Mastering Openframeworks

Mastering Openframeworks Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Mastering Openframeworks book. This book definitely worth reading, it is an incredibly well-written.

Mastering openFrameworks: Creative Coding Demystified

Author : Denis Perevalov
Publisher : Packt Publishing Ltd
Page : 555 pages
File Size : 54,6 Mb
Release : 2013-09-23
Category : Computers
ISBN : 9781849518055

Get Book

Mastering openFrameworks: Creative Coding Demystified by Denis Perevalov Pdf

This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.

openFrameworks Essentials

Author : Denis Perevalov,Igor (Sodazot) Tatarnikov
Publisher : Packt Publishing Ltd
Page : 206 pages
File Size : 44,6 Mb
Release : 2015-04-23
Category : Computers
ISBN : 9781784390532

Get Book

openFrameworks Essentials by Denis Perevalov,Igor (Sodazot) Tatarnikov Pdf

If you are a programmer, visual artist, or designer with experience in creative coding, and want to use openFrameworks to create fun, stunning, and interactive applications, this is the book for you. Basic knowledge of programming languages, such as C++, Java, Python, or JavaScript, will be enough to proceed with the book.

Mastering OpenFrameworks

Author : Chris Yanc,Denis Perevalov
Publisher : Unknown
Page : 0 pages
File Size : 41,7 Mb
Release : 2013
Category : Computer graphics
ISBN : 1849518041

Get Book

Mastering OpenFrameworks by Chris Yanc,Denis Perevalov Pdf

This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.

Learning Less.js

Author : Alex Libby
Publisher : Packt Publishing Ltd
Page : 342 pages
File Size : 46,5 Mb
Release : 2014-10-24
Category : Computers
ISBN : 9781782160670

Get Book

Learning Less.js by Alex Libby Pdf

If you are a designer or developer who wants to quickly learn how to harness the power of Less.js to write more efficient CSS styles that can be applied to a website of any size, then this book is for you. This book will help you master both the basic functions and advanced features of Less.js. It would be helpful to have some familiarity of writing CSS styles, although no prior experience of using CSS preprocessors is required.

HCI International 2014 - Posters' Extended Abstracts

Author : Constantine Stephanidis
Publisher : Springer
Page : 659 pages
File Size : 46,5 Mb
Release : 2014-05-19
Category : Computers
ISBN : 9783319078571

Get Book

HCI International 2014 - Posters' Extended Abstracts by Constantine Stephanidis Pdf

This is the first of a two-volume set (CCIS 434 and CCIS 435) that constitutes the extended abstracts of the posters presented during the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, and consisting of 14 thematic conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The extended abstracts were carefully reviewed and selected for inclusion in this two-volume set. This volume contains posters’ extended abstracts addressing the following major topics: design methods, techniques and knowledge; the design of everyday things; interacting with information and knowledge; cognitive, perceptual and emotional issues in HCI; multimodal and natural interaction; algorithms and machine learning methods in HCI; virtual and augmented environments.

Getting Started with openFrameworks

Author : Zachary Lieberman
Publisher : O'Reilly Media, Incorporated
Page : 0 pages
File Size : 45,9 Mb
Release : 2012-08-15
Category : Computers
ISBN : 1449319149

Get Book

Getting Started with openFrameworks by Zachary Lieberman Pdf

Do you use computers for artistic expression? The openFrameworks toolkit was built to help artists, designers, and experimenters jump in and program software quickly. With this introduction, you’ll learn about this unique set of C++ tools, and discover how to get involved with the framework’s creative community of hackers. It’s ideal for creative coders familiar with Flash or the Processing programming language. Author Zachary Lieberman, openFrameworks co-founder, will help you get up and running with the toolkit so you can begin hacking, prototyping, and experimenting right away. Getting Started with openFrameworks is a welcome mat for the culture and a good beginning for the curious. Get a helpful introduction to C++ content Learn differences and similarities with other open source toolkits Get easy-to-use code snippets and patterns that help you make sense of more complex openFrameworks code

Generative Art

Author : Matt Pearson
Publisher : Simon and Schuster
Page : 352 pages
File Size : 42,6 Mb
Release : 2011-06-29
Category : Computers
ISBN : 9781638352433

Get Book

Generative Art by Matt Pearson Pdf

Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

C Programming for Arduino

Author : Julien Bayle
Publisher : Packt Publishing Ltd
Page : 776 pages
File Size : 46,8 Mb
Release : 2013-05-17
Category : Computers
ISBN : 9781849517591

Get Book

C Programming for Arduino by Julien Bayle Pdf

Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.

