New Realities In Audio

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New Realities in Audio

Author : Stephan Schütze,Anna Irwin-Schütze
Publisher : CRC Press
Page : 565 pages
File Size : 42,7 Mb
Release : 2018-01-29
Category : Computers
ISBN : 9781351727433

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New Realities in Audio by Stephan Schütze,Anna Irwin-Schütze Pdf

The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.

New Realities in Audio

Author : Stephan Schtze,Anna Irwin-Schtze
Publisher : Unknown
Page : 0 pages
File Size : 41,8 Mb
Release : 2018
Category : Steam VR.
ISBN : OCLC:1078367930

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New Realities in Audio by Stephan Schtze,Anna Irwin-Schtze Pdf

Helping you navigate the challenges and pitfalls of designing audio for Virtual and Augmented realities and 360 video technologies, this book will introduce the broad concepts you need to know before delving into the practical detail you need. --

The Power of Virtual Reality Cinema for Healthcare Training

Author : John Bowditch,Eric R. Williams
Publisher : CRC Press
Page : 272 pages
File Size : 41,6 Mb
Release : 2021-10-12
Category : Business & Economics
ISBN : 9781000457032

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The Power of Virtual Reality Cinema for Healthcare Training by John Bowditch,Eric R. Williams Pdf

Cinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, collaboration is a key component for creating intellectually- and emotionally- rich immersive experiences. "The Power of Virtual Reality Cinema for Healthcare Training" gathers more than a dozen experts from both the production and healthcare fields to break down best practices for creating successful cine-VR projects. Designed for multi-disciplinary teams interested in integrating cine-VR production into their healthcare training and educational programs, this book has been written for two audiences: the healthcare professional interested in what production experts consider when approaching a project, and the media expert curious about how this new technology can be used in the medical field. Highlights include: Cutting edge medical education techniques developed by Ohio University’s GRID Lab, including: PREality (creating a forced sense of deja-vu to increase acclimation time), a unique approach to eye-tracking to enhance team performance, and the low-CRIS technique (a low-cost rapid implementation strategy to capture patient care for rapid graduate student training). Insightful production techniques that will enhance your cine-VR projects including advanced plating methods to hide lighting set-ups, immersive audio considerations, and new ways to consider 360 storytelling including the Lovrick montage and the Christmas Carol continuum for story development. Detailed explanations of the production considerations and results of specific cine-VR productions (from funding approaches to distribution) including access to more than five hours of cine-VR examples of the actual productions available for download. Details on a wide variety of medical cine-VR projects, including 100 images that illustrate best practices for topics such as recording in active medical facilities, building successful multi-disciplinary teams, working within HIPAA regulations, conceptualizing cine-VR libraries for graduate education, and implementing innovative distribution models.

Materializing Digital Futures

Author : Toija Cinque,Jordan Beth Vincent
Publisher : Bloomsbury Publishing USA
Page : 352 pages
File Size : 44,9 Mb
Release : 2022-01-27
Category : Social Science
ISBN : 9781501361272

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Materializing Digital Futures by Toija Cinque,Jordan Beth Vincent Pdf

Digital, visual media are found in most aspects of everyday life, from workplaces to household devices - computer and digital television screens, appliances such as refrigerators and home assistants, and applications for social media and gaming. Each technologically enabled opportunity brings an increasingly sophisticated language with the act of pursuing the intrasensorial ways of perceiving the world around us - through touch, movement, sound and vision - that is the heart of screen media use and audience engagement with digital artifacts. Drawing on digital media's currently evolving transformation and transforming capacity this book builds a story of the multiple processes in robotics and AI, virtual reality, creative image and sound production, the representation of data and creative practice. Issues around commodification, identity, identification, and political economy are critically examined for the emerging and affecting encounters and perceptions that are brought to bear.

The Game Audio Strategy Guide

Author : Gina Zdanowicz,Spencer Bambrick
Publisher : Routledge
Page : 343 pages
File Size : 54,9 Mb
Release : 2019-12-10
Category : Technology & Engineering
ISBN : 9781351016414

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The Game Audio Strategy Guide by Gina Zdanowicz,Spencer Bambrick Pdf

The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

New Realities

Author : Anonim
Publisher : Unknown
Page : 376 pages
File Size : 44,6 Mb
Release : 1989
Category : Parapsychology
ISBN : UVA:X002096813

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New Realities by Anonim Pdf

Game Audio Fundamentals

Author : Keith Zizza
Publisher : CRC Press
Page : 283 pages
File Size : 41,9 Mb
Release : 2023-07-03
Category : Art
ISBN : 9781000899320

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Game Audio Fundamentals by Keith Zizza Pdf

- Uniquely accessible guide to game audio, requiring no pre-existing knowledge from the reader, making it suitable for readers from a range of background, including game design, music technology and production, composition and audio engineering - Accompanied by online DAW exercises using Reaper, a free-to-use DAW software - Our first beginners guide to game audio, contributing to our growing collection of titles in this growing field

Exploring New Realities

Author : KHRITISH SWARGIARY
Publisher : Scholar Press
Page : 206 pages
File Size : 40,5 Mb
Release : 2023-07-11
Category : Education
ISBN : 8210379456XXX

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Exploring New Realities by KHRITISH SWARGIARY Pdf

Welcome to "Exploring New Realities: Virtual Reality in Education." In this book, we embark on a journey to discover the remarkable impact of virtual reality (VR) technology on the realm of education. As technology continues to weave its way into every aspect of our lives, education stands at the forefront of its transformative power. The purpose of this book is to shed light on the exciting possibilities that VR brings to the educational landscape. We will explore how this immersive technology can revolutionize teaching and learning, creating unique and engaging experiences for students and educators alike.

