Metal Programming Guide

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Metal Programming Guide

Author : Janie Clayton
Publisher : Addison-Wesley Professional
Page : 522 pages
File Size : 44,6 Mb
Release : 2017-12-05
Category : Computers
ISBN : 9780134668956

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Metal Programming Guide by Janie Clayton Pdf

Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start. Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub). Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. Quickly get a basic Metal project running Work with Metal resources and memory management Learn how shaders are compiled and accessed by the CPU Program both 2D and 3D graphics with Metal Import 3D models and assets from Blender, Maya, and other programs Apply imported textures to model objects Use multipass rendering to efficiently implement computationally expensive techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started with the Metal Performance Shaders Framework

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal

Author : Caroline Begbie,Raywenderlich Tutorial Team,Marius Horga
Publisher : Razeware LLC
Page : 0 pages
File Size : 43,7 Mb
Release : 2022-04-05
Category : Computers
ISBN : 1950325644

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Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal by Caroline Begbie,Raywenderlich Tutorial Team,Marius Horga Pdf

Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.

Vulkan Programming Guide

Author : Graham Sellers,John Kessenich
Publisher : Addison-Wesley Professional
Page : 1032 pages
File Size : 51,6 Mb
Release : 2016-11-07
Category : Computers
ISBN : 9780134464688

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Vulkan Programming Guide by Graham Sellers,John Kessenich Pdf

The Definitive VulkanTM Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. VulkanTM Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power. You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility. VulkanTM Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan’s new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Example code can be found here: Example code can be found here: https://github.com/vulkanprogrammingguide/examples

iPhone 3D Programming

Author : Philip Rideout
Publisher : "O'Reilly Media, Inc."
Page : 442 pages
File Size : 51,6 Mb
Release : 2010-05-03
Category : Computers
ISBN : 9781449390624

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iPhone 3D Programming by Philip Rideout Pdf

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

Bare Metal C

Author : Stephen Oualline
Publisher : No Starch Press
Page : 330 pages
File Size : 53,8 Mb
Release : 2022-08-02
Category : Computers
ISBN : 9781718501621

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Bare Metal C by Stephen Oualline Pdf

Bare Metal C teaches you to program embedded systems with the C programming language. You’ll learn how embedded programs interact with bare hardware directly, go behind the scenes with the compiler and linker, and learn C features that are important for programming regular computers. Bare Metal C will teach you how to program embedded devices with the C programming language. For embedded system programmers who want precise and complete control over the system they are using, this book pulls back the curtain on what the compiler is doing for you so that you can see all the details of what's happening with your program. The first part of the book teaches C basics with the aid of a low-cost, widely available bare metal system (the Nucleo Arm evaluation system), which gives you all the tools needed to perform basic embedded programming. As you progress through the book you’ll learn how to integrate serial input/output (I/O) and interrupts into your programs. You’ll also learn what the C compiler and linker do behind the scenes, so that you’ll be better able to write more efficient programs that maximize limited memory. Finally, you’ll learn how to use more complex, memory hungry C features like dynamic memory, file I/O, and floating-point numbers. Topic coverage includes: The basic program creation process Simple GPIO programming (blink an LED) Writing serial device drivers The C linker and preprocessor Decision and control statements Numbers, arrays, pointers, strings, and complex data types Local variables and procedures Dynamic memory File and raw I/O Floating-point numbers Modular programming

Exploiting the IBM Health Checker for z/OS Infrastructure

Author : Mario Bezzi,Neil O'Connor,Sharon Phillips,Ulrich Thiemann,Helen Tsang,IBM Redbooks
Publisher : IBM Redbooks
Page : 246 pages
File Size : 50,8 Mb
Release : 2010-12-22
Category : Computers
ISBN : 9780738450216

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Exploiting the IBM Health Checker for z/OS Infrastructure by Mario Bezzi,Neil O'Connor,Sharon Phillips,Ulrich Thiemann,Helen Tsang,IBM Redbooks Pdf

The IBM® Health Checker for z/OS® (also identified in this book as IBM Health Checker) is a key component of the z/OS operating system, whose objective is to identify potential problems before they impact the system's availability. To do this it continuously checks many current, active z/OS and sysplex settings and compares them with those suggested by IBM or defined by you. The IBM Health Checker for z/OS is made of two parts: - A framework that provides check management and execution services. It supports check development by IBM, independent software vendors (ISVs), and users. - Individual checks that look for specific z/OS settings and definitions, checking for potential problems. Customers can use the IBM Health Checker for z/OS infrastructure to run their own checks, extending the reach of IBM Health Checker for z/OS to environment-specific settings. This IBM RedpaperTM publication introduces the IBM Health Checker and describes how to activate and use it. It teaches you how to exploit the IBM Health Checker infrastructure to run custom checks and how to identify good candidates for writing your own checks. This publication also provides a number of sample checks to give you a good start creating custom checks for your environment.