Real World Instrumentation with Python

Author : John M. Hughes
Publisher : "O'Reilly Media, Inc."
Page : 623 pages
File Size : 47,5 Mb
Release : 2010-11-15
Category : Computers
ISBN : 9781449396633

Get Book

Real World Instrumentation with Python by John M. Hughes Pdf

Learn how to develop your own applications to monitor or control instrumentation hardware. Whether you need to acquire data from a device or automate its functions, this practical book shows you how to use Python's rapid development capabilities to build interfaces that include everything from software to wiring. You get step-by-step instructions, clear examples, and hands-on tips for interfacing a PC to a variety of devices. Use the book's hardware survey to identify the interface type for your particular device, and then follow detailed examples to develop an interface with Python and C. Organized by interface type, data processing activities, and user interface implementations, this book is for anyone who works with instrumentation, robotics, data acquisition, or process control. Understand how to define the scope of an application and determine the algorithms necessary, and why it's important Learn how to use industry-standard interfaces such as RS-232, RS-485, and GPIB Create low-level extension modules in C to interface Python with a variety of hardware and test instruments Explore the console, curses, TkInter, and wxPython for graphical and text-based user interfaces Use open source software tools and libraries to reduce costs and avoid implementing functionality from scratch

Sound for Moving Pictures

Author : Neil Hillman
Publisher : CRC Press
Page : 171 pages
File Size : 48,7 Mb
Release : 2021-04-26
Category : Music
ISBN : 9781000376296

Get Book

Sound for Moving Pictures by Neil Hillman Pdf

Sound for Moving Pictures presents a new and original sound design theory called the Four Sound Areas framework, offering a conceptual template for constructing, deconstructing and communicating all types of motion picture soundtracks; and a way for academics and practitioners to better understand and utilize the deeper, emotive capabilities available to all filmmakers through the thoughtful use of sound design. The Four Sound Areas framework presents a novel approach to sound design that enables the reader to more fully appreciate audience emotions and audience engagement, and provides a flexible, practical model that will allow professionals to more easily create and communicate soundtracks with greater emotional significance and meaning. Of obvious benefit to sound specialists, as well as motion picture professionals such as film producers, directors and picture editors, Sound for Moving Pictures also provides valuable insight for others interested in the subject; such as those involved with teaching soundtrack analysis, or those researching the wider topics of film studies and screen writing.

Design for Software

Author : Erik Klimczak
Publisher : John Wiley & Sons
Page : 413 pages
File Size : 43,9 Mb
Release : 2013-03-07
Category : Computers
ISBN : 9781119943709

Get Book

Design for Software by Erik Klimczak Pdf

A unique resource to help software developers create a desirable user experience Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience. Appealing to both tech-savvy designers and creative-minded technologists, it establishes a hybrid discipline that will produce first-rate software. Illustrated in full color, it shows how to plan and visualize the design to create software that works on every level. Today's software demands attention to the quality of the user experience; this book guides you through a practical design process to achieve that goal Approaches the mechanics of design with a process inspired by art and science Avoids the abstract and moves step by step through techniques you can put to use immediately Covers planning your design, tested methods, how to visualize like a designer, psychology of design, and how to create software that developers will appreciate Explores such elements as choosing the right typeface and managing interactivity Design for Software: A Playbook for Developers brings the art of good design together with the science of software development to create programs with pizazz.

