One Game At A Time

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One Game at a Time

Author : Harnarayan Singh
Publisher : McClelland & Stewart
Page : 330 pages
File Size : 45,6 Mb
Release : 2020-09-22
Category : Biography & Autobiography
ISBN : 9780771073908

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One Game at a Time by Harnarayan Singh Pdf

INSTANT NATIONAL BESTSELLER From the distinct and vibrant voice behind Hockey Night in Canada Punjabi comes the story of pursuing a dream and defying the odds, reminding us all of hockey's power to unite. BoninoBoninoBonino! Ask a hockey fan if they have heard the wonderfully electric call of Nick Bonino's overtime-winning goal from the 2016 Stanley Cup Final and they will almost surely answer with a resounding yes! That's because video clips of the Hockey Night in Punjabi broadcast immediately went viral, amplifying the profile of Harnarayan Singh, the voice behind the call. Growing up in small-town Alberta, Harnarayan was like many other kids who dreamed about a life within the sanctum of the game they idolized. There was only one small difference--he didn't look like any of the other kids. And when he sat down on Saturday nights to tune in to Hockey Night in Canada with the rest of the nation, he couldn't ignore the fact that the broadcasters or analysts didn't look like him either. Undeterred, Harnarayan worked his way from calling imaginary hockey games with his plastic toy microphone as a child, to funding secret flights from Calgary to Toronto every weekend in the early days of Hockey Night in Punjabi, to making history as the first Sikh to broadcast an NHL game in English. Full of heart, humour, and bursting with personality (and maybe a few family prayers for Wayne Gretzky), One Game at a Time is the incredible and inspiring story of how Harnarayan Singh broke through the longstanding barriers and biases of the sport he loves. But more than that, Harnarayan blends his unabashed love of hockey with a refreshing and necessary positive message about what it means to be a Canadian in the world, making him one of the most influential ambassadors of the game today.

One Game at a Time

Author : Harnarayan Singh
Publisher : National Geographic Books
Page : 0 pages
File Size : 53,9 Mb
Release : 2020-09-22
Category : Biography & Autobiography
ISBN : 9780771073892

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One Game at a Time by Harnarayan Singh Pdf

INSTANT NATIONAL BESTSELLER From the distinct and vibrant voice behind Hockey Night in Canada Punjabi comes the story of pursuing a dream and defying the odds, reminding us all of hockey's power to unite. BoninoBoninoBonino! Ask a hockey fan if they have heard the wonderfully electric call of Nick Bonino's overtime-winning goal from the 2016 Stanley Cup Final and they will almost surely answer with a resounding yes! That's because video clips of the Hockey Night in Punjabi broadcast immediately went viral, amplifying the profile of Harnarayan Singh, the voice behind the call. Growing up in small-town Alberta, Harnarayan was like many other kids who dreamed about a life within the sanctum of the game they idolized. There was only one small difference--he didn't look like any of the other kids. And when he sat down on Saturday nights to tune in to Hockey Night in Canada with the rest of the nation, he couldn't ignore the fact that the broadcasters or analysts didn't look like him either. Undeterred, Harnarayan worked his way from calling imaginary hockey games with his plastic toy microphone as a child, to funding secret flights from Calgary to Toronto every weekend in the early days of Hockey Night in Punjabi, to making history as the first Sikh to broadcast an NHL game in English. Full of heart, humour, and bursting with personality (and maybe a few family prayers for Wayne Gretzky), One Game at a Time is the incredible and inspiring story of how Harnarayan Singh broke through the longstanding barriers and biases of the sport he loves. But more than that, Harnarayan blends his unabashed love of hockey with a refreshing and necessary positive message about what it means to be a Canadian in the world, making him one of the most influential ambassadors of the game today.

Realm of Racket

Author : Matthias Felleisen,David Van Horn,Conrad Barski,Northeastern University Students
Publisher : No Starch Press
Page : 320 pages
File Size : 49,8 Mb
Release : 2013-06-13
Category : Computers
ISBN : 9781593274924

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Realm of Racket by Matthias Felleisen,David Van Horn,Conrad Barski,Northeastern University Students Pdf

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

Land of Lisp

Author : Conrad Barski
Publisher : No Starch Press
Page : 508 pages
File Size : 54,6 Mb
Release : 2010-10-15
Category : Computers
ISBN : 9781593273491

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Land of Lisp by Conrad Barski Pdf

Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.

