Mutants Masterminds Pocket Player S Guide

Mutants Masterminds Pocket Player S Guide Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Mutants Masterminds Pocket Player S Guide book. This book definitely worth reading, it is an incredibly well-written.

Mutants & Masterminds Pocket Player's Guide

Author : Stephen Kenson
Publisher : Unknown
Page : 0 pages
File Size : 46,6 Mb
Release : 2006
Category : Fantasy games
ISBN : 1932442766

Get Book

Mutants & Masterminds Pocket Player's Guide by Stephen Kenson Pdf

Mutants & Masterminds Gamemaster's Guide

Author : Stephen Kenson
Publisher : Green Ronin Publishing
Page : 0 pages
File Size : 41,6 Mb
Release : 2012-07-10
Category : Adventure games
ISBN : 1934547425

Get Book

Mutants & Masterminds Gamemaster's Guide by Stephen Kenson Pdf

While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds: Gamemaster's Guide is here to help. This book has everything a M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. The Gamemaster's Guide includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world-building tips, and options for modifying the game to suit your group's play style.

Gadget Guides

Author : Steve Kenson
Publisher : Unknown
Page : 136 pages
File Size : 51,5 Mb
Release : 2017-06-13
Category : Comics & Graphic Novels
ISBN : 1934547573

Get Book

Gadget Guides by Steve Kenson Pdf

"Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Role playing Game, from armor and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalog of dozens of ready-to-use items. It includes: Weapons from guns and blasters to archaic and martial arts weapons, even weapons of mass destruction!; Constructs like artificial intelligences, robots, piloted mecha, and a wide variety of vehicles; Enhancements from biotech, cybertech, and nanotech to power devices, psychic gadgets, and magical items; Information compiled and stored in computers and the sensor and spy-tech to protect and get at it; Installations from hidden lairs to orbiting satellites, along with security systems and deathtraps to challenge your heroes! What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and gamemasters."--Publisher description.

Mutant Chronicles Player's Guide

Author : Modiphius
Publisher : Modiphius
Page : 128 pages
File Size : 40,8 Mb
Release : 2017-07
Category : Electronic
ISBN : 1910132276

Get Book

Mutant Chronicles Player's Guide by Modiphius Pdf

THE SOLAR SYSTEM IS A ROARING MAELSTROM OF DEATH AND WAR

Mutants & Masterminds Hero's Handbook

Author : Stephen Kenson
Publisher : Green Ronin Publishing
Page : 0 pages
File Size : 51,9 Mb
Release : 2011
Category : Games & Activities
ISBN : 1934547417

Get Book

Mutants & Masterminds Hero's Handbook by Stephen Kenson Pdf

Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!

Mutants and Masterminds Beginner's Guide

Author : Steve Kenson
Publisher : Green Ronin Publishing
Page : 0 pages
File Size : 50,7 Mb
Release : 2007-02
Category : Fantasy games
ISBN : 1932442804

Get Book

Mutants and Masterminds Beginner's Guide by Steve Kenson Pdf

Freedom City's prestigious Claremont Academy is a training ground for a new generation of super-heroes. Now you have the opportunity to follow along and take part as Claremont's newest students arrive at its hallowed halls. The Beginner's Guide walks newcomers to Mutants & Masterminds through all the steps of creating and playing their own super-heroes, from character concepts and super-powers to secret identities and codes of honor. It includes the basic rules so you can get a feel for Mutants & Masterminds, as well as a narrative adventure so you can experience game-play all on your own. Just like graduating from the Claremont Academy, mastering Mutants & Mastermind's Beginner's Guide will ensure you're ready to face off against devious villains and thwart their evil plans.

Mutants and Masterminds

Author : Steve Kenson
Publisher : Unknown
Page : 0 pages
File Size : 49,7 Mb
Release : 2005-05
Category : Adventure games
ISBN : 1932442553

Get Book

Mutants and Masterminds by Steve Kenson Pdf

The Mastermind's Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played. The Mastermind's Manual includes a vast array of optional and variant rules, complete guidelines for creating your own feats and super-powers, expanded systems for proficiency, combat, chases, skill use, and nearly every other aspect of the game. With the Mastermind's Manual, you open up infinite possibilities, infinite options, and the power to truly make the world yours. It's your master plan for taking the game to the next level... and what evil mastermind wouldn't want that?

Ultimate Power

Author : Steve Kenson
Publisher : Unknown
Page : 0 pages
File Size : 50,8 Mb
Release : 2006
Category : Comic books, strips, etc
ISBN : 1932442669

Get Book

Ultimate Power by Steve Kenson Pdf

Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.

