Mudbox 2013 Cookbook

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Mudbox 2013 Cookbook

Author : Jeremy Roland
Publisher : Packt Publishing Ltd
Page : 417 pages
File Size : 41,6 Mb
Release : 2012-09-20
Category : Computers
ISBN : 9781849691574

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Mudbox 2013 Cookbook by Jeremy Roland Pdf

Sculpt digital masterpieces like a modern Michelangelo

Strategies for Landscape Representation

Author : Paul Cureton
Publisher : Routledge
Page : 308 pages
File Size : 50,9 Mb
Release : 2016-12-08
Category : Architecture
ISBN : 9781317377641

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Strategies for Landscape Representation by Paul Cureton Pdf

Strategies for Landscape Representation discusses a variety of digital and analogue production techniques for the representation of landscape at multiple scales. Careful consideration is required to represent time, and to ensure accuracy of representation and evaluation in the landscape. Written as a guide for making appropriate selection of a wide variety of visualisation tools for students and built environment professionals with an interest in landscape, the book charts emerging technologies and historical contexts whilst also being relevant to landscape legislation such as Building Information Modelling (BIM) and Landscape Assessment. This book is an innovation-driven text that encourages readers to make connections between software, technology and analogue modes. The management, choice and combination of such modes can arguably narrow the unknown of landscape character, address the issues of representing time and change in landscape and engage and represent communities’ perceptions and experience of landscape. Showcasing international examples from landscape architecture, planning, urban design and architecture, artists, visualisers, geographers, scientists and model makers, the vitality of making and intrinsic value of representational work in these processes and sites is evidenced. An accompanying companion website provides access to original source files and tutorials totalling over a hundred hours in mapping and GIS, diagrams and notation, photomontage, 3D modelling and 3D printing.

Introducing Mudbox

Author : Ara Kermanikian
Publisher : John Wiley & Sons
Page : 418 pages
File Size : 47,8 Mb
Release : 2010-09-16
Category : Computers
ISBN : 9780470908136

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Introducing Mudbox by Ara Kermanikian Pdf

One of the first books on Autodesk's new Mudbox 3D modeling and sculpting tool! Autodesk's Mudbox was used to create photorealistic creatures for The Dark Knight, The Mist, and others films. Now you can join the crowd interested in learning this exciting new digital modeling and sculpting tool with this complete guide. Get up to speed on all of Mudbox’s features and functions, learn how sculpt and paint, and master the art of using effective workflows to make it all go easier. Introduces Autodesk's Mudbox, an exciting 3D modeling and sculpting tool that enables you to create photorealistic creatures for film or games; it is interoperable with Autodesk's 3ds Max and Maya products Explains what digital sculpting is—and what it isn’t—and how to fit it into the pipeline when creating assets for film, television, games, and advertising Shows you how sculpt and paint a model in Mudbox; breaks down the complexities and gets you started right away with interesting projects Helps you set up workflows to cut the time you spend on the technology, freeing you to focus on the creative aspects Includes case studies and examples from industry leaders as well as a DVD with movies, sample project files, MELscripts, and more Develop skills as a digital content creator or visual effects or CG artist with a good understanding of Mudbox and this valuable guide.

Digital Sculpting with Mudbox

Author : Mike de la Flor,Bridgette Mongeon
Publisher : Taylor & Francis
Page : 271 pages
File Size : 40,7 Mb
Release : 2012-10-12
Category : Computers
ISBN : 9781136136375

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Digital Sculpting with Mudbox by Mike de la Flor,Bridgette Mongeon Pdf

Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, in that it allows them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional, sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Unique to this book are topics specific to fine art sculptors transitioning from traditional sculpting to digital sculpting. information found nowhere else for professional sculptors shows them how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.

3ds Max Speed Modeling for 3D Artists

Author : Thomas Mooney
Publisher : Packt Publishing Ltd
Page : 593 pages
File Size : 45,6 Mb
Release : 2012-10-23
Category : Computers
ISBN : 9781849692373

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3ds Max Speed Modeling for 3D Artists by Thomas Mooney Pdf

Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

CryENGINE 3 Cookbook

Author : Dan Tracy,Sean Tracy
Publisher : Packt Publishing Ltd
Page : 513 pages
File Size : 45,5 Mb
Release : 2011-06-23
Category : Computers
ISBN : 9781849691079

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CryENGINE 3 Cookbook by Dan Tracy,Sean Tracy Pdf

Over 90 recipes written by Crytek developers for creating third-generation real-time games.