Seven Games: A Human History

Author : Oliver Roeder
Publisher : W. W. Norton & Company
Page : 326 pages
File Size : 49,8 Mb
Release : 2022-01-25
Category : History
ISBN : 9781324003786

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Seven Games: A Human History by Oliver Roeder Pdf

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

How to Make a Video Game All By Yourself

Author : Matt Hackett
Publisher : Valadria
Page : 141 pages
File Size : 43,6 Mb
Release : 2022-03-15
Category : Self-Help
ISBN : 9781736576205

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How to Make a Video Game All By Yourself by Matt Hackett Pdf

Unleash your creativity and bring your game ideas to life with How to Make a Video Game All By Yourself. Written by games industry veteran Matt Hackett, this inspirational and motivational guide takes you through the process of discovering your passion, picking the right game engine, and finding the fun in your unique game. Filled with advice, personal anecdotes, handmade illustrations, and quotes from renowned game developers, this book is the ultimate resource for creative folks looking to make their own video game. It’s a lean, practical guide that gives you the tough love and encouragement you need to ship your game! Let’s get started.

Finite and Infinite Games

Author : James Carse
Publisher : Simon and Schuster
Page : 256 pages
File Size : 47,8 Mb
Release : 2011-10-11
Category : Philosophy
ISBN : 9781451657296

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Finite and Infinite Games by James Carse Pdf

“There are at least two kinds of games,” states James Carse as he begins this extraordinary book. “One could be called finite; the other infinite.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything from how an actress portrays a role, to how we engage in sex, from the nature of evil, to the nature of science. Finite games, he shows, may offer wealth and status, power and glory. But infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

The Infinite Game

Author : Simon Sinek
Publisher : Penguin
Page : 272 pages
File Size : 43,7 Mb
Release : 2019-10-15
Category : Business & Economics
ISBN : 9780735213524

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The Infinite Game by Simon Sinek Pdf

From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Games People Play

Author : Eric Berne
Publisher : Unknown
Page : 0 pages
File Size : 55,7 Mb
Release : 2016
Category : Family & Relationships
ISBN : 0241257476

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Games People Play by Eric Berne Pdf

'If you're going to read one psychology book in your lifetime... it should be his one' - Neil Hunter, Amazon review Fed up of feeling controlled at work? Feel trapped in a toxic relationship but don't know how to escape? Always feel like you lose the argument even if you know deep down you're right? Widely recognised as the most original and influential psychology book of our time, Games People Play has helped millions of people better understand human basic social interactions and relationships. We play games all the time; relationship games; power games with our bosses and competitive games with our friends. In this book, Berne reveals the secret ploys and manoeuvres that rule our lives and how to combat them. Giving you the keys to unlock the psychology of others and yourself, this classic, entertaining and life-changing book will open up the door to honest communication and teach you how to get the most out of life.

Heads-Up Baseball

Author : Ken Ravizza,Tom Hanson
Publisher : McGraw-Hill Education
Page : 198 pages
File Size : 54,6 Mb
Release : 1995-06-01
Category : Sports & Recreation
ISBN : 1570280215

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Heads-Up Baseball by Ken Ravizza,Tom Hanson Pdf

"This book provides practical strategies for developing the mental skills which help speed you to your full potential."---Dave Winfield What does it mean to play heads-up baseball? A heads-up player has confidence in his ability, keeps control in pressure situations, and focuses on one pitch at a time. His mental skills enable him to play consistently at or near his best despite the adversity baseball presents each day. "My ability to fully focus on what I had to do on a daily basis was what made me the successful player I was. Sure I had some natural ability, but that only gets you so far. I think I learned how to focus; it wasn't something that I was necessarily born with." -- Hank Aaron "Developing and refining my mental game has played a critical role in my success in baseball. For years players have had to develop these skills on their own. This book provides practical strategies for developing the mental skills that will help speed you toward your full potential." -- Dave Winfield