Doing Meta-Analysis with R

Author : Mathias Harrer,Pim Cuijpers,Toshi A. Furukawa,David D. Ebert
Publisher : CRC Press
Page : 500 pages
File Size : 45,9 Mb
Release : 2021-09-15
Category : Mathematics
ISBN : 9781000435634

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Doing Meta-Analysis with R by Mathias Harrer,Pim Cuijpers,Toshi A. Furukawa,David D. Ebert Pdf

Doing Meta-Analysis with R: A Hands-On Guide serves as an accessible introduction on how meta-analyses can be conducted in R. Essential steps for meta-analysis are covered, including calculation and pooling of outcome measures, forest plots, heterogeneity diagnostics, subgroup analyses, meta-regression, methods to control for publication bias, risk of bias assessments and plotting tools. Advanced but highly relevant topics such as network meta-analysis, multi-three-level meta-analyses, Bayesian meta-analysis approaches and SEM meta-analysis are also covered. A companion R package, dmetar, is introduced at the beginning of the guide. It contains data sets and several helper functions for the meta and metafor package used in the guide. The programming and statistical background covered in the book are kept at a non-expert level, making the book widely accessible. Features • Contains two introductory chapters on how to set up an R environment and do basic imports/manipulations of meta-analysis data, including exercises • Describes statistical concepts clearly and concisely before applying them in R • Includes step-by-step guidance through the coding required to perform meta-analyses, and a companion R package for the book

OpenCL Programming Guide

Author : Aaftab Munshi,Benedict Gaster,Timothy G. Mattson,Dan Ginsburg
Publisher : Pearson Education
Page : 649 pages
File Size : 54,5 Mb
Release : 2011-07-07
Category : Computers
ISBN : 9780132594554

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OpenCL Programming Guide by Aaftab Munshi,Benedict Gaster,Timothy G. Mattson,Dan Ginsburg Pdf

Using the new OpenCL (Open Computing Language) standard, you can write applications that access all available programming resources: CPUs, GPUs, and other processors such as DSPs and the Cell/B.E. processor. Already implemented by Apple, AMD, Intel, IBM, NVIDIA, and other leaders, OpenCL has outstanding potential for PCs, servers, handheld/embedded devices, high performance computing, and even cloud systems. This is the first comprehensive, authoritative, and practical guide to OpenCL 1.1 specifically for working developers and software architects. Written by five leading OpenCL authorities, OpenCL Programming Guide covers the entire specification. It reviews key use cases, shows how OpenCL can express a wide range of parallel algorithms, and offers complete reference material on both the API and OpenCL C programming language. Through complete case studies and downloadable code examples, the authors show how to write complex parallel programs that decompose workloads across many different devices. They also present all the essentials of OpenCL software performance optimization, including probing and adapting to hardware. Coverage includes Understanding OpenCL’s architecture, concepts, terminology, goals, and rationale Programming with OpenCL C and the runtime API Using buffers, sub-buffers, images, samplers, and events Sharing and synchronizing data with OpenGL and Microsoft’s Direct3D Simplifying development with the C++ Wrapper API Using OpenCL Embedded Profiles to support devices ranging from cellphones to supercomputer nodes Case studies dealing with physics simulation; image and signal processing, such as image histograms, edge detection filters, Fast Fourier Transforms, and optical flow; math libraries, such as matrix multiplication and high-performance sparse matrix multiplication; and more Source code for this book is available at https://code.google.com/p/opencl-book-samples/

Metal by Example

Author : Warren Moore
Publisher : Hot Metal Press
Page : 128 pages
File Size : 43,6 Mb
Release : 2015-07-17
Category : Electronic
ISBN : 0996312307

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Metal by Example by Warren Moore Pdf

CIL Programming

Author : Jason Bock
Publisher : Apress
Page : 355 pages
File Size : 51,9 Mb
Release : 2008-01-01
Category : Computers
ISBN : 9781430208457

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CIL Programming by Jason Bock Pdf

Most .NET developers will use a high-level language, such as C# or VB .NET, to develop their systems. However, the core language of .NET is the Common Intermediate Language, or CIL. This language is the language of .NET-whatever is allowed by the .NET specifications can be done in CIL, and it can do much that C# and VB .NET cannot. Understanding how the CIL works will give .NET developers a deep, language-independent insight into the core parts of .NET. Furthermore, such knowledge is essential for creating dynamic types, a powerful part of the .NET Framework. In this book, Bock covers the essentials of programming the CIL. First, he discusses the basics of what .NET: assemblies are, how manifests fit into the picture, and much more. Bock then shows how to create assemblies in .NET-this will cover the ilasm directives and CIL opcodes, and how these are used to define assemblies, classes, field, methods, and method definitions. Bock also covers how C# and VB .NET and other non-MS languages emit CIL and how they differ. Finally, Bock shows how one can create dynamic assemblies at runtime via the Emitter classes.