Mastering OpenCV 4

Author : Roy Shilkrot,David Millán Escrivá
Publisher : Packt Publishing Ltd
Page : 272 pages
File Size : 49,8 Mb
Release : 2018-12-27
Category : Computers
ISBN : 9781789539264

Get Book

Mastering OpenCV 4 by Roy Shilkrot,David Millán Escrivá Pdf

Work on practical computer vision projects covering advanced object detector techniques and modern deep learning and machine learning algorithms Key FeaturesLearn about the new features that help unlock the full potential of OpenCV 4Build face detection applications with a cascade classifier using face landmarksCreate an optical character recognition (OCR) model using deep learning and convolutional neural networksBook Description Mastering OpenCV, now in its third edition, targets computer vision engineers taking their first steps toward mastering OpenCV. Keeping the mathematical formulations to a solid but bare minimum, the book delivers complete projects from ideation to running code, targeting current hot topics in computer vision such as face recognition, landmark detection and pose estimation, and number recognition with deep convolutional networks. You’ll learn from experienced OpenCV experts how to implement computer vision products and projects both in academia and industry in a comfortable package. You’ll get acquainted with API functionality and gain insights into design choices in a complete computer vision project. You’ll also go beyond the basics of computer vision to implement solutions for complex image processing projects. By the end of the book, you will have created various working prototypes with the help of projects in the book and be well versed with the new features of OpenCV4. What you will learnBuild real-world computer vision problems with working OpenCV code samplesUncover best practices in engineering and maintaining OpenCV projectsExplore algorithmic design approaches for complex computer vision tasksWork with OpenCV’s most updated API (v4.0.0) through projectsUnderstand 3D scene reconstruction and Structure from Motion (SfM)Study camera calibration and overlay AR using the ArUco ModuleWho this book is for This book is for those who have a basic knowledge of OpenCV and are competent C++ programmers. You need to have an understanding of some of the more theoretical/mathematical concepts, as we move quite quickly throughout the book.

Executive's Guide to Cloud Computing

Author : Eric A. Marks,Bob Lozano
Publisher : Wiley
Page : 304 pages
File Size : 46,6 Mb
Release : 2010-03-25
Category : Computers
ISBN : 9780470630495

Get Book

Executive's Guide to Cloud Computing by Eric A. Marks,Bob Lozano Pdf

Your organization can save and thrive in the cloud with this first non-technical guide to cloud computing for business leaders In less than a decade Google, Amazon, and Salesforce.com went from unknown ideas to powerhouse fixtures in the economic landscape; in even less time offerings such as Linkedin, Youtube, Facebook, Twitter and many others also carved out important roles; in less than five years Apple's iTunes became the largest music retailer in North America. They all share one key strategic decision – each of these organizations chose to harness the power of cloud computing to power their drives to dominance. With roots in supercomputing and many other technical disciplines, cloud computing is ushering in an entirely new economic reality – technology-enabled enterprises built on low cost, flexible, and limitless technical infrastructures. The Executive's Guide to Cloud Computing reveals how you can apply the power of cloud computing throughout your enterprise, giving members of the C-suite a detailed look at: Why cloud computing must be a top priority on your company's IT roadmaps How the drive for scale, lower costs and greater agility is making cloud computing a fiscal and technological imperative The relationship between cloud computing and other relevant IT initiatives The strategic implications of cloud computing for the enterprise Where to begin and how to get started integrating cloud computing into your existing operations Now you can harness cloud computing's potential for your organization. Executive's Guide to Cloud Computing shows you how.

Fun and Software

Author : Olga Goriunova
Publisher : Bloomsbury Publishing USA
Page : 296 pages
File Size : 54,5 Mb
Release : 2014-08-28
Category : Social Science
ISBN : 9781623567569

Get Book

Fun and Software by Olga Goriunova Pdf

Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.

Multimedia Programming with Pure Data

Author : Bryan WC Chung
Publisher : Packt Publishing Ltd
Page : 550 pages
File Size : 54,7 Mb
Release : 2013-01-01
Category : Computers
ISBN : 9781782164654

Get Book

Multimedia Programming with Pure Data by Bryan WC Chung Pdf

A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets