Getting Started With Openframeworks

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Getting Started with openFrameworks

Author : Zachary Lieberman
Publisher : O'Reilly Media, Incorporated
Page : 0 pages
File Size : 53,8 Mb
Release : 2012-08-15
Category : Computers
ISBN : 1449319149

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Getting Started with openFrameworks by Zachary Lieberman Pdf

Do you use computers for artistic expression? The openFrameworks toolkit was built to help artists, designers, and experimenters jump in and program software quickly. With this introduction, you’ll learn about this unique set of C++ tools, and discover how to get involved with the framework’s creative community of hackers. It’s ideal for creative coders familiar with Flash or the Processing programming language. Author Zachary Lieberman, openFrameworks co-founder, will help you get up and running with the toolkit so you can begin hacking, prototyping, and experimenting right away. Getting Started with openFrameworks is a welcome mat for the culture and a good beginning for the curious. Get a helpful introduction to C++ content Learn differences and similarities with other open source toolkits Get easy-to-use code snippets and patterns that help you make sense of more complex openFrameworks code

Programming Interactivity

Author : Joshua Noble
Publisher : "O'Reilly Media, Inc."
Page : 736 pages
File Size : 48,9 Mb
Release : 2009-07-21
Category : Computers
ISBN : 9781449379193

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Programming Interactivity by Joshua Noble Pdf

Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

Mastering openFrameworks: Creative Coding Demystified

Author : Denis Perevalov
Publisher : Packt Publishing Ltd
Page : 555 pages
File Size : 40,5 Mb
Release : 2013-09-23
Category : Computers
ISBN : 9781849518055

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Mastering openFrameworks: Creative Coding Demystified by Denis Perevalov Pdf

This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.

The Audio Programming Book

Author : Richard Boulanger,Victor Lazzarini
Publisher : MIT Press
Page : 917 pages
File Size : 51,9 Mb
Release : 2010-10-22
Category : Music
ISBN : 9780262014465

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The Audio Programming Book by Richard Boulanger,Victor Lazzarini Pdf

An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.

openFrameworks Essentials

Author : Denis Perevalov,Igor (Sodazot) Tatarnikov
Publisher : Packt Publishing Ltd
Page : 206 pages
File Size : 47,5 Mb
Release : 2015-04-23
Category : Computers
ISBN : 9781784390532

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openFrameworks Essentials by Denis Perevalov,Igor (Sodazot) Tatarnikov Pdf

If you are a programmer, visual artist, or designer with experience in creative coding, and want to use openFrameworks to create fun, stunning, and interactive applications, this is the book for you. Basic knowledge of programming languages, such as C++, Java, Python, or JavaScript, will be enough to proceed with the book.

Mastering OpenFrameworks

Author : Chris Yanc,Denis Perevalov
Publisher : Unknown
Page : 0 pages
File Size : 44,5 Mb
Release : 2013
Category : Computer graphics
ISBN : 1849518041

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Mastering OpenFrameworks by Chris Yanc,Denis Perevalov Pdf

This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.

Graphics Shaders

Author : Mike Bailey,Steve Cunningham
Publisher : CRC Press
Page : 416 pages
File Size : 47,8 Mb
Release : 2012-05-22
Category : Computers
ISBN : 9781439894118

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Graphics Shaders by Mike Bailey,Steve Cunningham Pdf

Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

Kinect Hacks

Author : Jared St. Jean
Publisher : "O'Reilly Media, Inc."
Page : 280 pages
File Size : 52,6 Mb
Release : 2012-11-03
Category : Computers
ISBN : 9781449361235

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Kinect Hacks by Jared St. Jean Pdf

Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces

Pro Arduino

Author : Rick Anderson,Dan Cervo
Publisher : Apress
Page : 305 pages
File Size : 55,8 Mb
Release : 2013-08-17
Category : Computers
ISBN : 9781430239406

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Pro Arduino by Rick Anderson,Dan Cervo Pdf

So, you've created a few projects with Arduino, and now it's time to kick it up a notch. Where do you go next? With Pro Arduino, you'll learn about new tools, techniques, and frameworks to make even more ground-breaking, eye-popping projects. You'll discover how to make Arduino-based gadgets and robots interact with your mobile phone. You'll learn all about the changes in Arduino 1.0, you'll create amazing output with openFrameworks, and you'll learn how to make games with the Gameduino. You'll also learn advanced topics, such as modifying the Arduino to work with non-standard Atmel chips and Microchip's PIC32. Rick Anderson, an experienced Arduino developer and instructor, and Dan Cervo, an experienced Arduino gadgeteer, will give you a guided tour of advanced Arduino capabilities. If it can be done with an Arduino, you'll learn about it here.

