Mathematical And Computer Programming Techniques For Computer Graphics

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Mathematical and Computer Programming Techniques for Computer Graphics

Author : Peter Comninos
Publisher : Springer Science & Business Media
Page : 556 pages
File Size : 48,8 Mb
Release : 2010-04-06
Category : Computers
ISBN : 9781846282928

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Mathematical and Computer Programming Techniques for Computer Graphics by Peter Comninos Pdf

Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)

Physically-Based Modeling for Computer Graphics

Author : Ronen Barzel,Alan H. Barr
Publisher : Morgan Kaufmann
Page : 334 pages
File Size : 50,8 Mb
Release : 2013-10-22
Category : Computers
ISBN : 9780080916446

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Physically-Based Modeling for Computer Graphics by Ronen Barzel,Alan H. Barr Pdf

Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. * Presents a philosophy and terminology for "Structured Modeling" * Includes mathematicl and programming techniques to support and implement the methodology * Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods * Includes illustrations of several ample models created from these components * Foreword by Al Barr

Mathematical Structures for Computer Graphics

Author : Steven J. Janke
Publisher : John Wiley & Sons
Page : 408 pages
File Size : 49,7 Mb
Release : 2014-09-18
Category : Computers
ISBN : 9781118711989

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Mathematical Structures for Computer Graphics by Steven J. Janke Pdf

A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes: Numerous examples of two- and three-dimensional techniques along with numerical calculations Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.

3D Computer Graphics

Author : Samuel R. Buss
Publisher : Cambridge University Press
Page : 397 pages
File Size : 48,5 Mb
Release : 2003-05-19
Category : Computers
ISBN : 9781139440387

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3D Computer Graphics by Samuel R. Buss Pdf

This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Mathematics for Computer Graphics

Author : John Vince
Publisher : Springer Science & Business Media
Page : 251 pages
File Size : 48,5 Mb
Release : 2005-12-19
Category : Computers
ISBN : 9781846282836

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Mathematics for Computer Graphics by John Vince Pdf

This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.

Mathematics for Computer Graphics

Author : John Vince
Publisher : Springer Nature
Page : 573 pages
File Size : 53,6 Mb
Release : 2022-04-26
Category : Computers
ISBN : 9781447175209

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Mathematics for Computer Graphics by John Vince Pdf

John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: • Number sets • Algebra • Trigonometry • Complex numbers • Coordinate systems • Determinants • Vectors • Quaternions • Matrix algebra • Geometric transforms • Interpolation • Curves and surfaces • Analytic geometry • Barycentric coordinates • Geometric algebra • Differential calculus • Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers

Computer Graphics

Author : Neeta Nain
Publisher : Vikas Publishing House
Page : 128 pages
File Size : 53,6 Mb
Release : 2024-06-27
Category : Computers
ISBN : 9789325972612

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Computer Graphics by Neeta Nain Pdf

This book adopts a conceptual approach to computer graphics, with emphasis on mathematical concepts and their applications. It introduces an abstract paradigm that relates the mathematical concepts with computer graphic techniques and implementation methods. This model is intended to help the reader understand the mathematical concepts and their practical use. However, mathematical complexity has not been allowed to dominate. The haul mark of the book is its profuse solved examples which aid in the understanding of mathematical concepts.The text is supplemented with introduction to various graphics standards, animation, multimedia techniques and fractals. These topics are of immense use in each of the three visual disciplines: modeling transformations, projections and multi-view geometry for computer vision. Geometry of lines, vectors and planes is essential for any geometric computation problem, light and illumination for image-based rendering, and hidden surface removal. Almost every chapter has the working source code to illustrate the concepts, which could be written and used as small programs for better understanding of the topics. A concise appendix of open source OpenGL is also included to showcase programming concepts of computer graphics and visualization.The text is completely platform-independent and the only prerequisite is the knowledge of coordinate geometry and basic algebra. It will be useful both as a text and reference, thus it can easily be used by novices and experienced practitioners alike.

Mathematical Optimization in Computer Graphics and Vision

Author : Luiz Velho,Paulo Carvalho,Jonas Gomes,Luiz de Figueiredo
Publisher : Morgan Kaufmann
Page : 304 pages
File Size : 41,9 Mb
Release : 2011-08-09
Category : Computers
ISBN : 008087858X

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Mathematical Optimization in Computer Graphics and Vision by Luiz Velho,Paulo Carvalho,Jonas Gomes,Luiz de Figueiredo Pdf

Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work. Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics community today. *Distills down a vast and complex world of information on optimization into one short, self-contained volume especially for computer graphics *Helps CG professionals identify the best technique for solving particular problems quickly, by categorizing the most effective algorithms by application *Keeps readers current by supplementing the focus on key, classic methods with special end-of-chapter sections on cutting-edge developments

Computer Graphics

Author : James D. Foley
Publisher : Addison-Wesley Professional
Page : 1294 pages
File Size : 55,9 Mb
Release : 1996
Category : Computers
ISBN : 0201848406

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Computer Graphics by James D. Foley Pdf

On computer graphics

Mathematical Insights into Advanced Computer Graphics Techniques

Author : Yoshinori Dobashi,Shizuo Kaji,Kei Iwasaki
Publisher : Springer
Page : 163 pages
File Size : 40,9 Mb
Release : 2018-11-27
Category : Technology & Engineering
ISBN : 9789811328503

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Mathematical Insights into Advanced Computer Graphics Techniques by Yoshinori Dobashi,Shizuo Kaji,Kei Iwasaki Pdf

This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research – fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium. The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.

Microcomputer Graphics and Programming Techniques

Author : Harry Katzan
Publisher : Unknown
Page : 248 pages
File Size : 42,9 Mb
Release : 1982
Category : Computers
ISBN : UOM:39015009247407

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Microcomputer Graphics and Programming Techniques by Harry Katzan Pdf

Explains Computer Graphics in a Language That the Nontechnical Reader Can Easily Understand. Includes Recent Advances in Color Coding

An Integrated Introduction to Computer Graphics and Geometric Modeling

Author : Ronald Goldman
Publisher : CRC Press
Page : 592 pages
File Size : 45,5 Mb
Release : 2009-07-14
Category : Computers
ISBN : 9781439803356

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An Integrated Introduction to Computer Graphics and Geometric Modeling by Ronald Goldman Pdf

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

Introduction to the Mathematics of Computer Graphics

Author : Nathan Carter
Publisher : American Mathematical Soc.
Page : 462 pages
File Size : 50,6 Mb
Release : 2016-12-31
Category : Mathematics
ISBN : 9781614441229

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Introduction to the Mathematics of Computer Graphics by Nathan Carter Pdf

This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.

Computer Graphics from Scratch

Author : Gabriel Gambetta
Publisher : No Starch Press
Page : 250 pages
File Size : 42,7 Mb
Release : 2021-05-13
Category : Computers
ISBN : 9781718500761

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Computer Graphics from Scratch by Gabriel Gambetta Pdf

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Computer Graphics for Java Programmers

Author : Leen Ammeraal,Kang Zhang
Publisher : Springer
Page : 387 pages
File Size : 50,8 Mb
Release : 2017-10-12
Category : Computers
ISBN : 9783319633572

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Computer Graphics for Java Programmers by Leen Ammeraal,Kang Zhang Pdf

This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.