Willie

Author : Willie O'Ree,Michael McKinley
Publisher : Penguin
Page : 219 pages
File Size : 45,9 Mb
Release : 2020-10-20
Category : Biography & Autobiography
ISBN : 9780735239753

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Willie by Willie O'Ree,Michael McKinley Pdf

An inspiring memoir that shows that anyone can achieve their dreams if they are willing to fight for them. In 1958, Willie O'Ree was a lot like any other player toiling in the minors. He was good. Good enough to have been signed by the Boston Bruins. Just not quite good enough to play in the NHL. Until January 18 of that year. O'Ree was finally called up, and when he stepped out onto the ice against the Montreal Canadiens, not only did he fulfil the childhood dream he shared with so many other Canadian kids, he did something that had never been done before. He broke hockey's colour barrier. Just as his hero, Jackie Robinson, had done for baseball. In that pioneering first NHL game, O'Ree proved that no one could stop him from being a hockey player. But he soon learned that he could never be just a hockey player. He would always be a black player, with all that entails. There were ugly name-calling and stick-swinging incidents, and nights when the Bruins had to be escorted to their bus by the police. But O'Ree never backed down. When he retired in 1979, he had played hundreds of games as a pro, and scored hundreds of goals, his boyhood dreams more than accomplished. In 2018, O'Ree was inducted into the Hockey Hall of Fame in recognition not only of that legacy, but of the way he has built on it in the decades since. He has been, for twenty years now, an NHL Executive and has helped the NHL Diversity program expose more than 40,000 boys and girls of diverse backgrounds to unique hockey experiences. Inspiring, frank, and shot through with the kind of understated courage and decency required to change the world, Willie is a story for anyone willing to persevere for a dream.

Game Programming Patterns

Author : Robert Nystrom
Publisher : Genever Benning
Page : 354 pages
File Size : 47,5 Mb
Release : 2014-11-03
Category : Computers
ISBN : 9780990582915

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Game Programming Patterns by Robert Nystrom Pdf

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

The Inner Game of Tennis

Author : W. Timothy Gallwey
Publisher : Random House Trade Paperbacks
Page : 193 pages
File Size : 41,6 Mb
Release : 1997-05-27
Category : Sports & Recreation
ISBN : 9780679778318

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The Inner Game of Tennis by W. Timothy Gallwey Pdf

The timeless guide to achieving the state of “relaxed concentration” that’s not only the key to peak performance in tennis but the secret to success in life itself—part of the bestselling Inner Game series, with more than one million copies sold! “Groundbreaking . . . the best guide to getting out of your own way . . . Its profound advice applies to many other parts of life.”—Bill Gates, GatesNotes (“Five of My All-Time Favorite Books”) This phenomenally successful guide to mastering the game from the inside out has become a touchstone for hundreds of thousands of people. Billie Jean King has called the book her tennis bible; Al Gore has used it to focus his campaign staff; and Itzhak Perlman has recommended it to young violinists. Based on W. Timothy Gallwey’s profound realization that the key to success doesn’t lie in holding the racket just right, or positioning the feet perfectly, but rather in keeping the mind uncluttered, this transformative book gives you the tools to unlock the potential that you’ve possessed all along. “The Inner Game” is the one played within the mind of the player, against the hurdles of self-doubt, nervousness, and lapses in concentration. Gallwey shows us how to overcome these obstacles by trusting the intuitive wisdom of our bodies and achieving a state of “relaxed concentration.” With chapters devoted to trusting the self and changing habits, it is no surprise then, that Gallwey’s method has had an impact far beyond the confines of the tennis court. Whether you want to play music, write a novel, get ahead at work, or simply unwind after a stressful day, Gallwey shows you how to tap into your utmost potential. No matter your goals, The Inner Game of Tennis gives you the definitive framework for long-term success.