Morphing

Author : Joseph Choma
Publisher : Laurence King Publishing
Page : 232 pages
File Size : 44,6 Mb
Release : 2015-01-19
Category : Architecture
ISBN : 9781780677224

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Morphing by Joseph Choma Pdf

Cylinders, spheres and cubes are a small handful of shapes that can be defined by a single word. However, most shapes cannot be found in a dictionary. They belong to an alternative plastic world defined by trigonometry: a mathematical world where all shapes can be described under one systematic language and where any shape can transform into another. This visually striking guidebook clearly and systematically lays out the basic foundation for using these mathematical transformations as design tools. It is intended for architects, designers, and anyone with the curiosity to understand the link between shapes and the equations behind them.

OpenGL 4 Shading Language Cookbook, Second Edition

Author : David Wolff
Publisher : Packt Publishing Ltd
Page : 634 pages
File Size : 55,6 Mb
Release : 2013-12-24
Category : Computers
ISBN : 9781782167037

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OpenGL 4 Shading Language Cookbook, Second Edition by David Wolff Pdf

OpenGL Shading Language 4 Cookbook is a hands-on guide that gets straight to the point – actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using the latest GLSL specification. This book is for OpenGL programmers looking to use the modern features of GLSL 4 to create real-time, three-dimensional graphics. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

Arduino For Dummies

Author : John Nussey
Publisher : John Wiley & Sons
Page : 400 pages
File Size : 45,5 Mb
Release : 2018-08-10
Category : Computers
ISBN : 9781119489573

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Arduino For Dummies by John Nussey Pdf

Bring your ideas to life with the latest Arduino hardware and software Arduino is an affordable and readily available hardware development platform based around an open source, programmable circuit board. You can combine this programmable chip with a variety of sensors and actuators to sense your environment around you and control lights, motors, and sound. This flexible and easy-to-use combination of hardware and software can be used to create interactive robots, product prototypes and electronic artwork, whether you’re an artist, designer or tinkerer. Arduino For Dummies is a great place to start if you want to find out about Arduino and make the most of its incredible capabilities. It helps you become familiar with Arduino and what it involves, and offers inspiration for completing new and exciting projects. • Covers the latest software and hardware currently on the market • Includes updated examples and circuit board diagrams in addition to new resource chapters • Offers simple examples to teach fundamentals needed to move onto more advanced topics • Helps you grasp what’s possible with this fantastic little board Whether you’re a teacher, student, programmer, hobbyist, hacker, engineer, designer, or scientist, get ready to learn the latest this new technology has to offer!

Generative Art

Author : Matt Pearson
Publisher : Simon and Schuster
Page : 352 pages
File Size : 41,8 Mb
Release : 2011-06-29
Category : Computers
ISBN : 9781638352433

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Generative Art by Matt Pearson Pdf

Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Making Things See

Author : Greg Borenstein
Publisher : "O'Reilly Media, Inc."
Page : 438 pages
File Size : 42,7 Mb
Release : 2012-01-27
Category : Computers
ISBN : 9781449307073

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Making Things See by Greg Borenstein Pdf

A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

The Nature of Code

Author : Daniel Shiffman
Publisher : No Starch Press
Page : 0 pages
File Size : 47,8 Mb
Release : 2024-09-03
Category : Computers
ISBN : 9781718503717

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The Nature of Code by Daniel Shiffman Pdf

All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. How can we use code to capture the unpredictable properties of nature? How can understanding the mathematical principles behind our physical world help us create interesting digital environments? Written by “The Coding Train” YouTube star Daniel Shiffman, The Nature of Code is a beginner-friendly creative coding tutorial that explores a range of programming strategies for developing computer simulations of natural systems—from elementary concepts in math and physics to sophisticated machine-learning algorithms. Using the same enthusiastic style on display in Shiffman’s popular YT channel, this book makes learning to program fun, empowering you to generate fascinating graphical output while refining your problem-solving and algorithmic-thinking skills. You’ll progress from building a basic physics engine that simulates the effects of forces like gravity and wind resistance, to creating evolving systems of intelligent autonomous agents that can learn from their mistakes and adapt to their environment. The Nature of Code introduces important topics such as: Randomness Forces and vectors Trigonometry Cellular automata and fractals Genetic algorithms Neural networks Learn from an expert how to transform your beginner-level skills into writing well-organized, thoughtful programs that set the stage for further experiments in generative design. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.