Narrative Tactics For Mobile And Social Games

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Narrative Tactics for Mobile and Social Games

Author : Toiya Kristen Finley
Publisher : CRC Press
Page : 236 pages
File Size : 54,5 Mb
Release : 2018-07-24
Category : Computers
ISBN : 9781351651257

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Narrative Tactics for Mobile and Social Games by Toiya Kristen Finley Pdf

Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge of mobile game storytelling. The first half of the book covers general storytelling techniques, including worldbuilding, character design, dialogue, and quests. In the second half, leading experts in the field explore various genres and types of mobile and social games, including educational games, licensed IP, games for specific demographics, branding games, and free to play (F2P). Key Features The only book dedicated to narrative design and game writing in social and mobile games, an explosive market overtaking the console gaming market. Provides tips for narrative design and writing tailored specifically for mobile and social game markets. Guides readers along with conclusions that include questions to help the reader in narrative design and/or writing. Explores real games to illustrate theory and best practices with analyses of game case studies per chapter, covering indie, social/mobile, and AAA games. Includes checklists to help readers critique their own narrative design/writing.

Narrative Design for Mobile and Live Games

Author : Valentina Tamer
Publisher : CRC Press
Page : 255 pages
File Size : 44,6 Mb
Release : 2023-12-12
Category : Computers
ISBN : 9781000992434

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Narrative Design for Mobile and Live Games by Valentina Tamer Pdf

Provides unique guidance on how to craft narrative for mobile and live games. Includes practical exercises to help readers apply the knowledge gained within to their own games and design processes. Covers both development and production processes for open-ended and seasonal storytelling.

Branching Story, Unlocked Dialogue

Author : Toiya Kristen Finley
Publisher : CRC Press
Page : 206 pages
File Size : 50,7 Mb
Release : 2022-12-07
Category : Computers
ISBN : 9781000798364

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Branching Story, Unlocked Dialogue by Toiya Kristen Finley Pdf

This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read.

The Game Narrative Toolbox

Author : Tobias Heussner,Toiya Kristen Finley,Jennifer Brandes Hepler,Ann Lemay
Publisher : CRC Press
Page : 363 pages
File Size : 51,9 Mb
Release : 2023-08-16
Category : Computers
ISBN : 9781000921779

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The Game Narrative Toolbox by Tobias Heussner,Toiya Kristen Finley,Jennifer Brandes Hepler,Ann Lemay Pdf

Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive. Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.

Digital Storytelling 4e

Author : Carolyn Handler Miller
Publisher : CRC Press
Page : 485 pages
File Size : 51,6 Mb
Release : 2019-11-04
Category : Art
ISBN : 9780429801839

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Digital Storytelling 4e by Carolyn Handler Miller Pdf

This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences

The Advanced Game Narrative Toolbox

Author : Tobias Heussner
Publisher : CRC Press
Page : 220 pages
File Size : 43,7 Mb
Release : 2019-02-18
Category : Computers
ISBN : 9781351014380

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The Advanced Game Narrative Toolbox by Tobias Heussner Pdf

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.

Game Devs & Others

Author : Tanya DePass
Publisher : CRC Press
Page : 193 pages
File Size : 46,5 Mb
Release : 2018-05-23
Category : Computers
ISBN : 9781351364140

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Game Devs & Others by Tanya DePass Pdf

Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when you’re not part of the supposed “majority”. Key Features This book is perfect for anyone interested in getting into the games industry who feels they have a marginalized identity For those who wish to better diversify their studio or workplace who may or may not have access to individuals that could or would share their stories about the industry Includes initiatives aimed at diversifying the industry that have a positive or negative impact on the ongoing discussions Coverage of ajor news items about diversity, conferences aimed at or having diversity at its core of content and mission are discussed Included essays are written with as little game dev specific jargon as possible, makeing it accessible to people outside the industry as well as those in the scene but that may not have all the insider lingo

Writing for Animation, Comics, and Games

Author : Christy Marx
Publisher : CRC Press
Page : 312 pages
File Size : 47,6 Mb
Release : 2021-08-03
Category : Art
ISBN : 9781351215978

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Writing for Animation, Comics, and Games by Christy Marx Pdf

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

Collaborative Worldbuilding for Video Games

Author : Kaitlin Tremblay
Publisher : CRC Press
Page : 165 pages
File Size : 41,9 Mb
Release : 2023-03-08
Category : Games & Activities
ISBN : 9781000846362

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Collaborative Worldbuilding for Video Games by Kaitlin Tremblay Pdf

