Mathematical Methods In Computer Graphics And Design

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Mathematical Methods in Computer Graphics and Design

Author : Institute of Mathematics and Its Applications
Publisher : Unknown
Page : 168 pages
File Size : 48,7 Mb
Release : 1980
Category : Computers
ISBN : UOM:39015002925280

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Mathematical Methods in Computer Graphics and Design by Institute of Mathematics and Its Applications Pdf

Mathematics for Computer Graphics

Author : John Vince
Publisher : Springer Science & Business Media
Page : 251 pages
File Size : 53,6 Mb
Release : 2005-12-19
Category : Computers
ISBN : 9781846282836

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Mathematics for Computer Graphics by John Vince Pdf

This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.

Mathematics for Computer Graphics

Author : John A. Vince
Publisher : Springer Science & Business Media
Page : 300 pages
File Size : 43,5 Mb
Release : 2010-01-26
Category : Computers
ISBN : 9781849960236

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Mathematics for Computer Graphics by John A. Vince Pdf

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

Mathematical and Computer Programming Techniques for Computer Graphics

Author : Peter Comninos
Publisher : Springer Science & Business Media
Page : 556 pages
File Size : 42,7 Mb
Release : 2010-04-06
Category : Computers
ISBN : 9781846282928

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Mathematical and Computer Programming Techniques for Computer Graphics by Peter Comninos Pdf

Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)

Mathematical Insights into Advanced Computer Graphics Techniques

Author : Yoshinori Dobashi,Shizuo Kaji,Kei Iwasaki
Publisher : Springer
Page : 163 pages
File Size : 50,8 Mb
Release : 2018-11-27
Category : Technology & Engineering
ISBN : 9789811328503

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Mathematical Insights into Advanced Computer Graphics Techniques by Yoshinori Dobashi,Shizuo Kaji,Kei Iwasaki Pdf

This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research – fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium. The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.

Mathematical Methods in Computer Aided Geometric Design

Author : Tom Lyche,Larry L. Schumaker
Publisher : Academic Press
Page : 632 pages
File Size : 54,9 Mb
Release : 2014-05-10
Category : Mathematics
ISBN : 9781483257808

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Mathematical Methods in Computer Aided Geometric Design by Tom Lyche,Larry L. Schumaker Pdf

Mathematical Methods in Computer Aided Geometric Design covers the proceedings of the 1988 International Conference by the same title, held at the University of Oslo, Norway. This text contains papers based on the survey lectures, along with 33 full-length research papers. This book is composed of 39 chapters and begins with surveys of scattered data interpolation, spline elastic manifolds, geometry processing, the properties of Bézier curves, and Gröbner basis methods for multivariate splines. The next chapters deal with the principles of box splines, smooth piecewise quadric surfaces, some applications of hierarchical segmentations of algebraic curves, nonlinear parameters of splines, and algebraic aspects of geometric continuity. These topics are followed by discussions of shape preserving representations, box-spline surfaces, subdivision algorithm parallelization, interpolation systems, and the finite element method. Other chapters explore the concept and applications of uniform bivariate hermite interpolation, an algorithm for smooth interpolation, and the three B-spline constructions. The concluding chapters consider the three B-spline constructions, design tools for shaping spline models, approximation of surfaces constrained by a differential equation, and a general subdivision theorem for Bézier triangles. This book will prove useful to mathematicians and advance mathematics students.

Mathematics for Computer Graphics

Author : John Vince
Publisher : Springer Science & Business Media
Page : 396 pages
File Size : 44,6 Mb
Release : 2013-12-11
Category : Computers
ISBN : 9781447162902

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Mathematics for Computer Graphics by John Vince Pdf

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

An Integrated Introduction to Computer Graphics and Geometric Modeling

Author : Ronald Goldman
Publisher : CRC Press
Page : 592 pages
File Size : 50,5 Mb
Release : 2009-07-14
Category : Computers
ISBN : 9781439803356

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An Integrated Introduction to Computer Graphics and Geometric Modeling by Ronald Goldman Pdf

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

Computer Graphics through Key Mathematics

Author : Huw Jones
Publisher : Springer Science & Business Media
Page : 1078 pages
File Size : 46,7 Mb
Release : 2001-04-27
Category : Computers
ISBN : 1852334223

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Computer Graphics through Key Mathematics by Huw Jones Pdf

This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills of ow to do'things. The author discusses those aspects of mathematics that relate to the computer synthesis of images, and so gives users a better understanding of the limitations of computer graphics systems. Users of computer graphics who have no formal training and wish to understand the essential foundations of computer graphics systems will find this book very useful, as will mathematicians who want to understand how their subject is used in computer image synthesis. '

Mathematical Methods in Computer Aided Geometric Design II

Author : Tom Lyche,Larry L. Schumaker
Publisher : Academic Press
Page : 649 pages
File Size : 49,9 Mb
Release : 2014-05-10
Category : Mathematics
ISBN : 9781483257983

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Mathematical Methods in Computer Aided Geometric Design II by Tom Lyche,Larry L. Schumaker Pdf

Mathematical Methods in Computer Aided Geometric Design II covers the proceedings of the 1991 International Conference on Curves, Surfaces, CAGD, and Image Processing, held at Biri, Norway. This book contains 48 chapters that include the topics of blossoming, cyclides, data fitting and interpolation, and finding intersections of curves and surfaces. Considerable chapters explore the geometric continuity, geometrical optics, image and signal processing, and modeling of geological structures. The remaining chapters discuss the principles of multiresolution analysis, NURBS, offsets, radial basis functions, rational splines, robotics, spline and Bézier methods for curve and surface modeling, subdivision, terrain modeling, and wavelets. This book will prove useful to mathematicians, computer scientists, and advance mathematics students.

Applied Geometry for Computer Graphics and CAD

Author : Duncan Marsh
Publisher : Springer
Page : 350 pages
File Size : 52,6 Mb
Release : 2006-03-30
Category : Computers
ISBN : 9781846281099

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Applied Geometry for Computer Graphics and CAD by Duncan Marsh Pdf

Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.

Mathematical Elements for Computer Graphics

Author : David F. Rogers,James Alan Adams
Publisher : McGraw-Hill Science, Engineering & Mathematics
Page : 648 pages
File Size : 52,8 Mb
Release : 1990
Category : Computers
ISBN : UOM:39015016947684

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Mathematical Elements for Computer Graphics by David F. Rogers,James Alan Adams Pdf

This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.

Calculus for Computer Graphics

Author : John Vince
Publisher : Springer Nature
Page : 387 pages
File Size : 47,7 Mb
Release : 2023-04-18
Category : Computers
ISBN : 9783031281174

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Calculus for Computer Graphics by John Vince Pdf

Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations. This book complements the author’s other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.