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal

Author : Caroline Begbie,Raywenderlich Tutorial Team,Marius Horga
Publisher : Razeware LLC
Page : 0 pages
File Size : 40,9 Mb
Release : 2022-04-05
Category : Computers
ISBN : 1950325644

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Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal by Caroline Begbie,Raywenderlich Tutorial Team,Marius Horga Pdf

Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.

Python Projects for Kids

Author : Jessica Ingrassellino
Publisher : Packt Publishing Ltd
Page : 193 pages
File Size : 48,8 Mb
Release : 2016-04-14
Category : Computers
ISBN : 9781785285851

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Python Projects for Kids by Jessica Ingrassellino Pdf

Unleash Python and take your small readers on an adventurous ride through the world of programming About This Book Learn to start using Python for some simple programming tasks such as doing easy mathematical calculations. Use logic and control loops to build a nice interesting game. Get to grips with working with data and, once you're comfortable with that, you'll be introduced to Pygame, which will help you wrap up the book with a cool game. Who This Book Is For This book is for kids (aged 10 and over). This is book is intended for absolute beginners who lack any knowledge of computing or programming languages and want to get started in the world of programming. What You Will Learn Start fiddling with Python's variables, build functions and interact with users Build your own calculator using the Math Library Train Python to make logical decisions Work with moving 2D objects on-screen Understand the Pygame Library and build your very own game! Write a cool program to manage inventories in your backpack In Detail Kids are always the most fast-paced and enthusiastic learners, and are naturally willing to build stuff that looks like magic at the end (when it works!). Programming can be one such magic. Being able to write a program that works helps them feel they've really achieved something. Kids today are very tech-savvy and cannot wait to enter the fast-paced digital world. Because Python is one of the most popular languages and has a syntax that is quite simple to understand, even kids are eager to use it as a stepping stone to learning programming languages. This book will cover projects that are simple and fun, and teach kids how to write Python code that works. The book will teach the basics of Python programming, installation, and so on and then will move on to projects. A total of three projects, with each and every step explained carefully, without any assumption of previous experience. Style and approach The book will take a light approach in guiding the little readers through the world of Python. The main idea is to teach by example and let the readers have as much exercises to do, so that they learn faster and can apply their own ideas to the existing examples. The book should get them thinking, by the end, on where they can go next with such a powerful tool at their disposal.

Learn Unity 4 for iOS Game Development

Author : Philip Chu
Publisher : Apress
Page : 0 pages
File Size : 55,9 Mb
Release : 2013-06-20
Category : Computers
ISBN : 1430248750

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Learn Unity 4 for iOS Game Development by Philip Chu Pdf

Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.

A Companion to Digital Humanities

Author : Susan Schreibman,Ray Siemens,John Unsworth
Publisher : John Wiley & Sons
Page : 642 pages
File Size : 47,6 Mb
Release : 2008-03-03
Category : Literary Criticism
ISBN : 9781405168069

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A Companion to Digital Humanities by Susan Schreibman,Ray Siemens,John Unsworth Pdf

This Companion offers a thorough, concise overview of the emerging field of humanities computing. Contains 37 original articles written by leaders in the field. Addresses the central concerns shared by those interested in the subject. Major sections focus on the experience of particular disciplines in applying computational methods to research problems; the basic principles of humanities computing; specific applications and methods; and production, dissemination and archiving. Accompanied by a website featuring supplementary materials, standard readings in the field and essays to be included in future editions of the Companion.

Street Metal Detecting

Author : Rosie O'Kelly
Publisher : Unknown
Page : 54 pages
File Size : 47,5 Mb
Release : 2021-05-14
Category : Electronic
ISBN : 9798501178991

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Street Metal Detecting by Rosie O'Kelly Pdf

