Performing Fantasy And Reality In Contemporary Culture

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Performing Fantasy and Reality in Contemporary Culture

Author : Anastasia Seregina
Publisher : Routledge
Page : 206 pages
File Size : 43,7 Mb
Release : 2018-08-21
Category : Social Science
ISBN : 9781351613385

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Performing Fantasy and Reality in Contemporary Culture by Anastasia Seregina Pdf

We frequently engage with that which we consciously perceive not to be real, yet fantasy, despite its pervasive presence and strong role in everyday life through its connection to identities, communities, desires, and meanings, has yet to be properly defined and researched. This book examines fantasy from a performance theory perspective. Drawing on multidisciplinary literature, it presents ethnographic and art-based research on live action role-playing games to explore fantasy as a bodily and negotiated phenomenon that involves various kinds of engagement with one’s surroundings. Overall, this book is a study of various forms and roles that fantasy can take on as part of contemporary Western culture. The study suggests that fantasy emerges as a different type of interpretation of normalised performance and reality, and can thus provide individuals with the tools to wield agency in everyday life. The book will appeal to scholars of sociology, cultural and media studies, literature and performance studies.

Performance, Dance and Political Economy

Author : Katerina Paramana,Anita Gonzalez
Publisher : Bloomsbury Publishing
Page : 209 pages
File Size : 54,5 Mb
Release : 2021-03-25
Category : Performing Arts
ISBN : 9781350188709

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Performance, Dance and Political Economy by Katerina Paramana,Anita Gonzalez Pdf

This book examines the relation between bodies and political economies at micro and macro levels. It stands in the space between ends and beginnings – some long-desired, such as the end of capitalism and racism, and others long-dreaded, such as the climate catastrophe – and reimagines what the world can be like instead. It offers an original investigation into the relation between performance, dance, and political economy, looking at the points where politics, economics, ethics, and culture intersect. Arising from live conversations and exchanges among the contributors, this book is written in an interdisciplinary and dialogical manner by leading scholars and artists in the fields of Performance Studies, Dance, Political Theory, Economics, and Social Theory: Marc Arthur, Melissa Blanco Borelli, Anita Gonzalez, Alexandrina Hemsley, Jamila Johnson-Small, Elena Loizidou, Tavia Nyong'o, Katerina Paramana, Nina Power, and Usva Seregina. Their critical and creative examinations of the relation between bodies and political economy offer insights for both imagining and materializing a world beyond the present.

The Routledge Handbook of Role-Playing Game Studies

Author : José P. Zagal,Sebastian Deterding
Publisher : Taylor & Francis
Page : 588 pages
File Size : 52,9 Mb
Release : 2024-06-27
Category : Games & Activities
ISBN : 9781040029763

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The Routledge Handbook of Role-Playing Game Studies by José P. Zagal,Sebastian Deterding Pdf

This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.

Gender After Gender in Consumer Culture

Author : Elisabeth Tissier-Desbordes,Luca M. Visconti
Publisher : Routledge
Page : 174 pages
File Size : 46,8 Mb
Release : 2020-12-23
Category : Business & Economics
ISBN : 9781000289022

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Gender After Gender in Consumer Culture by Elisabeth Tissier-Desbordes,Luca M. Visconti Pdf

Gender After Gender in Consumer Culture provides an updated discussion of how gender cuts across consumer culture, in light of increasing gender fragmentation and integration with other identity positions. Sex, the biological distinction male/female, and gender, which refers to a person’s sense of being male, female, or any other combinations of these, inform issues as varied as personal identity, social interactions, and market behaviours. First, contributions account for the increasing fluidity and/or fragmentation of gender positions, which reshape the interplay between consumers and marketers. Second, they provide a timely illustration of how consumption and markets concur in contrasting gender inequalities, taken both individually and jointly (e.g., at the intersection of ethnicity or positions of market marginalisation). Third, chapters question the role of gender in granting personal and societal well-being, as they reflect on the collective capacity of constantly undoing gender stereotypes. Focusing on gender, this book allows the reader to trace the links among cultural categories (e.g. masculinity, femininity, gender identity), social phenomena, and market (dis)functioning. The chapters in this book were originally published as a special issue in the journal Consumption Markets & Culture.