z/OS Version 1 Release 13 Implementation

Author : Paul Rogers,Diniz Bortolotto,Robert Hering,George Kozakos,Lutz Kuehner,Jean-Louis Lafitte,Diana Nakajima,Paulo Nascimento,Nelson Oliveira,Gil Peleg,Giancarlo Rodolfi,Anthony Soares,Joao Zanon,IBM Redbooks
Publisher : IBM Redbooks
Page : 926 pages
File Size : 40,9 Mb
Release : 2012-03-27
Category : Computers
ISBN : 9780738436227

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z/OS Version 1 Release 13 Implementation by Paul Rogers,Diniz Bortolotto,Robert Hering,George Kozakos,Lutz Kuehner,Jean-Louis Lafitte,Diana Nakajima,Paulo Nascimento,Nelson Oliveira,Gil Peleg,Giancarlo Rodolfi,Anthony Soares,Joao Zanon,IBM Redbooks Pdf

This IBM® Redbooks® publication provides information about installation and migration changes to be aware of if you are responsible for migrating systems from IBM z/OS® V1R10, z/OS V1R11, and z/OS V1R12 to z/OS V1R13. It also highlights actions that are needed to prepare for the installation of z/OS V1R12, including ensuring driving system and target system requirements are met and coexistence requirements are satisfied. There is a special focus on identifying new migration actions that must be performed for selected elements when migrating to z/OS V1R13. The book addresses the following topics: - z/OS V1R13 overview, z/OS V1R13 installation, managing volume backups with fast replication, XCF enhancements, console service enhancements - DFSMSdfp, DFSMSoam, DFSMShsm, ISPF enhancements, DFSMSrmm enhancements, establishing IBM RACF® security for RRSF TCP/IP connections - GRS enhancements, BCP supervisor, contents supervisor and RSM updates, improved channel recovery, Service aids enhancements, System Logger - SMF - z/OS UNIX System Services, z/OS UNIX-related applications, RRS, z/OS Management Facility, z/OS HCD and HCM, C language - Storage management enhancements, Common Information Model, Predictive Failure Analysis, Extended Address Volume, BCPii, Capacity Provisioning - System SSL enhancements, UNICODE, IBM Language Environment®, SDSF enhancements, JES2 enhancements, JES3 enhancements, IBM RMFTM enhancements - IBM WebSphere® Application Server OEM, z/OSMF, CIM, and Capacity Provisioning setups - BCPii Metal C example

Programming Interactivity

Author : Joshua Noble
Publisher : "O'Reilly Media, Inc."
Page : 736 pages
File Size : 46,9 Mb
Release : 2009-07-21
Category : Computers
ISBN : 9781449379193

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Programming Interactivity by Joshua Noble Pdf

Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

Resources in Education

Author : Anonim
Publisher : Unknown
Page : 750 pages
File Size : 45,9 Mb
Release : 1993
Category : Education
ISBN : PSU:000068697587

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Resources in Education by Anonim Pdf

Computer Graphics from Scratch

Author : Gabriel Gambetta
Publisher : No Starch Press
Page : 250 pages
File Size : 48,9 Mb
Release : 2021-05-13
Category : Computers
ISBN : 9781718500761

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Computer Graphics from Scratch by Gabriel Gambetta Pdf

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Exploring BeagleBone

Author : Derek Molloy
Publisher : John Wiley & Sons
Page : 601 pages
File Size : 46,9 Mb
Release : 2014-12-05
Category : Computers
ISBN : 9781118935217

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Exploring BeagleBone by Derek Molloy Pdf

In-depth instruction and practical techniques for building with the BeagleBone embedded Linux platform Exploring BeagleBone is a hands-on guide to bringing gadgets, gizmos, and robots to life using the popular BeagleBone embedded Linux platform. Comprehensive content and deep detail provide more than just a BeagleBone instruction manual—you’ll also learn the underlying engineering techniques that will allow you to create your own projects. The book begins with a foundational primer on essential skills, and then gradually moves into communication, control, and advanced applications using C/C++, allowing you to learn at your own pace. In addition, the book’s companion website features instructional videos, source code, discussion forums, and more, to ensure that you have everything you need. The BeagleBone’s small size, high performance, low cost, and extreme adaptability have made it a favorite development platform, and the Linux software base allows for complex yet flexible functionality. The BeagleBone has applications in smart buildings, robot control, environmental sensing, to name a few; and, expansion boards and peripherals dramatically increase the possibilities. Exploring BeagleBone provides a reader-friendly guide to the device, including a crash course in computer engineering. While following step by step, you can: Get up to speed on embedded Linux, electronics, and programming Master interfacing electronic circuits, buses and modules, with practical examples Explore the Internet-connected BeagleBone and the BeagleBone with a display Apply the BeagleBone to sensing applications, including video and sound Explore the BeagleBone’s Programmable Real-Time Controllers Hands-on learning helps ensure that your new skills stay with you, allowing you to design with electronics, modules, or peripherals even beyond the BeagleBone. Insightful guidance and online peer support help you transition from beginner to expert as you master the techniques presented in Exploring BeagleBone, the practical handbook for the popular computing platform.