More Tricks Of The Game Programming Gurus

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Tricks of the Game-programming Gurus

Author : André LaMothe
Publisher : Prentice Hall
Page : 770 pages
File Size : 53,5 Mb
Release : 1994
Category : Computers
ISBN : 0672305070

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Tricks of the Game-programming Gurus by André LaMothe Pdf

This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.

More Tricks of the Game-programming Gurus

Author : Greg Anderson
Publisher : Sams
Page : 570 pages
File Size : 44,9 Mb
Release : 1995
Category : Computers
ISBN : 0672306972

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More Tricks of the Game-programming Gurus by Greg Anderson Pdf

Leading the reader through many different game programming experiences, this text covers topics that should benefit not only game programmers, but also application programmers.

Tricks of the Windows Game Programming Gurus

Author : André LaMothe
Publisher : Sams Publishing
Page : 1092 pages
File Size : 52,9 Mb
Release : 2002
Category : Computers
ISBN : 0672323699

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Tricks of the Windows Game Programming Gurus by André LaMothe Pdf

"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Tricks of the 3D Game Programming Gurus

Author : André LaMothe
Publisher : Sams Publishing
Page : 1730 pages
File Size : 52,5 Mb
Release : 2003
Category : Computers
ISBN : 0672318350

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Tricks of the 3D Game Programming Gurus by André LaMothe Pdf

Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

Tricks of the Mac Game Programming Gurus

Author : Bill Dugan,Jamie McCornack,Ingemar Ragnemalm
Publisher : Alpha Computer
Page : 902 pages
File Size : 48,8 Mb
Release : 1995
Category : Computers
ISBN : 1568301839

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Tricks of the Mac Game Programming Gurus by Bill Dugan,Jamie McCornack,Ingemar Ragnemalm Pdf

Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game

Tricks of the Doom Programming Gurus

Author : Steve Benner
Publisher : Sams
Page : 946 pages
File Size : 55,8 Mb
Release : 1995
Category : Computers
ISBN : STANFORD:36105133564034

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Tricks of the Doom Programming Gurus by Steve Benner Pdf

This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.

3D Math Primer for Graphics and Game Development, 2nd Edition

Author : Fletcher Dunn,Ian Parberry
Publisher : CRC Press
Page : 848 pages
File Size : 41,8 Mb
Release : 2011-11-02
Category : Computers
ISBN : 9781568817231

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3D Math Primer for Graphics and Game Development, 2nd Edition by Fletcher Dunn,Ian Parberry Pdf

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Multiplayer Game Programming

Author : Josh Glazer,Sanjay Madhav
Publisher : Addison-Wesley Professional
Page : 720 pages
File Size : 42,5 Mb
Release : 2015-11-20
Category : Computers
ISBN : 9780134034348

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Multiplayer Game Programming by Josh Glazer,Sanjay Madhav Pdf

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

GPU Gems 3

Author : Hubert Nguyen
Publisher : Addison-Wesley Professional
Page : 942 pages
File Size : 44,5 Mb
Release : 2008
Category : Computers
ISBN : 0321515269

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GPU Gems 3 by Hubert Nguyen Pdf

Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Core Techniques and Algorithms in Game Programming

Author : Daniel Sánchez-Crespo Dalmau
Publisher : New Riders
Page : 894 pages
File Size : 47,8 Mb
Release : 2004
Category : Computers
ISBN : 0131020099

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Core Techniques and Algorithms in Game Programming by Daniel Sánchez-Crespo Dalmau Pdf

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

Black Art of 3D Game Programming

Author : André LaMothe
Publisher : Unknown
Page : 0 pages
File Size : 49,7 Mb
Release : 1995
Category : Computer games
ISBN : 1571690042

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Black Art of 3D Game Programming by André LaMothe Pdf

Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.

3D Programming with C++

Author : John Degoes
Publisher : Paraglyph Press
Page : 0 pages
File Size : 55,9 Mb
Release : 1999-11
Category : C and & (Computer program language)
ISBN : 1932111328

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3D Programming with C++ by John Degoes Pdf

All of the examples and source code presented are designed to harness the power of Microsoft's latest version of DirectX--a graphics programming API that greatly enhances the work of developing high performance PC graphics. Currently the only detailed book in print that explains and uses techniques of accurate physics modeling to create highly realistic 3D games.

The Black Art of Video Game Console Design

Author : André LaMothe
Publisher : Sams Publishing
Page : 0 pages
File Size : 47,9 Mb
Release : 2006
Category : Computer games
ISBN : 0672328208

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The Black Art of Video Game Console Design by André LaMothe Pdf

Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.

Windows Game Programming For Dummies?

Author : André LaMothe
Publisher : For Dummies
Page : 0 pages
File Size : 53,7 Mb
Release : 1998-03-11
Category : Computers
ISBN : 0764503375

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Windows Game Programming For Dummies? by André LaMothe Pdf

Ready to start creating your own Windows games but not sure where to begin? A little programming knowledge can go a long, long way when you've got the inside track to game programming with Windows Game Programming For Dummies. Using the latest DirectX technology from Microsoft, veteran game designer Andre LaMothe takes you step-by-step through the process of creating your own games for Windows 95, Windows NT, and Windows 98. After you understand the nuts and bolts of Windows programming, you can add music and sound effects, design your own artificial intelligence to create thinking" opponents, and use the powerful DirectX tools to build lightning-fast applications...all without having to suffer through the complicated coding requirements of MFC and C++. All the tools you need to start writing (and selling) your own games are right here in Windows Game Programming For Dummies, along with a special CD-ROM loaded with the complete DirectX Software Developers Kit, code samples included in the book, state-of-the-art animation and modeling software, and lots of graphics and sound files to use in your own custom-built games."

Game Engine Black Book: DOOM

Author : Fabien Sanglard
Publisher : Software Wizards
Page : 432 pages
File Size : 45,9 Mb
Release : 2024-07-01
Category : Computers
ISBN : 8210379456XXX

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Game Engine Black Book: DOOM by Fabien Sanglard Pdf

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.