The Explicit Body in Performance

Author : Rebecca Schneider
Publisher : Routledge
Page : 508 pages
File Size : 54,5 Mb
Release : 2013-06-17
Category : Performing Arts
ISBN : 9781134876921

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The Explicit Body in Performance by Rebecca Schneider Pdf

The Explicit Body in Performance interrogates the avant-garde precedents and theoretical terrain that combined to produce feminist performance art. Among the many artists discussed are: * Carolle Schneemann * Annie Sprinkle * Karen Finley * Robbie McCauley * Ana Mendieta * Ann Magnuson * Sandra Bernhard * Spiderwoman Rebecca Schneider tackles topics ranging across the 'post-porn modernist movement', New Right censorship, commodity fetishism, perspectival vision, and primitivism. Employing diverse critical theories from Benjamin to Lacan to postcolonial and queer theory, Schneider analyses artistic and pop cultural depictions of the explicit body in late commodity capitalism. The Explicit Body in Performance is complemented by extensive photographic illustrations and artistic productions of postmodern feminist practitioners. The book is a fascinating exploration of how these artists have wrestled with the representational structures of desire.

Pop Culture

Author : Shirley Fedorak
Publisher : University of Toronto Press
Page : 184 pages
File Size : 43,7 Mb
Release : 2009-01-01
Category : Social Science
ISBN : 1442601248

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Pop Culture by Shirley Fedorak Pdf

"This text is important for any introductory anthropology course, particularly in conveying to students the relevance of anthropology by engaging with the very aspects of popular culture that are significant in their everyday lives." - Kristin L. Dowell, University of Oklahoma

Symbiosis

Author : Ray Broadus Browne,Marshall William Fishwick
Publisher : Popular Press
Page : 236 pages
File Size : 48,7 Mb
Release : 1988
Category : Social Science
ISBN : 0879724404

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Symbiosis by Ray Broadus Browne,Marshall William Fishwick Pdf

These essays, written by experts in their fields, demonstrate how necessary it is in the study of the humanities and social sciences to realize the interdependency of the fields and how rich the resulting study can be.

The Presentation of Self in Contemporary Social Life

Author : David Shulman
Publisher : SAGE Publications
Page : 194 pages
File Size : 51,5 Mb
Release : 2016-04-28
Category : Social Science
ISBN : 9781506340906

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The Presentation of Self in Contemporary Social Life by David Shulman Pdf

The Presentation of Self in Contemporary Social Life covers the popular theories of Erving Goffman, and shows modern applications of dramaturgical analysis in a wide range of social contexts. David Shulman’s innovative new text demonstrates how Goffman’s ideas, first introduced in 1959, continue to inspire research into how we manage the impressions that others form about us. He synthesizes the work of contemporary scholars who use dramaturgical approaches from several disciplines, who recognize that many values, social norms, and laws have changed since Goffman’s time, and that contemporary society offers significant new forms of impression management that we can engage in and experience. After a general introduction to dramaturgical sociology, readers will see many examples of how Goffman’s ideas can provide powerful insights into familiar aspects of contemporary life, including business and the workplace, popular culture, the entertainment industry, and the digital world.

The Fantasy Role-Playing Game

Author : Daniel Mackay
Publisher : McFarland
Page : 216 pages
File Size : 50,9 Mb
Release : 2017-08-11
Category : Games & Activities
ISBN : 9780786450473

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The Fantasy Role-Playing Game by Daniel Mackay Pdf

Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.

Medieval Fantasy as Performance

Author : Michael A. Cramer
Publisher : Rowman & Littlefield
Page : 230 pages
File Size : 53,9 Mb
Release : 2010
Category : Civilization, Medieval
ISBN : 9780810869950

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Medieval Fantasy as Performance by Michael A. Cramer Pdf

In this book, Michael Cramer views the Society for Creative Anachronism (SCA), an organization that studies and recreates the middle ages, as a case study for a growing fascination with medieval fantasy in popular culture. He explores the act of medieval re-creation as performance by focusing on the SCA, describing the group's activities, investigating its place in popular culture, and looking at the SCA not so much as a historical society but as an on-going work of performance art; a postmodern counter-culture riff on what it means to be "medieval." Cramer examines the group's activities, from persona and character development to theatrical performance and personal interaction; from the complex official ceremonies to full contact armored combat with mock broadswords. He explores the SCA in detail to discover how its members adapt and employ ideas about the Middle Ages in performance, ritual reenactment, living history, and re-creation, analyzing the performance of identity through ritual, sport, drama, and personal interaction, and he focuses on the reconstruction of the medieval "king game," a game in which a mock king is chosen to reign over a mock court. The book also studies various ideas about medievalism, including the contrast between reenactment and re-creation, and places these activities in the context of contemporary American society. With three appendixes, a bibliography, and a selection of photos, Cramer demonstrates how and why medieval fantasy is increasingly used in popular culture and analyzes the dissatisfaction with contemporary culture that leads people into these realms of fantasy.