This book is the kick in the pants the hobby of metal detecting desperately needs today. It doesn't waste time teaching you about your detector. That's not its job. It's far beyond that. It's a plain written, straightforward, guide to rewarding metal detecting I wish existed when I first began detecting years ago! It's the perfect gift, not only for the new metal detectorist, but also the experienced metal detector who has grown bored and frustrated with the hobby. This work will drill down on where and HOW you should spend your time metal detecting today. Truth be told, metal detecting in 2021 is so much different than that of even ten years ago. The "battlefields" of today are barren. The parks and schoolyards are well and truly hunted out. And I am one of the rare few who dares to tell you this. Hunt these places today and you are wasting your time. There, I said it. Yet our hobby mopes along as if we are living back in the 50's, with loads of silver coins and jewelry, there for the taking. Sorry, but the Leave it to Beaver world that existed then ain't the hard scrabble world of today. Old school methods and approaches are outdated and don't give you any leg up, much less any useable knowledge, to undertake metal detecting in an exciting and profitable way today. You can, however, be an early pioneer and open your eyes to a novel way of metal detecting, one which can both help you start the hobby right, or reinvigorate a hobby which has become downright boring. Tired of digging clad coins, chewed up pennies, and cheap costume jewelry? So was I. Out of mad frustration one day, I tried something which blew me away and gave me instant rewards. Actually, the results of the first hunt plain stunned me! I have pursued this method of metal detecting now for a few years, refined it, and finally decided to share it with others. It is a truly a new frontier. It offers rewards enough to make me excited every time I go out.. I couldn't say that five years ago! What is this? Street metal detecting. This guide will tell you about my experiences and show you, with pictures, some of the incredible items I have recovered. More than this it will instill in your mind the foundations of why my approach to detecting today is so amazing. It also explains how you should do street detecting, step by step. This includes where to detect, the proper method, and example after example, all drawn from my experiences, impressing on you why this is the single best way to metal detect today. By the end, you will know what I tell you is grounded in reality and a philosophy. As a result you will adopt it and change your metal detecting forever. If I could drag you with me on one of my hunts, I doubt you would ever go back to a park or schoolyard. Yes, I feel that strongly about what's contained in this manual. Yes, you will read about some of the risks, but in this book I teach you how to mitigate them, and even use them to your advantage. Put another way, this is no pie in the sky read which promises much, and produces little. I am not a sales rep for detector manufacturers telling you to buy the latest most expensive detector if you want to succeed. In my approach, even the cheapest metal detector made will, when following my guidelines and suggestions, yield amazing finds. This hobby needs a "do over" and I think this book at least kick starts the process. Again, to me, if this guidebook was available to me as a raw beginner, I would have been eternally grateful. As for specifics, you will learn the right way to street detect as well as the perils of doing it wrong. I pull no punches here, but deal in plain logic and facts. It is a different world street detecting and there are some risks. But with any worthwhile undertaking, increased risk is usually commensurate with greater rewards. This is 2021, folks. The world has changed but metal detecting has neither recognized, nor has it adapted to, the realities of the challenges facing the hobby today.

The Heebie-Jeebies at CBGB's

Author : Steven Lee Beeber
Publisher : Chicago Review Press
Page : 288 pages
File Size : 55,9 Mb
Release : 2007-04-01
Category : Social Science
ISBN : 9781569762288

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The Heebie-Jeebies at CBGB's by Steven Lee Beeber Pdf

Based in part on the recent interviews with more than 125 people —among them Tommy Ramone, Chris Stein (Blondie), Lenny Kaye (Patti Smith Group), Hilly Kristal (CBGBs owner), and John Zorn—this book focuses on punk's beginnings in New York City to show that punk was the most Jewish of rock movements, in both makeup and attitude. As it originated in Manhattan's Lower East Side in the early 1970s, punk rock was the apotheosis of a Jewish cultural tradition that found its ultimate expression in the generation born after the Holocaust. Beginning with Lenny Bruce, &“the patron saint of punk,&” and following pre-punk progenitors such as Lou Reed, Jonathan Richman, Suicide, and the Dictators, this fascinating mixture of biography, cultural studies, and musical analysis delves into the lives of these and other Jewish punks—including Richard Hell and Joey Ramone—to create a fascinating historical overview of the scene. Reflecting the irony, romanticism, and, above all, the humor of the Jewish experience, this tale of changing Jewish identity in America reveals the conscious and unconscious forces that drove New York Jewish rockers to reinvent themselves—and popular music.

Game Coding Complete

Author : Mike McShaffry
Publisher : Unknown
Page : 0 pages
File Size : 42,5 Mb
Release : 2005
Category : Computer games
ISBN : 1932111913

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Game Coding Complete by Mike McShaffry Pdf

Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.

Game Engine Architecture

Author : Jason Gregory
Publisher : CRC Press
Page : 1042 pages
File Size : 42,6 Mb
Release : 2017-03-27
Category : Computers
ISBN : 9781351605649

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Game Engine Architecture by Jason Gregory Pdf

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Common Core Achieve, Mathematics Subject Module

Author : Contemporary
Publisher : McGraw-Hill Education
Page : 0 pages
File Size : 46,8 Mb
Release : 2014-02-12
Category : Study Aids
ISBN : 0021432570

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Common Core Achieve, Mathematics Subject Module by Contemporary Pdf

Common Core Achieve is a groundbreaking blended test-prep program that helps adult learners prepare for high school equivalency exams more quickly and retain more of what they learn. It is aligned to College and Career Readiness Standards for Adult Education and built upon the new standards and assessment targets for the 2014 GED® Test, TASCTM test, and HiSETTM Exam. Contextualized skill instruction engages learners while preparing them for test success, postsecondary credentials or certification programs, and family-sustaining careers.