This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding

Virtual Identities and Digital Culture

Author : Victoria Kannen,Aaron Langille
Publisher : Taylor & Francis
Page : 275 pages
File Size : 54,6 Mb
Release : 2023-02-28
Category : Social Science
ISBN : 9781000843088

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Virtual Identities and Digital Culture by Victoria Kannen,Aaron Langille Pdf

Virtual Identities and Digital Culture investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how we form community, how we play, and how we re-imagine traditional media in a digital world. The collection explores a wide range of digital topics – from dating apps, microcelebrity, and hackers to auditory experiences, Netflix algorithms, and live theatre online – and builds on existing work in digital culture and identity by bringing new voices, contemporary examples, and highlighting platforms that are emerging in the field. The book speaks to the modern reality of how our digital lives have been forever altered by our transnational experiences – one of those key experiences is the pandemic, but so too is systemic inequality, questions of digital privacy, and the role of joy in our online lives. A vital contribution at a time of significant social and cultural flux, this book will be highly relevant to those studying digital culture within media, communication, cultural studies, digital humanities, and sociology departments.

Delicious Pixels

Author : Agata Waszkiewicz
Publisher : Walter de Gruyter GmbH & Co KG
Page : 309 pages
File Size : 50,5 Mb
Release : 2022-06-06
Category : History
ISBN : 9783110716689

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Delicious Pixels by Agata Waszkiewicz Pdf

Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters.

Women’s Agency and Mobile Communication Under the Radar

Author : Xin Pei,Pranav Malhotra,Rich Ling
Publisher : Taylor & Francis
Page : 246 pages
File Size : 54,5 Mb
Release : 2024-02-01
Category : Language Arts & Disciplines
ISBN : 9781003846437

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Women’s Agency and Mobile Communication Under the Radar by Xin Pei,Pranav Malhotra,Rich Ling Pdf

This volume maps the role of mobile communication in the daily lives of women around the globe, shedding light on “under-the-radar” use of mobile communication to display a nuanced understanding of social impacts that may affect the gender construction processes of women at the individual, institutional, and societal levels. A global team of authors focus on the use of mobile communication by women in the lower rungs of their respective societies, as well as those who migrate with marginalized statuses within and across the national borders, to demonstrate how “under-the-radar” use of mobile communication is deeply inscribed within diversified social, cultural, historical, and political milieus. Illuminating the social structural constraints faced by women under their dynamic negotiation of agentic mobile phone use for self-empowerment, the chapters cover women’s economic activities, health care, well-being, migration, gendered identity, and the practices of different gender roles. This comprehensive and interdisciplinary volume will be of interest to scholars and students of media and communication, new and digital media, mobile communication, gender studies, sociology, anthropology, political science, and cultural studies.

Freelance Video Game Writing

Author : Toiya Kristen Finley
Publisher : CRC Press
Page : 183 pages
File Size : 43,6 Mb
Release : 2022-05-11
Category : Games & Activities
ISBN : 9781000585858

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Freelance Video Game Writing by Toiya Kristen Finley Pdf

In the competitive world of video game writing and narrative design, developers are losing permanent positions while freelancing careers are on the rise. Many developers don’t understand how to seize these freelancing opportunities, such as understanding the business of freelancing, how to go about finding work, how to establish strong relationships with clients, and how to sustain themselves as freelancers. Freelance Video Game Writing: The Life & Business of the Digital Mercenary for Hire offers developers guidance on achieving their freelancing goals as telecommuters. Dr. Toiya Kristen Finley presents practical insight into the profession and how to further enhance your freelancing business, whether you are a newcomer in the field or an experienced freelancer. Key Features: Two sections covering the life of the freelancer and the freelance business Fifteen interviews from narrative designers, game writers, and other developers on topics from maintaining a healthy work–life balance to figuring out your rates to working a full-time job and freelancing on the side A comprehensive list of definitions with which freelancers need to be familiar Exercises to help augment your understanding of freelancing and improve your business

Games and Narrative: Theory and Practice

Author : Barbaros Bostan
Publisher : Springer Nature
Page : 347 pages
File Size : 48,9 Mb
Release : 2021-12-07
Category : Computers
ISBN : 9783030815387

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Games and Narrative: Theory and Practice by Barbaros Bostan Pdf

This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

Narrative Mechanics

Author : Beat Suter,René Bauer,Mela Kocher
Publisher : transcript Verlag
Page : 363 pages
File Size : 48,8 Mb
Release : 2021-05-31
Category : Social Science
ISBN : 9783839453452

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Narrative Mechanics by Beat Suter,René Bauer,Mela Kocher Pdf

What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.