Beep to Boom

Author : Simon N Goodwin
Publisher : Routledge
Page : 288 pages
File Size : 44,5 Mb
Release : 2019-02-04
Category : Technology & Engineering
ISBN : 9781351005524

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Beep to Boom by Simon N Goodwin Pdf

Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.

New Realities, Mobile Systems and Applications

Author : Michael E. Auer,Thrasyvoulos Tsiatsos
Publisher : Springer Nature
Page : 1152 pages
File Size : 42,5 Mb
Release : 2022-04-08
Category : Technology & Engineering
ISBN : 9783030962968

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New Realities, Mobile Systems and Applications by Michael E. Auer,Thrasyvoulos Tsiatsos Pdf

This book devotes to new approaches in interactive mobile technologies with a focus on learning. Interactive mobile technologies are today the core of many—if not all—fields of society. Not only the younger generation of students expects a mobile working and learning environment. And nearly daily new ideas, technologies and solutions boost this trend. To discuss and assess the trends in the interactive mobile field are the aims connected with the 14th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2021), which was held online from 4 to 5 November 2021. Since its beginning in 2006, this conference is devoted to new approaches in interactive mobile technologies with a focus on learning. Nowadays, the IMCL conferences are a forum of the exchange of new research results and relevant trends as well as the exchange of experiences and examples of good practice. Interested readership includes policy makers, academics, educators, researchers in pedagogy and learning theory, school teachers, learning Industry, further education lecturers, etc.

Immersive Sound Production

Author : Dennis Baxter
Publisher : CRC Press
Page : 295 pages
File Size : 53,9 Mb
Release : 2022-06-27
Category : Technology & Engineering
ISBN : 9781000521580

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Immersive Sound Production by Dennis Baxter Pdf

Immersive Sound Production is a handbook for the successful implementation of immersive sound for live sports and entertainment. This book presents thorough explanations of production practices and possibilities and takes the reader through the essentials of immersive sound capture and creation with real world examples of microphones, mixing and mastering practices. Additionally, this book examines the technology that makes immersive sound possible for the audio mixer, sound designer and content producer to craft a compelling soundscape. This book serves as a guide for all audio professionals, from aspiring audio mixers to sound designers and content producers, as well as students in the areas of sound engineering, TV and broadcast and film.

The Game Music Handbook

Author : Noah Kellman
Publisher : Oxford University Press, USA
Page : 297 pages
File Size : 49,8 Mb
Release : 2020
Category : Computer game music
ISBN : 9780190938680

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The Game Music Handbook by Noah Kellman Pdf

The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.

Technologies of the New Real

Author : Arthur Kroker,Marilouise Kroker
Publisher : University of Toronto Press
Page : 201 pages
File Size : 43,5 Mb
Release : 2021-10-01
Category : Social Science
ISBN : 9781487540241

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Technologies of the New Real by Arthur Kroker,Marilouise Kroker Pdf

With astonishing speed, we have been projected into a new reality where interactions with drones, robotic bodies, and high-level surveillance are increasingly mainstream. In this age of groundbreaking developments in robotic technologies, synthetic biology is merging with artificial intelligence, forming a newly blended reality of machines, bodies, and affect. Technologies of the New Real draws from critical intersections of technology and society – including drones, surveillance, DIY bodies, and innovations in robotic technology – to explore what these advances can tell us about our present reality, or what authors Arthur and Marilouise Kroker deem the "new real" of digital culture in the twenty-first century. Technologies of the New Real explores the many technologies of our present reality as they infiltrate the social, political, and economic static of our everyday lives, seemingly eroding traditionally conceived boundaries between humans and machines, and rendering fully ambivalent borders between the human mind and simulated data.

Arctic Cinemas

Author : Kylo-Patrick R. Hart
Publisher : McFarland
Page : 192 pages
File Size : 45,5 Mb
Release : 2021-06-03
Category : Performing Arts
ISBN : 9781476642871

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Arctic Cinemas by Kylo-Patrick R. Hart Pdf

Arctic cinemas represent a noteworthy new subfield of film studies, and in the current era of unprecedented global warming, interest in the Arctic region and its cinematic portrayals has never been greater. Individually and collectively, films pertaining to Arctic inhabitants and experiences have substantially influenced viewer perceptions of the region throughout the world, often serving as blank slates for the fantasies and projections of individuals elsewhere with regard to its challenging landscape and perceived "otherworldliness." Written by a blend of academic scholars, artists, and filmmakers, this collection of essays provides a transnational overview of the variety of works--ranging from art films and documentaries to horror and road movies--that fall under the conceptual rubric of "Arctic cinemas," and examines their contributions to past and present perceptions of the Arctic. Theoretical and analytical approaches represented here include critical theory, cultural studies, ecocriticism, ethnography, gender studies, genre theory, historiography, and indigenous studies.

Advances in Fundamental and Applied Research on Spatial Audio

Author : Brian F.G. Katz,Piotr Majdak
Publisher : BoD – Books on Demand
Page : 234 pages
File Size : 53,9 Mb
Release : 2022-10-05
Category : Technology & Engineering
ISBN : 9781839690051

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Advances in Fundamental and Applied Research on Spatial Audio by Brian F.G. Katz,Piotr Majdak Pdf

Spatial audio is a dynamic and rapidly evolving field, as it is closely linked to advances in computer technology and digital signal processing. The democratization of virtual reality hardware available as consumer devices has moved the field further out of traditional laboratory research, and directly into applied research targeting a wide range of consumers. Advances in Fundamental and Applied Research on Spatial Audio presents a collection of eight peer-reviewed chapters on this exciting area of research. The contributions are organized into three sections: “Acoustic Methodology”, “Perception”, and “Applications”, and cover a range of topics, addressing both headphone- and loudspeaker-based reproductions, offering both methodological overviews and specific case studies.