Superteam Handbook

Author : Crystal Frasier,Jennifer Dworschack-Kinter,Steve Kenson,Jack Norris,Miranda Sparks,Fred Wan,Lucien Soulban,Jordan Wyndelts
Publisher : Unknown
Page : 0 pages
File Size : 40,9 Mb
Release : 2019-10-29
Category : Games & Activities
ISBN : 193454793X

Get Book

Superteam Handbook by Crystal Frasier,Jennifer Dworschack-Kinter,Steve Kenson,Jack Norris,Miranda Sparks,Fred Wan,Lucien Soulban,Jordan Wyndelts Pdf

The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams--ranging from PL 5 to PL 12--serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!

Mutants & Masterminds

Author : Anonim
Publisher : Unknown
Page : 0 pages
File Size : 55,6 Mb
Release : 2006
Category : Adventure games
ISBN : 1932442790

Get Book

Mutants & Masterminds by Anonim Pdf

Gimmick's Guide to Gadgets

Author : Mike Mearls
Publisher : Unknown
Page : 0 pages
File Size : 49,7 Mb
Release : 2006-01-24
Category : Adventure games
ISBN : 193244226X

Get Book

Gimmick's Guide to Gadgets by Mike Mearls Pdf

GIMMICK'S GUIDE TO GADGETS is a whole new world of equipment for your MUTANTS & MASTERMINDS game! This complete guide to gadgets and inventing includes: NEW POWERS! Spontaneous Inventor, Scientific Genius, Weapon Master, and many others help you make your hero an expert in whatever field you want. NEW OPTIONS! Extras, flaws, and stunts for powers like Super-Intelligence and Super-Wisdom let you take you gageteer to the next level. CONSTRUCTS! New rules and new feats for contructs, from robots to cyborgs or mystical golems. Also included are guidelines on how to use them as PCs. COMPUTERS! Expanded rules for computers, vehicles, device building and repair, and more! TECH LEVELS! Rules you can use to customize the technology and devices available in your campaign. ARCHETYPES! Brand new archetypes using these new rules, like the Agent, Cyborg, Inventor, Sniper, and War-machine. PLUS...TOYS! Dozens of new gadgets for your games, including at least one new device for every power in the MUTANTS & MASTERMINDS rulebook! Designed by fan-favorite Mike Mearls and beautifully illustrated by Attilla Adorjany, Dennis Calero, Jonathan Kirtz, Tony Parker, Ramon Perez, and Kevin Stokes, GIMMICK'S GUIDE TO GADGETS adds a whole new dimension to your MUTANTS & MASTERMINDS campaign.

How to Slay a Dragon

Author : Cait Stevenson
Publisher : Simon and Schuster
Page : 224 pages
File Size : 41,7 Mb
Release : 2021-08-17
Category : Reference
ISBN : 9781982164133

Get Book

How to Slay a Dragon by Cait Stevenson Pdf

Grab your magical sword and take the place of your favorite fantasy character with this fun and historically accurate how-to guide to solving epic quests. What should you ask a magic mirror? How do you outwit a genie? Where should you dig for buried treasure? Fantasy media’s favorite clichés get new life from How to Slay a Dragon: A Fantasy Hero’s Guide to the Real Middle Ages, a historically accurate romp through the medieval world. Each entry presents a trope from video games, books, movies, or TV—such as saving the princess or training a wizard—as a problem for you to solve, as if you were the hero of your own fantasy quest. Through facts sourced from a rich foundation of medieval sources, you will learn how your magical problems were solved by people in the actual Middle Ages. Divided into thematic subsections based on typical stages in a fantastical epic, and inclusive of race, gender, and continent, How to Slay a Dragon is perfect if you’re curious to learn more about the time period that inspired some of your favorite magical worlds or longing to know what it would be like to be the hero of your own mythical adventure.

Back East: The South

Author : Steven S Long,Christopher McGlothlin,Kenneth Hite
Publisher : Unknown
Page : 127 pages
File Size : 45,7 Mb
Release : 1999-12-02
Category : Electronic
ISBN : 1889546550

Get Book

Back East: The South by Steven S Long,Christopher McGlothlin,Kenneth Hite Pdf

Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. This sourcebook details the Confederacy from the front lines of Northern Virginia to the hidden dangers of Florida's Everglades.

M&M RPG Emerald City Campaign Setting

Author : Steve Kenson,Darren Bulmer,Christopher McGlothlin,Aaron Sullivan
Publisher : Unknown
Page : 0 pages
File Size : 40,9 Mb
Release : 2011-09-13
Category : Electronic
ISBN : 193454745X

Get Book

M&M RPG Emerald City Campaign Setting by Steve Kenson,Darren Bulmer,Christopher McGlothlin,Aaron Sullivan Pdf

Emerald City is a brand new setting for your MUTANTS & MASTERMINDS Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn''t have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters. Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city''s underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?