Burke's Law

Author : Brian Burke,Stephen Brunt
Publisher : Penguin
Page : 320 pages
File Size : 46,6 Mb
Release : 2020-10-13
Category : Biography & Autobiography
ISBN : 9780735239487

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Burke's Law by Brian Burke,Stephen Brunt Pdf

#1 NATIONAL BESTSELLER The gruffest man in hockey opens up about the challenges, the feuds, and the tragedies he's fought through. Brian Burke is one of the biggest hockey personalities--no, personalities full-stop--in the media landscape. His brashness makes him a magnet for attention, and he does nothing to shy away from it. Most famous for advocating "pugnacity, truculence, testosterone, and belligerence" during his tenure at the helm of the Maple Leafs, Burke has lived and breathed hockey his whole life. He has been a player, an agent, a league executive, a scout, a Stanley Cup-winning GM, an Olympic GM, and a media analyst. He has worked with Pat Quinn, Gary Bettman, and an array of future Hall of Fame players. No one knows the game better, and no one commands more attention when they open up about it. But there is more to Brian Burke than hockey. He is a graduate of Harvard Law School, and an accomplished businessman with hard-earned lessons that comefrom highly scrutinized decisions made at the helm of multi-million-dollar companies. And despite his brusque persona on camera and in the boardroom, he is nevertheless a father with a story to tell. He lost his youngest son in a car accident, and has had to grapple with that grief, even in the glare of the spotlight. Many Canadians and hockey fans knew Brendan Burke's name already, because his father had become one of the country's most outspoken gay-rights advocates when Brendan came out in 2009. From someone whose grandmother told him never to start a fight, but never to run from one either, Burke's Law is an unforgettable account of old beefs and old friendships, scores settled and differences forgiven, and many lessons learned the hard way.

2/1 Game Force System

Author : Neil H. Timm PhD
Publisher : Trafford Publishing
Page : 601 pages
File Size : 53,9 Mb
Release : 2020-10-27
Category : Education
ISBN : 9781698701677

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2/1 Game Force System by Neil H. Timm PhD Pdf

The 2/1 Game Force System is an improvement over the Standard American System that has been in effect and played by bridge players for many years. The advantage of the 2/1 System is that it allows the partnership to know that game is possible with only an initial single bid. This book is about bridge that incorporates conventions that allow partnership’s to reach game or slam. In this regard, I have incorporated modern methods for hand evaluation developed by Marty Bergen called the ADJUST-3 Method and Zar points, new bidding conventions like SARS (Shape Asking Relays after Stayman) and Quest transfers, and an overview of “Bridge Rules and Laws” that I hope will improve your approach to the bidding structure you may use today. Also included is the bidding structure are Bergen, Reverse Bergen, and Combined Bergen major suit raises, inverted minor suit raises with crisscross and flip-flop, cue bidding, modified scroll bids, and many more methods not used in Standard American or Precision. The bidding conventions in the previous editions have been enhanced, corrected, expanded upon, and reorganized with new ones added. Given the release of the new ACBL convention charts, the chapter with the modifications to Fantunes, in my prior edition, is no longer needed. Fantunes may now be played using the Open Convention Chart. The Mid-chart no longer exits. Hence, I have deleted the chapter and replaced it with a new chapter on Bridge Tips, and Agreements. New conventions include a Modern Splinter Bidding Convention, the Zirconia Convention, Unusual 2-level bids, Jump Transfer bids, a new Two-Way Check-back Convention, 1430 Modified Jacoby 2NT*, additional Bridge Rules with more examples, Four-Way Transfers with the range ask bid and more are included in this edition. Also included is an update of the Minorwood and the Roman Keycard Blackwood Conventions, Two-Way New Minor Forcing with modified Wolff Signoff bids and new bidding sequences using Mini/Weak Notrump. The topic of Offense to Defense Ratio (ODR) is included in this revision as well as expanded bidding sequences when opening and responding to the bid of 2 playing the 2/1 Game Force System and many new Bridge Rules have been added to Chapter 10. A copy of this book is on the web site www.bridgewebs.com/ocala. A hard copy is available from the publisher or from Amazon.com – search on neil timm.