tomb of the Scorpion Prince Imperial Ghoul Outpost Umbral Vampire Lair Sky Stairs of Beldestan And 15 more! Designed by some of the top names in the RPG industry, Book of Lairs is sure to add an aura of wonder and mystery to your game! Book of Lairs uses standard monstesr as well as surprising new creatures from teh Tome of Beasts, and both monster books are required for maximum playability. A DM's version of each lair map is included with numbered locations. An additional digital map pack is available from Kobold Press for use with a projector or for online play

Squiggly Lines

Author : Mark Lattanzi
Publisher : Unknown
Page : 275 pages
File Size : 55,9 Mb
Release : 2017
Category : Adventure racing
ISBN : 0473386771

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Squiggly Lines by Mark Lattanzi Pdf

Want to learn how to hike in the woods and not get lost? Or perhaps you want to compete in a local orienteering event? Maybe you aspire to do the 10-day Eco-Challenge race? Squiggly Lines is a full-color book about map and compass navigation with a focus on adventure racing. The book is almost 300 pages and has over 150 example maps and figures and almost 100 navigation exercises. You will learn: to read and understand topo(graphic) and other maps to use a compass to locate yourself in the wild to take and follow a compass bearing to a particular destination Plus, Squiggly Lines has some great adventure race stories from around the globe by its author. Reading Squiggly Lines may not prevent you from getting lost, but it will certainly help you find yourself!

Playing with Maps: Cartographic Games in Western Culture

Author : Adrian Seville,Thierry Depaulis,Geert H. Bekkering
Publisher : BRILL
Page : 165 pages
File Size : 48,7 Mb
Release : 2023-07-31
Category : History
ISBN : 9789004681149

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Playing with Maps: Cartographic Games in Western Culture by Adrian Seville,Thierry Depaulis,Geert H. Bekkering Pdf

This is the first serious book wholly devoted to games based on maps. The authors are experts in their respective fields: board games, playing cards and dissected puzzles. They bring an informed historical approach to the development and diffusion of these games up to about the beginning of the twentieth century, including games from Western Europe and America in all their intriguing variety. This book is an essential reference source for those wishing to research this neglected area, while those new to the field will be pleasantly surprised at the interesting and unusual maps that these games exploit.

Adventure Education

Author : Chris Hodgson,Matt Berry
Publisher : Taylor & Francis
Page : 273 pages
File Size : 45,6 Mb
Release : 2011-04-21
Category : Education
ISBN : 9781135152307

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Adventure Education by Chris Hodgson,Matt Berry Pdf

Adventure Education is a form of experiential learning typically associated with activities involving risk, from cooperative games such as raft building to high adventure activities such as rock climbing. Adventure Education: An Introduction provides a comprehensive introduction to the planning, delivery and evaluation of Adventure Education, with a strong emphasis on professional practice and delivery. Written by a team of leading Adventure Educators who can draw upon an extensive experience base, the book explores the most important strategies for teaching, learning and implementation in Adventure Education. The book is fully illustrated throughout with real-world case studies and research surveying the key contemporary issues facing Adventure Education Practitioners. This includes essentials for the adventure educator such as risk management and tailoring activities to meet specific learning needs, as well as providing an insight into contemporary uses for adventure programmes. With outdoor and adventure activities being more popular than ever before, this book is essential reading for any student, teacher or practitioner looking to understand Adventure Education and develop their professional skills.