Globalization, Consumption and Popular Culture in East Asia

Author : Tai Wei Lim,Wen Xin Lim,Xiaojuan Ping,Hui-Yi Tseng
Publisher : World Scientific
Page : 412 pages
File Size : 53,8 Mb
Release : 2016-09-02
Category : Political Science
ISBN : 9789814678216

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Globalization, Consumption and Popular Culture in East Asia by Tai Wei Lim,Wen Xin Lim,Xiaojuan Ping,Hui-Yi Tseng Pdf

This book aims to provide comprehensive empirical and theoretical studies of expanding fandom communities in East Asia through the commodification of Japanese, Korean and Chinese popular cultures in the digital era. Using a multidisciplinary approach including political economy, East Asian studies, political science, international relations concepts and history, this book focuses on a few research objectives. In terms of methodology, it is an area studies approach based on interpretative work, observation studies, policy and textual analysis. First, it aims to examine the closely intertwined relationship between the three major stakeholders in the iron triangle of production companies, consumers and states (i.e., role of government in policy promotion). Second, it studies the interpenetration, adaptation, innovation and hybridization of exogenous Western culture with traditional popular cultures in (North) East Asia. Third, it studies the influence of popular cultures and how cultural products resonate with a regional audience through collective consumption, contents reflective of normative values, the emotive and cognitive appeal of familiar images and social learning as well as peer effect found in fan communities. It then examines how consumption contributes to soft cultural influence and how governments leverage on its comparative advantages and cultural assets for commercial success and in the process augment national (cultural) influence. These questions will be discussed and analyzed and contextualized through the case studies of J-pop (Japanese popular culture), K-pop (Korean popular culture or Hallyu) and Chinese popular culture (including Mando-pop and Taiwanese popular culture).

The Knights Templar in Popular Culture

Author : Patrick Masters
Publisher : McFarland
Page : 217 pages
File Size : 44,9 Mb
Release : 2022-02-11
Category : Social Science
ISBN : 9781476681979

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The Knights Templar in Popular Culture by Patrick Masters Pdf

From the Arthurian epic poem Parzival to Dan Brown's The Da Vinci Code, Indiana Jones and the Last Crusade, and the Assassin's Creed video game series, the Knights Templar have captivated artists and audiences alike for centuries. In modern times, the Templars have featured in many narrative contexts, evolving in a range of contrasting story roles: the grail guardian, the heroic knight, the villainous knight, and the keeper of conspiracies. This study explores why these gone but not forgotten warrior monks remain prominent in popular culture; how history influenced the myth; and how the myth has influenced literature, film and video games.

Performing Memory in Art and Popular Culture

Author : Liedeke Plate,Anneke Smelik
Publisher : Routledge
Page : 243 pages
File Size : 45,5 Mb
Release : 2013
Category : Art
ISBN : 9780415811408

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Performing Memory in Art and Popular Culture by Liedeke Plate,Anneke Smelik Pdf

This volume pursues a new line of research in cultural memory studies by understanding memory as a performative act in art and popular culture. Here authors combine a methodological focus on memory as performance with a theoretical focus on art and popular culture as practices of remembrance. The essays in the book thus analyze what is at stake in the complex processes of remembering and forgetting, of recollecting and disremembering, of amnesia and anamnesis, that make up cultural memory.

Popular Culture in the Twenty-First Century

Author : Cory Barker,Myc Wiatrowski
Publisher : Cambridge Scholars Publishing
Page : 205 pages
File Size : 50,7 Mb
Release : 2014-07-18
Category : Social Science
ISBN : 9781443864442

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Popular Culture in the Twenty-First Century by Cory Barker,Myc Wiatrowski Pdf

Popular culture surrounds us: It is the products we consume, the movies we watch, the music we listen to, and the books we read. It is on our televisions, our phones, and our computers. Popular Culture in the Twenty-First Century engages with these texts and offers a diverse selection of contemporary scholarship from a wide variety of perspectives. These essays, adapted from presentations at the first annual Ray Browne Conference on Popular Culture held at Bowling Green State University in 2012, participate in an ongoing dialogue about popular culture’s importance in both the academy and our everyday lives. This collection honors the diversity, depth, and breadth of popular culture studies by examining contemporary television, film, video games, internet fandom, cultures and subcultures, and gender, sexuality, and identity politics. Popular Culture in the Twenty-First Century reflects the necessity of exploring our common experiences and the many cultural modes that shape our everyday lives.

As If

Author : Michael Saler
Publisher : OUP USA
Page : 294 pages
File Size : 42,7 Mb
Release : 2012-01-09
Category : Computers
ISBN : 9780195343168

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As If by Michael Saler Pdf

A history of imaginary worlds from the late nineteenth century to the present, from Arthur Conan Doyle's Sherlock Holmes to the virtual worlds of computer games.